LOOM: Transitioneffect(0) is unimplemented but DOES exist!!!
|Reported by:||SF/lord_nightmare||Owned by:|
The Transitioneffect(0) DOES exist in loom (ega), even if it may not exist in other games. The effect it produces is to blank the viewport (non-distaff) area of the screen for 32? iterations, then display it all at once. This effect hides a few minor graphical glitches, such as Bobbin walking behind the elder's tent flap and past the mask (so his staff shows through the tent) and adds to the feel of the game. The effect is triggered in a MULTITUDE of places throughout the game, the first time being right before the 'LucasFilm games' logo comes up. You can easily tell where it is triggered by looking at the console when going from one room to another. I attempted (and failed) to make a working implementation of Transitioneffect(0) using the same 33-value tables which are used by all the other, tile-based transition effects. It seems I just don't understand how those things work.
Using latest CVS (if anoncvs can be called 'latest'), as always
Ticket imported from: #795482. Ticket imported from: bugs/1192.