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Results (1901 - 2000 of 13983)

Ticket Summary Owner Type Priority Component Version
#1901 ALL/SFX: Setting the SFX volume at 256 mutes sound fingolfin defect normal Audio
#1902 ZAK: dialogue lines in the ST demo are garbled Kirben defect normal Engine: SCUMM
#1903 SAM: Conroy Bumpus' song subtitles always present fingolfin defect normal Engine: SCUMM
#1904 CMI: Message boxes are not centered eriktorbjorn defect normal Engine: SCUMM
#1905 Can't compile source with FC2 x86_64 sev- defect normal Port: Linux
#1906 BS2: Save failure with default Mac OS X savegame folder SF/khalek defect normal Engine: Sword2
#1907 BS1: Broken scene lavosspawn defect normal Engine: Sword1
#1908 BASE: buffer overflow causes crash from env-var HOME fingolfin defect low Port: Linux
#1909 Possible mistake in ImuseDigiSndMgr::getDataFromRegion() aquadran defect normal Engine: SCUMM
#1910 LOOM: Overture sounds awful with MT-32 emulator lordhoto defect normal Engine: SCUMM
#1911 Digital iMUSE won't compile without Vorbis support aquadran defect normal Engine: SCUMM
#1912 Crash when you enter the church defect normal Engine: SCUMM
#1913 Ooops, I've found the cause, it's the translation. Sorry!!! defect low Engine: SCUMM
#1914 sword1 compress - one file not compressed lavosspawn defect normal Engine: Sword1
#1915 FT:incorrect save state sev- defect normal Engine: SCUMM
#1916 WINCE: Can`t run COMI on my smartphone SF/arisme defect normal Engine: SCUMM
#1917 Scummvm can't find game defect normal Engine: Queen
#1918 SIMON2DOS: Copy Protection Bug defect normal Engine: AGOS
#1919 PALM: ScummVM disables auto power off Kirben defect normal Port: PalmOS
#1920 PALM: ScummVM breaks auto-off Kirben defect normal Port: PalmOS
#1921 PALM: ScummVM breaks auto-off SF/chrilith defect normal Port: PalmOS
#1922 WINCEF/FOA: Crash at the boxing sequence in the beginning SF/arisme defect normal Engine: SCUMM
#1923 COMI: crash when loading saved game aquadran defect high Engine: SCUMM
#1924 FT: Movies Cut Short/Audio Error aquadran defect high Engine: SCUMM
#1925 ALL: crashes on Alpha computer defect normal Ports
#1926 CMI freeze begin Part III defect normal Engine: SCUMM
#1927 queenrebuild forces to compress file joostp defect normal Tools
#1928 COMI: Hang at start of part 3, during crew song Kirben defect normal Engine: SCUMM
#1929 COMI: Part 3 glitch (dancing pirates don't stop) Kirben defect normal Engine: SCUMM
#1930 COMI SDL segmentation fault sev- defect normal Engine: SCUMM
#1931 EXTRACT: Failure to recompress Sam & Max (floppy) Kirben defect normal Engine: SCUMM
#1932 FT: Actor priority bug Kirben defect normal Engine: SCUMM
#1933 MI1: Game crashes when the church in town is entered. fingolfin defect normal Engine: SCUMM
#1934 FT: Crash from Gorge to highway after ramp setup. sev- defect normal Engine: SCUMM
#1935 FT: Crashes, Wrong INSANE parameters sev- defect low Engine: SCUMM
#1936 SCUMMVM: Crash defect high GUI
#1937 Binocular bit (again!) fingolfin defect normal Engine: SCUMM
#1938 Windows/BASS: crash when no soundcard present Kirben defect normal Engine: Sky
#1939 BASS Will Not Load Due To Missing File defect low Engine: Sky
#1940 Gardener in Spanish line width exceeded!! joostp defect normal Engine: Sky
#1941 ALL: Compressed BUN files play incorrectly on BE systems fingolfin defect normal Engine: SCUMM
#1942 BS1: 64-bit crash when menu appears lavosspawn defect normal Engine: Sword1
#1943 BS1: Stucking speak-animation lavosspawn defect normal Engine: Sword1
#1944 ALL: New Volume Control Dialogue Error-Prone fingolfin defect normal GUI
#1945 DOTT: Tweeting of the bird missing in the intro eriktorbjorn defect normal Engine: SCUMM
#1947 DOTT/SAM: GM Instrument Chorus Level Improperly Set eriktorbjorn defect normal Engine: SCUMM
#1948 DIG: Wrong subtitles on italian version defect normal Engine: SCUMM
#1949 ALL: Failed assertion when using 1x scaler sev- defect normal Graphics: Scalers
#1950 ALL: gfx-mode in command line will ignore -f option fingolfin defect normal --Other--
#1951 COMI: cloneTofadeTrackId() Can't find free fade track aquadran defect high Engine: SCUMM
#1952 COMI: Start of Part 3 stops in song defect normal Engine: SCUMM
#1953 BASS: Hanging notes fix / patch sev- defect normal Engine: Sky
#1954 WINCE: Crash on start SF/arisme defect normal Port: WinCE
#1955 MONKEYVGA: PCjr Causes Indefinite Pause At 'Part' Screens SF/hoenicke defect normal Engine: SCUMM
#1956 SIMON1/2: GM System On Required fingolfin defect normal Engine: AGOS
#1957 MANIAC: Actors Missing In Demo eriktorbjorn defect normal Engine: SCUMM
#1958 FT: Soundchannels regression fingolfin defect normal Engine: SCUMM
#1959 WINCE/FOA: Crash when trying to put food in ribcage SF/arisme defect normal Engine: SCUMM
#1960 DIG: Problems with asteroid lander fingolfin defect normal Engine: SCUMM
#1961 GUI: Caret not removed when switching tabs fingolfin defect normal GUI
#1962 BS1 & BS2: Launching game problems sev- defect normal Engine: Sword1
#1963 BASS: Locked characters + interaction = freeze lavosspawn defect normal Engine: Sky
#1964 FM-TOWNS LOOM: Kanji version crash sev- defect normal Engine: SCUMM
#1965 MONKEY: French CD version incorrectly identified as monkey1 fingolfin defect normal Engine: SCUMM
#1966 Crash with Ctrl-Q and ALSA driver defect normal Engine: AGOS
#1967 MT32 music is interrupted by ESC kingguppy defect normal Engine: AGOS
#1968 SIMON2 No MT32 emulated music kingguppy defect normal Engine: AGOS
#1969 TOOLS: compress_scumm_bun crashes on COMI aquadran defect normal Tools
#1970 Atlantis Door Maze Issues eriktorbjorn defect normal Engine: SCUMM
#1971 TOOLS compress_simon crashes if directory is not writable cyxx defect normal Tools
#1972 COMI: Wrong music cues are played during swordfighting aquadran defect normal Engine: SCUMM
#1973 GUI: newfont_big character 'P' missing a pixel fingolfin defect normal GUI
#1974 GUI: graphics filter is overridden with GUI displayed at 3x defect normal GUI
#1975 French SIMON1DOS: wrong text pointers Kirben defect normal Engine: AGOS
#1976 MANIAC v2: crash on mansion (regression) fingolfin defect normal Engine: SCUMM
#1977 DIG: incorrect subtitles are shown in german version fingolfin defect normal Engine: SCUMM
#1978 FT: Old Mine Road CTD Kirben defect normal Engine: SCUMM
#1979 Slight mouse cursor regression sev- defect normal Engine: SCUMM
#1980 FOTAQ: cannot pickup alcohol at trader bobs defect low Engine: Queen
#1981 FT: Old Mine Road slowdowns fingolfin defect normal Engine: SCUMM
#1982 BASS: CD and FLOPPY: French accents displayed incorrectly eriktorbjorn defect normal Engine: Sky
#1983 MONKEY: Monkey Island 1 and 2 on one CD problem defect normal Engine: SCUMM
#1984 COMI: Music "blends" / Bugs in subtitles aquadran defect normal Engine: SCUMM
#1985 FM-TOWNS LOOM: Multiple text lines spacing incorrect Kirben defect normal Engine: SCUMM
#1986 MI2: Native MT-32 mode corrections kingguppy defect normal Engine: SCUMM
#1987 SWORD2: getting the same answer again and again eriktorbjorn defect normal Engine: Sword2
#1988 LOOM: Game not found on Mac Compilation CD defect normal Engine: SCUMM
#1989 Guybrush Dissapears Kirben defect normal Engine: SCUMM
#1990 Actors are gray in V6 Games fingolfin defect normal Engine: SCUMM
#1991 DC: compile crach -> vmsave.cpp fingolfin defect normal Port: Dreamcast
#1992 MI1: Use petal with raw meat crashes game SF/arisme defect normal Engine: SCUMM
#1993 BASS CD: text shows up and disappear too quickly eriktorbjorn defect normal Engine: Sky
#1994 MI: Jungle scene with monkey (you give banana to) crashes cyxx defect normal Engine: SCUMM
#1995 Maniac Mansion (NES) doesn't run anymore after Apr 10 commit sev- defect normal Engine: SCUMM
#1996 Compilation error while trying to compile with gcc-4.0 fingolfin defect normal Port: Linux
#1997 GUI: Mouse drawn at wrong position in overlay mode fingolfin defect normal GUI
#1998 ALL: Command-line inconsistency fingolfin defect normal --Other--
#1999 DOTT/WINCE: stamp and contract on PDA SF/arisme defect normal Engine: SCUMM
#2000 GUI: Mouse cursor distorts overlay in 3x mode sev- defect normal GUI
#2001 INDY3 (256): Impossible to go further in the game. Kirben defect normal Engine: SCUMM
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