#3769 |
GOB: WOODRUFF - Pathfinding bug
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3838 |
GOB: LIT - palette issue with sprites
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#3848 |
GOB: WOODRUFF - Graphic glitches
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
|
DrMcCoy
|
defect
|
low
|
Engine: Gob
|
|
#7554 |
Gob2 (Mac): Add support for Mac music
|
DrMcCoy
|
enhancement
|
normal
|
Engine: Gob
|
|
#11948 |
INDY3: Disable saving like the original game did
|
JohnnyWalkerDesign
|
enhancement
|
normal
|
Engine: SCUMM
|
|
#3533 |
SCUMM/HE: Freddi Fish 4 - Incorrect/Missing talk animation
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#4562 |
SCUMM: Spy Fox: Cheese Chase - can't create new levels
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4776 |
SCUMM: FREDDI1 - Graphical Glitch in opening cutscene
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4801 |
SCUMM/HE: Spyfox 2 - Broken talk animation
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6051 |
AGOS: SIMON1DOS French Text Glitch
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#6872 |
SCUMM: ZAK - 'I can't reach it" when using reservations terminal in airports
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#5862 |
AGOS: Deadlock when quitting Waxworks demo
|
Mataniko
|
defect
|
normal
|
Engine: AGOS
|
|
#7334 |
HQ4x Scaler
|
SF/ender
|
enhancement
|
normal
|
Graphics: Scalers
|
|
#11225 |
BACKENDS: Switch - Physical Key Remap for Indy 3
|
Scorpeg
|
enhancement
|
normal
|
Engine: SCUMM
|
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#7546 |
DS: Action GUI
|
agent-q
|
enhancement
|
normal
|
Port: NDS
|
|
#7684 |
DS: Change options dialog to use popup widget for zoom level
|
agent-q
|
enhancement
|
normal
|
Port: NDS
|
|
#7830 |
Build for CycloDS iEvolution
|
agent-q
|
enhancement
|
normal
|
Port: NDS
|
|
#4872 |
BACKENDS: Symbian - Bud Tucker quits after a minute of play
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#4883 |
BACKENDS: Symbian - COMI ingame music sounds like static noise
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#5802 |
BACKENDS: Symbian - Bad green colors on Nokia N73 Music Edition
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#5897 |
BACKENDS: Symbian - KQ6 windows won't start
|
anotherguest
|
defect
|
normal
|
Port: Symbian
|
|
#7513 |
SYMBIAN: keyboard shortcuts
|
anotherguest
|
enhancement
|
low
|
Port: Symbian
|
|
#7685 |
SYMBIAN: Port to UIQ 2.1
|
anotherguest
|
enhancement
|
normal
|
Port: Symbian
|
|
#11296 |
BLADERUNNER: Investigate audio video desynch issues
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
athrxx
|
defect
|
normal
|
Port: Mac OS X
|
|
#6777 |
LOL: The interactive CD demo version is not supported
|
athrxx
|
enhancement
|
low
|
Engine: Kyra
|
|
#7666 |
KYRA2: Add support for Polish floppy version
|
athrxx
|
enhancement
|
normal
|
Engine: Kyra
|
|
#7678 |
KYRA2: Add support for Spanish floppy version
|
athrxx
|
enhancement
|
normal
|
Engine: Kyra
|
|
#10596 |
MOHAWK: Myst ME - Do not play fullscreen Myst Island flyby
|
bgK
|
defect
|
normal
|
Engine: Mohawk
|
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
|
#7649 |
ALL: visible warning when CD music missing
|
bluegr
|
enhancement
|
normal
|
--Other--
|
|
#11305 |
BACKENDS: MacOSX - Dark Mode is not supported
|
criezy
|
defect
|
normal
|
Port: Mac OS X
|
|
#7700 |
Wii: Support Sound Settings
|
dhewg
|
enhancement
|
normal
|
Port: Wii
|
|
#7702 |
Wii: Support keymapper
|
dhewg
|
enhancement
|
normal
|
Port: Wii
|
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
digitall
|
defect
|
normal
|
Engine: TeenAgent
|
|
#9625 |
TINSEL: DW2 - out of sound reels
|
digitall
|
defect
|
normal
|
Engine: Tinsel
|
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
digitall
|
defect
|
normal
|
Engine: Groovie
|
|
#7754 |
GP2X-WIZ: D-pad for movement in AGI games
|
djwillis
|
enhancement
|
normal
|
Port: GP2XWiz
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
|
#7012 |
SHERLOCK: volume settings don't work
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#7739 |
DW1: Invert subtitle speed slider effect
|
dreammaster
|
enhancement
|
normal
|
Engine: Tinsel
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
dreammaster
|
defect
|
normal
|
Engine: TsAGE
|
|
#10931 |
SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
dreammaster
|
enhancement
|
low
|
Engine: Tinsel
|
|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#11518 |
GLK: ZCode - status line has no left margin
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11583 |
GLK: GLULX - Unknown game variants
|
dreammaster
|
enhancement
|
normal
|
Engine: GLK: Glulxe
|
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
dreammaster
|
enhancement
|
normal
|
Engine: GLK: Glulxe
|
|
#11939 |
Unknown game variant for Sherlock Holmes: The Case of the Serrated Scalpel (Traditional Chinese)
|
dreammaster
|
enhancement
|
normal
|
Engine: Sherlock
|
|
#4502 |
BASE: ScummVM won't quit if error() is called in a timer callback
|
eriktorbjorn
|
defect
|
normal
|
--Other--
|
|
#5724 |
MOHAWK: LB - Unaccounted for game: arg
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6214 |
BACKENDS: Android - improve mouse pointer movement in touchpad mode
|
fuzzie
|
defect
|
normal
|
Port: Android
|
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#6278 |
AUDIO: adpcm decoder very slow
|
fuzzie
|
defect
|
normal
|
Audio
|
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
fuzzie
|
defect
|
normal
|
Engine: Tony
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
fuzzie
|
defect
|
normal
|
Engine: Mohawk
|
|
#5855 |
MADE: Unknown Version of "The Manhole"
|
johndoe123
|
enhancement
|
normal
|
Engine: MADE
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
joostp
|
defect
|
low
|
Engine: Sky
|
|
#7529 |
PSP: scummvm.ini should be in the same dir as the EBOOT-file
|
joostp
|
enhancement
|
low
|
Port: PSP
|
|
#7621 |
PSP: Analog movement resetting full brightness to screen
|
joostp
|
enhancement
|
normal
|
Port: PSP
|
|
#7831 |
WEBOS: Add autorotate of screen
|
kayahr
|
enhancement
|
normal
|
Port: WebOS
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character
|
lolbot-iichan
|
defect
|
normal
|
Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
|
#10981 |
Unknown game variant for The Journeyman Project: Pegasus Prime
|
lotharsm
|
enhancement
|
normal
|
Engine: Pegasus
|
|
#10982 |
Unknown game variant for MADE
|
lotharsm
|
enhancement
|
normal
|
Engine: MADE
|
|
#5730 |
AGI: Winnie: Color flood fill issue
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#7045 |
AGI: KQ1 - Graham Facing Away from King after Bowing
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#9725 |
AGI IIgs: shift key commands don't work
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#11604 |
ULTIMA 8: scalers do not change the game pixels
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#12037 |
TWINE: No music in FLA movie
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#4815 |
PARALLACTION: Nippon - Explanation verbs stuck
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
|
#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
peres
|
defect
|
low
|
Engine: Parallaction
|
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
|
#4388 |
AGI: Incorrect CGA palette
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4911 |
SCUMM: COMI - crash on 1-st scene (Russian version)
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|