#10656 |
IOS resource leak?
|
digitall
|
defect
|
normal
|
Port: iOS
|
|
#11036 |
iOS issue "Could not initialize color format." on starting Blade Runner and Gabriel Knight
|
peterkohaut
|
defect
|
normal
|
Port: iOS
|
|
#11332 |
BACKENDS: iOS - Cannot use high quality video scaling in SCI games
|
ccawley2011
|
defect
|
normal
|
Port: iOS
|
|
#11624 |
UlLTIMA 8: on iOS needs textinput
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#12329 |
BACKENDS: IOS: MP3 playback failing, libmad writing out of bounds
|
larsamannen
|
defect
|
high
|
Port: iOS
|
|
#12578 |
iOS build fails to launch with new GUI
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#12634 |
Support for iPad Pro 11inch
|
sev-
|
feature request
|
normal
|
Port: iOS
|
|
#12647 |
iOS port compiling incorrectly
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#12918 |
IOS: iOS 14 mouse support
|
larsamannen
|
feature request
|
normal
|
Port: iOS
|
|
#12942 |
PORTS: IOS: Apple keyboard cursor keys don't work, accessibility bar covers bottom of screen
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#13714 |
BACKENDS: IOS: “Could not initialize color format.” On starting The 11th Hour
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#13917 |
BACKENDS: iOS: Default touchpad mode unusable on iOS 16
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#14339 |
HYPNO: Wetlands demo hangs on iOS
|
neuromancer
|
defect
|
normal
|
Port: iOS
|
|
#14343 |
Mouse pointer artifacts in iOS
|
neuromancer
|
defect
|
normal
|
Port: iOS
|
|
#14486 |
BACKENDS: iOS - AGS: Graphics Issues on AGDI remakes
|
larsamannen
|
defect
|
normal
|
Port: iOS
|
|
#14517 |
BACKENDS: iOS: On-Screen function bar when keyboard activated covers up bottom of game screen
|
criezy
|
defect
|
normal
|
Port: iOS
|
|
#14624 |
Screen turns blank
|
larsamannen
|
defect
|
high
|
Port: iOS
|
gsoc
|
#14701 |
GUI: iOS settings menu needs a way to scroll up down
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14703 |
iOS: Ultima 8 crashes when Fluidsynth has no soundfont
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14780 |
FREESCAPE: Keep pressing the on-screen arrows on Freescape games will not move the player
|
neuromancer
|
defect
|
normal
|
Port: iOS
|
|
#14783 |
FREESCAPE: Driller needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14784 |
FREESCAPE: Dark Side needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#18 |
Crash on LE CPUs with alignement issues
|
|
defect
|
normal
|
Port: WinCE
|
|
#310 |
No file menu on Casio BE300 (save/load)
|
SF/ender
|
defect
|
normal
|
Port: WinCE
|
|
#1056 |
WinCE : cannot exit after error
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#2371 |
WINCE: Smartphone: No Curser Control
|
SF/arisme
|
defect
|
normal
|
Port: WinCE
|
|
#2485 |
WINCE: display orientation problems.
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2592 |
WINCE: no minimizing when incoming call or sms
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2593 |
WINCE: load and save dialogs are too large
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2594 |
WINCE: savegame dialog doesn't redraw on view mode change
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#2657 |
WINCE: Crash Log for Motorola Q/WM5
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2724 |
WINCE: Onscreen Keyboard shows through
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2737 |
WINCE: dpad mouse emulation
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2869 |
WINCE: GCC Build: "disappearing clock" issue
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#2872 |
WINCE: GCC Build: problems with SCUMM V6+
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#2882 |
WINCE: Could not map the keys of WM5 device...
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3006 |
WINCE: Crash maybe related to size of .ini file
|
SF/knakos
|
defect
|
high
|
Port: WinCE
|
|
#3019 |
WINCE: loading SCUMM save states causes crash
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3109 |
WINCE: GOB2 can't save
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3179 |
WINCE: latest SVN Build has X/Y mouse axis rotated
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3183 |
WINCE: xda mini pocketpc cursor error
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3185 |
WINCE: svn build startup crash
|
SF/knakos
|
defect
|
low
|
Port: WinCE
|
|
#3293 |
WINCE: Keyboard commands don't work in 0.10.0
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3455 |
WINCE: Save games have incorrect time & date
|
SF/knakos
|
defect
|
blocker
|
Port: WinCE
|
|
#3546 |
WINCE: After saving game, repeated left click
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3791 |
WINCE: Compilation broken since revision 32838
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#3911 |
WINCE: "ScummVM.ini" is overwritten everytime ScummVM starts
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4018 |
WINCE: SVN trunk backend compilation broken
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4131 |
WINCE: Launcher crashes at start
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4174 |
WINCE: Launcher crashes when starting a game
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4335 |
WINCE: Compilation broken
|
sev-
|
defect
|
normal
|
Port: WinCE
|
|
#4344 |
WINCE: Compilation broken
|
sev-
|
defect
|
normal
|
Port: WinCE
|
|
#4359 |
WINCE: Compilation broken
|
lordhoto
|
defect
|
normal
|
Port: WinCE
|
|
#4407 |
WINCE: problem in landscape mode on WQVGA devices
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4450 |
WINCE: Screen alignment in x2 scalers
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4492 |
WINCE: Aspect Ratio Correction Bug
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4517 |
WINCE: Using an "m" in a savegame name closes dialog
|
SF/knakos
|
defect
|
normal
|
Port: WinCE
|
|
#4692 |
WINCE: Force back to Portrait mode when screen rotates
|
CeRiAl
|
defect
|
normal
|
Port: WinCE
|
|
#5746 |
WinCE: Screen corruption when hiding toolbar
|
CeRiAl
|
defect
|
normal
|
Port: WinCE
|
|
#7697 |
Buildbot for WinCE ARM build
|
lordhoto
|
feature request
|
normal
|
Port: WinCE
|
|
#5564 |
Missing MSVCR100.dll in Windows 64-bit
|
lordhoto
|
defect
|
normal
|
Port: Win64
|
|
#7029 |
BUILDBOT: Daily Win64 nightly not being updated
|
lordhoto
|
defect
|
normal
|
Port: Win64
|
|
#8985 |
Pointer casts on LLP64 platforms lose precision
|
|
patch
|
normal
|
Port: Win64
|
|
#9566 |
MSVC 2015 cannot build fullpipe/director in x64, SCUMM_64BITS missing
|
Templier
|
defect
|
normal
|
Port: Win64
|
|
#10405 |
Building on MSYS2/Mingw-w64 currently completely broken
|
rootfather
|
defect
|
high
|
Port: Win64
|
|
#10794 |
Strip theme zip files and other dat files from buildbot archive cause they are already built in main exe
|
lephilousophe
|
feature request
|
normal
|
Port: Win64
|
|
#11412 |
Add a -l/--log command line parameter similiar to -c/--conf
|
criezy
|
feature request
|
normal
|
Port: Win64
|
|
#11413 |
BACKENDS: WIN64 - Enable all command line parameters also for daily builds
|
lotharsm
|
defect
|
normal
|
Port: Win64
|
|
#13471 |
PORTS: Some C++11 features are disabled due to Visual Studio defining __cplusplus as the wrong value
|
bluegr
|
defect
|
normal
|
Port: Win64
|
|
#14777 |
MM: "Might and Magic: World of Xeen" doesn't work after update from 2.7.1 to 2.8.0
|
lotharsm
|
defect
|
normal
|
Port: Win64
|
|
#159 |
Save/Load screen - almost unreadable
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#195 |
VC++ Win32 compilation w/ mixer.cpp
|
SF/ender
|
defect
|
normal
|
Port: Win32
|
|
#240 |
Mouse cursor craphics are cut off
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#565 |
VC6/VC7 compilation error
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#663 |
ALL: 0.3.1cvs January builds broken
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#844 |
WIN: Cannot run games stored in the root of a drive
|
aquadran
|
defect
|
normal
|
Port: Win32
|
|
#867 |
ALL: ScummVM crashes on exit
|
SF/jamieson630
|
defect
|
normal
|
Port: Win32
|
|
#1233 |
MINGW: Build failure with recent CVS
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#1511 |
ALL: Mouse glitches and crashes (Regression)
|
fingolfin
|
defect
|
high
|
Port: Win32
|
|
#1570 |
MinGW: configure script doesn't clean up afterwards
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#1689 |
ALL: saving is not possible ?!
|
SF/ender
|
defect
|
high
|
Port: Win32
|
|
#1812 |
ALL: Compiling fails under MinGW
|
eriktorbjorn
|
defect
|
normal
|
Port: Win32
|
|
#1842 |
ALL: Linkage errors of backends/ and sound/
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#2410 |
WIN32: scummvm.ini in %windir% (reopen)
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2509 |
MSVC: unable to compile with mpeg2
|
aquadran
|
defect
|
normal
|
Port: Win32
|
|
#2566 |
ALL: Config file messed up with latest SVN
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#2577 |
ALL: Crash on Win32 when starting a game
|
fingolfin
|
defect
|
blocker
|
Port: Win32
|
|
#2653 |
WIN32/SCUMM: Using "scummvm.exe targetname" not possible!
|
Kirben
|
defect
|
normal
|
Port: Win32
|
|
#2710 |
ALL: Linker error due to link order / savefiles vtable
|
fingolfin
|
defect
|
blocker
|
Port: Win32
|
|
#2965 |
Daily Build Version...Crash on Scumm Game..
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#3021 |
MSVC71 BUILD: Latest SVN doesn't compile
|
lordhoto
|
defect
|
normal
|
Port: Win32
|
|
#3148 |
MSVC8: Build errors
|
DrMcCoy
|
defect
|
normal
|
Port: Win32
|
|
#3149 |
GUI/Win32: Error dialog changes window caption
|
eriktorbjorn
|
defect
|
normal
|
Port: Win32
|
|
#3169 |
WIN32: Document the windows config file location change
|
Kirben
|
defect
|
blocker
|
Port: Win32
|
|
#3956 |
ANY - MSVC71 compilation fails due to warnings-as-errors
|
bluegr
|
defect
|
normal
|
Port: Win32
|
|
#3984 |
WIN: ScummVM doesn't find files
|
fingolfin
|
defect
|
normal
|
Port: Win32
|
|
#3991 |
BUILD: scummvm.vcproj fails to build in msvc7/msvc71
|
bluegr
|
defect
|
normal
|
Port: Win32
|
|
#4217 |
MinGW32 build problems/errors
|
dhewg
|
defect
|
normal
|
Port: Win32
|
|
#4700 |
MSVC compilation broken with r47595
|
lordhoto
|
defect
|
normal
|
Port: Win32
|
|
#5576 |
WIN32: Console output missing
|
Kirben
|
defect
|
low
|
Port: Win32
|
|