Custom Query (1107 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (201 - 300 of 1107)

1 2 3 4 5 6 7 8 9 10 11 12

Owner: (none) (100 matches)

Ticket Summary Status Type Priority Component Version
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new defect normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new defect normal Engine: TsAGE
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new defect normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new defect normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new defect normal Engine: TsAGE
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new defect normal Engine: TsAGE
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect normal Engine: TsAGE
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect normal GUI
#7605 Different game description according to language new feature request normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7782 GUI: Game Sortation: Folders / Subfolders new feature request normal GUI
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect normal Port: Android
#7813 Dreamcast SD card support new feature request normal Port: Dreamcast
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new defect normal Port: IRIX
#6018 BACKENDS: Touchscreen Tablets - Fullscreen mode unusable new defect normal Ports
#4926 TOOLS: descumm "} else {" blocks new defect normal Tools
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect normal --Other--
#13840 GameID's should be unique per game version + color bitness new defect normal --Other--
#14371 LAN: Server's IP interface is sometimes from a virtual adapter new defect normal --Other--
#15016 COMMON: macresman.cpp (i think) interferes with "Mass Add" new defect normal --Unset--
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request normal Audio
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request normal Audio
#11715 AUDIO: Games crash on launch with FluidSynth and no soundfont new defect normal Audio
#12537 AUDIO: Support hardware OPL on Windows new feature request low Audio
#13455 DECODERS: migrate from 'libmad' to 'libmpg123' new feature request normal Audio
#13611 Retrowave is not enabled on 2.6 Windows Build new feature request low Audio
#13843 MI1 EGA: No sound effects when using Roland MT-32 Emulation new defect normal Audio
#13901 SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game. new defect normal Audio
#13968 AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators new defect normal Audio
#14075 AUDIO: Volume settings are not applied on startup new defect normal Audio
#14267 AUDIO: Possible optimisations for the software mixer new feature request normal Audio
#14675 ALSA MIDI devices only use show/use the first available port new patch normal Audio
#14770 Update Nuked OPL3 emulator to lastest version. new feature request normal Audio
#14793 AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL new defect normal Audio
#15055 Flatpak version keeps setting preferred device to FluidSynth new defect normal Audio
#15082 AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7 new defect high Audio
#11182 GUI Dialog for missing Roland MT-32 support new feature request normal Audio: MT32
#12071 SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments new defect normal Audio: MT32
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect normal Audio: MT32
#13806 RINGWORLD: No MT-32 music, sound popping new defect normal Audio: MT32
#15014 "MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing new defect normal Audio: MT32
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect normal Cloud
#12890 CLOUD: NextCloud Support new feature request low Cloud
#13533 CLOUD: Syncing breaks if "Add Game" dialogue comes up new defect normal Cloud
#14691 WIN32: Google Cloud fails to sync on current master new defect normal Cloud
#12345 BASE: The detection plugin is almost always loaded in memory new defect normal Common
#12410 KEYMAPPER: `SHIFT`+`.` is modified to `.` new defect normal Common
#12882 WII: scummvm always returns to system menu on exit new defect normal Common
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect normal Common
#13418 Consider implementing auto-complete for individual games that can support it. new feature request normal Common
#13432 GUI: Options dialog complains about non-existing saves in autosave slot new defect normal Common
#13456 SDL: No Mouse or Keyboard with SDL 2.20 new defect normal Common
#13805 OPENGL: Graphics filters not applied to mouse cursor new defect normal Common
#13911 Gracefully handle multiple controllers new feature request normal Common
#14161 ENGINES: Allow running multi-CD games directly from the original discs new feature request low Common
#14359 BASE: Window resolution setting via command line is broken new defect normal Common
#14729 Newer updated signatures get games blocked until a new ScummVM is released new feature request normal Common
#14816 Cleanup feature new feature request normal Common
#14843 MacResManager: don't look for files outside game folder new defect normal Common
#14853 COMMON: Rework path handling causes performance regression new defect normal Common
#14875 COMMON: Fallback detection of games happen even when there are exact matches new defect normal Common
#15013 COMMON: Invalid save path leads to crash/debugger coming up new defect normal Common
#15095 ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game" new defect normal Common
#15124 Option to lock the window size new feature request normal Common
#13393 DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile new defect normal Documentation
#14684 DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong. new defect normal Documentation
#11560 ADL: Unknown game variant for Ulyssey new defect normal Engine: ADL
#13939 MD5: ADL: Unknown game variant for hires2 new defect high Engine: ADL
#7569 AGI: Add the function keys to the keymap new feature request normal Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new defect low Engine: AGI
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect normal Engine: AGI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch normal Engine: AGI
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect normal Engine: AGI
#14454 AGI: Winnie the Pooh unable to parse wind sound (sound 10) new defect normal Engine: AGI
#14549 AGI: Missing fill in Winnie the Pooh (pre-AGI!) new defect normal Engine: AGI
#15098 AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin) new defect normal Engine: AGI
#15126 AGI: KQ3: Intro Text Goes by Too Quickly new defect normal Engine: AGI
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect normal Engine: AGOS
#10311 AGOS: Waxworks: Add hotkey for switching to fighting new feature request low Engine: AGOS
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect normal Engine: AGOS
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect normal Engine: AGOS
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect normal Engine: AGOS
#11688 AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest new defect normal Engine: AGOS
#11707 AGOS: Feeble - Background color change new defect normal Engine: AGOS
#12788 AGOS: Frozen character animation when skipping dialog new defect normal Engine: AGOS
#14494 AGOS: SIMON1 subtitles not showing new defect normal Engine: AGOS
#14495 AGOS: SIMON1 crash when you trigger any text line twice new defect normal Engine: AGOS
#14888 AGOS: Simon 1 german, can not be added to gamelist new defect normal Engine: AGOS
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request normal Engine: AGS
#12604 AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues new defect low Engine: AGS
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect normal Engine: AGS
#13016 AGS: text appears in german Gemini Rue version that shouldn't be there new defect low Engine: AGS
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect normal Engine: AGS
#13276 AGS: Cannot open files with non-ASCII characters in their name new defect normal Engine: AGS
(more results for this group on next page)
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.