#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
defect
|
normal
|
Engine: TsAGE
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
defect
|
normal
|
Engine: Wintermute
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
defect
|
normal
|
Engine: Wintermute
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
defect
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
defect
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
defect
|
normal
|
Engine: ZVision
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
defect
|
normal
|
GUI
|
|
#7605 |
Different game description according to language
|
new
|
feature request
|
normal
|
GUI
|
|
#7722 |
GUI: volume and subtitles speed sliders
|
new
|
feature request
|
normal
|
GUI
|
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
new
|
feature request
|
normal
|
GUI
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
defect
|
normal
|
Port: Android
|
|
#7813 |
Dreamcast SD card support
|
new
|
feature request
|
normal
|
Port: Dreamcast
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
defect
|
normal
|
Port: IRIX
|
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
defect
|
normal
|
Ports
|
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
defect
|
normal
|
Tools
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
defect
|
normal
|
--Other--
|
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
defect
|
normal
|
--Other--
|
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
new
|
defect
|
normal
|
--Other--
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
new
|
defect
|
normal
|
--Unset--
|
|
#11223 |
Handle surround sound-encoded OGG and FLAC files more gracefully
|
new
|
feature request
|
normal
|
Audio
|
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
new
|
feature request
|
normal
|
Audio
|
|
#11715 |
AUDIO: Games crash on launch with FluidSynth and no soundfont
|
new
|
defect
|
normal
|
Audio
|
|
#12537 |
AUDIO: Support hardware OPL on Windows
|
new
|
feature request
|
low
|
Audio
|
|
#13455 |
DECODERS: migrate from 'libmad' to 'libmpg123'
|
new
|
feature request
|
normal
|
Audio
|
|
#13611 |
Retrowave is not enabled on 2.6 Windows Build
|
new
|
feature request
|
low
|
Audio
|
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
defect
|
normal
|
Audio
|
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
defect
|
normal
|
Audio
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
defect
|
normal
|
Audio
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
defect
|
normal
|
Audio
|
|
#14267 |
AUDIO: Possible optimisations for the software mixer
|
new
|
feature request
|
normal
|
Audio
|
|
#14675 |
ALSA MIDI devices only use show/use the first available port
|
new
|
patch
|
normal
|
Audio
|
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
new
|
feature request
|
normal
|
Audio
|
|
#14793 |
AUDIO: Intro music of DOTT doesn't work anymore on clean config and LINUX+SDL
|
new
|
defect
|
normal
|
Audio
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
defect
|
normal
|
Audio
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
defect
|
high
|
Audio
|
|
#11182 |
GUI Dialog for missing Roland MT-32 support
|
new
|
feature request
|
normal
|
Audio: MT32
|
|
#12071 |
SCI: KQ4 SCI version 1.000.111 - MT-32 plays back some improper instruments
|
new
|
defect
|
normal
|
Audio: MT32
|
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
defect
|
normal
|
Audio: MT32
|
|
#13806 |
RINGWORLD: No MT-32 music, sound popping
|
new
|
defect
|
normal
|
Audio: MT32
|
|
#15014 |
"MT32Emu: Init Error - Missing PCM ROM image" when present but CM32L_CONTROL.ROM is present but CM32L_PCM.ROM is missing
|
new
|
defect
|
normal
|
Audio: MT32
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
defect
|
normal
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
defect
|
normal
|
Cloud
|
|
#12890 |
CLOUD: NextCloud Support
|
new
|
feature request
|
low
|
Cloud
|
|
#13533 |
CLOUD: Syncing breaks if "Add Game" dialogue comes up
|
new
|
defect
|
normal
|
Cloud
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
defect
|
normal
|
Cloud
|
|
#12345 |
BASE: The detection plugin is almost always loaded in memory
|
new
|
defect
|
normal
|
Common
|
|
#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
|
new
|
defect
|
normal
|
Common
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
defect
|
normal
|
Common
|
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
defect
|
normal
|
Common
|
|
#13418 |
Consider implementing auto-complete for individual games that can support it.
|
new
|
feature request
|
normal
|
Common
|
|
#13432 |
GUI: Options dialog complains about non-existing saves in autosave slot
|
new
|
defect
|
normal
|
Common
|
|
#13456 |
SDL: No Mouse or Keyboard with SDL 2.20
|
new
|
defect
|
normal
|
Common
|
|
#13805 |
OPENGL: Graphics filters not applied to mouse cursor
|
new
|
defect
|
normal
|
Common
|
|
#13911 |
Gracefully handle multiple controllers
|
new
|
feature request
|
normal
|
Common
|
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
feature request
|
low
|
Common
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
defect
|
normal
|
Common
|
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
feature request
|
normal
|
Common
|
|
#14816 |
Cleanup feature
|
new
|
feature request
|
normal
|
Common
|
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
defect
|
normal
|
Common
|
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
defect
|
normal
|
Common
|
|
#14875 |
COMMON: Fallback detection of games happen even when there are exact matches
|
new
|
defect
|
normal
|
Common
|
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
defect
|
normal
|
Common
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
defect
|
normal
|
Common
|
|
#15124 |
Option to lock the window size
|
new
|
feature request
|
normal
|
Common
|
|
#13393 |
DOCUMENTATION: ScummVM API docs (Doxygen) are unreadable on mobile
|
new
|
defect
|
normal
|
Documentation
|
|
#14684 |
DOCUMENTATION: The Wiki documentation and CLI parameter commentary of the --scaler CLI parameter are wrong.
|
new
|
defect
|
normal
|
Documentation
|
|
#11560 |
ADL: Unknown game variant for Ulyssey
|
new
|
defect
|
normal
|
Engine: ADL
|
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
defect
|
high
|
Engine: ADL
|
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
feature request
|
normal
|
Engine: AGI
|
|
#9726 |
AGI IIgs: implement inventory/see object screen
|
new
|
defect
|
low
|
Engine: AGI
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
patch
|
normal
|
Engine: AGI
|
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
|
defect
|
normal
|
Engine: AGI
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
|
new
|
feature request
|
low
|
Engine: AGOS
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#12788 |
AGOS: Frozen character animation when skipping dialog
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#14888 |
AGOS: Simon 1 german, can not be added to gamelist
|
new
|
defect
|
normal
|
Engine: AGOS
|
|
#12515 |
AGS: Mac Steam games by Clifftop Games not detected when user selects .app file
|
new
|
feature request
|
normal
|
Engine: AGS
|
|
#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
|
new
|
defect
|
low
|
Engine: AGS
|
|
#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
defect
|
normal
|
Engine: AGS
|
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
defect
|
low
|
Engine: AGS
|
|
#13187 |
AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent
|
new
|
defect
|
normal
|
Engine: AGS
|
|
#13276 |
AGS: Cannot open files with non-ASCII characters in their name
|
new
|
defect
|
normal
|
Engine: AGS
|
|
(more results for this group on next page)
|