#2121 |
ITE: Options menu contains wrong item
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2122 |
ITE: Clicking doesn't skip dialogue
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2123 |
ITE: Crashes during conversations
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2124 |
ITE: Wrong text display in German version
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2128 |
ITE: crashes in dogs castle labyrinth
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2129 |
ITE: Map music briefly plays when loading game at sanctuary
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2130 |
ITE: Subtitles get striped
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2131 |
ITE: Rif exits copy-protection room incorrectly
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2133 |
ITE: Invalid read during startup
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2134 |
ITE: Game crashes at airport
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2135 |
ITE: Mouse pointer visible during cutscenes
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2136 |
ITE: Dragon walks in the air
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2137 |
ITE: Sounds do not stop after quitting scene
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2138 |
ITE: Crash when viewing the map
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2139 |
ITE: Graphical glitches in wildcat tribe
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2140 |
ITE: Rif's tail remains in door at Alamma's house
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2145 |
ITE: Introduction text is black
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2149 |
ITE: Second Rif appears in wall of dog castle prison
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2150 |
ITE: Cannot exit mine
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2152 |
ITE: Buttons in Options Dialog not fully functional
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2154 |
ITE: Riff ignores command in Ferret merchant center.
|
sev-
|
defect
|
low
|
Engine: SAGA
|
|
#2158 |
ITE: NonActorsSpeech does not lock thread
|
eriktorbjorn
|
defect
|
low
|
Engine: SAGA
|
|
#2159 |
FT: Crashes to ScummVM console
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2162 |
PSP: Two crashes in Full Throttle
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2166 |
MI1: MD5 error in ScummVM launcher console
|
sev-
|
defect
|
low
|
Engine: SCUMM
|
|
#2167 |
ITE: Rif walks off-screen when looking at screen at desk
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2168 |
ITE: Rif, Okk and Eeah stop walking partway up hill road
|
SF/h00ligan
|
defect
|
low
|
Engine: SAGA
|
|
#2169 |
BS1: Heart monitor in Hospital sounding wrong
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2173 |
PSP: Save Game Issues
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2174 |
PSP: Entering and Exiting Options Menu Leaves White Pixels
|
joostp
|
defect
|
normal
|
Engine: Sword1
|
|
#2176 |
WEB: parse error at links.php
|
sev-
|
defect
|
normal
|
Web
|
|
#2179 |
ITE: Graphical glitch when pressing escape at company logo
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2180 |
PSP: Full Throttle crash during cutscene
|
joostp
|
defect
|
normal
|
Engine: SCUMM
|
|
#2184 |
ITE: Crash at wildcat village (floppy)
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2185 |
ITE: Animation freezes (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2190 |
Unknown MD5 (15f588e887e857e8c56fe6ade4956168)! Please repor
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2191 |
Monkey Island 1 Spanish for Atari ST crashes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2193 |
DEBIAN: Compile problem
|
sev-
|
defect
|
normal
|
Port: Linux
|
|
#2194 |
SKY: Missing sound effects in floppy intro
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sky
|
|
#2195 |
DIGDEMO: Characters appear in front of foreground objects
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2198 |
ZAK256: Non completable in post 0.7.1 versions
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
#2199 |
MI2 Amiga: Remaining glitches when character is not visible
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2200 |
PSP: No sound in MI1 CD version
|
joostp
|
defect
|
normal
|
Port: PSP
|
|
#2204 |
FOA/Amiga: Palette problem (Regression)
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2205 |
TOOLS: Error when compressing SOU with FLAC
|
sev-
|
defect
|
normal
|
Tools
|
|
#2206 |
COMI: Music glitch at beginning of part 2
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2209 |
ITE: Game detection is broken
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2211 |
ITE: Animation glitch in opening WyrmKeep logo (regression)
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2212 |
COMI: Cutscene, video and audio out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2215 |
FOA: skips single line of dialogue
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#2218 |
TENTACLE: dott spanish non completable in CVS versions
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2220 |
DIG: Text bug in intro
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2221 |
MI1MAC: crashes while training swordfighting
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2222 |
Monkey Atari DE crashes at start w. latest CVS
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2223 |
MT32/IHNM: scratching sound on right channel
|
sev-
|
defect
|
low
|
Audio: MT32
|
|
#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2232 |
MI2 FM-TOWNS: whole screen is white in rooms with parrot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2233 |
MI2 FM-TOWNS: Elaine's mappiece directly flies to treehouse
|
digitall
|
defect
|
low
|
Engine: SCUMM
|
|
#2234 |
MI2 FM-TOWNS: Room is not dark after dropping with treasure
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2236 |
DIG: some saved games crash scummvm
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2241 |
MI2 VGA: Part of the music seems to die intermittently
|
|
defect
|
low
|
Engine: SCUMM
|
|
#2242 |
MI2 VGA: Music as Rapp is instantiating isn't synchronized
|
eriktorbjorn
|
defect
|
low
|
Engine: SCUMM
|
|
#2245 |
ITE: Freeze during storm
|
SF/h00ligan
|
defect
|
high
|
Engine: SAGA
|
|
#2246 |
GOB1 ega: lock up when game is over
|
sev-
|
defect
|
high
|
Engine: Gob
|
|
#2248 |
SIMON1: Disappearing Scroll Arrows
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2252 |
DOTT: "ERROR: no parts available"
|
|
defect
|
normal
|
Engine: SCUMM
|
|
#2255 |
ZAK256: Italian Translation doesn't start
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2256 |
ITE: Missing copy protection
|
sev-
|
defect
|
high
|
Engine: SAGA
|
|
#2258 |
BS2: cursor character in savegame name
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2259 |
BS2: failed assertion at end of ending credits
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2260 |
SCUMM/SMUSH: out of sync
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#2261 |
BS1: crash in load game dialog
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword1
|
|
#2263 |
BS1: savegame name text input ignores keypresses
|
|
defect
|
normal
|
Engine: Sword1
|
|
#2264 |
ITE: Can't go through door when in buildings
|
SF/h00ligan
|
defect
|
normal
|
Engine: SAGA
|
|
#2265 |
HE: Unrecognized base tag 0x48492 in 4d5 sound 1
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2266 |
MANIACNES: Screen width incorrect, camera halts sometimes
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2267 |
MANIACNES: Action line wraps incorrectly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2268 |
MANIACNES: Inventory hotspots can be misaligned
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2270 |
MANIACNES: Shortcut keys are incorrectly configured
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2275 |
ALL: FluidSynth too loud
|
eriktorbjorn
|
defect
|
normal
|
Audio
|
|
#2276 |
COMI: Obj showing through gold medallion
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2277 |
COMI: legs of palido slightly shifting
|
cyxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2278 |
ZAK: Zak overdraws house when clicking mailbox then stairs
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2280 |
ZAKV1 Bad line feed if character is moving&screen scrolling
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2282 |
ZAKV1 Possible to walk through objects
|
fingolfin
|
defect
|
normal
|
Engine: SCUMM
|
|
#2285 |
ZAKV1 C64 Caponians dont disguise after using blue crystal
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2286 |
ZAKV1 C64 Very little time to pick up white crystal
|
Kirben
|
defect
|
low
|
Engine: SCUMM
|
|
#2287 |
ZAKV1 C64 Varios gfx bugs with character
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2288 |
ZAKV1 C64 character gfx bug when using blue cryst on bird
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2297 |
ITE: Mouse visible where in wrong scenes
|
eriktorbjorn
|
defect
|
normal
|
Engine: SAGA
|
|
#2302 |
SIMON1DEMOACORN: Mouse switched off to long
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
|
#2303 |
SCUMM: Text speed setting doesn't work correctly
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2305 |
GOB: screen jumbled after typing in level passwords
|
sev-
|
defect
|
normal
|
Engine: Gob
|
|
#2308 |
ITE: Odd Sound in Tychos House (XMIDI/MT-32 related?)
|
|
defect
|
normal
|
Engine: SAGA
|
|
#2309 |
Scumm: Crash with subtitle function
|
Kirben
|
defect
|
normal
|
GUI
|
|
#2311 |
ITE: Crash when loading old saved game
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
|
#2314 |
FM-TOWNS: Kanji crashes with FONTROM
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#2315 |
BS2: Strange colour in final cutscene
|
sev-
|
defect
|
low
|
Engine: Sword2
|
|
#2316 |
MAC: hq2x/hq3x filters broken with altivec + GCC 4
|
fingolfin
|
defect
|
low
|
Port: Mac OS X
|
|