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Results (4201 - 4300 of 8281)

Ticket Summary Owner Type Priority Component Version
#6655 WME: Dead City - hotspot text issue somaen defect normal Engine: Wintermute
#6657 INDY3: Wrong sound when opening/closing doors (AdLib regression) lordhoto defect normal Engine: SCUMM
#6658 GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels lordhoto defect normal GUI
#6659 INDY3: Rare assertion in AdLib player lordhoto defect normal Engine: SCUMM
#6660 Freddi Fish 3 UK MD5 Kirben defect normal Engine: SCUMM
#6661 NEVERHOOD: Uninitialized variable during car ride johndoe123 defect normal Engine: Neverhood
#6663 NEVERHOOD: Cannon button sometimes doesn't work (uninitialized variables) johndoe123 defect normal Engine: Neverhood
#6664 SIMON1: Music in floppy version starts only after soundeffect Kirben defect normal Engine: AGOS
#6665 SIMON1: Music in floppy does not loop after sound-effect Kirben defect normal Engine: AGOS
#6666 IRIX: configure mistakenly detects $_host_alias-strings digitall defect normal Port: IRIX
#6667 VOYEUR: Pan-out video played twice when loading from launcher dreammaster defect normal Engine: Voyeur
#6668 VOYEUR: Mouse cursor hidden after loading a savegame dreammaster defect normal Engine: Voyeur
#6669 VOYEUR: assert error when clicking on a window dreammaster defect normal Engine: Voyeur
#6670 TSAGE: RINGWORLD - unknown message error dreammaster defect normal Engine: TsAGE
#6671 RINGWORLD2: Crash during final (?) confrontation dreammaster defect normal Engine: TsAGE
#6672 NEVERHOOD: Too many simultaneous sound effects in "memory" puzzle bluegr defect normal Engine: Neverhood
#6676 GOB: Duplicate Detection Entries For Ween/DOS/English DrMcCoy defect normal Engine: Gob
#6677 BinkDecoder::loadStream is using too much stack. wjp defect normal Port: Symbian
#6678 SCUMM: LOOM Mac - Steam version exits immediately with error() criezy defect normal Port: Mac OS X
#6679 INDY3 DOS-EGA: book of maps graphic glitch bluegr defect normal Engine: SCUMM
#6680 SCUMM: INDY3 - 'What is' command glitch on Actor 10 (Venice/Brunwald) athrxx defect normal Engine: SCUMM
#6683 SCUMM: INDY3-VGA/DOS Saving during Cutscene corrupts savestate bluegr defect normal Engine: SCUMM
#6686 SCI: General MIDI using SC-55 misses instruments ZvikaZ defect normal Engine: SCI
#6688 UBUNTU: Build failure due to Unity Taskbar defect normal Port: Linux
#6691 SCI: QFG3: Crash when loading Pool of Peace save wjp defect normal Engine: SCI
#6692 QFG3: Crash when speaking at the top of the giant tree bluegr defect normal Engine: SCI
#6693 SCI: QFG3: Walking out of bounds at tree bluegr defect normal Engine: SCI
#6695 Script hangs at start Mordack fight bluegr defect normal Engine: SCI
#6700 FOTAQ: Weird Response Glitches bluegr defect normal Engine: Queen
#6703 SCI: QFG1 VGA - Can't CTRL+S to access statistics csnover defect normal Engine: SCI
#6704 SCI: QFG1 VGA - Dryad Music does not play wjp defect normal Engine: SCI
#6705 SCI: QFG1 VGA - Combat Music does not play when battling saurus wjp defect normal Engine: SCI
#6707 SCI: QFG1 VGA - Combat Victory does not play when cheetaur defeated wjp defect normal Engine: SCI
#6708 SCI: QFG1 VGA - combat escape music does not play with cheetaur wjp defect normal Engine: SCI
#6709 SAGA: IHNM - Ellen disappears sometimes when loading a save bluegr defect normal Engine: SAGA
#6713 SCUMM/HE: SPYFOX3 - No transparency in "Radioactive Trash Collector" AndywinXp defect normal Engine: SCUMM
#6714 SPYFOX3: Spy Fox's head disappears briefly when looking at keycard device AndywinXp defect normal Engine: SCUMM
#6717 SCI fallback detection assert failure bluegr defect normal Engine: SCI
#6719 SCUMM: In-game help missing line of text on 2nd help screen bluegr defect normal Engine: SCUMM
#6720 SWORD1: Speech cluster file endian detection fails in some Mac variants criezy defect normal Engine: Sword1
#6723 SCI: Jones - Main Menu items disabled after saved game load bluegr defect normal Engine: SCI
#6724 SCUMM: Freddi Fish 1 Crash in Russian Version Kirben defect normal Engine: SCUMM
#6725 SCI: LSL5 Mac doesn't launch with MT-32 music bluegr defect normal Engine: SCI
#6727 KYRA (LOL): Engine assertion at various dialogues if no items in inventory digitall defect normal Engine: Kyra
#6728 BS1: Crash loading a save game using ScummVM menu while in Bull's head location criezy defect normal Engine: Sword1
#6729 SCI32: GK1 - Can not give Clay Mold to Sam bluegr defect normal Engine: SCI
#6731 The Dig Demo (Mac) detection is broken Kirben defect normal Engine: SCUMM
#6732 SFINX: Unable to use non-flying carpet defect normal Engine: CGE2
#6733 SFINX: Sfx volume setting not working properly uruk defect normal Engine: CGE2
#6734 Not possible to use the scanner and arrow keys dreammaster defect normal Engine: TsAGE
#6735 WME: Bickadoodle - Unknown version somaen defect normal Engine: Wintermute
#6737 AGI: Voodoo Girl (Fan) - Scene gets repeatedly reloaded m-kiewitz defect normal Engine: AGI
#6739 SCUMM: Strings from resources are not translated Kirben defect normal Engine: SCUMM
#6740 Wii: Enter key on USB keyboard does not work for SCI games. digitall defect normal Port: Wii
#6741 ANDROID: AssetFdStream deletes ref too early SF/mthreepwood defect normal Port: Android
#6742 PJGAMES: Crash upon playing Happy Fun Squares on Hard Kirben defect normal Engine: SCUMM
#6744 SCI: Camelot - Textbox glitch on Map after loading m-kiewitz defect normal Engine: SCI
#6745 MOHAWK: Two unknown Living Book game variants... digitall defect normal Engine: Mohawk
#6750 KQ6CD: no speech during Lord Azure and Lady Aeriel scenes m-kiewitz defect normal Engine: SCI
#6751 SCI: Longbow - Invalid arithmetic operation m-kiewitz defect normal Engine: SCI
#6755 ScummVM Crashes in OS X after multiple full screen changes criezy defect normal Port: Mac OS X
#6760 ZVISION: German version of ZGI doesn't work - no game found RichieSams defect normal Engine: ZVision
#6761 ZVISION: Missing sounds when using the knocker in Zork: Nemesis RichieSams defect normal Engine: ZVision
#6762 ZGI crashes when attempting to enter alternative inventory screens. bluegr defect normal Engine: ZVision
#6763 ZGI crashes when attempting to examine mug in inventory bluegr defect normal Engine: ZVision
#6765 Wrong error code if directory missing digitall defect normal --Other--
#6767 ZVISION: Ambient sounds keep playing after leaving the relevant area bluegr defect normal Engine: ZVision
#6768 ZVISION: Game will not save during prison sequence bluegr defect normal Engine: ZVision
#6769 Inset video location/size error in alchemical display bluegr defect normal Engine: ZVision
#6770 ZVISION: Control lever still visible after opening Perils of Magic time tunnel eriktorbjorn defect normal Engine: ZVision
#6771 ZVISION: Unable to leave room after loading saved game bluegr defect normal Engine: ZVision
#6772 ZVISION: Wrong characters in subtitles (Unicode issue?) eriktorbjorn defect normal Engine: ZVision
#6773 ALL: Infinite loop showing error dialog when engine missing SF/mthreepwood defect normal Engine: SCUMM
#6774 ZVISION: Spell book broken after getting "glorf" spell eriktorbjorn defect normal Engine: ZVision
#6775 ZVISION: Core dump when starting Zork Nemesis bluegr defect normal Engine: ZVision
#6776 ZVISION: Nothing happens when I click on the rope in the bell room bluegr defect normal Engine: ZVision
#6780 ZVISION: Non-working, game-breaking hotspot at bottom of tower bluegr defect normal Engine: ZVision
#6783 ZVISION: Earth pavilion door puzzle missing sound effects bluegr defect normal Engine: ZVision
#6784 ZVISION: Earth pavilion door puzzle inset videos out of alignment bluegr defect normal Engine: ZVision
#6786 ZVISION: Italian Language Version Not Detected sev- defect normal Engine: ZVision
#6787 Backgrounds tend to turn green when overlaid decals change eriktorbjorn defect normal Engine: ZVision
#6788 SCUMM HE : Inaccurate MIDI Emulation sev- defect normal Engine: SCUMM
#6790 ANDROID: Can't add games. Engines not loaded. defect normal Port: Android
#6791 ZVISION: Game feels sluggish around Frobozz Electric building (script bug) bluegr defect normal Engine: ZVision
#6793 ZVISION: Saving at bottom of staircase creates buggy savegame bluegr defect normal Engine: ZVision
#6794 ZVISION: Yoruk's coffin instant death bluegr defect normal Engine: ZVision
#6796 The Dig crashes ScummVM in the middle of the opening movie. criezy defect normal Engine: SCUMM
#6799 HUGO: Silent quit when using inventory eriktorbjorn defect normal Engine: Hugo
#6800 ZVISION Cannot be compiled on Android - FreeType2 isn't available ccawley2011 defect normal Port: Android
#6801 ZVISION: Bad word-wrapping in original save dialog RichieSams defect normal Engine: ZVision
#6802 FREDDI2: assert() error BenCastricum defect normal Engine: SCUMM
#6803 ZVISION: Tuning fork box glitch (probably a script bug) bluegr defect normal Engine: ZVision
#6807 SCI: QFG3: Export Character Magic spell open skill being bump up. m-kiewitz defect normal Engine: SCI
#6810 BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations sev- defect normal Ports
#6813 GUI: Tooltips eat keypresses eriktorbjorn defect normal GUI
#6816 SCI: SQ1VGA: game crash when looking at force field generator m-kiewitz defect normal Engine: SCI
#6817 maniac-v1: Characters are drawn one pixel too high sev- defect normal Engine: SCUMM
#6818 SCI: LSL2: After customs m-kiewitz defect normal Engine: SCI
#6819 AGOS: StS - Music Issue NMIError defect normal Engine: AGOS
#6821 GUI: FluidSynth settings button not working in Edit Game lordhoto defect normal GUI
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