#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
monkey island, scrolling, cursor, segacd, mi1
|
|
defect
|
normal
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
money
|
|
defect
|
normal
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
missing graphics effects SpyFox Cheese Chase
|
|
defect
|
normal
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
menu help
|
|
defect
|
low
|
#14709 |
GUI: Please add a feature to filter by language to the mass add widget.
|
new
|
mass add
|
|
feature request
|
normal
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
maniac mansion, zak mckracken, maniac, zak, text, dialog, cursor, c64, commodore 64
|
|
defect
|
normal
|
#11462 |
IOS: Apple Magic Keyboard support
|
new
|
magic keyboard, touchpad, ipad
|
|
feature request
|
normal
|
#14843 |
MacResManager: don't look for files outside game folder
|
new
|
macresman,mac
|
|
defect
|
normal
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
log, scroll, clipboard
|
|
feature request
|
normal
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
lock screen play time
|
|
defect
|
normal
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
loadCustomData
|
|
defect
|
normal
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
launcher
|
|
defect
|
normal
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
lag, cursor, movies
|
|
defect
|
normal
|
#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
|
new
|
kq3, introduction text, cycles
|
|
defect
|
normal
|
#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
|
new
|
kq3, mice
|
|
defect
|
normal
|
#7546 |
DS: Action GUI
|
new
|
keymapper
|
agent-q
|
feature request
|
normal
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
keymapper
|
|
feature request
|
normal
|
#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
|
new
|
keyboards shortcuts
|
|
feature request
|
normal
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
keyboard modifier ergonomics
|
|
feature request
|
normal
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
kRobot,RobotDecoder
|
|
defect
|
normal
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
input
|
|
defect
|
normal
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
input
|
|
defect
|
low
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
ini
|
|
defect
|
normal
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
illusions,duckman,crash,actor,cursor
|
|
defect
|
normal
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
iigs 2gs cycle
|
|
defect
|
normal
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
iOS config
|
|
defect
|
normal
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
hotkeys, main menu
|
neuromancer
|
defect
|
normal
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
has-save-game
|
|
defect
|
normal
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
has-pull-request
|
|
patch
|
normal
|
#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
|
pending
|
has-pull-request
|
criezy
|
defect
|
normal
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
gui, themes
|
|
defect
|
normal
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
gui, launcher, shaders
|
|
defect
|
normal
|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
new
|
gui savegame new save
|
|
defect
|
low
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
grim, transparency, sewer, year 4, 2.5.0
|
|
defect
|
low
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
grim, remastered, steam, gog, md5, wip
|
|
feature request
|
high
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
grim, opengl, linux, dialog, transcript, 2.5.0
|
|
defect
|
low
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
grim, model, year 3, 2.5.0
|
|
defect
|
normal
|
#13127 |
GRIM: Grim Fandango - change default controller keys
|
new
|
grim, linux, controller, joystick, keymap, 2.5.0
|
|
feature request
|
low
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
grim, foreground, model, 2.5.0
|
|
defect
|
low
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
grim, ending, credits, 2.5.0
|
|
defect
|
low
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
grim, cutscene, year 3, 2.5.0
|
|
defect
|
low
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
gribbler, dialogue stops, audio issue
|
|
defect
|
low
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
graphic glitch
|
|
defect
|
normal
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
gobliiins, performance
|
sdelamarre
|
defect
|
normal
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
glitch,forge,tg16
|
|
defect
|
normal
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
glitch
|
neuromancer
|
defect
|
normal
|
#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
|
new
|
german, font
|
|
defect
|
low
|
#13771 |
French translation variant for asylum
|
new
|
french
|
|
patch
|
high
|
#12062 |
PETKA: Wrong fonts in subtitles/inventory
|
pending
|
fonts
|
whiterandrek
|
defect
|
low
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
fonts
|
|
defect
|
normal
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
fonts
|
|
defect
|
normal
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
font;Heroine's;Quest
|
|
defect
|
normal
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
flee, waypoint, pathfinding
|
|
defect
|
normal
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
flac, music. ite
|
|
defect
|
normal
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
new
|
feature request virtual keyboard obstruction
|
|
feature request
|
normal
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
exe, filename
|
|
defect
|
normal
|
#14860 |
SCUMM: Remove continuity error in toupee scene in SAMNMAX
|
pending
|
enhancements
|
dwatteau
|
feature request
|
normal
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
draw order
|
Strangerke
|
defect
|
normal
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
disc cd-rom crash
|
|
defect
|
normal
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
dig,french,audio,smush
|
|
feature request
|
normal
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
detection
|
fuzzie
|
defect
|
high
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
detection
|
digitall
|
defect
|
normal
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
detection
|
|
defect
|
normal
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
detection
|
|
defect
|
normal
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
detection
|
|
defect
|
normal
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
detection
|
|
defect
|
normal
|
#14450 |
Mass add duplicates languages in myst 3 dvd
|
new
|
detection
|
|
defect
|
normal
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
demo, cutscene, animation short
|
|
defect
|
normal
|
#12674 |
CGE: Soltys demos are missing
|
new
|
demo missing
|
|
defect
|
low
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
default,global,setting
|
|
feature request
|
normal
|
#13386 |
Add a "clear" command to the general debugger
|
new
|
debug,debugger
|
|
feature request
|
normal
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
data,configure
|
lephilousophe
|
defect
|
normal
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
cutscenes, SMUSH, INSANE
|
|
defect
|
normal
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
credits, hidden models
|
|
defect
|
normal
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
crash, bluetooth, keyboard
|
|
defect
|
normal
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
crash on start
|
|
defect
|
high
|
#13911 |
Gracefully handle multiple controllers
|
new
|
controller, gamepad
|
|
feature request
|
normal
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
configure compilation msys2 mingw aarch64 arm64 neon WindowsonARM WoA64 WinARM64
|
|
defect
|
low
|
#15031 |
SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga
|
new
|
compress_saga
|
|
defect
|
normal
|
#13177 |
TWINE: Tank is stuck
|
new
|
collision-detection
|
mgerhardy
|
defect
|
normal
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
collision-detection
|
|
defect
|
normal
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
cloud syncing
|
|
defect
|
high
|
#14816 |
Cleanup feature
|
new
|
cleanup import
|
|
feature request
|
normal
|
#12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
buried-win macOS
|
|
defect
|
normal
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
bug, script
|
|
feature request
|
normal
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
bug loop prison entrance intro
|
|
defect
|
normal
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
broken, misaligned
|
|
defect
|
normal
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
broken sword spanish playstation ps1 psx error crash
|
|
defect
|
normal
|
#13710 |
SCUMM: Guybrush can randomly be stuck in the catacombs (Monkey 1)
|
new
|
blocked,stuck
|
|
feature request
|
normal
|
#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
|
new
|
blade runner 3ds n3ds video cutscenes
|
|
defect
|
normal
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
blackwell1
|
|
defect
|
low
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
big endian, BE, Myst3, AmigaOS
|
|
defect
|
normal
|
#13718 |
Add support for '.bf' based cryo games.
|
new
|
bf
|
|
feature request
|
normal
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
backyard football softlock
|
|
defect
|
normal
|
#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
new
|
background color
|
|
feature request
|
normal
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
audio, reproducible, AdLib
|
|
defect
|
low
|