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Results (601 - 700 of 15417)

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Ticket Summary Owner Type Status Priority Component
#6698 DREAMWEB: Crash after intro on OSX 10.9.4 lordhoto defect closed high Engine: Dreamweb
#6749 A situation where Ellen can not progress eriktorbjorn defect closed high Engine: SAGA
#6785 FW: Looping samples don't loop in PC version (theoretically) lordhoto defect closed high Engine: Cine
#6798 HUGO: SCRIPT.FON not closed on RTL ccawley2011 defect closed high Engine: Hugo
#6873 FARM: Crash at the end of trivia minigame on easy Kirben defect closed high Engine: SCUMM
#6977 Broken Sword 2.5 After a while, saves cannot be re-loaded wjp defect closed high Engine: Sword25
#6978 SWORD25: Title menu movie freezes/starts flickering sev- defect closed high Engine: Sword25
#6979 Broken Sword 2.5 Crashes when the time-bomb on train should go off sev- defect closed high Engine: Sword25
#6980 SWORD25: Not released resources after closing game in menu sev- defect closed high Engine: Sword25
#6981 High CPU usage on one core sev- defect closed high Engine: Sword25
#6983 SWORD25: long saving time sev- defect closed high Engine: Sword25
#6991 AMAZON: GofE Chap 8 : Jason cannot move across cabin dreammaster defect closed high Engine: Access
#6994 LAB: Can skip intro sequence early and with no fadeout sev- defect closed high Engine: Lab
#6997 LAB: Generic item responses (Scene 0) not triggering wjp defect closed high Engine: Lab
#7002 SHERLOCK: mixed text languages in german version m-kiewitz defect closed high Engine: Sherlock
#7015 LAB: Scene 80 resets music sev- defect closed high Engine: Lab
#7016 SHERLOCK: Crash when closing the shed door on the docks dreammaster defect closed high Engine: Sherlock
#7020 SHERLOCK: crash when remove the wax cylinder from gramophone dreammaster defect closed high Engine: Sherlock
#7027 ZVISION: ZGI: Mass Add picks wrong directory when adding Zork: Grand Inquisitor sev- defect closed high Engine: ZVision
#7107 TOLTECS: Wrong "Cancel" behaviour sev- defect closed high Engine: Toltecs
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct sev- defect closed high Engine: SCUMM
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing sev- defect closed high GUI
#7241 SIMON: No music in Linux SF/jamieson630 feature request closed high Engine: AGOS
#7262 XMI support SF/jamieson630 feature request closed high Audio
#7442 Third-party translations sev- feature request closed high Engine: SCUMM
#7677 SCUMMVM on Symbian S60 v5 Touch phones csnover feature request closed high Port: Symbian
#7891 REWORK ASPECT RATIO correction (like DOSBOX) csnover feature request closed high Engine: SCUMM
#7931 Windows GDI port SF/ender patch closed high Port: Win32
#8517 BASS: Memory leak, patch included fingolfin patch closed high Engine: Sky
#8606 AGOS: alignment problems Kirben patch closed high Engine: AGOS
#8947 Tucker: Resource files in subdirectories are not found joostp patch closed high Engine: Tucker
#9012 Fix MSVC dists to include new necessary files fingolfin patch closed high Port: Win32
#9603 RINGWORLD2: Intro only draws topmost line dreammaster defect closed high Engine: TsAGE
#9611 SCI32: lsl6hires crashes on day/night transitions csnover defect closed high Engine: SCI
#9613 SCI32: lsl6hires crashes during ending cutscenes csnover defect closed high Engine: SCI
#9628 Reading sign in rocket cockpit freezes ScummVM eriktorbjorn defect closed high Engine: ADL
#9675 SCI: GK2: Crash in Chapter 6 Grotto csnover defect closed high Engine: SCI
#9696 SCI: KQ7: Harp in Etheria hangs game csnover defect closed high Engine: SCI
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) sev- defect closed high Engine: NGI
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect new high Engine: Wintermute
#9730 Crash on entering costime shop csnover defect closed high Engine: Toon
#9753 Distorted sounds in MADE games criezy defect closed high Engine: MADE
#9761 SCI: GK1: Failed assert at start of day 6 csnover defect closed high Engine: SCI
#9763 SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState csnover defect closed high Engine: SCI
#9765 SCI: Hoyle 1: Crash at startup reading vocab 0 csnover defect closed high Engine: SCI
#9773 SCI: Laura Bow 2 CD - Distorted Digital Sound Effects csnover defect closed high Engine: SCI
#9776 SCI: Torin: Crash in Escarpa csnover defect closed high Engine: SCI
#9780 SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room csnover defect closed high Engine: SCI
#9788 SCI: PHANT1: Chapter 7 - Palette glitch in chapel csnover defect closed high Engine: SCI
#9789 SCI: KQ7: No music for quest in Etheria csnover defect closed high Engine: SCI
#9810 SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs csnover defect closed high Engine: SCI
#9811 SCI: LSL6HIRES: Using washcloth crashes game csnover defect closed high Engine: SCI
#9836 SCI: TORIN: Game becomes stuck when using worm-Boogle in cave csnover defect closed high Engine: SCI
#9837 SCI: TORIN: Keyboard shortcuts are not working csnover defect closed high Engine: SCI
#9867 Titanic: Starship Titanic: _lockCount Assertion fail dreammaster defect closed high Engine: Titanic
#9880 TITANIC: Starship Titanic: Deskbot crash on return respond dreammaster defect closed high Engine: Titanic
#9903 TITANIC: Double Lock Navigation Crash dreammaster defect closed high Engine: Titanic
#9905 MOHAWK: Riven: Temple Island Chair Crash bgK defect closed high Engine: Mohawk
#9912 MOHAWK: Myst: Piano Puzzle Crash bgK defect closed high Engine: Mohawk
#9921 MOHAWK: Myst: Selentic Sound Locator Puzzle Has Audio Issues bgK defect closed high Engine: Mohawk
#9957 SCI: PHANT1: Chapter 7 - Palette glitch in basement csnover defect closed high Engine: SCI
#9973 SCI: Phant1: Can't get Glass Shard csnover defect closed high Engine: SCI
#9975 SCI: Phant1: Graphics and Cursor Freezing During Final Chase csnover defect closed high Engine: SCI
#10001 TITANIC: MaitreD Random Crashes wjp defect closed high Engine: Titanic
#10045 LAUNCHER: Record / Playback crashes the app sev- defect closed high --Other--
#10095 TITANIC: SGT Stateroom Puzzle deviations dreammaster defect closed high Engine: Titanic
#10109 TITANIC: Music room puzzle has no sound dreammaster defect closed high Engine: Titanic
#10118 MOHAWK: Riven: Screen doesn't fade to black when capturing Gehn. bgK defect closed high Engine: Mohawk
#10139 TITANIC: Parrot does not return dreammaster defect closed high Engine: Titanic
#10178 TITANIC: Hitting stop on Restaurant player causes crash dreammaster defect closed high Engine: Titanic
#10200 SCI: Shivers1: Sound Crash in Gods and Godessess Room dafioram defect closed high Engine: SCI
#10204 Feature Request: Texture Replacement (Texture Dumping and Loading), HD Mod Support csnover feature request closed high --Other--
#10206 TITANIC: Can't get hose after looking away from empty pellerator dreammaster defect closed high Engine: Titanic
#10218 SCI: QFG2: Crash when exiting multiple Jackalmen carnage m-kiewitz defect closed high Engine: SCI
#10240 SCI: Leisure Suit Larry 1, Spanish version, crash when trying to buy apples to the guy at the casino m-kiewitz defect closed high Engine: SCI
#10248 MT-32 emulator music stutters badly (many if not all games) csnover defect closed high Audio: MT32
#10301 SCI: KQ7 FR: Video playback crash csnover defect closed high Engine: SCI
#10316 FULLPIPE: Return to launcher does not work sev- defect closed high Engine: NGI
#10353 Cursor glitching around when mouse is locked into screen or program is full screen csnover defect closed high Port: Win32
#10362 Test Results form does not accept ScummVM versions greater than 2.0 csnover defect closed high Web
#10405 Building on MSYS2/Mingw-w64 currently completely broken rootfather defect closed high Port: Win64
#10440 SCI: PHARKAS Mac no longer running at all, ScummVM complaining about missing or corrupt game resources bluegr defect closed high Engine: SCI
#10442 TITANIC: Game crashes on Floor 38 dafioram defect closed high Engine: Titanic
#10493 TITANIC: Game crash when choosing floor in elevator dreammaster defect closed high Engine: Titanic
#10528 SPY FOX 3 GERMAN: Crash in the Hair Dressing Room. svenmeier defect closed high Engine: SCUMM
#10619 LAB: Gui load crash dafioram defect closed high Engine: Lab
#10640 Starship Titanic: Russian version causes crash at start dreammaster defect closed high Engine: Titanic
#10644 SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function orgads defect closed high Engine: SCUMM
#10651 Blade runner save state support sev- defect closed high Engine: Bladerunner
#10683 MOHAWK: MYST: Assertion failure due to recent cos/sin table changes dafioram defect closed high Engine: Mohawk
#10704 MYST ME (gog version) Crash bgK defect closed high Engine: Mohawk
#10746 SHERLOCK: RT: Loading From GMM during Intro Prolog Causes Mouse Cursor To Get Stuck Hidden digitall defect closed high Engine: Sherlock
#10758 QFG4: Autosave SCI Script Deletes Manual Savegames... bluegr defect closed high Engine: SCI
#10765 QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp bluegr defect closed high Engine: SCI
#10766 QFG4: Assertion Error segment.h:866 with Cranium's robot bluegr defect closed high Engine: SCI
#10773 QFG4 floppy: Crash when asking Cranium for potions bluegr defect closed high Engine: SCI
#10777 QFG4: Crash when gliding across the swamp on return trip bluegr defect closed high Engine: SCI
#10778 QFG4 floppy: Crashes on the first fortune teller visit bluegr defect closed high Engine: SCI
#10835 QFG4: Mage stuck unable to cast spells in endgame crystal room sluicebox defect closed high Engine: SCI
#10837 QFG4: Crash casting Trigger on squid monolith after using grapnel bluegr defect closed high Engine: SCI
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