#1413 |
BS2: Cutscene problems in demo version
|
eriktorbjorn
|
defect
|
high
|
Engine: Sword2
|
|
#5273 |
BS2: Detects games in wrong places
|
bluegr
|
defect
|
high
|
Engine: Sword2
|
|
#4828 |
BS2: Game lockup in British Museum
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2315 |
BS2: Strange colour in final cutscene
|
sev-
|
defect
|
low
|
Engine: Sword2
|
|
#2058 |
BS2: bug on boat in london.
|
eriktorbjorn
|
defect
|
low
|
Engine: Sword2
|
|
#2258 |
BS2: cursor character in savegame name
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2259 |
BS2: failed assertion at end of ending credits
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#1386 |
BS2: music cuts out while scrolling takes place
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#4181 |
BS2: noise in music or speech
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sword2
|
|
#2597 |
BS2: when starting through menu crashes with assertion
|
fingolfin
|
defect
|
normal
|
Engine: Sword2
|
|
#8333 |
BS: Possible fix for cutscene palette issue
|
SF/ender
|
patch
|
normal
|
Engine: Sword1
|
|
#11217 |
BUILD: --enable-release enables updates even on unsupported systems
|
sev-
|
defect
|
blocker
|
Common
|
|
#12405 |
BUILD: Build failure on alpinelinux with fortify-headers
|
sev-
|
defect
|
normal
|
Common
|
|
#11278 |
BUILD: Build failure on unstable Debian (FluidSynth 2.1.0)
|
digitall
|
defect
|
normal
|
Audio
|
|
#2991 |
BUILD: Error on building
|
SF/dsx
|
defect
|
normal
|
Port: AmigaOS4
|
|
#5644 |
BUILD: MSVC git revision tracked globally
|
Templier
|
defect
|
normal
|
Tools
|
|
#4402 |
BUILD: MacOS X nightly build version number wrong
|
dhewg
|
defect
|
normal
|
Port: Mac OS X
|
|
#4757 |
BUILD: angstrom+non-arm and configure
|
djwillis
|
defect
|
normal
|
Ports
|
|
#12851 |
BUILD: cant install latest dev-build anymore
|
criezy
|
defect
|
high
|
Common
|
|
#3991 |
BUILD: scummvm.vcproj fails to build in msvc7/msvc71
|
bluegr
|
defect
|
normal
|
Port: Win32
|
|
#7029 |
BUILDBOT: Daily Win64 nightly not being updated
|
lordhoto
|
defect
|
normal
|
Port: Win64
|
|
#4862 |
BUILDBOT: configure phase not handled well
|
dhewg
|
defect
|
normal
|
--Other--
|
|
#4190 |
BURGER: Unknown version
|
dreammaster
|
defect
|
normal
|
Engine: M4
|
|
#12891 |
BURIED: Add a "skip cutscenes" setting
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#12889 |
BURIED: Add savestate metadata support
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13193 |
BURIED: Arthur still visible after being lost from Biochip Inventory
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13584 |
BURIED: CTRL-F5 to bring up menu disables walking animations
|
tag2015
|
defect
|
normal
|
Engine: Buried
|
|
#13769 |
BURIED: Castle wall does not explode after waiting
|
kartiksharmakk
|
defect
|
normal
|
Engine: Buried
|
|
#12885 |
BURIED: Cutscene for opening door to Da Vinci's study plays every time the door is opened
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#12887 |
BURIED: HUD messages don't clear when moving forward
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#13172 |
BURIED: Hide mouse pointer during cutscenes
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#12934 |
BURIED: Hotkey for pausing the game doesn't work
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12888 |
BURIED: Loading a save created during the password sequence restarts the whole scene
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12900 |
BURIED: My CD version (v1.00 24BPP/Windows/English) crashes on startup
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#12881 |
BURIED: No Research points awarded for examining Biochip - Files
|
eriktorbjorn
|
defect
|
normal
|
Engine: Buried
|
|
#13188 |
BURIED: Skip Arthur dialog
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#12886 |
BURIED: Time still passes during final puzzle even when the game is paused
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#14439 |
BURIED: Unimplemented button pressed graphics in the demo menu
|
ccawley2011
|
defect
|
low
|
Engine: Buried
|
|
#12958 |
BURIED: Unknown game variant for buried
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#12877 |
BURIED: Volume controls other than "Mute All" do not work
|
Thunderforge
|
defect
|
high
|
Engine: Buried
|
|
#13178 |
BURIED: returning to the player's view after saving
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#2404 |
BYBASEBALL English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2402 |
BYFOOTBALL English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#2403 |
BYSOCCER English Mac MD5
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#1011 |
BaSS Reproducable Crash
|
|
defect
|
normal
|
Engine: Sky
|
|
#1143 |
Background sounds are not restarted when loading saved game
|
|
defect
|
normal
|
Engine: Sky
|
|
#6787 |
Backgrounds tend to turn green when overlaid decals change
|
eriktorbjorn
|
defect
|
normal
|
Engine: ZVision
|
|
#5997 |
Backyard Football (1999): Players freeze when running plays
|
SF/mthreepwood
|
defect
|
normal
|
Engine: SCUMM
|
|
#201 |
Bad cutscene graphic in MI1
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#212 |
Bad graphics in screen transition
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#3143 |
Bargon: new MD5
|
DrMcCoy
|
defect
|
normal
|
Engine: Gob
|
|
#165 |
BeOS BeIDE project file
|
SF/ender
|
defect
|
normal
|
Port: BeOS
|
|
#972 |
BeOS compilation
|
fingolfin
|
defect
|
normal
|
Port: BeOS
|
|
#336 |
BeOS compilation error
|
fingolfin
|
defect
|
normal
|
Port: BeOS
|
|
#4697 |
BeOS: Cruise does not compile
|
lordhoto
|
defect
|
normal
|
Port: BeOS
|
|
#4698 |
BeOS: tinsel does not compile
|
lordhoto
|
defect
|
normal
|
Port: BeOS
|
|
#13234 |
Beavis and Butthead Virtual Stupidity
|
Gamer12141
|
defect
|
high
|
Engine: BBVS
|
|
#13235 |
Beavis and Butthead Virtual Stupidity
|
eriktorbjorn
|
defect
|
high
|
Engine: BBVS
|
|
#11272 |
Bellboy dialog defect
|
bluegr
|
defect
|
normal
|
Engine: Queen
|
|
#7943 |
Beos BeIDE project file
|
SF/ender
|
patch
|
normal
|
Port: BeOS
|
|
#15062 |
Betrayed alliance 2 demo not detected and non-playable (win11, latest dev build)
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#12825 |
Beyond ( italian glulxe version) not detected
|
sev-
|
defect
|
normal
|
Engine: GLK: Glulxe
|
|
#6677 |
BinkDecoder::loadStream is using too much stack.
|
wjp
|
defect
|
normal
|
Port: Symbian
|
|
#761 |
Bird in the intro
|
fingolfin
|
defect
|
low
|
Engine: SCUMM
|
|
#9568 |
Black box around pointer in Dini
|
bgK
|
defect
|
low
|
Engine: Mohawk
|
1.0
|
#12770 |
Blackwell Deception freezes after end of prologue sequence (AGS)
|
dreammaster
|
defect
|
high
|
Engine: AGS
|
|
#13988 |
Blackwell Legacy v1.4 bugged dialogs
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#11102 |
Blade Runner - Russian Translation by HSI (Home Systems, Inc.)
|
Peter Kohaut <peter.kohaut@…>
|
feature request
|
normal
|
Engine: Bladerunner
|
|
#13727 |
Blade Runner - Unable to locate page 2759 for animation frame 986 frame 0
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#9722 |
Blade Runner: French version detection
|
Mataniko
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11078 |
Blade Runner: OpenGL graphics mode produces white screen
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11073 |
Blade Runner: Subtitle corrections
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11138 |
Blade Runner: Unable to buy bracelet
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10990 |
Blade Runner: Unable to locate page 2092 for animation 604 frame 0!
|
antoniou79
|
defect
|
normal
|
Engine: Bladerunner
|
|
#10377 |
Bladerunner ITA
|
peterkohaut
|
defect
|
normal
|
Engine: Bladerunner
|
|
#11710 |
Blazing Dragons (GB/FR): Messed up colours with Big Endian
|
digitall
|
defect
|
normal
|
Engine: Dragons
|
|
#11616 |
Blazing Dragons DE: Background talk at all knight scenes at beginning missing
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11609 |
Blazing Dragons DE: Crash at bunny game
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11608 |
Blazing Dragons DE: Crash at final sequence
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11613 |
Blazing Dragons DE: Cut scenes no audio, skipping scenes
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11612 |
Blazing Dragons DE: Graphic glitch when selecting the bag
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11614 |
Blazing Dragons DE: Graphical glitch in load screen
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11691 |
Blazing Dragons DE: Minigame dialogues are missing
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11692 |
Blazing Dragons DE: Remove warning at start
|
yuv422
|
feature request
|
normal
|
Engine: Dragons
|
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11630 |
Blazing Dragons: Background talking should be canceled in favor of main actor
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11641 |
Blazing Dragons: Bunny Game - all bunnies show at same time
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11631 |
Blazing Dragons: Catapult missing sound effect
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11589 |
Blazing Dragons: Crash at Stonehenge Rescue Knights scene
|
yuv422
|
defect
|
blocker
|
Engine: Dragons
|
|
#11588 |
Blazing Dragons: Crash at Sword Animation at dryer
|
afreickmann
|
defect
|
high
|
Engine: Dragons
|
|
#11615 |
Blazing Dragons: Dialogue box not vanishing during talking
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11642 |
Blazing Dragons: Flickers Sprite vanishs too early at cave
|
karisal
|
defect
|
high
|
Engine: Dragons
|
|
#11611 |
Blazing Dragons: Game not close after credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11628 |
Blazing Dragons: Intro has artifacts
|
yuv422
|
defect
|
normal
|
Engine: Dragons
|
|
#11689 |
Blazing Dragons: Missing character shadows
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|
#11610 |
Blazing Dragons: Missing dialogues for jester in end credits
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11634 |
Blazing Dragons: Music for dancing contest missing
|
yuv422
|
defect
|
low
|
Engine: Dragons
|
|