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Ticket Summary Owner Type Priority Component Version
#1413 BS2: Cutscene problems in demo version eriktorbjorn defect high Engine: Sword2
#5273 BS2: Detects games in wrong places bluegr defect high Engine: Sword2
#4828 BS2: Game lockup in British Museum eriktorbjorn defect normal Engine: Sword2
#2315 BS2: Strange colour in final cutscene sev- defect low Engine: Sword2
#2058 BS2: bug on boat in london. eriktorbjorn defect low Engine: Sword2
#2258 BS2: cursor character in savegame name eriktorbjorn defect normal Engine: Sword2
#2259 BS2: failed assertion at end of ending credits eriktorbjorn defect normal Engine: Sword2
#1386 BS2: music cuts out while scrolling takes place eriktorbjorn defect normal Engine: Sword2
#4181 BS2: noise in music or speech eriktorbjorn defect normal Engine: Sword2
#2597 BS2: when starting through menu crashes with assertion fingolfin defect normal Engine: Sword2
#8333 BS: Possible fix for cutscene palette issue SF/ender patch normal Engine: Sword1
#11217 BUILD: --enable-release enables updates even on unsupported systems sev- defect blocker Common
#12405 BUILD: Build failure on alpinelinux with fortify-headers sev- defect normal Common
#11278 BUILD: Build failure on unstable Debian (FluidSynth 2.1.0) digitall defect normal Audio
#2991 BUILD: Error on building SF/dsx defect normal Port: AmigaOS4
#5644 BUILD: MSVC git revision tracked globally Templier defect normal Tools
#4402 BUILD: MacOS X nightly build version number wrong dhewg defect normal Port: Mac OS X
#4757 BUILD: angstrom+non-arm and configure djwillis defect normal Ports
#12851 BUILD: cant install latest dev-build anymore criezy defect high Common
#3991 BUILD: scummvm.vcproj fails to build in msvc7/msvc71 bluegr defect normal Port: Win32
#7029 BUILDBOT: Daily Win64 nightly not being updated lordhoto defect normal Port: Win64
#4862 BUILDBOT: configure phase not handled well dhewg defect normal --Other--
#4190 BURGER: Unknown version dreammaster defect normal Engine: M4
#12891 BURIED: Add a "skip cutscenes" setting bluegr feature request normal Engine: Buried
#12889 BURIED: Add savestate metadata support bluegr feature request normal Engine: Buried
#13193 BURIED: Arthur still visible after being lost from Biochip Inventory bluegr defect normal Engine: Buried
#13584 BURIED: CTRL-F5 to bring up menu disables walking animations tag2015 defect normal Engine: Buried
#13769 BURIED: Castle wall does not explode after waiting kartiksharmakk defect normal Engine: Buried
#12885 BURIED: Cutscene for opening door to Da Vinci's study plays every time the door is opened eriktorbjorn defect normal Engine: Buried
#12887 BURIED: HUD messages don't clear when moving forward eriktorbjorn defect normal Engine: Buried
#13172 BURIED: Hide mouse pointer during cutscenes bluegr feature request normal Engine: Buried
#12934 BURIED: Hotkey for pausing the game doesn't work bluegr defect normal Engine: Buried
#12888 BURIED: Loading a save created during the password sequence restarts the whole scene bluegr defect normal Engine: Buried
#12900 BURIED: My CD version (v1.00 24BPP/Windows/English) crashes on startup eriktorbjorn defect normal Engine: Buried
#12881 BURIED: No Research points awarded for examining Biochip - Files eriktorbjorn defect normal Engine: Buried
#13188 BURIED: Skip Arthur dialog bluegr feature request normal Engine: Buried
#12886 BURIED: Time still passes during final puzzle even when the game is paused bluegr defect normal Engine: Buried
#14439 BURIED: Unimplemented button pressed graphics in the demo menu ccawley2011 defect low Engine: Buried
#12958 BURIED: Unknown game variant for buried bluegr defect normal Engine: Buried
#12877 BURIED: Volume controls other than "Mute All" do not work Thunderforge defect high Engine: Buried
#13178 BURIED: returning to the player's view after saving bluegr feature request normal Engine: Buried
#2404 BYBASEBALL English Mac MD5 Kirben defect normal Engine: SCUMM
#2402 BYFOOTBALL English Mac MD5 Kirben defect normal Engine: SCUMM
#2403 BYSOCCER English Mac MD5 Kirben defect normal Engine: SCUMM
#1011 BaSS Reproducable Crash defect normal Engine: Sky
#1143 Background sounds are not restarted when loading saved game defect normal Engine: Sky
#6787 Backgrounds tend to turn green when overlaid decals change eriktorbjorn defect normal Engine: ZVision
#5997 Backyard Football (1999): Players freeze when running plays SF/mthreepwood defect normal Engine: SCUMM
#201 Bad cutscene graphic in MI1 fingolfin defect low Engine: SCUMM
#212 Bad graphics in screen transition fingolfin defect low Engine: SCUMM
#3143 Bargon: new MD5 DrMcCoy defect normal Engine: Gob
#165 BeOS BeIDE project file SF/ender defect normal Port: BeOS
#972 BeOS compilation fingolfin defect normal Port: BeOS
#336 BeOS compilation error fingolfin defect normal Port: BeOS
#4697 BeOS: Cruise does not compile lordhoto defect normal Port: BeOS
#4698 BeOS: tinsel does not compile lordhoto defect normal Port: BeOS
#13234 Beavis and Butthead Virtual Stupidity Gamer12141 defect high Engine: BBVS
#13235 Beavis and Butthead Virtual Stupidity eriktorbjorn defect high Engine: BBVS
#11272 Bellboy dialog defect bluegr defect normal Engine: Queen
#7943 Beos BeIDE project file SF/ender patch normal Port: BeOS
#15062 Betrayed alliance 2 demo not detected and non-playable (win11, latest dev build) sluicebox defect normal Engine: SCI
#12825 Beyond ( italian glulxe version) not detected sev- defect normal Engine: GLK: Glulxe
#6677 BinkDecoder::loadStream is using too much stack. wjp defect normal Port: Symbian
#761 Bird in the intro fingolfin defect low Engine: SCUMM
#9568 Black box around pointer in Dini bgK defect low Engine: Mohawk 1.0
#12770 Blackwell Deception freezes after end of prologue sequence (AGS) dreammaster defect high Engine: AGS
#13988 Blackwell Legacy v1.4 bugged dialogs tag2015 defect normal Engine: AGS
#11102 Blade Runner - Russian Translation by HSI (Home Systems, Inc.) Peter Kohaut <peter.kohaut@…> feature request normal Engine: Bladerunner
#13727 Blade Runner - Unable to locate page 2759 for animation frame 986 frame 0 antoniou79 defect normal Engine: Bladerunner
#9722 Blade Runner: French version detection Mataniko defect normal Engine: Bladerunner
#11078 Blade Runner: OpenGL graphics mode produces white screen peterkohaut defect normal Engine: Bladerunner
#11073 Blade Runner: Subtitle corrections antoniou79 defect normal Engine: Bladerunner
#11138 Blade Runner: Unable to buy bracelet antoniou79 defect normal Engine: Bladerunner
#10990 Blade Runner: Unable to locate page 2092 for animation 604 frame 0! antoniou79 defect normal Engine: Bladerunner
#10377 Bladerunner ITA peterkohaut defect normal Engine: Bladerunner
#11710 Blazing Dragons (GB/FR): Messed up colours with Big Endian digitall defect normal Engine: Dragons
#11616 Blazing Dragons DE: Background talk at all knight scenes at beginning missing yuv422 defect high Engine: Dragons
#11609 Blazing Dragons DE: Crash at bunny game yuv422 defect high Engine: Dragons
#11608 Blazing Dragons DE: Crash at final sequence yuv422 defect high Engine: Dragons
#11613 Blazing Dragons DE: Cut scenes no audio, skipping scenes yuv422 defect high Engine: Dragons
#11612 Blazing Dragons DE: Graphic glitch when selecting the bag karisal defect high Engine: Dragons
#11614 Blazing Dragons DE: Graphical glitch in load screen karisal defect high Engine: Dragons
#11691 Blazing Dragons DE: Minigame dialogues are missing yuv422 defect low Engine: Dragons
#11692 Blazing Dragons DE: Remove warning at start yuv422 feature request normal Engine: Dragons
#11580 Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode. yuv422 defect high Engine: Dragons
#11630 Blazing Dragons: Background talking should be canceled in favor of main actor yuv422 defect low Engine: Dragons
#11641 Blazing Dragons: Bunny Game - all bunnies show at same time yuv422 defect high Engine: Dragons
#11631 Blazing Dragons: Catapult missing sound effect yuv422 defect normal Engine: Dragons
#11589 Blazing Dragons: Crash at Stonehenge Rescue Knights scene yuv422 defect blocker Engine: Dragons
#11588 Blazing Dragons: Crash at Sword Animation at dryer afreickmann defect high Engine: Dragons
#11615 Blazing Dragons: Dialogue box not vanishing during talking yuv422 defect high Engine: Dragons
#11642 Blazing Dragons: Flickers Sprite vanishs too early at cave karisal defect high Engine: Dragons
#11611 Blazing Dragons: Game not close after credits yuv422 defect high Engine: Dragons
#11586 Blazing Dragons: Game not quit in intro sequences yuv422 defect high Engine: Dragons
#11606 Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene yuv422 defect high Engine: Dragons
#11628 Blazing Dragons: Intro has artifacts yuv422 defect normal Engine: Dragons
#11689 Blazing Dragons: Missing character shadows yuv422 defect low Engine: Dragons
#11610 Blazing Dragons: Missing dialogues for jester in end credits yuv422 defect high Engine: Dragons
#11585 Blazing Dragons: Music Level only adjust after dialogue yuv422 defect high Engine: Dragons
#11634 Blazing Dragons: Music for dancing contest missing yuv422 defect low Engine: Dragons
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