#5561 |
ACTIVITY: Circus Stormin' crash
|
Kirben
|
defect
|
normal
|
Engine: SCUMM
|
|
#12293 |
ADL: Hi-Res Adventure #6: The Dark Crystal breaks to debug window
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#11232 |
ADL: Mystery House - 1980's official French version
|
waltervn
|
feature request
|
normal
|
Engine: ADL
|
|
#9561 |
ADL: hires4 detection failed
|
waltervn
|
defect
|
normal
|
Engine: ADL
|
|
#4905 |
AGI (Fan): SQ0 - Ego flickering
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#11754 |
AGI (Fan): Space Quest 0 - Replicated - Monolith Ship Bug
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#6237 |
AGI (fan) SQ0: Ego erased too soon on scene switch
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#6415 |
AGI (fan) SQ0: Regression on Verbs
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#3004 |
AGI / Gold Rush: New detection entry
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3031 |
AGI : SQ2 / 2.0F / IBM / priority line
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#8662 |
AGI Entries for compatibility.php
|
sev-
|
patch
|
normal
|
Web
|
|
#5523 |
AGI FAN Beyond the Titanic 2: Crash on Item Viewing
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#5520 |
AGI FAN Bob the Farmboy: Background Priority problem
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5522 |
AGI FAN Bob the Farmboy: Endless loop in outhouse
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5521 |
AGI FAN Bob the Farmboy: Erroneous cumulation of score
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#5526 |
AGI FAN: Beyond the Titanic 2 - Priority Problem
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#6219 |
AGI FANMADE: conflicting variables and game slowed down
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#6229 |
AGI FANMADE: function slowing down game
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#7035 |
AGI Fanmade no intro sound
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#3573 |
AGI GR: Input prompt not changing in outhouse
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3571 |
AGI GR: Jacobs...err, Jerrod's Ladder
|
|
defect
|
normal
|
Engine: AGI
|
|
#3574 |
AGI GR: Screen updates handled wrong/unfinished
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3572 |
AGI GR: Text wrapping broken on long strings in the mines
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4147 |
AGI GR: Timings not correct
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#5386 |
AGI LSL1: TAB stops working after restart
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#3010 |
AGI Lock up
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#5397 |
AGI Mother Goose: No text in speech bubble
|
m-kiewitz
|
defect
|
high
|
Engine: AGI
|
|
#5398 |
AGI Mother Goose: White bar in intro
|
bluegr
|
defect
|
high
|
Engine: AGI
|
|
#11923 |
AGI Splatter patterns appear to be incorrect
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#7620 |
AGI detecting agi mouse
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#13414 |
AGI engine doesn't load invalid GameIDs.
|
bluegr
|
defect
|
low
|
Engine: AGI
|
|
#7794 |
AGI inventory items
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#7656 |
AGI sound volume
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#5916 |
AGI-FANMADE: Nick's Quest hangs ScummVM upon starting
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#15000 |
AGI-FANMADE: V Demo doesn't recognize valid word "ammunition"
|
antoniou79
|
defect
|
normal
|
Engine: AGI
|
|
#3592 |
AGI-Fanmade: Unknown Game version (Enclosure)
|
SF/buddha_
|
defect
|
normal
|
Engine: AGI
|
|
#8687 |
AGI256 starting point and information
|
|
patch
|
normal
|
Engine: AGI
|
|
#4787 |
AGI: (Fan) SQ0 - Sprite (Ego) not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5683 |
AGI: (Fan) SQ0: Animation overdraws some of the text window
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#4788 |
AGI: (Fan) SQ0: Animation overdraws text window
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4791 |
AGI: (Fan) SQ0: Music lost on saving (and loading)
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4789 |
AGI: (Fan) SQ0: Text input field overdraws Text window
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4043 |
AGI: -x option (or loading from launcher) breaks some games
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3562 |
AGI: 2 Player Demo: Can not use the mouse
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#8619 |
AGI: AGIPAL Support
|
SF/mthreepwood
|
patch
|
normal
|
Engine: AGI
|
|
#3524 |
AGI: AZERTY keyboard not supported
|
|
defect
|
normal
|
Engine: AGI
|
|
#13336 |
AGI: Add Full version of Tex McPhilip 3 to detection table
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#13337 |
AGI: Add version 4.0 of GoodMan to detection table
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#8599 |
AGI: Allow mouse use in save / load dialogs
|
sev-
|
patch
|
normal
|
Engine: AGI
|
|
#9607 |
AGI: Animation and timers too fast with OpenGL backend
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#4117 |
AGI: Autosave overwrites save games
|
wjp
|
defect
|
normal
|
Engine: AGI
|
|
#7819 |
AGI: Better error handling for script bugs
|
sev-
|
feature request
|
normal
|
Engine: AGI
|
|
#11209 |
AGI: Black Cauldron (AppleIIgs) - minor save/restore bug
|
ZvikaZ
|
defect
|
low
|
Engine: AGI
|
|
#4195 |
AGI: Black Cauldron Checksum
|
SF/mthreepwood
|
defect
|
normal
|
Engine: AGI
|
|
#4612 |
AGI: Black cauldron save through GMM
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#4741 |
AGI: Can't click "cancel" in Save/Restore Game Menu
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#3586 |
AGI: Character loses final walking position
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5430 |
AGI: Code analysis warnings
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#9356 |
AGI: Convert preagi_winnie macros to inline functions
|
SF/mthreepwood
|
patch
|
normal
|
Engine: AGI
|
|
#2818 |
AGI: Crash after restart
|
eriktorbjorn
|
defect
|
normal
|
Engine: AGI
|
|
#4582 |
AGI: Crash when saving fallback-matched game
|
lordhoto
|
defect
|
high
|
Engine: AGI
|
|
#10737 |
AGI: DG: The AGIMouse Adventure (Fan Game) freeze
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#14170 |
AGI: Donald Duck's Playground: Ducks on title screen don't jump
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4790 |
AGI: Ego partly erased in Load/Save thumbnails
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3270 |
AGI: Engine crashes if no game is detected
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3114 |
AGI: Entering text while screen is shaking
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#5600 |
AGI: Erroneous description on King's Quest 2 Amiga detection
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#8615 |
AGI: Extending the number of save slots
|
sev-
|
patch
|
normal
|
Engine: AGI
|
|
#10887 |
AGI: FANMADE: Biri Quest crashes after startup if mouse support enabled
|
ZvikaZ
|
defect
|
normal
|
Engine: AGI
|
|
#7010 |
AGI: Fan - 13th Dsiciple (Unknown version)
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|
#10739 |
AGI: Fan Game AGI Combat (Beta) missing entry
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#10740 |
AGI: Fan Game AGI Sarien (Demo) missing entry
|
digitall
|
feature request
|
normal
|
Engine: AGI
|
|
#10736 |
AGI: Fan Game Biru Quest triggers an assertion
|
digitall
|
defect
|
normal
|
Engine: AGI
|
|
#10738 |
AGI: Fan Games (Demos) shut down ScummVM
|
raziel-
|
defect
|
normal
|
Engine: AGI
|
|
#3689 |
AGI: Fan(Agent06) - Costume glitch
|
|
defect
|
low
|
Engine: AGI
|
|
#3679 |
AGI: Fan(Agent06) - Crash on Quit
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3680 |
AGI: Fan(Agent06) - Graphic errors
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3701 |
AGI: Fan(Alien Attack) - text window loop
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3682 |
AGI: Fan(Beyond Titanic 2) - Assertion
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3694 |
AGI: Fan(Beyond Titanic 2) - Lockup
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3683 |
AGI: Fan(Bob Farmboy) - Deadend in Logic(?)
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3684 |
AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3690 |
AGI: Fan(Caitlyn) - Script errors(?) - original game bugs(?)
|
|
defect
|
low
|
Engine: AGI
|
|
#3697 |
AGI: Fan(Get Outta SQ) - Graphics messed up
|
m-kiewitz
|
defect
|
low
|
Engine: AGI
|
|
#3696 |
AGI: Fan(Get Outta SQ) - Score is lost on restart
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#3695 |
AGI: Fan(Get Outta SQ): No Word wrapping
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#3699 |
AGI: Fan(Hobbits) - Game logic flawed
|
|
defect
|
low
|
Engine: AGI
|
|
#3698 |
AGI: Fan(Hobbits) - Game stuck after intro
|
|
defect
|
low
|
Engine: AGI
|
|
#3704 |
AGI: Fan(Kings Quest 2 1/4) - Sprite not erased
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#8790 |
AGI: Fanmade Enclosure Screenshots
|
sev-
|
patch
|
normal
|
Screenshots
|
|
#8927 |
AGI: Fix Crash with Apple][ Instruments
|
SF/buddha_
|
patch
|
normal
|
Engine: AGI
|
|
#15059 |
AGI: Fro quest - crashes on title screen
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#4903 |
AGI: GR - Crash on start
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#10433 |
AGI: Gold Rush - not detected in nightly build
|
sev-
|
defect
|
normal
|
Engine: AGI
|
|
#13280 |
AGI: Gold Rush being added by the launcher as 'Cracking the Conspiracy (Windows/English) in mass add
|
tag2015
|
defect
|
normal
|
Engine: AGI
|
|
#4261 |
AGI: Gold Rush! Restart Option differs from original
|
sev-
|
defect
|
low
|
Engine: AGI
|
|
#5885 |
AGI: Goldrush (Apple iigs) Crash
|
bluegr
|
defect
|
normal
|
Engine: AGI
|
|
#13910 |
AGI: Goldrush timing not correct again (regession?)
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#12745 |
AGI: Groza - Kyrillic(?) font/text problem using Hercules Hires font
|
sev-
|
defect
|
high
|
Engine: AGI
|
|
#7026 |
AGI: IIgs AGI games (or just intros / cutscenes?) run too fast
|
m-kiewitz
|
defect
|
normal
|
Engine: AGI
|
|