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Results (1 - 100 of 976)

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Ticket Summary Status Owner Priority Component Version
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new normal Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new low Ports
#9710 GOB: LIT - Palette corruption new normal Engine: Gob
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new low Engine: SCI
#9852 SCI: PQ4: Repeated speech outside of morgue new low Engine: SCI
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new low Engine: Prince
#9872 SKY: BASS - Save game MetaInfo is missing new low Engine: Sky
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new normal Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new normal Engine: SAGA
#10135 MOHAWK: Riven: Graphics glitch after Gehn leaves office. new low Engine: Mohawk
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new normal Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new normal Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new normal Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster normal Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new normal Port: Mac OS X
#10382 GOB: LIT: Loading save in boat closet shows wrong palette new low Engine: Gob
#10383 GOB: LIT: Cursor flashes when talking to Dalia new low Engine: Gob
#10384 GOB: LIT: Bad palette around manor area new low Engine: Gob
#10397 FULLPIPE: Memory leak when loading a saved game new low Engine: NGI
#10408 BACKENDS: Wii - Static sound in Discworld new normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new normal Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new normal --Other--
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new low Engine: Sky
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new normal Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new normal Engine: AGOS
#10523 TITANIC: SGT Room Transition video has black spots new low Engine: Titanic
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new normal Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new normal Port: Android
#10547 MM: XEEN: Hanging notes in AdLib music new low Engine: MM: Xeen
#10557 MOHAWK: MYST: Thumbnail has black top and bottom new low Engine: Mohawk
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new normal Engine: Mohawk
#10578 MOHAWK: MYST: Matches and Held pages new low Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new normal Engine: Mohawk
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new low Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals new low Engine: Tinsel
#10659 TINSEL: DW1: Act4 hidden city guards crash new normal Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new low Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall normal Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new normal Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new normal Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new normal Engine: Mohawk
#10779 SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar new low Engine: SCI
#10785 SCI: QFG4 (Floppy) - Berries item, icon color is wrong new low Engine: SCI
#10786 SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor new low Engine: SCI
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new normal Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#10831 SCI: QFG3 - Harami escape speed uncapped new low Engine: SCI
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new normal Engine: GLK: ZCode
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new normal Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new normal Engine: AGOS
#10957 TINSEL: DW1 - Psy office event not triggered new low Engine: Tinsel
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new normal Engine: Composer
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new normal Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new normal Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new normal Port: Mac OS X
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new normal Engine: SCUMM
#11240 CRYO: Misuse of packed structs new normal Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving new normal Cloud
#11257 CLOUD: Issue with case sensitive filesystems new normal Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new normal Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- normal Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new normal Engine: Neverhood
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute
#11295 BLADERUNNER: save games may not work on macOS Catalina new normal Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new normal Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new normal Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new normal Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new normal Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new normal Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new normal Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new normal Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new normal Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new normal Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new normal Engine: SCUMM
#11369 GNAP: Can't move car new normal Engine: GNAP
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