#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
grim, foreground, model, 2.5.0
|
|
defect
|
low
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
grim, cutscene, year 3, 2.5.0
|
|
defect
|
low
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
grim, ending, credits, 2.5.0
|
|
defect
|
low
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
grim, transparency, sewer, year 4, 2.5.0
|
|
defect
|
low
|
#13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
original
|
|
defect
|
normal
|
#13169 |
MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes
|
new
|
big endian, BE, Myst3, AmigaOS
|
|
defect
|
normal
|
#13177 |
TWINE: Tank is stuck
|
new
|
collision-detection
|
mgerhardy
|
defect
|
normal
|
#13229 |
PSP: PS Vita Ultima 8: controls don´t work at all
|
new
|
PS Vita Ultima 8
|
|
defect
|
normal
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
detection
|
|
defect
|
normal
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
Interface, small screens, blurred letters, abbreviation, language, error, adaptation, scroll bar
|
|
defect
|
normal
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
PC-Engine
|
|
defect
|
normal
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
glitch
|
neuromancer
|
defect
|
normal
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
detection
|
|
defect
|
normal
|
#13285 |
MORTEVIELLE: Mortevielle Mansion was added thrice by the Launcher but one is duplicated with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
music_driver, FluidSynth, Settings, GUI, Start Up
|
|
defect
|
normal
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
pathfinding, overlay
|
athrxx
|
defect
|
normal
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
overlay, stokes, distaff
|
|
defect
|
low
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
glitch,forge,tg16
|
|
defect
|
normal
|
#13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
slow rendering,performance
|
|
defect
|
normal
|
#13412 |
AGS: Zniw Adventure - Sprites in ScummVM appear less sharp/fuzzier
|
new
|
Zniw Adventure
|
|
defect
|
low
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
OpenGL ES, graphics, GUI, Launcher, AmigaOS4
|
|
defect
|
normal
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
hotkeys, main menu
|
neuromancer
|
defect
|
normal
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
demo, cutscene, animation short
|
|
defect
|
normal
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
animation, Flux, cabinet
|
|
defect
|
normal
|
#13641 |
BACKENDS: Wii - MYST3: NEW GAME CRASHES
|
new
|
Myst, Wii, Sprint, Myst 3
|
|
defect
|
normal
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
Wii, crash, chinatown
|
|
defect
|
normal
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
audio, pops, frame rate
|
neuromancer
|
defect
|
normal
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
input
|
|
defect
|
normal
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
input
|
|
defect
|
low
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
collision-detection
|
|
defect
|
normal
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
GUI Resizing Compact Mode
|
|
defect
|
normal
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
audio midi crash
|
|
defect
|
high
|
#13804 |
SCI: LSL6: Larry can walk out of bounds in locker room
|
new
|
pathfinding
|
|
defect
|
normal
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
detection
|
|
defect
|
normal
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
animation
|
|
defect
|
normal
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
Director, Opera Fatal
|
|
defect
|
normal
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
savegame, settings
|
|
defect
|
normal
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
ags, nightmare frames
|
|
defect
|
normal
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
disc cd-rom crash
|
|
defect
|
normal
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
shivahkosher original
|
|
defect
|
low
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
Music, Transitions, Exiting
|
|
defect
|
low
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
data,configure
|
lephilousophe
|
defect
|
normal
|
#14258 |
AGS: Dreams in the Witch House: character briefly appearing after logo
|
new
|
Dreams in the Witch House
|
|
defect
|
low
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
flac, music. ite
|
|
defect
|
normal
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
tinygl
|
|
defect
|
normal
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
new
|
LAN, IP interface
|
|
defect
|
normal
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
Syberia hot spot character movement jumpy click mouse
|
|
defect
|
normal
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
Chinese, interactivity, inventory
|
|
defect
|
normal
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
graphic glitch
|
|
defect
|
normal
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
Forge, Blacksmiths, pathfinding
|
|
defect
|
normal
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
LibTAS OpenGL GLXBadContext
|
|
defect
|
normal
|
#14450 |
Mass add duplicates languages in myst 3 dvd
|
new
|
detection
|
|
defect
|
normal
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
cloud syncing
|
|
defect
|
high
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
gui, themes
|
|
defect
|
normal
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
wiki
|
|
defect
|
normal
|
#14505 |
MYST3: Endian issue on graphics
|
new
|
BigEndian, Graphics
|
|
defect
|
normal
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
gui, launcher, shaders
|
|
defect
|
normal
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
original
|
|
defect
|
normal
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
window/fullscreen switch, launcher, SDL2 , regression
|
|
defect
|
normal
|
#14574 |
GOB: Excessive blitting drags performance down
|
pending
|
gobliiins, performance
|
sdelamarre
|
defect
|
normal
|
#14623 |
BACKENDS: iOS: Games and config being lost
|
new
|
iOS config
|
|
defect
|
normal
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
music playback
|
|
defect
|
normal
|
#14669 |
TWINE: Multiple track issues
|
new
|
Audio
|
|
defect
|
normal
|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
|
pending
|
Gob2 - Amiga - Glitched
|
BJNFNE
|
defect
|
normal
|
#14743 |
AGS: The Excavation of Hob's Barrow: Small graphical priority errors
|
new
|
ags, priority, barrow
|
|
defect
|
normal
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
Haiku,DOTT,day_of_the_tentacle
|
|
defect
|
normal
|
#14755 |
DIRECTOR: Alice - An Interactive Museum gameplay issues
|
new
|
Alice Director
|
|
defect
|
normal
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
SQ1 SCI, acid drops
|
|
defect
|
normal
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
original SQ1 SCI, Star Generator, sound
|
|
defect
|
low
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
Orion Burger, Endian
|
|
defect
|
normal
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
translation, broken, menu, options
|
|
defect
|
normal
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
ini
|
|
defect
|
normal
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
broken sword spanish playstation ps1 psx error crash
|
|
defect
|
normal
|
#14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
Text, Symbols, Encoding
|
|
defect
|
normal
|
#14823 |
ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games
|
new
|
android, iOS, SAF, GLES
|
|
defect
|
normal
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
broken, misaligned
|
|
defect
|
normal
|
#14844 |
SCI: CAMELOT: Loading in Fatima's house disrupts the music
|
new
|
Camelot, Fatima, music
|
|
defect
|
normal
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
Stutter Hitch Stall Audio
|
|
defect
|
normal
|
#14853 |
COMMON: Rework path handling causes performance regression
|
new
|
performance,regression
|
|
defect
|
normal
|
#14858 |
SCI: Phantasmagoria: ESC key (multi)clicks in final sequence
|
new
|
Undesired behaviour, Quality of Life
|
|
defect
|
normal
|
#14873 |
AGS: Save games are always ordered by saveslot instead of last save date
|
new
|
Heroine's Quest, save order
|
|
defect
|
low
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
orientation, virtual keyboard, toggle, pointer position
|
|
defect
|
normal
|
#14891 |
BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus
|
new
|
Miyoo, Miyoo Mini
|
|
defect
|
normal
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
Rusalka, flowers, dialogue, Ashlancer patch
|
|
defect
|
normal
|
#14911 |
SCI: QFG4: Brief Display and No Audio at Bushes
|
new
|
Baba Yaga bushes, audio
|
|
defect
|
low
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
Burgomeister, window, sunset
|
|
defect
|
low
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
Single 2 sided DVD side 1 (also tried one folder deeper)
|
elasota
|
defect
|
normal
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
ultima, crash, ultima 6, ultima VI, spells, GOG
|
|
defect
|
normal
|
#14987 |
GRIM: Manny gets frozen after opening the security door
|
new
|
Grim Fandango - Italian - CD
|
|
defect
|
blocker
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
agi, hercules
|
|
defect
|
normal
|
#15008 |
AGS: Heroine's Quest: Two achievements not unlocking
|
new
|
Heroine's Quest, Achievement
|
|
defect
|
low
|
#15011 |
AGS: Heroine's Quest: Stamina refills automatically in hot springs (original bug)
|
new
|
Heroine's Quest, stamina
|
|
defect
|
low
|
#15013 |
COMMON: Invalid save path leads to crash/debugger coming up
|
new
|
timestamps, crash
|
|
defect
|
normal
|
#15020 |
BACKENDS: PS3: FluidSynth fails to load/initialize soundfont
|
new
|
Fluidsynth ps3
|
|
defect
|
normal
|
#15021 |
Macintosh sound only available on MAC OS X with SCI engine
|
new
|
Macintosh SCI
|
|
defect
|
normal
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
cutscenes, SMUSH, INSANE
|
|
defect
|
normal
|
#15041 |
AGS: Earl Mansin crashes to debugger after pressing New game (win11, x64 24-03-23 daily build)
|
new
|
ags, earl mansin
|
|
defect
|
normal
|