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Results (1401 - 1500 of 8278)

Ticket Summary Owner Type Priority Component Version
#3314 FOA: Loading save from 0.9.1 in 0.10.0 garbles cursor sev- defect normal Engine: SCUMM
#3328 FW: Sound related crash at time machine sev- defect normal Engine: Cine
#3335 WEB: Broken download link for BASS floppy sev- defect normal Engine: Sky
#3349 FW: Crashes in captured ship and end scene sev- defect normal Engine: Cine
#3362 MANIACNES: Music Doesn't Start On Load Game sev- defect low Engine: SCUMM
#3384 SIMON1: Acorn CD MD5s sev- defect normal Engine: AGOS
#3390 WEB: PocketPC daily snapshots link needs removing sev- defect normal Web
#3417 MONKEY: Mouse is invisible after loading sev- defect normal Engine: SCUMM
#3431 MANIAC C64: German version not supported sev- defect normal Engine: SCUMM
#3489 PUTTZOO: Windows version cursor/pointer drawn wrong sev- defect normal Engine: SCUMM
#3572 AGI GR: Text wrapping broken on long strings in the mines sev- defect normal Engine: AGI
#3574 AGI GR: Screen updates handled wrong/unfinished sev- defect normal Engine: AGI
#3586 AGI: Character loses final walking position sev- defect normal Engine: AGI
#3595 MANIACNES: Music not played when loading game sev- defect high Engine: SCUMM
#3596 MANIACNES: Crash when game ends sev- defect high Engine: SCUMM
#3686 FEEBLE: Capitalization variations when searching for files sev- defect low Engine: AGOS
#3688 DIG: Japanes (MAC), crashing on launch sev- defect normal Engine: SCUMM
#3692 Web site should not mention EPOC sev- defect normal Port: Symbian
#3695 AGI: Fan(Get Outta SQ): No Word wrapping sev- defect normal Engine: AGI
#3703 SCUMM: Invalid charset id can be stored sev- defect normal Engine: SCUMM
#3704 AGI: Fan(Kings Quest 2 1/4) - Sprite not erased sev- defect normal Engine: AGI
#3705 LSL1: Age Verification answer input not working sev- defect normal Engine: AGI
#3707 SCUMM: accented characters not displayed in msg boxes sev- defect low Engine: SCUMM
#3708 AGI: Kings Quest 2 1/4 - Unknown version sev- defect normal Engine: AGI
#3712 ALL: --savepath=PATH broken sev- defect normal GUI
#3714 DRASCULA: Unknown MD5 sev- defect normal Engine: Drascula
#3735 IHNM: Psychic Profile problem sev- defect high Engine: SAGA
#3741 IHNM: No Animation of Disk Icon sev- defect normal Engine: SAGA
#3754 DRASCULA: Wrong language detection(?) and crash sev- defect normal Engine: Drascula
#3755 DRASCULA: typo in Spanish verbs sev- defect normal Engine: Drascula
#3760 ITE: No blinking disk icon sev- defect normal Engine: SAGA
#3762 BS1: grammatical error in the Italian menu sev- defect normal Engine: Sword1
#3794 DRASCULA: No Spaces in SaveGames Names sev- defect blocker Engine: Drascula
#3797 Parallaction engine doesn't compile under MSVC9 sev- defect normal Engine: Parallaction
#3808 DRASCULA: Impossible to save the game sev- defect normal Engine: Drascula
#3809 DRASCULA: Typing is slow when you save a game sev- defect high Engine: Drascula
#3816 MMNES : Incorrect detection (US/GB) sev- defect high Engine: SCUMM
#3818 PS2: trunk not compilable because a missing module sev- defect blocker Port: PS2
#3823 MONKEY2: Misplaced Text sev- defect blocker Engine: SCUMM
#3826 SQ2: Prompt disappears when it shouldn't. sev- defect normal Engine: AGI
#3827 SQ2: Have to wait after dying to do anything. sev- defect normal Engine: AGI
#3841 GUI: setting game id to "scummvm" messes up list sev- defect normal GUI
#3853 DRASCULA: Cannot disable speech sev- defect normal Engine: Drascula
#3867 FW: Music is not restarted when loading a saved game sev- defect high Engine: Cine
#3973 ZAK: Italian C64 version not working sev- defect normal Engine: SCUMM
#4025 Compiler: No matching function (Parallaction / Amiga) sev- defect normal Engine: Parallaction
#4037 SQ2: message not displayed, or vanishes too quickly sev- defect normal Engine: AGI
#4043 AGI: -x option (or loading from launcher) breaks some games sev- defect normal Engine: AGI
#4045 ITE: mass adding results in incorrect targets sev- defect normal Engine: SAGA
#4048 LSL: missing Polish MD5 sev- defect normal Engine: AGI
#4079 PQ1/DOS/Englisv2.0G - One version is detected as MAC Version sev- defect normal Engine: AGI
#4093 GUI: minor artifacts in rounded corners sev- defect low GUI
#4112 MANIAC V2: Power never returns sev- defect normal Engine: SCUMM
#4116 AGI: Using GMM to load causes graphics glitches sev- defect high Engine: AGI
#4150 Virtual Keyboard: number keys not working sev- defect normal --Other--
#4169 AGI: Manhunter, F3 hotkey dosent work sev- defect normal Engine: AGI
#4215 T7G: Checksums for unknown english 7th Guest cd version sev- defect normal Engine: Groovie
#4221 FT: Russian version crashes on windows and psp sev- defect normal Engine: SCUMM
#4261 AGI: Gold Rush! Restart Option differs from original sev- defect low Engine: AGI
#4335 WINCE: Compilation broken sev- defect normal Port: WinCE
#4340 GUI: Glitch when closing menu after hovering on option sev- defect normal GUI
#4344 WINCE: Compilation broken sev- defect normal Port: WinCE
#4353 SCI: LSL1 Russian MD5 sev- defect normal Engine: AGI
#4358 AGI: larry 1 doesn't restart after dying sev- defect high Engine: AGI
#4379 CINE: Operation Stealth german crash sev- defect normal Engine: Cine
#4403 GUI: "Help" dialog causes crash @ 320x200 sev- defect high GUI
#4430 AGI: PQ1 help not showing the first time you press F1 sev- defect high Engine: AGI
#4431 AGI: PQ1 All function keys are broken after restart sev- defect high Engine: AGI
#4437 DC: Drascula (Italian) Intro Movie Crash sev- defect normal Engine: Drascula
#4445 GUI: Low Res Bugs sev- defect normal GUI
#4447 AGI: KQ4: Dwarf sequence sev- defect normal Engine: AGI
#4448 AGI: KQ4: Swimming on land sev- defect normal Engine: AGI
#4449 AGI: KQ4: Restart after load sev- defect normal Engine: AGI
#4466 DRASCULA: Cursor GFX error sev- defect high Engine: Drascula
#4467 DRASCULA: Graveyard GFX error sev- defect high Engine: Drascula
#4473 DRASCULA: Repeating conversations sev- defect normal Engine: Drascula
#4475 DRASCULA: gfx glitch in pendulum room sev- defect normal Engine: Drascula
#4477 DRASCULA: Cursor appears ontop of ending and credits sev- defect normal Engine: Drascula
#4481 ITE: Music restarts on every background change in credits sev- defect normal Engine: SAGA
#4488 ZAK V2: no inventory keyboard shortcuts sev- defect normal Engine: SCUMM
#4515 MANIAC V1: Problems with Fred sprite during cutscene sev- defect normal Engine: SCUMM
#4519 MM: English Atari ST version sev- defect normal Engine: SCUMM
#4539 PSP: AGI games are unbearably slow sev- defect high Engine: AGI
#4549 FW: Restart doesn't work sev- defect normal Engine: Cine
#4550 FW: Pause doesn't work sev- defect normal Engine: Cine
#4556 MANIAC V2: Purple Tentacle appears in lab after he leaves sev- defect normal Engine: SCUMM
#4573 MANIAC NES: incorrect background color? sev- defect normal Engine: SCUMM
#4576 SCUMM v0: Wrong palette colors sev- defect normal Engine: SCUMM
#4596 DRASCULA: Glitch when using cross on vampire guard sev- defect high Engine: Drascula
#4612 AGI: Black cauldron save through GMM sev- defect normal Engine: AGI
#4634 ITE: Italian FAN translation regression sev- defect normal Engine: SAGA
#4668 KQ4 AGI not recognized sev- defect normal Engine: AGI
#4680 MH2: Graphic Glitch at Transamerica Tower sev- defect normal Engine: AGI
#4684 ITE: Graphic Glitches during Cat Tribe Celebration sev- defect normal Engine: SAGA
#4686 ITE: Cumulative Snoring sounds in Prince's Bedroom sev- defect normal Engine: SAGA
#4689 ITE: Mouse stops responding at Boar Castle sev- defect normal Engine: SAGA
#4690 SAGA engine slow loading sev- defect normal Engine: SAGA
#4713 GUI Tools: compress_scumm_san and _bun do not work sev- defect normal Tools
#4716 GUI Tools: compress_sword2 does not work sev- defect normal Tools
#4740 Large file support sev- defect low Port: Linux
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