#13452 |
request to change background color of GLK text adventure games or make it adjustable
|
new
|
feature request
|
normal
|
Engine: GLK
|
2 years
|
2 years
|
|
#11428 |
macOS: Change default savegame location for macOS
|
new
|
feature request
|
normal
|
Port: Mac OS X
|
4 years
|
2 years
|
|
#7603 |
iPhone: Pie menu for keyboard input?
|
new
|
feature request
|
normal
|
Port: iOS
|
16 years
|
6 years
|
|
#14785 |
iOS: Allow engines to place on-screen buttons in specific locations
|
new
|
feature request
|
normal
|
Port: iOS
|
4 months
|
4 months
|
|
#14350 |
iOS Pencil Support
|
new
|
feature request
|
normal
|
Port: iOS
|
14 months
|
13 months
|
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
defect
|
low
|
Port: Win64
|
10 days
|
10 days
|
|
#15052 |
can not compile scummvm source gcc version: 14.0.1 20240326 (experimental)
|
new
|
defect
|
low
|
Port: Mac OS X
|
5 weeks
|
4 weeks
|
|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
|
new
|
patch
|
normal
|
Engine: Sword1
|
4 days
|
4 days
|
Broken Sword 1
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
new
|
feature request
|
low
|
Web
|
21 months
|
19 months
|
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
defect
|
normal
|
Engine: ZVision
|
2 years
|
2 years
|
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
defect
|
normal
|
Engine: ZVision
|
3 years
|
3 years
|
Zork Grand Inquisitor
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
defect
|
normal
|
Engine: ZVision
|
6 years
|
6 years
|
Zork Grand Inquisitor
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
defect
|
high
|
Engine: ZVision
|
4 years
|
6 months
|
Zork Grand Inquisitor
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
defect
|
normal
|
Engine: ZVision
|
5 years
|
4 years
|
Zork Grand Inquisitor
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
defect
|
normal
|
Engine: ZVision
|
9 years
|
9 years
|
Zork Nemesis
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
defect
|
normal
|
Engine: ZVision
|
3 years
|
3 years
|
Zork Nemesis
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
defect
|
normal
|
Engine: ZVision
|
9 years
|
9 years
|
Zork Nemesis
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
defect
|
normal
|
Engine: ZVision
|
9 years
|
9 years
|
Zork Nemesis
|
#11181 |
ZVISION Audio is clipping
|
new
|
defect
|
normal
|
Engine: ZVision
|
5 years
|
3 years
|
Zork Grand Inquisitor
|
#13855 |
XEEN: Support General Midi in Xeen games
|
new
|
feature request
|
normal
|
Engine: MM: Xeen
|
20 months
|
16 months
|
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
new
|
feature request
|
normal
|
Engine: MM: Xeen
|
5 months
|
5 months
|
Might and Magic: World of Xeen
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
defect
|
normal
|
Port: Win64
|
4 months
|
4 months
|
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
defect
|
normal
|
Port: Win64
|
5 weeks
|
5 weeks
|
|
#7700 |
Wii: Support Sound Settings
|
new
|
feature request
|
normal
|
Port: Wii
|
15 years
|
6 years
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
defect
|
normal
|
Common
|
15 months
|
12 months
|
Full Throttle
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
defect
|
normal
|
Web
|
12 months
|
12 months
|
Quest for Glory 4
|
#6653 |
WME: white chamber - slow scrolling
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
10 years
|
Wintermute
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
10 years
|
Wintermute
|
#6541 |
WME: Theora A/V Sync drifts
|
new
|
defect
|
normal
|
Video
|
10 years
|
6 years
|
Wintermute
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
defect
|
high
|
Engine: Wintermute
|
7 years
|
6 months
|
Wintermute
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
5 years
|
Wintermute
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
defect
|
low
|
Engine: Wintermute
|
10 years
|
5 years
|
Wintermute
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
defect
|
low
|
Engine: Wintermute
|
4 years
|
4 years
|
Wintermute
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
15 months
|
Wintermute
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
6 years
|
Wintermute
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
defect
|
normal
|
Engine: Wintermute
|
7 years
|
6 months
|
Wintermute
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
4 years
|
Wintermute
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
defect
|
normal
|
Engine: Wintermute
|
2 years
|
2 years
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
defect
|
low
|
Engine: Wintermute
|
11 years
|
12 days
|
Wintermute
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
defect
|
normal
|
Engine: Wintermute
|
10 years
|
10 years
|
Wintermute
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
defect
|
normal
|
Engine: Wintermute
|
5 years
|
4 years
|
Wintermute
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
defect
|
low
|
Engine: Wintermute
|
17 months
|
17 months
|
|
#14870 |
WIN32: ScummVM port is presently unusable with 3D games on Windows XP
|
new
|
defect
|
normal
|
Port: Win32
|
4 months
|
2 months
|
|
#15012 |
WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
|
new
|
defect
|
normal
|
Port: Win64
|
2 months
|
2 months
|
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
defect
|
normal
|
Cloud
|
6 months
|
6 months
|
|
#14818 |
WIN32: Drive letters in browser_lastpath are punycoded in scummvm.ini
|
new
|
defect
|
normal
|
Port: Win64
|
4 months
|
4 months
|
|
#14690 |
WIN32: Cloud sync broken due to revocation server being unreachable
|
pending
|
defect
|
normal
|
Cloud
|
6 months
|
6 months
|
|
#12882 |
WII: scummvm always returns to system menu on exit
|
new
|
defect
|
normal
|
Common
|
3 years
|
2 years
|
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
defect
|
normal
|
Port: Wii
|
22 months
|
22 months
|
Blade Runner
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
defect
|
normal
|
Engine: Hypno
|
10 months
|
10 months
|
Wetlands
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
feature request
|
normal
|
Web
|
4 years
|
3 years
|
|
#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
|
new
|
defect
|
normal
|
Web
|
3 years
|
3 years
|
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
new
|
feature request
|
normal
|
Web
|
13 months
|
5 days
|
|
#13216 |
WEB: "Other" screenshots page is broken
|
new
|
defect
|
normal
|
Web
|
2 years
|
2 years
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
defect
|
normal
|
Engine: Voyeur
|
4 years
|
3 years
|
Voyeur
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
defect
|
normal
|
Video
|
14 months
|
6 months
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
defect
|
normal
|
Engine: V-Cruise
|
3 months
|
7 weeks
|
Schizm: Mysterious Journey
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
patch
|
normal
|
Engine: SCUMM
|
15 years
|
6 years
|
Indiana Jones 4
|
#13232 |
Use scaler to mouse cursor
|
new
|
feature request
|
low
|
Engine: Draci
|
2 years
|
2 years
|
Dragon History
|
#13317 |
Update aspect ratio for new iPad Mini 6 2021
|
new
|
feature request
|
normal
|
Port: iOS
|
2 years
|
10 months
|
|
#14770 |
Update Nuked OPL3 emulator to lastest version.
|
new
|
feature request
|
normal
|
Audio
|
4 months
|
4 months
|
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
patch
|
high
|
Engine: Wintermute
|
6 months
|
6 months
|
Wintermute
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
patch
|
high
|
Engine: Wintermute
|
6 months
|
6 months
|
Wintermute
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
defect
|
low
|
Engine: Ultima
|
3 weeks
|
3 weeks
|
Crusader: No Remorse
|
#15112 |
Unknown game variant for twine
|
new
|
defect
|
normal
|
Engine: TwinE
|
22 hours
|
22 hours
|
Little Big Adventure
|
#15113 |
Unknown game variant for twine
|
new
|
defect
|
normal
|
Engine: TwinE
|
22 hours
|
22 hours
|
Little Big Adventure
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
feature request
|
low
|
Engine: Tinsel
|
4 years
|
3 years
|
Discworld
|
#14981 |
Unknown game variant for tinsel
|
pending
|
defect
|
normal
|
Engine: Tinsel
|
3 months
|
2 weeks
|
|
#15114 |
Unknown game variant for sword1
|
new
|
defect
|
normal
|
Engine: Sword1
|
11 hours
|
9 hours
|
|
#15109 |
Unknown game variant for sci
|
new
|
defect
|
normal
|
Engine: SCI
|
4 days
|
3 days
|
|
#15111 |
Unknown game variant for sci
|
new
|
defect
|
high
|
Engine: SCI
|
36 hours
|
36 hours
|
Gabriel Knight 2
|
#14758 |
Unknown game variant for director
|
new
|
defect
|
normal
|
Engine: Director
|
5 months
|
4 months
|
|
#15078 |
Unknown game variant for director
|
new
|
defect
|
normal
|
Engine: Director
|
3 weeks
|
10 days
|
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 years
|
3 months
|
Ultima VI: The False Prophet
|
#11633 |
ULTIMA: iOS needs better mouse control
|
new
|
defect
|
normal
|
Port: iOS
|
4 years
|
6 months
|
Ultima VIII: Pagan
|
#11955 |
ULTIMA: falling down is not happening
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
7 months
|
Ultima VIII: Pagan
|
#11665 |
ULTIMA: Spell Sounds
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#13279 |
ULTIMA: Skull of Quakes doesn't reveal entrance
|
new
|
defect
|
low
|
Engine: Ultima
|
2 years
|
4 months
|
Ultima VIII: Pagan
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#11719 |
ULTIMA: Galloping in Combat
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 years
|
2 years
|
Ultima IV: Quest of the Avatar
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
defect
|
normal
|
Engine: Ultima
|
2 years
|
2 years
|
Crusader: No Regret
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
defect
|
normal
|
Engine: Ultima
|
5 weeks
|
5 weeks
|
Ultima VI: The False Prophet
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
defect
|
normal
|
Engine: Ultima
|
19 months
|
19 months
|
Ultima VIII: Pagan
|
#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
|
new
|
defect
|
normal
|
Engine: Ultima
|
3 years
|
4 months
|
Ultima VIII: Pagan
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
|
new
|
feature request
|
low
|
Engine: Ultima
|
14 months
|
4 months
|
Ultima VIII: Pagan
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
feature request
|
normal
|
Engine: Ultima
|
16 months
|
10 months
|
Ultima VIII: Pagan
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
feature request
|
normal
|
Engine: Ultima
|
8 days
|
4 days
|
Ultima VIII: Pagan
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
defect
|
normal
|
Engine: Ultima
|
20 months
|
20 months
|
Ultima VIII: Pagan
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
defect
|
normal
|
Engine: Ultima
|
16 months
|
14 months
|
Ultima VIII: Pagan
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
defect
|
normal
|
Engine: Ultima
|
4 months
|
4 months
|
Ultima VIII: Pagan
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
defect
|
normal
|
Engine: Ultima
|
16 months
|
14 months
|
Ultima VIII: Pagan
|