#8652 |
manual.xml - Update with some Dreamcast CD burning info
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SF/mthreepwood
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patch
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normal
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Documentation
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#8720 |
README: more fixes
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SF/mthreepwood
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patch
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normal
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Documentation
|
|
#8865 |
RTZ: Add Sega Saturn Version
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SF/mthreepwood
|
patch
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normal
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Engine: MADE
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|
#8963 |
SCI: Add Fan Games
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SF/mthreepwood
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patch
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normal
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Engine: SCI
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|
#9021 |
SCI: Add KQ1 Demo Support
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SF/mthreepwood
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patch
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normal
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Engine: SCI
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|
#9141 |
VideoDecoder Rewrite
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SF/mthreepwood
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patch
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normal
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Video
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|
#9171 |
MYST: Fix drawing partial subimages
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SF/mthreepwood
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patch
|
normal
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Engine: Mohawk
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|
#9205 |
QuickTimeDecoder: Scaling x and y separately
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SF/mthreepwood
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patch
|
normal
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Video
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|
#9356 |
AGI: Convert preagi_winnie macros to inline functions
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SF/mthreepwood
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patch
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normal
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Engine: AGI
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|
#531 |
simon1win craches and hangs
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SF/olki
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defect
|
normal
|
Engine: AGOS
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|
#543 |
SIMON2: Speech is auto turned off
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SF/olki
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defect
|
normal
|
Engine: AGOS
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|
#583 |
SIMON1DOS: copyprotection
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SF/olki
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defect
|
normal
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Engine: AGOS
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|
#614 |
Scumm VM browser cannot find game
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SF/olki
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defect
|
normal
|
Engine: AGOS
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|
#694 |
SIMON1WIN: sometimes shows subtitles instead of voice
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SF/olki
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defect
|
normal
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Engine: AGOS
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|
#884 |
BeOS compilation problems w/sky module in current CVS tree
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SF/olki
|
defect
|
normal
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Port: BeOS
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|
#1004 |
Intro not played
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SF/olki
|
defect
|
normal
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Engine: Sky
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|
#2071 |
SKY: Bogus code
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SF/olki
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defect
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normal
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Engine: Sky
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|
#7239 |
SIMON2: Cursor doesn't change
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SF/olki
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feature request
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normal
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Engine: AGOS
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|
#7240 |
SIMON2: F10 option missing
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SF/olki
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feature request
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normal
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Engine: AGOS
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|
#7264 |
use of F10
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SF/olki
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feature request
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normal
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Engine: AGOS
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|
#7503 |
BASS: Quick jumping to next scene in BASS
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SF/olki
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feature request
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normal
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Engine: Sky
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|
#8215 |
EditTextWidget: broken backspace
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SF/olki
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patch
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normal
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GUI
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|
#270 |
SAM: Glitches in Cut-Scene (Stealing Wig)
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SF/painelf
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defect
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normal
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Engine: SCUMM
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|
#9027 |
GSOC09 extraction tool patch
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SF/remere
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patch
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normal
|
Tools
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|
#3273 |
BS2: Crash after Intro
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SF/robinwatts
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defect
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normal
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Engine: Sword2
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|
#1 |
Elayne climb down with no rope (1° room)
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#2 |
cant pickup stick in prison room 29
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#3 |
MI2 freezes on Stan's office
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#4 |
wrong direction of actor's face
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#5 |
Strange actors movements
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#6 |
Game enters an infinite loop
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#7 |
Voodoo mage disappearing in a cutscene
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#8 |
Bad string pointer beeing returned
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SF/strigeus
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defect
|
normal
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Engine: SCUMM
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|
#9 |
Fate of atlantis crashes
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SF/strigeus
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defect
|
normal
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Engine: SCUMM
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|
#10 |
Day of the Tentacle
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#11 |
Day of the Tentacle (animateActor)
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#12 |
Atlantis and Monkey1 crash on startup
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#13 |
Saving crashes(Error: saveLoadArrayOf..)
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#14 |
Sam&Max: backgrounds
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#15 |
monkey2 stuck in endless loop at big tre
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#16 |
different games overwrite savegames
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SF/strigeus
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defect
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normal
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--Other--
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#17 |
MI2 Dies at resurrection
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#19 |
DOTT: sound
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SF/strigeus
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defect
|
normal
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Engine: SCUMM
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|
#20 |
Fate of Atlantis demo crashes in intro
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#21 |
Invalid actor in indy4
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#22 |
Still saving/loading problems (indy4)
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#23 |
MI1: crash after intro
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#24 |
dottdemo fails to startup
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#25 |
samnmax demo fails startup
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#26 |
can't save while talking in indy
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#27 |
DOTT: multiple sounds
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#28 |
scumm games with .lfl-files don't work
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#30 |
F5 key crashes games
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SF/strigeus
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defect
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normal
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--Other--
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#31 |
Indy4 crashing at the submarine
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#36 |
Protection?!?
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#37 |
Unaligned access in saveload.cpp
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#40 |
DOTT Crashes near the end of the game
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#43 |
DOTT:Crash at the talk with T. Jefferson
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#46 |
Game dies after a few minutes
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#49 |
Weird AdLib->MIDI instrument mappings
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#50 |
Unbalanced crosshair cursor
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SF/strigeus
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defect
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normal
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--Other--
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#51 |
Two Indies and a tentacle...
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SF/strigeus
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defect
|
normal
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Engine: SCUMM
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#53 |
Strange actors movement (2)
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SF/strigeus
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defect
|
normal
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Engine: SCUMM
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|
#54 |
SDL: fullRedraw flag not reset
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SF/strigeus
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defect
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normal
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--Other--
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#55 |
charachters walk backwards.
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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#57 |
Edna keeps talking in a continual loop
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SF/strigeus
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defect
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normal
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Engine: SCUMM
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|
#60 |
Full Screen Failed
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SF/strigeus
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defect
|
normal
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Port: Win32
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#63 |
Wrong dependency in debian control file
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SF/strigeus
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defect
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normal
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Port: Linux
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#71 |
DOTT: CD-talkie (english version) news-flash
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SF/strigeus
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defect
|
high
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Engine: SCUMM
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#3987 |
ALL: Assertion on clicking "Theme" in Options
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SF/tanoku
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defect
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normal
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GUI
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#3994 |
GUI: "Mass add" broken
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SF/tanoku
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defect
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normal
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GUI
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#3995 |
GUI: Could not load widget position ...
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SF/tanoku
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defect
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normal
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GUI
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#3996 |
GUI: Freddy 1/2 ingame menu crash
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SF/tanoku
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defect
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normal
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GUI
|
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#3998 |
GUI: Crash in Debugger
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SF/tanoku
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defect
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normal
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GUI
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#4049 |
GUI: SCUMM games in-game gui crash
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SF/tanoku
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defect
|
high
|
GUI
|
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#4057 |
LAUNCHER: "(Mass) Add" buttons + built-in GUI = buggy
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SF/tanoku
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defect
|
blocker
|
GUI
|
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#4080 |
LAUNCHER: "Load" page slightly broken
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SF/tanoku
|
defect
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normal
|
GUI
|
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#4089 |
GUI: Assertion isValidRect() fails on clicking add button
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SF/tanoku
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defect
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normal
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GUI
|
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#4120 |
IRIX: immediate crash when launching ScummVM
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SF/tanoku
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defect
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normal
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Port: IRIX
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#4136 |
GUI: Classic theme transparency glitch
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SF/tanoku
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defect
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normal
|
GUI
|
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#4173 |
GUI: Crash on exit
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SF/tanoku
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defect
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normal
|
GUI
|
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#4175 |
SCUMM: Saving/loading disabled from GMM
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SF/tanoku
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defect
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normal
|
GUI
|
|
#4183 |
GUI: Game name overwrites scroll bar
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SF/tanoku
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defect
|
high
|
GUI
|
|
#4244 |
GUI: Enabled button not drawn correctly
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SF/tanoku
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defect
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normal
|
GUI
|
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#4245 |
GUI: Theme chooser has enabled button that does nothing
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SF/tanoku
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defect
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normal
|
GUI
|
|
#4498 |
PSP: Crash upon launching
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SF/tanoku
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defect
|
blocker
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Port: PSP
|
|
#7652 |
LAUNCHER: iTunes like interface
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SF/tanoku
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feature request
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normal
|
GUI
|
|
#8930 |
GUI: Don't Reset File Directories
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SF/tanoku
|
patch
|
normal
|
GUI
|
|
#9111 |
SCI: SCI32 Checksums
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SF/tanoku
|
patch
|
normal
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Engine: SCI
|
|
#2040 |
DEBIAN: Some files in dists/debian should have +x permission
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SF/toreanderson
|
defect
|
normal
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Port: Linux
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|
#8298 |
Make Debian CVS target produce "good" filenames
|
SF/toreanderson
|
patch
|
normal
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Port: Linux
|
|
#8400 |
Updates for dists/debian/rules and Makefile
|
SF/toreanderson
|
patch
|
low
|
Port: Linux
|
|
#9708 |
TSAGE: Ringworld2 - save game progress no longer works
|
ScummVM team
|
defect
|
normal
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Engine: TsAGE
|
|
#4390 |
GOB: Playtoons4 Unknown version
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5365 |
GOB2 & GOB3 MD5
|
Strangerke
|
defect
|
normal
|
Engine: Gob
|
|
#5411 |
TOON: Incorrect name of item
|
Strangerke
|
defect
|
normal
|
Engine: Toon
|
|
#5657 |
HUGO: Whodunit? and Jungle of Doom don't survive the intro
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5659 |
HUGO: Top Status Bar Background Color
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5660 |
HUGO: Sound incorrect in DOS versions
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Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|
#5666 |
HUGO: Whodunit? & Jungle of Doom set music to off by itself
|
Strangerke
|
defect
|
normal
|
Engine: Hugo
|
|