#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
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new
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normal
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Engine: Tetraedge
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#14954 |
TETRAEDGE: Syberia 2 - Texture Problems
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new
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normal
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Engine: Tetraedge
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#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
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new
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normal
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Engine: Tetraedge
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#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
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new
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high
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Engine: Tetraedge
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#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
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new
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normal
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Engine: Tinsel
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#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
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new
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normal
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Engine: Tinsel
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#6271 |
TINSEL: DW1 - Can't take custard book
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new
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bluegr
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normal
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Engine: Tinsel
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#10957 |
TINSEL: DW1 - Psy office event not triggered
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new
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low
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Engine: Tinsel
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#10658 |
TINSEL: DW1: ACT3 Guard floating equals
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new
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low
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Engine: Tinsel
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#10659 |
TINSEL: DW1: Act4 hidden city guards crash
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new
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normal
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Engine: Tinsel
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#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
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new
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low
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Engine: Tinsel
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#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
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new
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low
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Engine: Tinsel
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#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
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new
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normal
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Engine: Tinsel
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#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
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new
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normal
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Engine: Tinsel
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#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
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new
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normal
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Engine: Tinsel
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#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
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new
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normal
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Engine: Tinsel
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#13146 |
TINSEL: Discworld intro graphical glitch
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new
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normal
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Engine: Tinsel
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#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
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new
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normal
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Engine: Tinsel
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#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
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new
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normal
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Engine: Titanic
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#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
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new
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normal
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Engine: Titanic
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#12616 |
TITANIC: Glitch when loading game that was saved during conversation
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new
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normal
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Engine: Titanic
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#11558 |
TITANIC: Missing QSound Positional Audio
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new
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normal
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Engine: Titanic
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#10523 |
TITANIC: SGT Room Transition video has black spots
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new
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low
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Engine: Titanic
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#13122 |
TITANIC: Starship Titanic Animations Lag
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new
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normal
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Engine: Titanic
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#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
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new
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normal
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Engine: Toltecs
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#13231 |
TOLTECS: Demo fails to load adlib timbre file
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new
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normal
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Engine: Toltecs
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#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
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new
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normal
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Engine: Toltecs
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#11267 |
TOLTECS: Sprite residues left behind on ego walking
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new
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normal
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Engine: Toltecs
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#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
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new
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fuzzie
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normal
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Engine: Tony
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#6836 |
TONY: Pathfinding bug/Tony walking in place
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new
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normal
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Engine: Tony
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#14594 |
TONY: Tony Tough issues/crash on MacOS
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new
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normal
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Engine: Tony
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#15039 |
TOOLS: Build fails with strict-aliasing violations
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new
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normal
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Tools
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#4926 |
TOOLS: descumm "} else {" blocks
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new
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normal
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Tools
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#13502 |
TOON: Demo is missing a short animation from first screen
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new
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normal
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Engine: Toon
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#7003 |
TOON: Flux Glitch (Lab)
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new
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normal
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Engine: Toon
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#13544 |
TOON: Flux does not stop dancing when used on Cabinet
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new
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normal
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Engine: Toon
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#12929 |
TOON: Idle animations do not loop
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new
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low
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Engine: Toon
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#6867 |
TOON: Missing Flux animation when asking him to open cupboard
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new
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normal
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Engine: Toon
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#6293 |
TOON: Mouse isn't deactivated after being picked up
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new
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sylvaintv
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normal
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Engine: Toon
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#13250 |
TOON: Toonstruck hangs when entering air vent through staircase and bathroom
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new
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normal
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Engine: Toon
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#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
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new
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normal
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Engine: Toon
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#6869 |
TOON: Wrong talk animation after Jim's gym demonstration
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new
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normal
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Engine: Toon
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#6632 |
TOUCHE / IOS: Several Animations are missing
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new
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normal
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Engine: Touche
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#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
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new
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normal
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Engine: Touche
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#7180 |
TOUCHE: Incorrect position of main character animation
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new
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normal
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Engine: Touche
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#13252 |
TRECISION: Dialogue Stuttering & Cut Scenes Cut Short
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new
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normal
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Engine: Trecision
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#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
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new
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normal
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Engine: Trecision
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#6392 |
TSAGE: BF - Animation jitter after entering police station
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new
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normal
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Engine: TsAGE
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#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
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new
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normal
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Engine: TsAGE
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#6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
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new
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normal
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Engine: TsAGE
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#6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
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new
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normal
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Engine: TsAGE
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#6467 |
TSAGE: Ringworld2 - Digitized percussion sounds slightly off
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new
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normal
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Engine: TsAGE
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#6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
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new
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normal
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Engine: TsAGE
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#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
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new
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normal
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Engine: TsAGE
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#6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
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new
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normal
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Engine: TsAGE
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#6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
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new
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normal
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Engine: TsAGE
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#6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
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new
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normal
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Engine: TsAGE
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#6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
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new
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normal
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Engine: TsAGE
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#10356 |
TSAGE: RtR - Error when you don't use Quinn
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new
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dreammaster
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normal
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Engine: TsAGE
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#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
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new
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normal
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Engine: Tucker
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#13818 |
TWINE: FunFrock’s HQ Front Door Bug (original bug)
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new
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low
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Engine: TwinE
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#13819 |
TWINE: FunFrock’s HQ Safe (original bug)
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new
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low
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Engine: TwinE
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#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
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new
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normal
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Engine: TwinE
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#14669 |
TWINE: Multiple track issues
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new
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normal
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Engine: TwinE
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#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
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new
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normal
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Engine: TwinE
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#14778 |
TWINE: Some in-game options are being translated to ???
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new
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normal
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Engine: TwinE
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#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
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new
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normal
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Engine: TwinE
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#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
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new
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normal
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Engine: TwinE
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#13177 |
TWINE: Tank is stuck
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new
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mgerhardy
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normal
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Engine: TwinE
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#13570 |
TWINE: The Red Magnetic Card Bug (only CD-ROM version) (original bug)
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new
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low
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Engine: TwinE
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#13731 |
TWINE: The movement of the meca penguin is different from dos version
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new
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normal
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Engine: TwinE
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#14805 |
TWINE: black screen after snow lift cutscene
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new
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normal
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Engine: TwinE
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#13872 |
TWINE: minor wording issue - german translation (original bug)
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new
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low
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Engine: TwinE
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#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
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new
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low
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Engine: TwinE
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#12875 |
TWINE: rendering issues on the left side in 1920x1200
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new
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low
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Engine: TwinE
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#12074 |
TWINE: rendering of the holomap is broken
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pending
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mgerhardy
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normal
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Engine: TwinE
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#13116 |
TWINE: slowdown when grid mask is applied
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new
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normal
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Engine: TwinE
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#15071 |
TWP: Recap/hints when changing characters are not shown
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new
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scemino
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low
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Engine: TWP
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#14963 |
TeenAgent Czech Language support not working
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new
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normal
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Engine: TeenAgent
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#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
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new
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dreammaster
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low
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Engine: Ultima
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#12484 |
ULTIMA4: Dungeon Combat always skips the first character
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new
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low
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Engine: Ultima
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#12302 |
ULTIMA4: Moongate remains on screen
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new
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low
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Engine: Ultima
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#12481 |
ULTIMA4: Text Colorization does not work
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new
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low
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Engine: Ultima
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#15038 |
ULTIMA4: Title screen not displaying correctly
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new
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normal
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Engine: Ultima
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#12480 |
ULTIMA4:: sound FX loops
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new
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low
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Engine: Ultima
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#11487 |
ULTIMA6: German patch version is not in German language
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new
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normal
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Engine: Ultima
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#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
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new
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normal
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Engine: Ultima
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#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
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new
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normal
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Engine: Ultima
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#12366 |
ULTIMA6: segfault during gc in Ultima 6
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new
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normal
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Engine: Ultima
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#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
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new
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normal
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Engine: Ultima
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#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
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new
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normal
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Engine: Ultima
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#14839 |
ULTIMA8: Bad render order on barrel at docks
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new
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normal
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Engine: Ultima
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#12019 |
ULTIMA8: Bentic talks to himself during conversation
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new
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low
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Engine: Ultima
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#14030 |
ULTIMA8: Changelings don't change
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new
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normal
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Engine: Ultima
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#14032 |
ULTIMA8: Death Speak does not immediately close gumps
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new
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normal
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Engine: Ultima
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#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
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new
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normal
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Engine: Ultima
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#14311 |
ULTIMA8: Disappearing Stepping Stone
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new
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low
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Engine: Ultima
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#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
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new
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normal
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Engine: Ultima
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#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
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new
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normal
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Engine: Ultima
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#14044 |
ULTIMA8: Getting attacked while asleep not working properly
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new
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normal
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Engine: Ultima
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