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Ticket Summary Status Owner Priority Component Version
#14574 GOB: Excessive blitting drags performance down pending sdelamarre normal Engine: Gob
#14585 SCI: LSL6: Objects disappear temporarily after using the controls dialog new normal Engine: SCI
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14588 SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version new normal Engine: SCI
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new normal Engine: Tinsel
#14639 AGS: MIDI files prefered over music.vox new normal Engine: AGS
#14669 TWINE: Multiple track issues pending mgerhardy normal Engine: TwinE
#14678 CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar new normal Engine: CGE2
#14686 MM: MM1: Still some inconsistency on QuickRef page new normal Engine: MM: MM1
#14691 WIN32: Google Cloud fails to sync on current master new normal Cloud
#14692 TINSEL: Discworld volume settings don't affect sound, except mute all. new normal Engine: Tinsel
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new normal Engine: Tinsel
#14704 BACKENDS: IOS: On Screen control can obstruct the global settings new normal Port: iOS
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14743 AGS: The Excavation of Hob's Barrow: Small graphical priority errors new normal Engine: AGS
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" pending dwatteau normal Engine: SCUMM
#14755 DIRECTOR: Alice - An Interactive Museum gameplay issues new normal Engine: Director
#14757 AGS: QfG2AGDI: Caravan cutscene can be skipped new normal Engine: AGS
#14796 SCI: LONGBOW: Game gets stuck when changing screens at fair new normal Engine: SCI
#14797 SCI: LONGBOW: Music doesn't fade out properly when reloading save new normal Engine: SCI
#14813 PINK: Broken cyrillic symbols in both pink panther games new normal Engine: Pink
#14819 DIRECTOR: Backpacker (Swedish) (D4) various glitches new lotharsm normal Engine: Director
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#14825 SCI: CAMELOT: Don't Lose Points for Letting Galahad Die new normal Engine: SCI
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14844 SCI: CAMELOT: Loading in Fatima's house disrupts the music new normal Engine: SCI
#14853 COMMON: Rework path handling causes performance regression new normal Common
#14854 DIRECTOR: Magician's Secrets vol. 1/2 (D4) not starting new normal Engine: Director
#14858 SCI: Phantasmagoria: ESC key (multi)clicks in final sequence new normal Engine: SCI
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14870 WIN32: ScummVM port is presently unusable with 3D games on Windows XP new normal Port: Win32
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14875 COMMON: Fallback detection of games happen even when there are exact matches new normal Common
#14888 AGOS: Simon 1 german, can not be added to gamelist new normal Engine: AGOS
#14890 ANDROID: Monkey Island 3 doesn't work anymore pending lephilousophe normal Port: Android
#14891 BACKENDS: MIYOO: ScummVM not working well on Miyoo Mini Plus new normal Ports
#14903 AGS: iOS: KQ2 AGDI loses voice when loading a save new normal Engine: AGS
#14910 SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch) new normal Engine: SCI
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#15012 WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down new normal Port: Win64
#15020 BACKENDS: PS3: FluidSynth fails to load/initialize soundfont new normal Port: PS3
#15026 SCUMM: DIG: Gray artifacts/pixels in ending video (SQ19A.SAN) new normal Engine: SCUMM
#15031 SAGA: ITE - ScummVM 2.8.0 won't load compressed "Inherit the Earth Voices.cmp" created by compress_saga new normal Engine: SAGA
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15043 FREESCAPE: CPC sounds are not implemented new neuromancer normal Engine: Freescape
#15045 FREESCAPE: certain UI elements are not implemented yet in Total Eclipse new neuromancer normal Engine: Freescape
#15053 BACKENDS: AMIGAOS: The Longest Journey - another unsupported GL uniform? new normal Port: AmigaOS4
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) pending elasota normal Engine: mTropolis
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15100 KYRA: Legend of Kyrandia (Amiga) crash new normal Engine: Kyra
#15115 BACKENDS: PSP Vita - Sanitarium not starting (black screen) new normal Port: PSP Vita
#15134 MD5: ADL: Unknown game variant for hires2 new normal Engine: ADL
#15143 SCUMM: Options dialog lists the wrong Music devices new normal Engine: SCUMM
#15156 SCUMM: Skipped dialogue in Full Throttle with the DS port new normal Engine: SCUMM
#15158 MYST3: Spider Spinner animation does not reset correctly new normal Engine: Myst3
#15169 DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working new normal Engine: Director
#15180 BACKENDS: WII: DRAGONS: Immediate crash at start-up new normal Port: Wii
#15192 CRYO: Mouse input doesn’t work well with touchscreens and controllers new normal Engine: Cryo
#15194 BACKENDS: DS: Switching to an unsupported resolution should return an error new normal Port: NDS
#15210 GUI: GMM: Mouse cursor is offset when screen is shaking new normal GUI
#15215 SCUMM: DIG: Error box 29 is out of bounds in ScummVM 2.8.1 new bluegr normal Engine: SCUMM
#15228 AGS: Robert Redford 2: Sprite glitches [upstream bug] new normal Engine: AGS
#15234 DRAGONS: Crash when you use the turnstile at the Dragon Trap underground scene and let the animation loop new normal Engine: Dragons
#15247 SCI: PEPPER: Walk glitch when picking up Franklin's pamphlet from the printing press new normal Engine: SCI
#15249 MM: XEEN: Protection From Elements Bug new normal Engine: MM: Xeen
#15253 MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing new normal Engine: Mohawk
#15254 MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely new normal Engine: Mohawk
#15257 GOB: Goblins 1 - amiga version - fade in problems after the intro new normal Engine: Gob
#15265 TINSEL: Virtual keyboard gets hidden when skipping cutscenes or at the end of cutscenes new normal Engine: Tinsel
#15271 TINYGL: glPolygonStipple seems to work when looking at one side only new normal Graphics
#15272 TINYGL: triangle fan produces less triangles than expected? new normal Graphics
#15280 GRIM: Keymap for Pick up/Take away doesn't work in Spanish version new normal Engine: Grim
#15294 AGS: Frequent use of bitwise OR/ANDs instead of logical operators [upstream "bug"] new normal Engine: AGS
#15297 MYST3: Persistent video in scene is out of sync with end of full screen animation new normal Engine: Myst3
#15306 TINSEL: Various glitches in Discworld1 Macintosh Japanese new normal Engine: Tinsel
#15307 AGS: The Blackwell Legacy - Music keeps playing on dev commentary new normal Engine: AGS
#15316 MTROPOLIS: Undetected mTropolis Titles new normal Engine: MTROPOLIS
#15320 SCI: KQ6: Volume settings do not change the volume of videos new normal Engine: SCI
#15328 GUI: Some strings missing French translation new normal GUI: Translations
#15331 FREESCAPE: width of rendered lines depends on the computer resolution new neuromancer normal Engine: Freescape
#15339 SCI: KQ6: Distorted music when using NukedOPL new normal Engine: SCI
#15340 GUI: ANDROID: IOS: Portrait layout issue for "Add anyway" button new normal GUI
#15341 GOB: Goblins 2 - Missing footsteps sound effect in Floppy version new bluegr normal Engine: Gob
#15342 ULTIMA8: Problem with fonts substitution in spanish version new normal Engine: Ultima
#15349 SCUMM: MM (NES) - Known implementation inaccuracies new normal Engine: SCUMM
#15350 SCUMM: INDY3: atari st - no sound after modifying the resources for new translation pending dwatteau normal Engine: SCUMM
#15351 ZVISION: ZGI: Save game can get stuck in a death loop new normal Engine: ZVision
#15357 BACKENDS: WII: SCUMM: Wrong colors for cursor objects in COMI new normal Port: Wii
#15364 ANDROID: SCUMM: SIGSEGV when pausing sounds new normal Engine: SCUMM
#15375 SCI: SQ4 Korean text not rendered after refactor new normal Engine: SCI
#15384 TWINE: LBA: Dark museum has side-effects on the same session pending mgerhardy normal Engine: TwinE
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