#12396 |
WEB: Buildbot web pages are blank when viewed on older systems.
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new
|
|
defect
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normal
|
Web
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#12410 |
KEYMAPPER: `SHIFT`+`.` is modified to `.`
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new
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|
defect
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normal
|
Common
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#12435 |
SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM
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new
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|
defect
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normal
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Engine: SAGA
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#12443 |
BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue
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new
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|
defect
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normal
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Engine: Bladerunner
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#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
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new
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defect
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normal
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Graphics
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#12480 |
ULTIMA4:: sound FX loops
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new
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defect
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low
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Engine: Ultima
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#12481 |
ULTIMA4: Text Colorization does not work
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new
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|
defect
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low
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Engine: Ultima
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#12484 |
ULTIMA4: Dungeon Combat always skips the first character
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new
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defect
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low
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Engine: Ultima
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#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
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new
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defect
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normal
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Engine: GLK: ZCode
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#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
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pending
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lephilousophe
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defect
|
normal
|
Port: Android
|
#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
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new
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|
defect
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normal
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Engine: Ultima
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#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
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pending
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sev-
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defect
|
normal
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Engine: SCUMM
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#12554 |
SCUMM: MM Amiga: Volume not changeable
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new
|
|
defect
|
low
|
Engine: SCUMM
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#12591 |
3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
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new
|
|
defect
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normal
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Engine: Bladerunner
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#12597 |
3DS, MOHAWK: Checkerboard pattern on lower screen in non-video scenes
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new
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defect
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low
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Engine: Mohawk
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#12599 |
BLADERUNNER: Restored Content bugs
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new
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|
defect
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normal
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Engine: Bladerunner
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#12604 |
AGS: Maniac Mansion Mania (MMM) series keyboard shortcuts issues
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new
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|
defect
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low
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Engine: AGS
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#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
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new
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|
defect
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normal
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Engine: Ultima
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#12616 |
TITANIC: Glitch when loading game that was saved during conversation
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new
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|
defect
|
normal
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Engine: Titanic
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#12621 |
HUGO: Top menu doesn't close when it should
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new
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|
defect
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normal
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Engine: Hugo
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#12637 |
TRECISION: Graphical glitch when entering dino exhibit from hideout
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new
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defect
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normal
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Engine: Trecision
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#12674 |
CGE: Soltys demos are missing
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new
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defect
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low
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Engine: CGE
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#12704 |
PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre
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new
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defect
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normal
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Port: Wii
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#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
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new
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defect
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normal
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Engine: Illusions
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#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
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new
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defect
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normal
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Engine: Ultima
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#12749 |
REMORSE: FMV difference: background should be faded to greyscale
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new
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defect
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normal
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Engine: Ultima
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#12750 |
REMORSE: Enemy AI does not exactly match original
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new
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defect
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normal
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Engine: Ultima
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#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
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new
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|
defect
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normal
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Engine: Ultima
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#12759 |
REMORSE: Rendering order issue - items sometimes disappear
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new
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defect
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normal
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Engine: Ultima
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#12780 |
PARALLACTION: Nippon - Donna not disguised
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new
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defect
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normal
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Engine: Parallaction
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#12788 |
AGOS: Frozen character animation when skipping dialog
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new
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defect
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normal
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Engine: AGOS
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#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
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new
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defect
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normal
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Engine: Ultima
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#12793 |
MACOSX: When switching between windows created with different graphics types, both may be retained as active windows.
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new
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defect
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normal
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Port: Mac OS X
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#12809 |
MM: XEEN: Original German crossword puzzle bug
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new
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defect
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normal
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Engine: MM: Xeen
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#12818 |
COMPOSER: Magic Tales: The Princess and the Crab regression
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new
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defect
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normal
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Engine: Composer
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#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
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new
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|
defect
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normal
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Engine: Mohawk
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#12832 |
DIRECTOR: Missing music cue in Spaceship Warlock intro
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new
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|
defect
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normal
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Engine: Director
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#12834 |
DIRECTOR: Cannot leave viewer room in Mylk Windows
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new
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|
defect
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normal
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Engine: Director
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#12841 |
DIRECTOR: Mylk Mac crashes on startup
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new
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|
defect
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normal
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Engine: Director
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#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
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new
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|
defect
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normal
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Graphics
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#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
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new
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|
defect
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normal
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Engine: Griffon
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#12855 |
GRIFFON: Always return to launcher option not working
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new
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|
defect
|
normal
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Engine: Griffon
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#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
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new
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defect
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normal
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Engine: GLK: Comprehend
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#12872 |
DIRECTOR: L-ZONE Infocity logo wrong palette
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new
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defect
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normal
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Engine: Director
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#12873 |
DIRECTOR: L-ZONE: Movie not found
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new
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defect
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normal
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Engine: Director
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#12875 |
TWINE: rendering issues on the left side in 1920x1200
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new
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defect
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low
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Engine: TwinE
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#12882 |
WII: scummvm always returns to system menu on exit
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new
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|
defect
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normal
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Common
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#12899 |
MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK)
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new
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defect
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normal
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Engine: Director
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#12915 |
SCUMM/HE: Backyard Football 2002 crash starting a match
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new
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defect
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normal
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Engine: SCUMM
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#12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
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new
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defect
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normal
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Engine: AGS
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#12929 |
TOON: Idle animations do not loop
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new
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defect
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low
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Engine: Toon
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#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
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new
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defect
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normal
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Engine: Grim
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#12935 |
BURIED: Windows hotkeys are used on macOS
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new
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defect
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normal
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Engine: Buried
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#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
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new
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defect
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normal
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Engine: Gob
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#12951 |
TITANIC: Error when moving an old savegame to make room for an autosave
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new
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|
defect
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normal
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Engine: Titanic
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#12955 |
MYST3: Video speeds up after room transition
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new
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defect
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normal
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Engine: Myst3
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#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
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new
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|
defect
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low
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Engine: Stark
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#12969 |
GRIM: Rendering difference with OpenGL with shaders
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new
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|
defect
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low
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Engine: Grim
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#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
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new
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|
defect
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normal
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Port: GameCube
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#12973 |
STARK: Dialogue line cut in half, stops reproducing
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new
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|
defect
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low
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Engine: Stark
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#12975 |
BASE: FSNode or DefaultSaveFileManager should provide an overloadable remove file method.
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pending
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criezy
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defect
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normal
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Common
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#12978 |
KEYMAPPER: Separate the virtual mouse from the global keymap
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new
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|
defect
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normal
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Ports
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#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
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new
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defect
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normal
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Engine: SCUMM
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#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
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new
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defect
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normal
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Audio: MT32
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#13016 |
AGS: text appears in german Gemini Rue version that shouldn't be there
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new
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defect
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low
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Engine: AGS
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#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
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new
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|
defect
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normal
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Engine: ZVision
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#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
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new
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|
defect
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normal
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Engine: SCUMM
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#13024 |
MACOS: Can't map Command and Fn keys
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new
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|
defect
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normal
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Port: Mac OS X
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#13031 |
GRIM: Cutscene cut off at the end in German version
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new
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|
defect
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normal
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Engine: Grim
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#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
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new
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|
defect
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normal
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Engine: Grim
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#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
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new
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|
defect
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normal
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Engine: Grim
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#13036 |
GRIM: Mabrillo's animations during conversation
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new
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|
defect
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normal
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Engine: Grim
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#13039 |
MYST3: Unknown game variant for myst3
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new
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defect
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normal
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Engine: Myst3
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#13040 |
GRIME: Menu Cursor Bug
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new
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|
defect
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normal
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Engine: Grim
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#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
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new
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|
defect
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normal
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Engine: Grim
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#13051 |
GRIM: Can't type German Umlauts
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new
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|
defect
|
normal
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Engine: Grim
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#13054 |
MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag.
|
new
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|
defect
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normal
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Port: Mac OS X
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#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
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new
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|
defect
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low
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Port: Android
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#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
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new
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|
defect
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normal
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Graphics
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#13074 |
PRINCE: Timing issue / Scene skipping
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new
|
|
defect
|
normal
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Engine: Prince
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#13077 |
GRIM: SCUMMVM asks for gfupd101.exe even if game files are already patched
|
new
|
|
defect
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low
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Engine: Grim
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#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
|
defect
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low
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Engine: Grim
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#13093 |
DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1
|
new
|
|
defect
|
normal
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Engine: Director
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#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
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|
defect
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normal
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Engine: SCUMM
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#13116 |
TWINE: slowdown when grid mask is applied
|
new
|
|
defect
|
normal
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Engine: TwinE
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#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
normal
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Engine: Grim
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#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
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new
|
|
defect
|
normal
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Engine: GLK: Quest
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#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
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|
defect
|
normal
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Engine: Titanic
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#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
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new
|
|
defect
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low
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Engine: Grim
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#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
|
defect
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normal
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Engine: TwinE
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#13139 |
GRIM: Grim Fandango - model glitch year 3
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new
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|
defect
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normal
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Engine: Grim
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#13140 |
GRIM: Grim Fandango, year 3 chain foreground
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new
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|
defect
|
low
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Engine: Grim
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#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
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new
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|
defect
|
low
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Engine: Grim
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#13145 |
ASYLUM: Corrupted magnifying glass
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pending
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
#13146 |
TINSEL: Discworld intro graphical glitch
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new
|
|
defect
|
normal
|
Engine: Tinsel
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
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new
|
|
defect
|
low
|
Engine: Grim
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
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new
|
|
defect
|
low
|
Engine: Grim
|
#13153 |
SCI Games begin lagging either at launch or after moving about outside of window
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#13157 |
COMMON: EventManager's getMousePos() is not always reliable
|
new
|
|
defect
|
normal
|
Common
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|