| #11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
pending
|
original
|
|
defect
|
high
|
| #14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
cloud syncing
|
|
defect
|
high
|
| #15531 |
GRIM: Manny completely black in first demo room on MacBook Air M1 (OpenGL renderer)
|
new
|
rendering issue,opengl
|
|
defect
|
high
|
| #15621 |
REMORSE: Crusader: No Remorse hangs or crashes when jumping onto conveyor belts from certain angles
|
new
|
crash freeze jumping conveyor belts
|
|
defect
|
high
|
| #16583 |
DGDS: Repeating / glitching cutscenes in Willy Beamish
|
new
|
cutscene, crash, repeating scenes
|
|
defect
|
high
|
| #5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
original
|
bluegr
|
defect
|
normal
|
| #7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
pathfinding
|
|
defect
|
normal
|
| #7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
original
|
|
defect
|
normal
|
| #7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
pathfinding has-pull-request
|
|
defect
|
normal
|
| #7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
original
|
|
defect
|
normal
|
| #9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
| #9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
| #9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
| #9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
| #10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
original
|
|
defect
|
normal
|
| #10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
original
|
|
defect
|
normal
|
| #10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
ZGI GOG getting_stuck
|
|
defect
|
normal
|
| #11181 |
ZVISION Audio is clipping
|
new
|
zork zvision audio clipping
|
|
defect
|
normal
|
| #11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
"Other" input
|
sev-
|
defect
|
normal
|
| #11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
flee, waypoint, pathfinding
|
|
defect
|
normal
|
| #11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
bug loop prison entrance intro
|
|
defect
|
normal
|
| #11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
monkey island, scrolling, cursor, segacd, mi1
|
|
defect
|
normal
|
| #11367 |
WEB: I18N and punctuation improvements
|
pending
|
web, I18N, internacionalization, translation
|
|
feature request
|
normal
|
| #11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
new
|
King's Quest 4 Amiga sounds and Munt Support
|
|
feature request
|
normal
|
| #12925 |
AGS: Time Gentlemen, Please visual differences with standalone version in early game
|
new
|
rain, screen shake, differences
|
|
defect
|
normal
|
| #12935 |
BURIED: Windows hotkeys are used on macOS
|
new
|
buried-win macOS
|
|
defect
|
normal
|
| #12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
scumm, loom, macintosh, mac
|
|
defect
|
normal
|
| #13030 |
Option to Disable Status Window
|
new
|
Status-window
|
|
feature request
|
normal
|
| #13074 |
PRINCE: Timing issue / Scene skipping
|
new
|
Galador, Text skip, unwinnable mini game, Prince and the Coward
|
|
defect
|
normal
|
| #13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
grim, opengl, linux, dialog, transcript, 2.5.0
|
|
defect
|
normal
|
| #13165 |
SCI: QFG1-JP crash on long messages with Japanese subtitles
|
new
|
original
|
|
defect
|
normal
|
| #13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
Interface, small screens, blurred letters, abbreviation, language, error, adaptation, scroll bar
|
|
defect
|
normal
|
| #13260 |
Support the composite palette for PC Engine
|
new
|
PC-Engine, palette
|
|
feature request
|
normal
|
| #13261 |
SCUMM: LOOM (PC-Engine): Scrolling scenes show at a larger width than on DOS
|
new
|
PC-Engine
|
|
defect
|
normal
|
| #13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
|
new
|
Screenshots, Mouse, Mouse Capture, Paths, GUI, Options, Settings
|
|
feature request
|
normal
|
| #13364 |
AUDIO: FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
music_driver, FluidSynth, Settings, GUI, Start Up
|
|
defect
|
normal
|
| #13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
pathfinding, overlay
|
athrxx
|
defect
|
normal
|
| #13389 |
DRAGONS: Rendering is excessively slow on older devices
|
new
|
slow rendering,performance
|
|
defect
|
normal
|
| #13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
skipping script
|
|
feature request
|
normal
|
| #13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
hotkeys, main menu
|
neuromancer
|
defect
|
normal
|
| #13480 |
AGS: Support existing Fan Translations with extra EXEs (AGDI (KQ1-3/AlEmmo) and Infamous (SQ2))
|
new
|
Translations, AGS, King Quest, Al Emmo, Space Quest
|
|
feature request
|
normal
|
| #13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
animation, Flux, cabinet
|
|
defect
|
normal
|
| #13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
new
|
original
|
|
feature request
|
normal
|
| #13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
input
|
|
defect
|
normal
|
| #13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
new
|
original
|
|
feature request
|
normal
|
| #13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
GUI Resizing Compact Mode
|
|
defect
|
normal
|
| #13904 |
BACKENDS: FLATPAK: Can't change language / manage savegames on SteamDeck
|
new
|
savegame, settings
|
|
defect
|
normal
|
| #13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
default,global,setting
|
|
feature request
|
normal
|
| #14000 |
BACKENDS: Add Build for Windows on ARM64
|
new
|
Windows ARM Release
|
|
feature request
|
normal
|
| #14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
3ds nintendo stream memory texture tinygl freescape grim myst3 stark tetraedge wintermute
|
|
feature request
|
normal
|
| #14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
Chinese, interactivity, inventory
|
|
defect
|
normal
|
| #14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
Forge, Blacksmiths, pathfinding
|
|
feature request
|
normal
|
| #14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
original
|
|
feature request
|
normal
|
| #14813 |
PINK: Broken cyrillic symbols in both pink panther games
|
new
|
Text, Symbols, Encoding
|
|
defect
|
normal
|
| #15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
Inventory, hack
|
|
feature request
|
normal
|
| #15169 |
DIRECTOR: El Quijote Interactivo (D4) missing speech, demo not working
|
new
|
El Quijote Interactivo
|
|
defect
|
normal
|
| #15253 |
MOHAWK: Riven: Spinning dome opening switch input is not matched to corresponding symbol timing
|
new
|
input timing
|
|
defect
|
normal
|
| #15254 |
MOHAWK: Riven: Trapping self in trap book results in ending videos beginning prematurely
|
new
|
video playback timing
|
|
defect
|
normal
|
| #15257 |
GOB: Goblins 1 - amiga version - fade in problems after the intro
|
new
|
GOB1, Gobliiins
|
|
defect
|
normal
|
| #15271 |
TINYGL: glPolygonStipple seems to work when looking at one side only
|
new
|
tinygl
|
|
defect
|
normal
|
| #15280 |
GRIM: Keymap for Pick up/Take away doesn't work in Spanish version
|
new
|
spanish inventory grinder keymap shortcut
|
|
defect
|
normal
|
| #15297 |
MYST3: Persistent video in scene is out of sync with end of full screen animation
|
pending
|
Video playback syncing
|
antoniou79
|
defect
|
normal
|
| #15306 |
TINSEL: Various glitches in Discworld1 Macintosh Japanese
|
new
|
japanese,macintosh,glitches,ADGF_UNSTABLE
|
|
defect
|
normal
|
| #15403 |
SHERLOCK: Mouse clicks may be ignored
|
new
|
Rose Tattoo, Serrated Scalpel, unresponsive, interaction, user interface
|
|
defect
|
normal
|
| #15455 |
ULTIMA6: party roster doesn't work with "new style" game style
|
new
|
windows new style party roster
|
|
defect
|
normal
|
| #15459 |
AGS: Saves don't take account of game versions and may not be interchangeable
|
new
|
detection, AGS, urbanwitchstory, saves mixing
|
|
feature request
|
normal
|
| #15499 |
TINYGL: Support paletted textures
|
new
|
tinygl memory
|
|
feature request
|
normal
|
| #15593 |
TWINE: LBA: Adeline logo music jingle (MIDI) is almost inaudible
|
new
|
Twine, LBA, MIDI, music
|
|
defect
|
normal
|
| #15607 |
SCUMM: MANIAC/ZAK (Amiga): Game Settings Volume Controls are not honored
|
new
|
maniac mansion zak mckracken amiga scumm volume controls settings bug glitch loud
|
|
defect
|
normal
|
| #15687 |
AGI: KQ3: Pause on command textbox accepts fewer characters than required for spells
|
new
|
pause, text input
|
|
feature request
|
normal
|
| #15810 |
SCI: QFG2: You Always Succeed at Bargaining
|
new
|
qfg2, communications, bargaining
|
|
defect
|
normal
|
| #15858 |
SCI: QFG2: There Seems to Be a Dialogue Box Missing from the Djinni When Questioning It
|
new
|
qfg2, djinni, dialogue
|
|
defect
|
normal
|
| #15877 |
AGS: Strangeland does not accept keyboard input (game breaking)
|
new
|
strangeland, keyboard, input
|
|
defect
|
normal
|
| #15980 |
Stranga games should have custom keymaps that include the used simulated keyboard buttons for gamepad mappings
|
new
|
input
|
|
feature request
|
normal
|
| #16000 |
DIRECTOR: Frankenstein: Through the Eyes of the Monster [D4] freezing
|
new
|
Frankenstein: Through the Eyes of the Monster
|
|
defect
|
normal
|
| #16102 |
ACCESS: Amazon: Guardians of Eden. In Chapter 10, you can pick up the emerald before you discover it by using "pick up Vines". The game still expects you to find it before you can leave the screen
|
new
|
Amazon: Guardians of Eden, bug, emerald, vines, Chapter 10
|
|
defect
|
normal
|
| #16116 |
AGS: Indiana Rodent crashes with invalid sprite error (upstream bug)
|
new
|
Indiana Rodent
|
|
defect
|
normal
|
| #16129 |
SCI: QfG4 diskette version - Baba Yaga is weird
|
new
|
original
|
|
defect
|
normal
|
| #16134 |
AGI: KQ3: Support misprinted spells from some collection's manuals
|
new
|
collection, manual, recipes, spells, misprint
|
|
feature request
|
normal
|
| #16149 |
Voice recognition for platforms with it.
|
new
|
voice-recognition voice-input
|
|
feature request
|
normal
|
| #16170 |
AGS: The Cabin: videos are unsupported
|
new
|
The Cabin
|
|
defect
|
normal
|
| #16214 |
SCUMM: MANIAC (v2) (Original bug): Sandy walking animation plays even when still
|
new
|
Sandy, walking, animation, sprite
|
|
feature request
|
normal
|
| #16216 |
SCI: QFG2: Keapon Laffin Does Not Give Particular Messages
|
new
|
qfg2, missing dialogue
|
|
defect
|
normal
|
| #16321 |
WME: Lost Crown: Smoke effects positioning/render/physics are buggy
|
new
|
wintermute
|
|
defect
|
normal
|
| #16326 |
AGOS: Simon 1 DOS CD - MT-32 instrument bug (original game bug)
|
new
|
MT-32 instruments reset original
|
|
feature request
|
normal
|
| #16348 |
SCUMM: DIG: Original Bug in German version with text at start of the intro
|
new
|
original
|
|
feature request
|
normal
|
| #16353 |
SCUMM: MANIAC: Confused state when dying while being caught by Ed (original bug)
|
new
|
original
|
|
feature request
|
normal
|
| #16438 |
GOB: LIT CD - Phonograph in captain's cabin does not play music
|
new
|
original
|
|
defect
|
normal
|
| #16456 |
MTROPOLIS: Inability to type spaces in terminals
|
new
|
space, text, bug, typing
|
|
defect
|
normal
|
| #16479 |
SCI: GK1: Subtitle when picking up second robe has incorrect word (original bug)
|
new
|
original
|
|
defect
|
normal
|
| #16520 |
DRACI: Incorrect AdLib music
|
new
|
Draci AdLib Instruments OPL2 OPL3
|
|
defect
|
normal
|
| #16550 |
AGI: Christmas Card 1986 corrupt text [original bug]
|
new
|
original
|
|
defect
|
normal
|
| #16566 |
WME: Ghost in the Sheet: Mouse cursor becomes a black square in the first puzzle when using Telekinesis
|
new
|
wintermute, wme
|
|
defect
|
normal
|
| #16586 |
PHOENIXVR: NECRONOMICON: Steam English version detects an additional false positive
|
new
|
Necronomicon, Dawning of Darkness, detection
|
|
defect
|
normal
|
| #16602 |
AGS: Whispers of a Machine - Different behavior when escaping during dialogue
|
new
|
whispersofamachine
|
|
defect
|
normal
|
| #16608 |
AGS: Whispers of a Machine - Muscle Boost augment countdown indicator stutters
|
new
|
whispersofamachine
|
|
defect
|
normal
|
| #16612 |
AGS: Whispers of a Machine - Invisible character not rendering correctly
|
new
|
whispersofamachine
|
|
defect
|
normal
|
| #4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
original
|
|
defect
|
low
|
| #6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
original
|
lolbot-iichan
|
defect
|
low
|
| #6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
original
|
|
defect
|
low
|