#7002 |
SHERLOCK: mixed text languages in german version
|
m-kiewitz
|
defect
|
high
|
Engine: Sherlock
|
|
#7015 |
LAB: Scene 80 resets music
|
sev-
|
defect
|
high
|
Engine: Lab
|
|
#7016 |
SHERLOCK: Crash when closing the shed door on the docks
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7020 |
SHERLOCK: crash when remove the wax cylinder from gramophone
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#7107 |
TOLTECS: Wrong "Cancel" behaviour
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#7126 |
SCUMM: The Dig Taiwanese Subtitles Not Correct
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#7127 |
GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing
|
sev-
|
defect
|
high
|
GUI
|
|
#7262 |
XMI support
|
SF/jamieson630
|
feature request
|
high
|
Audio
|
|
#8947 |
Tucker: Resource files in subdirectories are not found
|
joostp
|
patch
|
high
|
Engine: Tucker
|
|
#9603 |
RINGWORLD2: Intro only draws topmost line
|
dreammaster
|
defect
|
high
|
Engine: TsAGE
|
|
#9611 |
SCI32: lsl6hires crashes on day/night transitions
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9613 |
SCI32: lsl6hires crashes during ending cutscenes
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9628 |
Reading sign in rocket cockpit freezes ScummVM
|
eriktorbjorn
|
defect
|
high
|
Engine: ADL
|
|
#9675 |
SCI: GK2: Crash in Chapter 6 Grotto
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9696 |
SCI: KQ7: Harp in Etheria hangs game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9713 |
FULLPIPE: Sprites/Animation broken (AmigaOS4)
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#9753 |
Distorted sounds in MADE games
|
criezy
|
defect
|
high
|
Engine: MADE
|
|
#9761 |
SCI: GK1: Failed assert at start of day 6
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9763 |
SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9765 |
SCI: Hoyle 1: Crash at startup reading vocab 0
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9773 |
SCI: Laura Bow 2 CD - Distorted Digital Sound Effects
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9776 |
SCI: Torin: Crash in Escarpa
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9780 |
SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9788 |
SCI: PHANT1: Chapter 7 - Palette glitch in chapel
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9789 |
SCI: KQ7: No music for quest in Etheria
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9810 |
SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9811 |
SCI: LSL6HIRES: Using washcloth crashes game
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9836 |
SCI: TORIN: Game becomes stuck when using worm-Boogle in cave
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9837 |
SCI: TORIN: Keyboard shortcuts are not working
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9867 |
Titanic: Starship Titanic: _lockCount Assertion fail
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9880 |
TITANIC: Starship Titanic: Deskbot crash on return respond
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9903 |
TITANIC: Double Lock Navigation Crash
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#9905 |
MOHAWK: Riven: Temple Island Chair Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9912 |
MOHAWK: Myst: Piano Puzzle Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9921 |
MOHAWK: Myst: Selentic Sound Locator Puzzle Has Audio Issues
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#9957 |
SCI: PHANT1: Chapter 7 - Palette glitch in basement
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#9975 |
SCI: Phant1: Graphics and Cursor Freezing During Final Chase
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#10001 |
TITANIC: MaitreD Random Crashes
|
wjp
|
defect
|
high
|
Engine: Titanic
|
|
#10045 |
LAUNCHER: Record / Playback crashes the app
|
sev-
|
defect
|
high
|
--Other--
|
|
#10095 |
TITANIC: SGT Stateroom Puzzle deviations
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10109 |
TITANIC: Music room puzzle has no sound
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10118 |
MOHAWK: Riven: Screen doesn't fade to black when capturing Gehn.
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#10139 |
TITANIC: Parrot does not return
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10178 |
TITANIC: Hitting stop on Restaurant player causes crash
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10200 |
SCI: Shivers1: Sound Crash in Gods and Godessess Room
|
dafioram
|
defect
|
high
|
Engine: SCI
|
|
#10206 |
TITANIC: Can't get hose after looking away from empty pellerator
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10218 |
SCI: QFG2: Crash when exiting multiple Jackalmen carnage
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#10240 |
SCI: Leisure Suit Larry 1, Spanish version, crash when trying to buy apples to the guy at the casino
|
m-kiewitz
|
defect
|
high
|
Engine: SCI
|
|
#10301 |
SCI: KQ7 FR: Video playback crash
|
csnover
|
defect
|
high
|
Engine: SCI
|
|
#10316 |
FULLPIPE: Return to launcher does not work
|
sev-
|
defect
|
high
|
Engine: NGI
|
|
#10405 |
Building on MSYS2/Mingw-w64 currently completely broken
|
rootfather
|
defect
|
high
|
Port: Win64
|
|
#10440 |
SCI: PHARKAS Mac no longer running at all, ScummVM complaining about missing or corrupt game resources
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10493 |
TITANIC: Game crash when choosing floor in elevator
|
dreammaster
|
defect
|
high
|
Engine: Titanic
|
|
#10619 |
LAB: Gui load crash
|
dafioram
|
defect
|
high
|
Engine: Lab
|
|
#10644 |
SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function
|
orgads
|
defect
|
high
|
Engine: SCUMM
|
|
#10683 |
MOHAWK: MYST: Assertion failure due to recent cos/sin table changes
|
dafioram
|
defect
|
high
|
Engine: Mohawk
|
|
#10704 |
MYST ME (gog version) Crash
|
bgK
|
defect
|
high
|
Engine: Mohawk
|
|
#10746 |
SHERLOCK: RT: Loading From GMM during Intro Prolog Causes Mouse Cursor To Get Stuck Hidden
|
digitall
|
defect
|
high
|
Engine: Sherlock
|
|
#10758 |
QFG4: Autosave SCI Script Deletes Manual Savegames...
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10765 |
QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10766 |
QFG4: Assertion Error segment.h:866 with Cranium's robot
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10773 |
QFG4 floppy: Crash when asking Cranium for potions
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10777 |
QFG4: Crash when gliding across the swamp on return trip
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10778 |
QFG4 floppy: Crashes on the first fortune teller visit
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10835 |
QFG4: Mage stuck unable to cast spells in endgame crystal room
|
sluicebox
|
defect
|
high
|
Engine: SCI
|
|
#10837 |
QFG4: Crash casting Trigger on squid monolith after using grapnel
|
bluegr
|
defect
|
high
|
Engine: SCI
|
|
#10872 |
AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts
|
sluicebox
|
defect
|
high
|
Engine: AGI
|
|
#10928 |
SCUMM: Dig - Fonts are not working in Traditional Chinese version
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#10934 |
GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge.
|
sev-
|
defect
|
high
|
GUI
|
|
#10993 |
ZVISION: Font rendering regression
|
bluegr
|
defect
|
high
|
Engine: ZVision
|
|
#11071 |
SCI: The Dating Pool (2019 One Day Demo) - unknown game variant
|
sev-
|
defect
|
high
|
Engine: SCI
|
|
#11142 |
HDB: Memory leaks
|
sev-
|
defect
|
high
|
Engine: HDB
|
|
#11178 |
BLADERUNNER: Subtitle V6 corrections
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11190 |
ILLUSIONS: Duckman Demo - Menu ID 00180008 not found!
|
sev-
|
defect
|
high
|
Engine: Illusions
|
|
#11193 |
SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource!
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#11226 |
XEEN: World of Xeen CD does not show gold/exp/gems properly
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#11237 |
ILLUSIONS: Memory leaks
|
sev-
|
defect
|
high
|
Engine: Illusions
|
|
#11244 |
CLOUD: Crash when loading a save from the launcher
|
sev-
|
defect
|
high
|
Cloud
|
|
#11288 |
WME: Impossible to run unknown games
|
bgK
|
defect
|
high
|
Engine: Wintermute
|
|
#11293 |
BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11304 |
3DS Port - Save / Load crashes (Widget Error)
|
bgK
|
defect
|
high
|
--Unset--
|
|
#11396 |
SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door
|
sev-
|
defect
|
high
|
Engine: Sword2
|
|
#11397 |
SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable
|
sev-
|
defect
|
high
|
Engine: Sword1
|
|
#11398 |
SCI: Config: disable_dithering is not a valid bool
|
bgK
|
defect
|
high
|
Engine: SCI
|
|
#11401 |
TOLTECS: Polish version crashes
|
sev-
|
defect
|
high
|
Engine: Toltecs
|
|
#11407 |
BLADERUNNER: Behavior of Enter key
|
antoniou79
|
defect
|
high
|
Engine: Bladerunner
|
|
#11438 |
SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl
|
dreammaster
|
defect
|
high
|
Engine: Sherlock
|
|
#11530 |
CRUISE: Missing end credits
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#11531 |
CRUISE: Save at end of game causes crash on loading
|
dreammaster
|
defect
|
high
|
Engine: Cruise
|
|
#11542 |
Ultima 4 - Can't [U]se Item in Battle
|
dreammaster
|
defect
|
high
|
Engine: Ultima
|
|
#11569 |
LAUNCHER: Add game broken (regression)
|
raziel-
|
defect
|
high
|
--Other--
|
|
#11580 |
Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode.
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11585 |
Blazing Dragons: Music Level only adjust after dialogue
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11586 |
Blazing Dragons: Game not quit in intro sequences
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11588 |
Blazing Dragons: Crash at Sword Animation at dryer
|
afreickmann
|
defect
|
high
|
Engine: Dragons
|
|
#11600 |
Detection error!
|
sev-
|
defect
|
high
|
Engine: GLK
|
|
#11606 |
Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11607 |
Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11608 |
Blazing Dragons DE: Crash at final sequence
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|
#11609 |
Blazing Dragons DE: Crash at bunny game
|
yuv422
|
defect
|
high
|
Engine: Dragons
|
|