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Results (7801 - 7900 of 8325)

Ticket Summary Owner Type Priority Component Version
#7002 SHERLOCK: mixed text languages in german version m-kiewitz defect high Engine: Sherlock
#7015 LAB: Scene 80 resets music sev- defect high Engine: Lab
#7016 SHERLOCK: Crash when closing the shed door on the docks dreammaster defect high Engine: Sherlock
#7020 SHERLOCK: crash when remove the wax cylinder from gramophone dreammaster defect high Engine: Sherlock
#7107 TOLTECS: Wrong "Cancel" behaviour sev- defect high Engine: Toltecs
#7126 SCUMM: The Dig Taiwanese Subtitles Not Correct sev- defect high Engine: SCUMM
#7127 GUI/FLUIDSYNTH: Exit without message in GUI when soundfont setting is missing sev- defect high GUI
#7262 XMI support SF/jamieson630 feature request high Audio
#8947 Tucker: Resource files in subdirectories are not found joostp patch high Engine: Tucker
#9603 RINGWORLD2: Intro only draws topmost line dreammaster defect high Engine: TsAGE
#9611 SCI32: lsl6hires crashes on day/night transitions csnover defect high Engine: SCI
#9613 SCI32: lsl6hires crashes during ending cutscenes csnover defect high Engine: SCI
#9628 Reading sign in rocket cockpit freezes ScummVM eriktorbjorn defect high Engine: ADL
#9675 SCI: GK2: Crash in Chapter 6 Grotto csnover defect high Engine: SCI
#9696 SCI: KQ7: Harp in Etheria hangs game csnover defect high Engine: SCI
#9713 FULLPIPE: Sprites/Animation broken (AmigaOS4) sev- defect high Engine: NGI
#9753 Distorted sounds in MADE games criezy defect high Engine: MADE
#9761 SCI: GK1: Failed assert at start of day 6 csnover defect high Engine: SCI
#9763 SCI: KQ7: kPalVary(SetVary): signature mismatch in method sRosDogDeath::changeState csnover defect high Engine: SCI
#9765 SCI: Hoyle 1: Crash at startup reading vocab 0 csnover defect high Engine: SCI
#9773 SCI: Laura Bow 2 CD - Distorted Digital Sound Effects csnover defect high Engine: SCI
#9776 SCI: Torin: Crash in Escarpa csnover defect high Engine: SCI
#9780 SCI: LSL6HIRES-CD: Crash when dialing phone in Larry's room csnover defect high Engine: SCI
#9788 SCI: PHANT1: Chapter 7 - Palette glitch in chapel csnover defect high Engine: SCI
#9789 SCI: KQ7: No music for quest in Etheria csnover defect high Engine: SCI
#9810 SCI: TORIN: Uninitialized read for temp 1 from method oEventHandler::killAllEventHogs csnover defect high Engine: SCI
#9811 SCI: LSL6HIRES: Using washcloth crashes game csnover defect high Engine: SCI
#9836 SCI: TORIN: Game becomes stuck when using worm-Boogle in cave csnover defect high Engine: SCI
#9837 SCI: TORIN: Keyboard shortcuts are not working csnover defect high Engine: SCI
#9867 Titanic: Starship Titanic: _lockCount Assertion fail dreammaster defect high Engine: Titanic
#9880 TITANIC: Starship Titanic: Deskbot crash on return respond dreammaster defect high Engine: Titanic
#9903 TITANIC: Double Lock Navigation Crash dreammaster defect high Engine: Titanic
#9905 MOHAWK: Riven: Temple Island Chair Crash bgK defect high Engine: Mohawk
#9912 MOHAWK: Myst: Piano Puzzle Crash bgK defect high Engine: Mohawk
#9921 MOHAWK: Myst: Selentic Sound Locator Puzzle Has Audio Issues bgK defect high Engine: Mohawk
#9957 SCI: PHANT1: Chapter 7 - Palette glitch in basement csnover defect high Engine: SCI
#9975 SCI: Phant1: Graphics and Cursor Freezing During Final Chase csnover defect high Engine: SCI
#10001 TITANIC: MaitreD Random Crashes wjp defect high Engine: Titanic
#10045 LAUNCHER: Record / Playback crashes the app sev- defect high --Other--
#10095 TITANIC: SGT Stateroom Puzzle deviations dreammaster defect high Engine: Titanic
#10109 TITANIC: Music room puzzle has no sound dreammaster defect high Engine: Titanic
#10118 MOHAWK: Riven: Screen doesn't fade to black when capturing Gehn. bgK defect high Engine: Mohawk
#10139 TITANIC: Parrot does not return dreammaster defect high Engine: Titanic
#10178 TITANIC: Hitting stop on Restaurant player causes crash dreammaster defect high Engine: Titanic
#10200 SCI: Shivers1: Sound Crash in Gods and Godessess Room dafioram defect high Engine: SCI
#10206 TITANIC: Can't get hose after looking away from empty pellerator dreammaster defect high Engine: Titanic
#10218 SCI: QFG2: Crash when exiting multiple Jackalmen carnage m-kiewitz defect high Engine: SCI
#10240 SCI: Leisure Suit Larry 1, Spanish version, crash when trying to buy apples to the guy at the casino m-kiewitz defect high Engine: SCI
#10301 SCI: KQ7 FR: Video playback crash csnover defect high Engine: SCI
#10316 FULLPIPE: Return to launcher does not work sev- defect high Engine: NGI
#10405 Building on MSYS2/Mingw-w64 currently completely broken rootfather defect high Port: Win64
#10440 SCI: PHARKAS Mac no longer running at all, ScummVM complaining about missing or corrupt game resources bluegr defect high Engine: SCI
#10493 TITANIC: Game crash when choosing floor in elevator dreammaster defect high Engine: Titanic
#10619 LAB: Gui load crash dafioram defect high Engine: Lab
#10644 SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function orgads defect high Engine: SCUMM
#10683 MOHAWK: MYST: Assertion failure due to recent cos/sin table changes dafioram defect high Engine: Mohawk
#10704 MYST ME (gog version) Crash bgK defect high Engine: Mohawk
#10746 SHERLOCK: RT: Loading From GMM during Intro Prolog Causes Mouse Cursor To Get Stuck Hidden digitall defect high Engine: Sherlock
#10758 QFG4: Autosave SCI Script Deletes Manual Savegames... bluegr defect high Engine: SCI
#10765 QFG4 floppy: Assertion Error celobj32.cpp:179 at the swamp bluegr defect high Engine: SCI
#10766 QFG4: Assertion Error segment.h:866 with Cranium's robot bluegr defect high Engine: SCI
#10773 QFG4 floppy: Crash when asking Cranium for potions bluegr defect high Engine: SCI
#10777 QFG4: Crash when gliding across the swamp on return trip bluegr defect high Engine: SCI
#10778 QFG4 floppy: Crashes on the first fortune teller visit bluegr defect high Engine: SCI
#10835 QFG4: Mage stuck unable to cast spells in endgame crystal room sluicebox defect high Engine: SCI
#10837 QFG4: Crash casting Trigger on squid monolith after using grapnel bluegr defect high Engine: SCI
#10872 AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts sluicebox defect high Engine: AGI
#10928 SCUMM: Dig - Fonts are not working in Traditional Chinese version sev- defect high Engine: SCUMM
#10934 GUI: REMASTERED THEME: 'Remove Game' dialog missing defined top edge. sev- defect high GUI
#10993 ZVISION: Font rendering regression bluegr defect high Engine: ZVision
#11071 SCI: The Dating Pool (2019 One Day Demo) - unknown game variant sev- defect high Engine: SCI
#11142 HDB: Memory leaks sev- defect high Engine: HDB
#11178 BLADERUNNER: Subtitle V6 corrections antoniou79 defect high Engine: Bladerunner
#11190 ILLUSIONS: Duckman Demo - Menu ID 00180008 not found! sev- defect high Engine: Illusions
#11193 SCUMM: BF2001 - Error: (11:298:0:180) Cannot Read Resource! sev- defect high Engine: SCUMM
#11226 XEEN: World of Xeen CD does not show gold/exp/gems properly dreammaster defect high Engine: MM: Xeen
#11237 ILLUSIONS: Memory leaks sev- defect high Engine: Illusions
#11244 CLOUD: Crash when loading a save from the launcher sev- defect high Cloud
#11288 WME: Impossible to run unknown games bgK defect high Engine: Wintermute
#11293 BLADERUNNER: McCoy disappears when thrown in NR01 by Hanoi antoniou79 defect high Engine: Bladerunner
#11304 3DS Port - Save / Load crashes (Widget Error) bgK defect high --Unset--
#11396 SWORD2: (SPANISH DEMO) Save/Load/Options UI is visually broken, soft-freeze when opening the guardhouse's trap door sev- defect high Engine: Sword2
#11397 SWORD: (SPANISH DEMO) Needs to be ID'd as a demo in order to be fully playable sev- defect high Engine: Sword1
#11398 SCI: Config: disable_dithering is not a valid bool bgK defect high Engine: SCI
#11401 TOLTECS: Polish version crashes sev- defect high Engine: Toltecs
#11407 BLADERUNNER: Behavior of Enter key antoniou79 defect high Engine: Bladerunner
#11438 SHERLOCK: Scalpel - Dialogue text covers interface after looking at flower girl dreammaster defect high Engine: Sherlock
#11530 CRUISE: Missing end credits dreammaster defect high Engine: Cruise
#11531 CRUISE: Save at end of game causes crash on loading dreammaster defect high Engine: Cruise
#11542 Ultima 4 - Can't [U]se Item in Battle dreammaster defect high Engine: Ultima
#11569 LAUNCHER: Add game broken (regression) raziel- defect high --Other--
#11580 Blazing Dragons: "Could not initialize color format" when using OpenGL graphics mode. yuv422 defect high Engine: Dragons
#11585 Blazing Dragons: Music Level only adjust after dialogue yuv422 defect high Engine: Dragons
#11586 Blazing Dragons: Game not quit in intro sequences yuv422 defect high Engine: Dragons
#11588 Blazing Dragons: Crash at Sword Animation at dryer afreickmann defect high Engine: Dragons
#11600 Detection error! sev- defect high Engine: GLK
#11606 Blazing Dragons: Glitches and possible crash if trying to load a game during the intro or a cutscene yuv422 defect high Engine: Dragons
#11607 Blazing Dragons: Other characters talk out of Flicker's mouth when interrupted yuv422 defect high Engine: Dragons
#11608 Blazing Dragons DE: Crash at final sequence yuv422 defect high Engine: Dragons
#11609 Blazing Dragons DE: Crash at bunny game yuv422 defect high Engine: Dragons
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