Timeline
08/26/20:
- 23:55 Ticket #11624 (UlLTIMA 8: on iOS needs textinput) closed by
- fixed: I have decided to push the change as is. But feel free to comment on …
- 23:47 Changeset [8749ae06] by
- Ultima8: Use kFeatureVirtualKeyboard in text mode This means that it …
- 23:31 Ticket #11611 (Blazing Dragons: Game not close after credits) closed by
- fixed: The game now quits after the end credits have played.
- 23:30 Ticket #11585 (Blazing Dragons: Music Level only adjust after dialogue) closed by
- fixed: Fixed, audio levels should be adjusted when returning from the in-game …
- 23:29 Ticket #11580 (Blazing Dragons: "Could not initialize color format" when using OpenGL ...) closed by
- fixed: This should be fixed now.
- 23:14 Changeset [f93c13e4] by
- I18N: Update translation (Ukrainian) Currently translated at 100.0% …
- 22:54 Changeset [d55619d9] by
- I18N: Update translation (Russian) Currently translated at 90.5% …
- 22:53 Changeset [1e8e8a7d] by
- I18N: Regenerate scummvm.pot and everything
- 22:40 Changeset [cbdca3a] by
- I18N: Update translation (Russian) Currently translated at 88.9% …
- 22:40 Changeset [b052dd10] by
- I18N: Update translation (Ukrainian) Currently translated at 100.0% …
- 22:34 Changeset [316edb35] by
- Revert "CONFIGURE: Do not enable Sparkle in release mode on platforms …
- 22:25 Ticket #11332 (BACKENDS: iOS - Cannot use high quality video scaling in SCI games) closed by
- fixed: This should hopefully have been fixed by …
- 21:45 Changeset [c1c4320b] by
- AMIGAOS4: Reorder .mk file to fix readme.guide The created …
- 21:37 Ticket #11627 (Ultima 8: Non-ASCII characters not displayed) created by
- I tried playing the French version of Ultima 8 from GoG but the …
- 20:44 Changeset [ef385b14] by
- HDB: Plug a few memory leaks. Bug #11142
- 20:44 Changeset [4f8a6ae] by
- HDB: Free sounds when they're not needed
- 20:44 Changeset [1b17c8f3] by
- AGI: Winnie Apple ][ was mislabeled as Apple gs
- 20:43 Ticket #11142 (HDB: Memory leaks) closed by
- fixed: I fixed most of them if not all.
- 20:38 Ticket #11561 (Unknown game variant for neverhood) closed by
- fixed
- 20:35 Changeset [d07c009d] by
- SWORD1: Fix detection code for Mac demo It was using the wrong file …
- 19:55 Ticket #11545 (AGI: Winnie (AppleIIGS) - Bad detection entry) closed by
- worksforme
- 19:05 Ticket #11626 (Unknown game variant for dragons) created by
- The game in 'blazing\' seems to be an unknown game variant. Please …
- 17:20 Ticket #11217 (BUILD: --enable-release enables updates even on unsupported systems) closed by
- fixed: Fixed in 581b4ca5947ced7c8db62147eafc54694d4a4f31
- 17:19 Changeset [581b4ca5] by
- CONFIGURE: Do not enable Sparkle in release mode on platforms without …
- 17:14 Ticket #7171 (SWORD25: Casting away const-ness without an explicit const_cast) closed by
- fixed: These have been silenced in 5199f9d080a30b4f3101d00f795ecb0557d522ab. …
- 16:47 Ticket #7170 (PRINCE: Casting away const-ness without an explicit const_cast) closed by
- fixed: This has been fixed 5 and 7 months ago in …
- 15:37 Ticket #11625 (CINE: OS: Game doesn't support more than 20 savegames (and conveys ...) created by
- ScummVM 2.2.0git8525-g693f4f7554 (Aug 26 2020 07:16:24) on Windows 10 …
- 15:28 Changeset [8dd0eaa6] by
- DRAGONS: Use GUIErrorMessageWithURL() for referring to our Wiki
- 15:28 Changeset [1302adc7] by
- ENGINES: Added GUIErrorMessageWithURL()
- 15:28 Changeset [27ea5239] by
- GUI: Introduced MessageDialogWithURL()
- 13:50 Changeset [76ca773f] by
- DRAGONS: Update engine volumes after returning from options menu #11585
- 13:41 Changeset [1346a2bd] by
- WINTERMUTE: Switch to fullscreen if requested
- 13:19 Changeset [70a191ae] by
- DRAGONS: Quit game after playing end credits. #11611
- 13:08 Ticket #11624 (UlLTIMA 8: on iOS needs textinput) created by
- After the intro you cannot enter your name as no text input keyboard …
- 12:46 Changeset [ef8b909f] by
- DRAGONS: Fixed unsupported color mode when using openGL. Use RGB555 …
- 11:55 Ticket #11623 (GRIFFON: Sound cuts out after a few seconds) created by
- The sound stops working a few seconds after starting Griffon Legend. …
- 11:45 Ticket #11622 (HDB: Keymapper improvements) created by
- It would be great to have the option to map the arrow keys in the …
- 11:37 Ticket #11621 (CINE: OS: Overly sensitive controls when cracking safe) created by
- ScummVM 2.2.0git8525-g693f4f7554 (Aug 26 2020 07:16:24) on Windows 10 …
- 11:35 Changeset [eddc0530] by
- WINTERMUTE: Clamp computed color after lighting
- 05:14 Changeset [693f4f75] by
- GLK: HUGO: Fix overflow crashes
- 05:14 Changeset [de4ea535] by
- GLK: HUGO: Added detection entries
- 02:55 Changeset [4000380] by
- GLK: MAGNETIC: Add Jinxter detection
- 02:43 Changeset [02a9a605] by
- GLK: GLULX: Fix startup crashes for some games
- 00:49 Changeset [7fdc9310] by
- SCI: Hebrew - add prefix rule (second letter is Yud)
08/25/20:
- 23:55 Ticket #11316 (PINK: RTL - Hebrew is reversed (Left to Right instead of Right to Left)) closed by
- fixed: Absolutely
- 23:55 Ticket #11618 (Unknown game variant for SCI [Betrayed Alliance Book 1 Version 1.2]) closed by
- fixed: Thanks, added.
- 23:54 Changeset [48639974] by
- SCI: Added detection for Betrayed Alliance Book 1 Version 1.2. Bug #11618
- 23:36 Ticket #11606 (Blazing Dragons: Glitches and possible crash if trying to load a game ...) closed by
- fixed: Fixed by 43a82189a5705ad4fa3e1a36d5e8cbf44d6ebb91 DRAGONS: Don't allow …
- 23:35 Ticket #11608 (Blazing Dragons DE: Crash at final sequence) closed by
- fixed: Fixed by 36cf36ba130484e5fb81b4ae622b9165b79310b0 DRAGONS: Fixed bug …
- 23:34 Ticket #11615 (Blazing Dragons: Dialogue box not vanishing during talking) closed by
- fixed: This should be fixed now by 028312588b6dc119df8a61b00bd538093839e49e …
- 23:32 Changeset [e709a6d6] by
- SCI: Added detection for The Dating Pool (2019 One Day Demo). Fixes #11071
- 23:32 Changeset [ab9be9ab] by
- DIRECTOR: LINGO: Remove obsolete and now unneeded file
- 23:32 Changeset [657d737b] by
- GUI: Compress GUI themes with maximum compression. Regenerate theme files
- 23:32 Changeset [24d7f906] by
- GUI: Improve option wording. Fixes #11206
- 23:32 Changeset [e3b773b7] by
- ILLUSIONS: Rename clashing structures
- 23:32 Changeset [956b33a4] by
- CINE: Fix warnings
- 23:32 Changeset [caa2dda0] by
- CONFIGURE: Allow sdl-config sit in /usr/sbin. Fixes #11259
- 23:32 Ticket #11071 (SCI: The Dating Pool (2019 One Day Demo) - unknown game variant) closed by
- fixed: I added the detection entry. Thanks
- 23:05 Ticket #11620 (SCI: SQ5 pausing WD-40's script in Genetix Dome and disabling exits) created by
- In Genetix Dome, after returning Roger to his body, when you walk …
- 23:04 Ticket #11325 (LAUNCHER: EventRecorder crashes app) closed by
- duplicate: Yes, dupe.
- 22:58 Ticket #10951 (SCUMM: ZAK (C64) - flashlight graphics aren't correct to original) closed by
- fixed: This was implemented
- 22:58 Ticket #10947 (SCUMM: MM (C64) - flashlight graphics aren't correct to original) closed by
- fixed: This was implemented.
- 22:56 Ticket #10890 (DIRECTOR: Journeyman Project unknown variants) closed by
- invalid: It is way too early to deal with.
- 22:55 Ticket #10810 (Graphics: Return to Launcher changes fullscreen/windowed mode) closed by
- wontfix
- 22:53 Ticket #10610 (BACKENDS: Linux - Mismatch with libcurl3 from buildbot setup and ...) closed by
- 22:52 Ticket #10566 (ZVISION: ZGI: Adding DVD version shows windows engine id) closed by
- invalid: The save games are named after the target name. By default the …
- 22:50 Ticket #10433 (AGI: Gold Rush - not detected in nightly build) closed by
- fixed
- 22:39 Ticket #10272 (Gob: Playtoons 1 demo: Unrecognized game version) closed by
- fixed
- 22:35 Ticket #11619 (SCI: SQ5 Mouse cursor displaying incorrect icon) created by
- In this game, TAB is a keyboard shortcut to open the inventory. …
- 22:28 Changeset [36cf36b] by
- DRAGONS: Fixed bug where all files weren't accessible to DE and FR versions
- 22:26 Ticket #9940 (SCUMMVM: Numpad Initially Off) closed by
- invalid: This could be potentially addressed by SDL, ScummVM cannot do anything …
- 22:26 Ticket #9815 (SCUMM: Backyard Baseball 2001 crashing) closed by
- 22:24 Ticket #9549 (SCUMM: Game looking for DAT rather than DXA) closed by
- 22:16 Ticket #6941 (GUI: Performance issues in higher resolutions) closed by
- outdated: Closing. Also, scummmodern theme should perform better because it does …
- 22:15 Ticket #6811 (BACKENDS: Android - kyra.dat error on loading EOB) closed by
- invalid
- 22:13 Ticket #6786 (ZVISION: Italian Language Version Not Detected) closed by
- fixed
- 22:10 Ticket #6788 (SCUMM HE : Inaccurate MIDI Emulation) closed by
- fixed: This has been fixed by switching to Miles MIDI
- 22:05 Ticket #6756 (SAGA: IHNM - Incorrect song playing on startup) closed by
- invalid
- 21:47 Ticket #11362 (VIDEO: Hardware accelerated scaling of video) closed by
- wontfix: This ticket uses disrespectful language. And using hw acceleration is …
- 21:45 Ticket #11285 (BACKENDS: Wacom Intuos Tablet - pointer does not work) closed by
- invalid: This problem belongs to SDL. Unfortunately, we cannot do anything, …
- 21:44 Ticket #10695 (BACKENDS: Talos II - ppc64le incorrectly detected as big endian) closed by
- invalid: Closing due to inactivity and lack of infomation
- 21:43 Ticket #6810 (BACKENDS: ARM - Various Crashes due to buggy ARM ASM optimizations) closed by
- fixed: Yes, closing
- 21:42 Ticket #6132 (BACKENDS: ARM - USE_ARM_COSTUME_ASM is buggy) closed by
- outdated: This is outdated now.
- 21:41 Ticket #11555 (BACKENDS: NDS - Failure to load most plugins) closed by
- outdated: The port is dead.
- 21:40 Ticket #10648 (BACKENDS: NDS - Acekard 2i crash) closed by
- outdated: The port is dead now.
- 21:37 Ticket #10370 (BACKENDS: MacOSX - PPC 2.0.0 release has MT-32 stutter issue) closed by
- wontfix: Unfortunately, MUNT itself switched to more precise but more …
- 21:36 Ticket #7081 (BACKENDS: Linux - ScummVM 1.7.0 Ubuntu package do not contain ...) closed by
- fixed: This has been fixed as part of 97c7c0758aa9996b1356b180b3f933291c7fa79e
- 21:17 Ticket #9991 (BACKENDS: Gamecube - Wrong colors regression) closed by
- outdated: The port is dead.
- 21:17 Ticket #6738 (BACKENDS: Dingux - Not possible to save in Simon 1) closed by
- outdated: The port is dead.
- 21:16 Ticket #5861 (BACKENDS: Dingux - LOL - Random Slowdowns Fighting Enemies) closed by
- outdated: The port is dead.
- 21:13 Ticket #11205 (GUI: Until RTL is supported, don't choose RTL (right-to-left) ...) closed by
- outdated: RTL support has been added.
- 21:13 Ticket #11204 (GUI: Add support for RTL (right-to-left) languages) closed by
- fixed: Done.
- 21:12 Ticket #11206 (GUI: Please rephrase the "Switch the GUI language to the game ...) closed by
- fixed: In fact, this refers to ScummVM GUI specifically, so if the game will …
- 21:06 Ticket #11359 (PLUGINS: loadAllPlugins exists) closed by
- invalid: Shrug.
- 21:04 Ticket #11443 (BACKENDS: Windows - "Audio device initialization failed" if ...) closed by
- invalid: This is an SDL problem. You could look for a setting there for …
- 21:03 Ticket #11393 (AUDIO: ScummVM engaging Windows Surround Sound plugins) closed by
- invalid: This is an SDL issue, not ScummVM. Most probably you have to set up …
- 20:51 Ticket #11538 (BASE: ODR violations (-flto)) closed by
- fixed: The first one was fixed, the second one is much trickier and is …
- 20:40 Changeset [ceb87f20] by
- BUILD: Fix macOS static and bundle targets with discord integration
- 20:32 Ticket #11259 (COMPILER: configure unable to find sdl2-config if it can also be found ...) closed by
- fixed: Thanks, it was committed.
- 20:30 Ticket #10652 (BASE: Errors) closed by
- outdated: This is somewhat outdated, and Coverity also detects these issues.
- 20:29 Ticket #5752 (BACKENDS: WinCE - Fascination: Multifuncion mapping) closed by
- outdated: This port is not supported anymore.
- 20:08 Ticket #10825 (SCUMM/HE: Pajama Sam 2 (Rus) - Terminate called after throwing an ...) closed by
- wontfix: This game is not supported due to incomplete code. Now a warning will …
- 20:07 Changeset [746ec5ce] by
- SCUMM: Show warning on unsupported Pajama2 Russian localization
- 19:46 Ticket #11600 (Detection error!) closed by
- fixed: This has been fixed in 0c0273f80f67e87132123afbe8e42a12556460ec
- 19:24 Ticket #11618 (Unknown game variant for SCI [Betrayed Alliance Book 1 Version 1.2]) created by
- The game in 'betrayed\' seems to be an unknown game variant. Please …
- 19:03 Changeset [6e08df5a] by
- BACKENDS: Fix presence compilation on MinGW
- 18:08 Changeset [0ae7db07] by
- CINE: Added detection for another FR floppy OS. Bug #11617
- 17:29 Ticket #11617 (Unknown game variant for cine) created by
- My copy of Operation Stealth doesn't seem to be recognised. […] …
- 16:42 Ticket #11511 ([Documentation] Please update the status of the Ultima games, in ...) closed by
- wontfix: What you need is enlisted on our compatibility page …
- 16:38 Changeset [b18105f1] by
- NEWS: Mention Prince bugfix
- 16:37 Ticket #11429 (PRINCE: "Look at" bug) closed by
- fixed: Finally fixed.
- 16:36 Changeset [3c5569d2] by
- PRINCE: Fix infinite loop on bad 'look' data. Fixes #11429
- 15:56 Changeset [1002411f] by
- GLK: GLULX: SOrted English titles by target
- 15:56 Changeset [0c0273f8] by
- GLK: GLULX: Remove duplicate entry in the game detection list
- 15:56 Changeset [9b32514b] by
- CREDITS: Add Griffon engine
- 15:48 Ticket #11616 (Blazing Dragons DE: Background talk at all knight scenes at beginning ...) created by
- In the german version, the scripts/audio is not correctly playing. …
- 15:39 Ticket #11375 (WEB: HUMONGOUS: Some Macintosh demos are missing resource data) closed by
- fixed: Fixed. The files have been replaced. Please check
- 15:27 Changeset [a449b2e7] by
- WINTERMUTE: Try to guess correct spotlight settings
- 15:27 Changeset [b2285113] by
- WINTERMUTE: Transform light position and direction to camera coordinates
- 15:27 Changeset [f9f8d0d5] by
- WINTERMUTE: Don't accidentally revert view matrix to identity
- 14:55 Ticket #11615 (Blazing Dragons: Dialogue box not vanishing during talking) created by
- In the original game, the dialogue choice box is only seen during …
- 14:44 Ticket #11614 (Blazing Dragons DE: Graphical glitch in load screen) created by
- In the german version of the game, the load screen has a graphical …
- 14:42 Ticket #11613 (Blazing Dragons DE: Cut scenes no audio, skipping scenes) created by
- In the german version of the game, the cut scenes are not usable. …
- 14:25 Ticket #11612 (Blazing Dragons DE: Graphic glitch when selecting the bag) created by
- In the german version, when you hover over the bag for the inventory a …
- 14:20 Ticket #11611 (Blazing Dragons: Game not close after credits) created by
- After the credits are complete, the game does not stop. In the …
- 14:16 Ticket #11610 (Blazing Dragons: Missing dialogues for jester in end credits) created by
- In the end credits, the jester is talking to his agent on the phone. …
- 13:25 Ticket #11609 (Blazing Dragons DE: Crash at bunny game) created by
- The german version crashs as soon the bunny game at the knighthood …
- 13:15 Ticket #11574 (DRAGONS: Unknown game variant) closed by
- fixed
- 13:15 Ticket #11608 (Blazing Dragons DE: Crash at final sequence) created by
- The german version crash at the final cutscene. After defeating the …
- 13:12 Changeset [43a82189] by
- DRAGONS: Don't allow load/save while player doesn't have control. #11606
- 13:01 Ticket #11588 (Blazing Dragons: Crash at Sword Animation at dryer) closed by
- fixed
- 13:00 Ticket #11589 (Blazing Dragons: Crash at Stonehenge Rescue Knights scene) closed by
- fixed: This should be fixed now.
- 12:54 Changeset [02831258] by
- DRAGONS: Fixed up logic to clear text dialogs from the screen.
- 11:51 Changeset [7c7ece5a] by
- DRAGONS: Fixed flicker sprite rendering issues in Lake scene
- 10:22 Changeset [81990ee0] by
- NEWS: Mention Griffon Legend support
- 10:22 Changeset [3f7ceaf] by
- GRIFFON: Enable engine for testing
- 09:23 Ticket #7882 (Win32 installer: Don't install QUICKSTART file if English is selected) closed by
- fixed
- 09:00 Changeset [5ba04167] by
- CI: Default to MSVC x64 toolset ScummVM has become too big for the …
- 08:47 Changeset [bcb7d1f3] by
- BACKENDS: Discord rich presence support Adds support for showing the …
- 08:43 Changeset [92bd5149] by
- DIRECTOR: LINGO: Make sure video is rendered on 'updateStage'
- 08:18 Changeset [ffd67acc] by
- ILLUSIONS: code formatting
- 08:18 Changeset [bc85ff18] by
- ILLUSIONS: Fix wide text handling logic for big endian systems. (#11236)
- 08:17 Ticket #11361 (SCI: KQV (russian fan translation) - detected as unknown game variant ...) closed by
- fixed: Thank you, added in a330f3969cd37d346da8090b59f7186be3521f32
- 08:16 Changeset [3f309120] by
- SCI: Update KQ5 Polish ADGameFlags This game is not dual-language
- 08:13 Changeset [a330f396] by
- SCI: Add KQ5 Russian detection table entry Ticket #11361
- 07:23 Ticket #11579 (MIDI volume does not decrease when speech is playing) closed by
- outdated: Thanks for verifying that, I think this is one of ZvikaZ's audio …
- 04:53 Ticket #11605 (SCI: SQ5 Walking out of bounds in the spaceship elevator) closed by
- fixed: Great find, and also a softlock: 1. Open elevator 2. Get in EVA pod …
- 04:46 Changeset [8f1af79c] by
- SCI: Fix SQ5 elevator door lockup, bug #11605
- 04:46 Changeset [38da9bf] by
- SCI: Add SQ1 workaround for teleporting
- 02:52 Ticket #11607 (Blazing Dragons: Other characters talk out of Flicker's mouth when ...) created by
- During the scene where the near-sighted knight is attacking the …
- 02:43 Changeset [17d73513] by
- ULTIMA8: Finish actor turn with stand animation instead appending …
- 02:37 Ticket #11606 (Blazing Dragons: Glitches and possible crash if trying to load a game ...) created by
- If I try to load a saved game during the introduction or a cutscene, …
- 01:52 Changeset [d7ea3450] by
- DIRECTOR: LINGO: Fix birth version number
- 01:11 Changeset [a99f7a1d] by
- ULTIMA8: Adjust gump / screen space tranforms once more to ensure zero …
- 00:54 Ticket #11602 (ULTIMA 8: with font replacement, first line of Font is cut off - regression) closed by
- fixed: Commits a76218651f89bf42b51b6cca1a868ba8e1a4549a and …
- 00:22 Changeset [836eb4b6] by
- ULTIMA8: Update ttf scale rect to be valid as the top is negative
08/24/20:
- 23:58 Ticket #11605 (SCI: SQ5 Walking out of bounds in the spaceship elevator) created by
- While in the Eureka, when you take the elevator up from the POD BAY …
- 23:23 Changeset [a7621865] by
- ULTIMA8: Fix gump / screen space tranforms
- 22:03 Changeset [bee56f58] by
- WINTERMUTE: Set default clip plane values only during init
- 21:53 Changeset [9f344b99] by
- NEWS: Mention BBVS Loogie minigame demo support
- 21:53 Ticket #11599 (Support for Beavis & Butt-head in Virtual Stupidity Demos) closed by
- fixed: Added support for both, thanks
- 21:52 Changeset [886e3544] by
- BBVS: Support for the Loogie demo
- 21:24 Changeset [1aa0367b] by
- NEVERHOOD: Simplified detection tables
- 21:24 Changeset [4d053011] by
- NEWS: Mention BBVS demo
- 21:14 Changeset [5f9e0eb3] by
- SCI: Add mutexes to AmigaMac driver
- 20:57 Changeset [bb816a6d] by
- BBVS: Properly marked demo as demo, drop platform in the detection entries
- 20:41 Changeset [dc261464] by
- NEWS: Mention The Neverhood big demo support
- 20:36 Changeset [e047726b] by
- NEVERHOOD: Drop platform on detection since Win version was primary
- 20:31 Changeset [64b3165a] by
- NEVERHOOD: Cleanup detection entry struct
- 20:31 Changeset [00d84dba] by
- NEVERHOOD: Big demo has nav videos
- 20:31 Changeset [fc700de0] by
- NEVERHOOD: Unlock TNT room back door in big demo
- 20:31 Changeset [e5bd3ed1] by
- NEVERHOOD: Lock out unavailable ride in demo
- 20:31 Changeset [e5d04bdf] by
- NEVERHOOD: TNT room is in big demo
- 20:31 Changeset [e2eae69] by
- NEVERHOOD: Big demo has mail room
- 20:31 Changeset [e666681] by
- NEVERHOOD: isBigDemo getter
- 20:31 Changeset [7618a85a] by
- NEVERHOOD: Detect big demo
- 19:46 Changeset [dca7c182] by
- MORPHOS: Remove unneeded cast
- 19:16 Ticket #11604 (ULTIMA 8: scalers do not change the game pixels) created by
- Changing the scaler does only enlarge the game but does not apply the …
- 19:13 Ticket #11603 (ULTIMA: bigger view no longer works with transition from Pentagram to ...) created by
- Pentagram had the option to expand the viewing window from the default …
- 18:59 Ticket #11602 (ULTIMA 8: with font replacement, first line of Font is cut off - regression) created by
- commit 2f9b446c78 broke the font replacement (in the Ultima 8 section …
- 18:55 Ticket #10794 (Strip theme zip files and other dat files from buildbot archive cause ...) closed by
- fixed
- 18:55 Ticket #11601 (ULTIMA 8: non-English games show English gumps) created by
- it's as if the [gumps] in the localized inis (U8german.ini, …
- 18:53 Changeset [8c52f6db] by
- GRAPHICS: MACGUI: Reset MacWindget dirty flag on blit. This reduces …
- 18:53 Changeset [233e0e21] by
- DIRECTOR: Draw video only when it is truly changed
- 15:27 Changeset [26ad63aa] by
- WINTERMUTE: Remove unnecessary debug print statements
- 15:27 Changeset [c30ab05] by
- WINTERMUTE: Skip final } of vertex declaration
- 14:37 Changeset [1e15af06] by
- WINTERMUTE: Use correct loop bound when extracting vertex data
- 13:46 Changeset [da9775cf] by
- DRAGONS: Fix background width on lake scene
- 12:40 Changeset [74f13cb6] by
- WINTERMUTE: Try to guess right data type sizes for vertex declarations
- 12:22 Changeset [e16844b] by
- NULL: Make use of NullMixerManager
- 12:22 Changeset [b9d2b870] by
- BACKENDS: Move MixerManager code into ModularMixerBackend
- 12:22 Changeset [d1bfa2c] by
- BACKENDS: Modify the null mixer manager to not require SDL
- 12:22 Changeset [697d1a86] by
- BACKENDS: Added an abstract MixerManager class
- 12:22 Changeset [7745ffda] by
- BACKENDS: Simplify EventsBaseBackend
- 12:22 Changeset [75852a78] by
- BACKENDS: Split ModularBackend into two separate classes
- 12:22 Changeset [9a61a995] by
- BACKENDS: Add init() to OSystem
- 12:22 Changeset [ee11bc20] by
- MAEMO: Remove some debug code
- 12:22 Changeset [6c22f923] by
- BACKENDS: Move implementation of getMixer() out of ModularBackend
- 12:21 Changeset [b7665212] by
- AUDIO: Separate the XA ADPCM decoder from the PSX video decoder
- 12:19 Changeset [2c106518] by
- SYMBIAN: Deprecate the actions system
- 12:16 Changeset [fe2b551e] by
- NEWS: Mention zgi improvement
- 12:15 Changeset [02a1552e] by
- ZVISION: Implement indirect addressing in add() Some ZGI scripts use …
- 12:15 Changeset [022a65ee] by
- ZVISION: Delay location changes one cycle Since the script that …
- 12:15 Changeset [496484b9] by
- ZVISION: Do not terminate scripts when they change location It was …
- 08:29 Changeset [cf4043e] by
- TESTBED: Plug memory leak
- 05:59 Ticket #11600 (Detection error!) created by
- When I try to add any game to ScummVM, it stops without an error …
- 04:27 Changeset [567e37fb] by
- GLK: GLULX: Add detection entries
- 04:27 Changeset [41f99171] by
- GLK: COMPREHEND: Fix loading v2 games
- 04:27 Changeset [446bd502] by
- GLK: GLULX: Rename glulxe to glulx for subengine consistency
- 04:13 Changeset [4626b18d] by
- WINTERMUTE: Parse DeclData object in .X mesh definition
- 04:13 Changeset [6780d751] by
- WINTERMUTE: Add lexer function to read in DWORD from .X file
- 03:21 Changeset [7521cc5f] by
- ULTIMA8: Allow clear of movement flags while in stasis. Previous …
- 00:29 Ticket #11453 (BACKENDS: WIN32 - Games force-close on machine without soundcard) closed by
- fixed: Fixed by …
- 00:22 Ticket #10875 (BACKENDS: WIN32 - In-build Add Game Screen doesn't work) closed by
- fixed
- 00:21 Ticket #11380 (BACKENDS: Win32 - Error when building with MSVC 2019) closed by
- fixed
08/23/20:
- 21:10 Changeset [d04e87e] by
- ULTIMA8: Fix check turn for northwest to north
- 20:18 Changeset [fd55d27f] by
- BBVS: Add support for the demo version
- 19:40 Changeset [13aa6a37] by
- NEWS: Update German NEWS file
- 18:31 Changeset [e8d9dfe] by
- DIRECTOR: Proper implementation of 'directToStage'
- 17:46 Changeset [806c946f] by
- DIRECTOR: Attempt to implement 'directToStage' Not working, as it is …
- 17:46 Changeset [564b5f10] by
- DIRECTOR: LINGO: Play video when 'updateScreen' is called
- 17:46 Changeset [d35a2aa9] by
- TESTBED: Added simple movie player. Plays QT movies only so far …
- 16:01 Changeset [51cea7fc] by
- ULTIMA8: Fix avatar idle animations
- 15:08 Changeset [6df9948d] by
- NEWS: Mention Operation Stealth support
- 15:01 Changeset [604671cd] by
- DRAGONS: Build the engine by default, since it is in testing now
- 15:00 Changeset [26f44a64] by
- CINE: Put Operation Stealth to testing
- 14:29 Ticket #11599 (Support for Beavis & Butt-head in Virtual Stupidity Demos) created by
- I found two demos of "Beavis & Butt-head in Virtual Stupidity". One …
- 13:11 Ticket #11598 (GOB3: French version works incorrectly) created by
- French version works (starts), but it is not recognized as French …
- 12:59 Changeset [cfa89898] by
- DRAGONS: Don't try to load music if msq file is missing.
- 12:59 Changeset [a33107ba] by
- DRAGONS: Don't play sfx if program >= numVags
- 12:36 Ticket #11597 (Unknown game variant for AGOS) created by
- The game in 'Waxworks (Amiga, French)\' seems to be an unknown game …
- 12:35 Ticket #11596 (Unknown game variant for Kyra) created by
- The game in 'Legend Of Kyrandia (Amiga, Italian)\' seems to be an …
- 12:34 Changeset [8cb34f6c] by
- AMIGAOS4: Make script compatible with Regina REXX
- 12:34 Ticket #11595 (Unknown game variant for Gob) created by
- The game in 'Geisha (Amiga, Spanish)\' seems to be an unknown game …
- 12:33 Ticket #11594 (Unknown game variant for Gob) created by
- The game in 'Geisha (Amiga, German)\' seems to be an unknown game …
- 12:32 Ticket #11593 (Unknown game variant for Gob) created by
- The game in 'Geisha (Amiga, French)\' seems to be an unknown game …
- 12:31 Ticket #11592 (Unknown game variant for Gob) created by
- The game in 'Fascination (Amiga, Spanish)\' seems to be an unknown …
- 12:24 Ticket #11591 (Unknown game variant for Gob) created by
- The game in 'Ween - The Prophecy (Amiga, Spanish)\' seems to be an …
- 11:55 Ticket #11590 (GLK: HUGO - Unknown (crashing/erroring) game variants) created by
- HUGO unknown games/demos list as requested by @dreammaster on the …
- 08:37 Ticket #11589 (Blazing Dragons: Crash at Stonehenge Rescue Knights scene) created by
- The game has a game stopping bug at the rescue of the knights scene at …
- 08:08 Changeset [ab9fe970] by
- DIRECTOR: LINGO: spelling fix for fallthrough Make implicit …
- 07:51 Ticket #11588 (Blazing Dragons: Crash at Sword Animation at dryer) created by
- I encountered a crash at the lady with the lake scene. You have to …
- 05:28 Changeset [d0c5e431] by
- GLK: TADS - Fix typos in game titles
- 05:23 Changeset [4873b812] by
- ALL: Update .gitignore
- 03:32 Ticket #11587 (SCI1.0 games don't respect "Prefer digital sound effects" checkbox) created by
- Here is a video I uploaded to showcase this issue: …
08/22/20:
- 23:23 Changeset [b438f6fb] by
- DIRECTOR: Fix warnings
- 23:16 Changeset [9a9c32f6] by
- DIRECTOR: LINGO: Fix warnings
- 23:15 Changeset [cfa0be7e] by
- DIRECTOR: Fix signed/unsigned comparison
- 23:08 Changeset [bd8eb63] by
- COMMON: Moved GUIO constants to hex codes for avoiding devs' confusion
- 23:04 Changeset [dcfcb39d] by
- COMMON: Removed non-octal number from GUIO
- 20:58 Changeset [3f6efbb] by
- COMMON: Attempt to solve diamong class hierarchy in …
- 20:58 Changeset [81975911] by
- CINE: Fix compilation
- 20:42 Changeset [8319c893] by
- GLK: GLULX - Switch erroneous game titles
- 20:42 Changeset [837ef8c] by
- GLK: Fix GLULX game titles
- 20:06 Changeset [5831c5b4] by
- NEWS: Update German NEWS file with latest improvements
- 18:43 Ticket #11582 (Blazing Dragons unknown game variant) closed by
- duplicate: Dupe issue, same exact bigfile.dat hash, as …
- 17:06 Changeset [6c69c024] by
- DIRECTOR: LINGO: Reword b_play(), so it is simpler and works with …
- 17:04 Ticket #11586 (Blazing Dragons: Game not quit in intro sequences) created by
- When starting the game, and then trying to kill ScummVM by normal quit …
- 16:59 Ticket #11585 (Blazing Dragons: Music Level only adjust after dialogue) created by
- Tried to change the audio loudness of the game via the audio controls. …
- 16:02 Changeset [f6f669c9] by
- DIRECTOR: Setting loop for stopped DV should actually play it
- 16:02 Changeset [d1b0c5a9] by
- DIRECTOR: Render last frame from paused or stopped videos
- 16:02 Changeset [f3f0816b] by
- DIRECTOR: Fixed showing initial frame on stopped videos
- 15:38 Changeset [ceb9c68a] by
- WINTERMUTE: Use camera clipping plane settings in renderer
- 15:38 Changeset [b82d034d] by
- WINTERMUTE: Switch correctly between textured and untextured faces
- 15:38 Changeset [d7972291] by
- WINTERMUTE: Check for extra/missing semicolons in mesh defintion objects
- 15:38 Changeset [0b16baf1] by
- WINTERMUTE: Allow for quad faces and triangulate them
- 15:38 Changeset [1e28d60c] by
- WINTERMUTE: Skip comments in .X text files
- 15:23 Ticket #11584 (GLK: GLULX - Unknown (crashing/erroring) game variants) created by
- GLULX unknown games/demos list as requested by @dreammaster on the …
- 15:20 Ticket #11583 (GLK: GLULX - Unknown game variants) created by
- GLULX unknown games/demos list as requested by @dreammaster on the …
- 14:53 Ticket #11582 (Blazing Dragons unknown game variant) created by
- The game in 'Blazing Dragons\' seems to be an unknown game variant. …
- 12:28 Ticket #11578 (Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)) closed by
- fixed: Ok so it turns out that the sfx are missing in the playStation …
- 12:21 Changeset [32c13ada] by
- DRAGONS: Only play sfx if we have a tone for the given key. Fixes #11578
- 11:47 Changeset [8f88862e] by
- NEWS: Fixed Blazing Dragons title
- 08:45 Changeset [2bde24c] by
- BUILD: Use new MSVC lib names by default
- 08:38 Changeset [cc2e31a2] by
- DIRECTOR: Simplify expression
- 08:21 Changeset [ed16fef0] by
- DISTS: Use new MSVC lib names by default MSVC devs: download the …
- 02:44 Changeset [60225edf] by
- ULTIMA8: Fix forward declarations of AnimAction
- 01:52 Changeset [d50b9a8a] by
- DIRECTOR: LINGO: Add chunk tests
- 01:52 Changeset [5201974e] by
- DIRECTOR: LINGO: Comment out bad chunk tests
- 01:52 Changeset [c147a5c9] by
- DIRECTOR: LINGO: Implement chunk refs
- 01:52 Changeset [3bf6f79a] by
- DIRECTOR: Fix crash on mouse move in lingotests
- 01:52 Changeset [4c759365] by
- DIRECTOR: LINGO: Fix 0 indices in c_charToOf
08/21/20:
- 23:16 Ticket #11581 (HUGO: Hugo 2 : Bees still attack after pressing green button) created by
- latest dev x64 build, win10x64 2004 savegame just after this scene …
- 20:52 Changeset [828595c9] by
- DIRECTOR: Don't override shape dimensions
- 20:34 Changeset [0bab9810] by
- DIRECTOR: Fix getWidgetRect code path This is morally equivalent to …
- 18:35 Changeset [d650738f] by
- DIRECTOR: Add puppet check on kTheCastNum
- 18:35 Changeset [5c7b8fc] by
- DIRECTOR: LINGO: Add GetVolume XFCN as builtin
- 16:58 Changeset [a6fc2ee3] by
- DIRECTOR: JANITORIAL: Add explicit int->bool casts for sprite properties.
- 16:38 Changeset [c883a98b] by
- DIRECTOR: JANITORIAL: Make int->bool cast explicit
- 16:38 Changeset [8313c2cf] by
- DIRECTOR: LINGO: Fix unsafe int/bool comparison
- 16:04 Ticket #11580 (Blazing Dragons: "Could not initialize color format" when using OpenGL ...) created by
- ScummVM crashes when loading Blazing Dragons in OpenGL mode with the …
- 08:52 Changeset [45c49b1] by
- DIRECTOR: Load DVs only on demand
- 07:39 Changeset [cf068bcc] by
- ALL: Remove direct use of OSystem::createMutex()
- 07:37 Changeset [6372c5d8] by
- DIRECTOR: Implemented DV looping
- 07:19 Ticket #11579 (MIDI volume does not decrease when speech is playing) created by
- The MIDI volume does not decrease as it should when any speech is …
- 06:11 Ticket #11578 (Blazing Dragons: Wrong sounds during intro cutscene (or bad data files?)) created by
- (I can't find the engine or the game in the dropdowns, so I'll file …
- 05:02 Changeset [ccfd1c8f] by
- DIRECTOR: LINGO: Fix installMenu in D4 movies
- 05:02 Changeset [f2291b2c] by
- DIRECTOR: LINGO: Handle installMenu 0
- 04:38 Changeset [74db2b38] by
- CREATE_PROJECT: Fix typos in MSVC properties
- 04:33 Ticket #11572 (GLK: ALAN3 - Unknown game variants) closed by
- fixed
- 04:32 Ticket #11571 (GLK: ALAN2 - Unknown game variants) closed by
- fixed
- 04:32 Changeset [6fc3c69] by
- GLK: ALAN2: Added detection entries
- 04:32 Changeset [7a257a08] by
- GLK: ALAN3: More detection entries
- 04:20 Changeset [1e476e14] by
- DIRECTOR: LINGO: Assert cast member error in tests
- 04:20 Changeset [74bb24c2] by
- DIRECTOR: LINGO: Error on missing cast member
- 04:20 Changeset [20e54db2] by
- DIRECTOR: LINGO: Implement errors
- 04:14 Changeset [07034e3b] by
- DIRECTOR: LINGO: Remove factoryCall declaration Was unused.
- 04:05 Ticket #10295 (SCI: QFG1 (VGA) - stat screen at night issue) closed by
- fixed: Fixed in: 6e7e0a11fa053723437970d9e0f4c0208817cde2 The stat screen is …
- 03:55 Changeset [6e7e0a11] by
- SCI: Fix QFG1VGA character sheet night palette Fixes bug #10295
- 03:51 Ticket #11573 (GLK: ALAN3 - Unknown (crashing/erroring) game variants) closed by
- fixed
- 03:50 Changeset [5a84abcc] by
- GLK: ALAN3: Added detection entries
- 03:50 Changeset [637e9af1] by
- GLK: ZCODE: Correct British spelling for TCOM remake
- 03:41 Changeset [34393fde] by
- DIRECTOR: LINGO: Remove c_lazyeval
- 03:41 Changeset [f4948042] by
- DIRECTOR: LINGO: Adjust c_eval to var changes
- 00:16 Ticket #11577 (Unknown game variant for Mohawk) created by
- The game in 'newkid-demo' seems to be an unknown game variant. Please …
- 00:15 Ticket #11576 (Unknown game variant for Mohawk) created by
- The game in 'grandma-demo' seems to be an unknown game variant. …
- 00:09 Changeset [96efdb55] by
- SCI: Fix compilation of template MidiPlayer classes
Note:
See TracTimeline
for information about the timeline view.