Custom Query (1024 matches)


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Results (401 - 500 of 1024)

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Ticket Summary Owner Type Priority Component Version
#10304 SCI: QFG3: Night palette no longer loads after Storyteller event defect normal Engine: SCI
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock
#10313 GUI: Please clarify expected behaviour of 'Apply' button. enhancement normal GUI
#10328 Ps vita uma0 support enhancement normal Port: PSP Vita
#10333 BACKENDS: Android - Unable to browse the storage defect normal Port: Android
#10347 Pegasus: Unknown version of Pegasus prime enhancement normal Engine: Pegasus
#10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn dreammaster defect normal Engine: TsAGE
#10364 QUEEN: Support Amiga German Translation enhancement normal Engine: Queen
#10369 SAGA: ITE: Alamma Door hotspot difficulties defect normal Engine: SAGA
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X
#10373 SCI: Lighthouse: Cannot return to lighthouse enhancement normal Engine: SCI
#10376 GUI: Enable aspect ratio correction by default enhancement normal GUI
#10400 BACKENDS: Linux - Ubuntu port is missing FluidSynth defect normal Port: Linux
#10404 SCI: LSL7: parser behavior improvement enhancement normal Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld defect normal Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI
#10410 MOHAWK: Riven: Dreamcast: List for loading saved games is empty defect normal Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other--
#10427 BACKENDS: Android - SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games defect normal Port: Android
#10428 BACKENDS: Android - SCUMMVM 2.0 does not start on ACER ICONIA TAB defect normal Port: Android
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI
#10447 SCUMM: MI (Sega MegaCD/JP) - Character speech display does not match that of Mega CD behaviour defect normal Engine: SCUMM
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used defect normal Port: Mac OS X
#10467 Renewal of the CLI parameter --list-games enhancement normal --Other--
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS
#10500 BACKENDS: iOS - Could not initialize color format (Broken Sword 2.5) defect normal Port: iOS
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending defect normal Engine: SCUMM
#10535 DOCS: Update style guide for naming of functions and template types enhancement normal Documentation
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle defect normal Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision
#10569 FULLPIPE: Unrecognized version of Full Pipe sev- enhancement normal Engine: Fullpipe
#10571 SCUMM: MI1 - Object 907 stopped with active cutscene/override! defect normal Engine: SCUMM
#10574 MOHAWK: MYST ME: Held pages look off in a few ages defect normal Engine: Mohawk
#10586 MOHAWK: MYST: Focus issues with Gamebar enabled on Windows 10 defect normal Port: Win32
#10587 BACKENDS: WIN32 - Launching (Myst) via .cmd file with OpenGL and Fullscreen fails on HiDPI displays defect normal Port: Win32
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk
#10596 MOHAWK: Myst ME - Do not play fullscreen Myst Island flyby bgK defect normal Engine: Mohawk
#10630 SCUMM: BB2003 - won't play some sounds defect normal Engine: SCUMM
#10644 SCUMM: MI 1+2 (Ultimate Talkie Patch) - preferences keyboard controls no longer function defect normal Engine: SCUMM
#10659 TINSEL: DW1: Act4 hidden city guards crash defect normal Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game digitall defect normal Engine: Groovie
#10688 SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs defect normal Engine: SCUMM
#10689 SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer" defect normal Engine: SCUMM
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X
#10696 SCUMM: MI1 (EGA) - CMS music has problems defect normal Engine: SCUMM
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast defect normal Engine: Gob
#10719 Save game at any point (ex. in dialogue menu) enhancement normal Engine: Sword1
#10720 Option to save games at any point enhancement normal GUI
#10728 MOHAWK: MYST: ES: Marker instructions wrong defect normal Engine: Mohawk
#10732 AGI: Per game volume setting changed (saved!) by ScummVM on game start defect normal Engine: AGI
#10737 AGI: DG: The AGIMouse Adventure (Fan Game) freeze defect normal Engine: AGI
#10790 SCI: Hoyle4 - Sample is cut short in Crazy Eights / incorrect game pacing defect normal Engine: SCI
#10803 AGOS: StS2 (Amiga CD32) - Support foreign subtitles (patches included) enhancement normal Engine: AGOS
#10804 MADE: Return to Zork FM-TOWNS Unknown Variant defect normal Engine: MADE
#10812 SCI: KQ6CD wallflower dance music not restarting, leads to lockup defect normal Engine: SCI
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') defect normal Engine: ZVision
#10836 SHERLOCK: Scalpel - inventory glitch defect normal Engine: Sherlock
#10838 SHERLOCK: Scalpel - Bad sound effect defect normal Engine: Sherlock
#10841 SHERLOCK: Scalpel inventory not updated when item is added defect normal Engine: Sherlock
#10850 SHERLOCK: Rose tattoo city map glitch defect normal Engine: Sherlock
#10854 SCUMM: MI1 (Floppy) - Color cycling in lava cave backwards defect normal Engine: SCUMM
#10867 GLK: FROTZ: Beyond Zork graphics font gets downscaled, losing detail defect normal Engine: GLK
#10872 AGI: SQ1 - version 1.0x - game hangs just before Skimmer (Kerona desert) arcade starts defect normal Engine: AGI
#10886 Add massive configurations list removing / purge option enhancement normal GUI
#10897 ZVISION: Assertion fails on locales with decimal comma defect normal Engine: ZVision
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene defect normal Port: Android
#10931 SHERLOCK: SCALPEL: Nobby Charleton won't talk to Sherlock dreammaster defect normal Engine: Sherlock
#10935 GUI: REMASTERED THEME: Clean up tooltip presentation. enhancement normal GUI
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) defect normal Engine: AGOS
#10944 ScummVM: Implement High DPI Scaling Warnings for Windows Users enhancement normal Graphics
#10962 BACKENDS: AMIGAOS: Configuring with -flto errors out on finding a suitable compiler (AmigaOS4) defect normal Common
#10963 Unknown "Simon the Sorcerer 1" game variant for AGOS enhancement normal Engine: AGOS
#10968 Unknown game variant for SAGA [all games] enhancement normal Engine: SAGA
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games enhancement normal Engine: Titanic
#10981 Unknown game variant for The Journeyman Project: Pegasus Prime lotharsm enhancement normal Engine: Pegasus
#10982 Unknown game variant for MADE lotharsm enhancement normal Engine: MADE
#10986 Asset override enhancement normal Common
#10999 SCUMM: Big Thinkers Kindergarten - stray vertical line on all labyrinths defect normal Engine: SCUMM
#11003 MOHAWK: Unknown game (The New Kid on the Block) enhancement normal Engine: Mohawk
#11007 WME: 1 1/2 Ritter - Menu font problem defect normal Engine: Wintermute
#11008 Allow arbitrary scaling enhancement normal Graphics: Scalers
#11015 Unknown game variant for AGI preAGI + v2 + v3 enhancement normal Engine: AGI
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game defect normal Engine: Composer
#11038 SCI: SQ4: Entering skate-o-rama incompletable at slower speeds (CD only) sluicebox defect normal Engine: SCI
#11074 Unknown game variant for The Neverhood Chronicles (Japanese Version) enhancement normal Engine: Neverhood
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend enhancement normal Graphics
#11085 SCI: KQ6 Mac QuickTime intro movie freezes defect normal Engine: SCI
#11090 NEVERHOOD-WIN:Screenshots patch normal Screenshots
#11092 VERSAILLES-WIN-FRE: Screenshots patch normal Screenshots
#11093 HOYLE5: Screenshots patch normal Screenshots
#11094 HOYLE5SOLITAIRE: Screenshots patch normal Screenshots
#11095 LSL6HIRES-FR: Screenshots patch normal Screenshots
#11096 LSL6HIRES-DE: Screenshots patch normal Screenshots
#11097 KQ7-WIN: Screenshots patch normal Screenshots
#11098 KQ7-WIN-FR: Screenshots patch normal Screenshots
#11099 PQ4-CD-FR: Screenshots patch normal Screenshots
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