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Ticket Summary Owner Type Priority Component Created
#9669 FULLPIPE: Scenes 31/32/34 - Inconsistent character state defect normal Engine: Fullpipe 3 years ago
#9671 FULLPIPE: Assorted graphical glitches defect normal Engine: Fullpipe 3 years ago
#9683 WME: Helga Deep in Trouble - Graphic mistake defect normal Engine: Wintermute 3 years ago
#9708 R2R: Return to Ringworld save game progress no longer works defect normal Engine: TsAGE 3 years ago
#9710 LOST IN TIME: Palette corruption defect normal Engine: Gob 3 years ago
#9713 FULLPIPE: AmigaOS: Sprites/Animation broken defect normal Engine: Fullpipe 3 years ago
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene defect normal Engine: Wintermute 3 years ago
#9746 SCI: Shivers: Wood Ixupi theme just wont stop defect normal Engine: SCI 3 years ago
#9749 SCI: SQ6: Shuttle Bay Entrance bug defect normal Engine: SCI 3 years ago
#9757 SCI: Access uninitialised memory in games with digital sound effects defect normal Engine: SCI 3 years ago
#9781 SCI: Enable save from ScummVM menu in SCI32 games enhancement normal Engine: SCI 3 years ago
#9787 SCI: KQ7: Rosella walks through walls defect normal Engine: SCI 3 years ago
#9792 SCI: GK1: Add option to disable cursor scaling? enhancement normal Engine: SCI 3 years ago
#9803 SCI: SQ6: Quiet music on loading save game defect normal Engine: SCI 3 years ago
#9807 SCI: GK1: Restore missing Windows video in Day 6, Bayou Cutscene? enhancement normal Engine: SCI 3 years ago
#9818 SCI: Torin: ASTHENIA path finding issues defect normal Engine: SCI 3 years ago
#9825 SCI: KQ1 demo: Incorrect animation speed of characters defect normal Engine: SCI 3 years ago
#9829 SQX: The Lost Chapter No sound defect normal Engine: AGI 3 years ago
#9834 SCI: DEBUGGER: bpx/bpw/bpr pattern matching limited defect normal Engine: SCI 3 years ago
#9839 GUI: Improve handling of 'Filter Graphics' option activation/deactivation. enhancement normal GUI 3 years ago
#9967 OPENGL: FM Towns Zak McKracken shows no graphics in windowed mode defect normal Graphics 3 years ago
#9968 GUI: Selecting fullscreen mode inconsistency defect normal GUI 3 years ago
#9991 Wrong colors regression on GameCube defect normal Port: GameCube 3 years ago
#10010 IHNM: Ellen Scenario Anubis problems at end defect normal Engine: SAGA 3 years ago
#10012 IHNM: End game area easy to get stuck near beginning defect normal Engine: SAGA 3 years ago
#10032 SCI: MGDX: No auto-fallback to GM when MT-32 enabled enhancement normal Engine: SCI 3 years ago
#10066 SCI: LSL7 PL: voice missing, text only english defect normal Engine: SCI 3 years ago
#10117 SCUMM: Starting the MM C64 Demo fails if the datafiles are in the same folder as the full MM C64 game. defect normal Engine: SCUMM 3 years ago
#10134 SCUMMVM: Please add a 'Prompt to Save' feature to games. enhancement normal --Other-- 3 years ago
#10176 displaced pixels in Discworld 2 (Intro) / German defect normal Engine: Tinsel 3 years ago
#10183 SCI: QFG1EGA: Baba Yaga's hut sound bug defect normal Engine: SCI 3 years ago
#10197 SCI: Shivers1: Add saving via GMM enhancement normal Engine: SCI 3 years ago
#10254 SCI: PQ3: Upcoming turns don't update when speeding defect normal Engine: SCI 3 years ago
#10270 SCI: LSL7: Ocean outside portholes jumps defect normal Engine: SCI 3 years ago
#10272 Gob: Playtoons 1 demo: Unrecognized game version defect normal Engine: Gob 3 years ago
#10286 SDL: GMM and game resolution doesn't scale together for enhanced graphics on small screens defect normal GUI 3 years ago
#10300 SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle defect normal Ports 3 years ago
#10304 SCI: QFG3: Night palette no longer loads after Storyteller event defect normal Engine: SCI 3 years ago
#10305 TITANIC: Border lines showing for face slot components in Titania close-up defect normal Engine: Titanic 3 years ago
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling defect normal Engine: Sherlock 3 years ago
#10313 GUI: Please clarify expected behaviour of 'Apply' button. enhancement normal GUI 3 years ago
#10328 Ps vita uma0 support enhancement normal Port: PSP Vita 3 years ago
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature defect normal Engine: Fullpipe 3 years ago
#10333 ANDROID: Unable to browse the storage defect normal Port: Android 3 years ago
#10347 Pegasus: Unknown version defect normal Engine: Pegasus 3 years ago
#10348 SHERLOCK: Music setting by in-game option is not respected defect normal Engine: Sherlock 2 years ago
#10356 TSAGE: Error when you don't use Quinn dreammaster defect normal Engine: TsAGE 2 years ago
#10364 QUEEN - Amiga German Translation defect normal Engine: Queen 2 years ago
#10369 SAGA: ITE: Alamma Door hotspot difficulties defect normal Engine: SAGA 2 years ago
#10370 Mac PPC 2.0.0 release has MT-32 stutter issue defect normal Port: Mac OS X 2 years ago
#10371 MACOSX: System cursor always visible when in fullscreen mode. defect normal Port: Mac OS X 2 years ago
#10373 SCI: Lighthouse: Cannot return to lighthouse enhancement normal Engine: SCI 2 years ago
#10376 GUI: Enable aspect ratio correction by default enhancement normal GUI 2 years ago
#10395 FULLPIPE: Stuck when teleportating to foot defect normal Engine: Fullpipe 2 years ago
#10396 FULLPIPE: Rolling bridge is a wrong state defect normal Engine: Fullpipe 2 years ago
#10400 Ubuntu port is missing FluidSynth defect normal Port: Linux 2 years ago
#10404 SCI: LSL7: parser behavior improvement enhancement normal Engine: SCI 2 years ago
#10408 Static sound in Discworld on Wii defect normal Port: Wii 2 years ago
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load defect normal Engine: AGI 2 years ago
#10410 MOHAWK: Riven: Dreamcast: List for loading saved games is empty defect normal Port: Dreamcast 2 years ago
#10411 720x400 fullscreen doesn't have the correct aspect ratio defect normal --Other-- 2 years ago
#10425 BASS: invalid mode debug window/crash defect normal Engine: Sky 2 years ago
#10427 ANDROID : SCUMMVM 2.0 systematical crash on SAMSUNG GALAXY TAB A with LUCASARTS games defect normal Engine: SCUMM 2 years ago
#10428 ANDROID : SCUMMVM 2.0 does not start on ACER ICONIA TAB defect normal Port: Android 2 years ago
#10433 Gold Rush! not detected in nightly build defect normal Engine: AGI 2 years ago
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons defect normal GUI 2 years ago
#10444 AGI: Graphics glitch when reloading a savegame after dying patch normal Engine: AGI 2 years ago
#10447 [monkey-sega-jp] Character speech display does not match that of Mega CD behaviour defect normal Engine: SCUMM 2 years ago
#10464 macOS: Localised documentation resources are not bundled/used defect normal Port: Mac OS X 2 years ago
#10467 Renewal of the CLI parameter --list-games enhancement normal --Other-- 2 years ago
#10473 COMI: Barbery Coast theme starts before the introductory theme finishes defect normal Engine: SCUMM 2 years ago
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off defect normal Engine: AGOS 2 years ago
#10500 Broken Sword 2.5 Apple IOS Could not initialize color format defect normal Port: iOS 2 years ago
#10509 SCI: Various crashes in LSL1 (Polish) defect normal Engine: SCI 2 years ago
#10530 ZAK: Cutscene stack overflow after (FM-TOWNS) ending defect normal Engine: SCUMM 2 years ago
#10535 DOCS: Update style guide for naming of functions and template types enhancement normal Documentation 2 years ago
#10546 FT: Destrution Derby not completable on Android defect normal Port: Android 2 years ago
#10566 ZVISION: ZGI: Adding DVD version shows windows engine id defect normal Engine: ZVision 2 years ago
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock defect normal Engine: ZVision 2 years ago
#10569 FULLPIPE: Unrecognized version of Full Pipe sev- defect normal Engine: Fullpipe 2 years ago
#10571 MONKEY1: Object 907 stopped with active cutscene/override! defect normal Engine: SCUMM 2 years ago
#10574 MOHAWK: MYST ME: Held pages look off in a few ages defect normal Engine: Mohawk 2 years ago
#10584 SCI: Larry7 - Animation slows down when inventory window is open defect normal Engine: SCI 2 years ago
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list defect normal Engine: Mohawk 2 years ago
#10596 Myst: Do not play fullscreen Myst Island flyby bgK defect normal Engine: Mohawk 2 years ago
#10630 SCUMMVM won't play some sounds in Backyard Baseball 2003 defect normal Engine: SCUMM 23 months ago
#10643 FW screen change crash defect normal Engine: Cine 23 months ago
#10644 Ultimate Talkie Monkey Island preferences keyboard controls no longer function defect normal Engine: SCUMM 23 months ago
#10648 ScummVM DS Acekard 2i crash defect normal Port: NDS 22 months ago
#10652 Errors defect normal --Other-- 22 months ago
#10659 TINSEL: DW1: Act4 hidden city guards crash defect normal Engine: Tinsel 22 months ago
#10688 Indy3 EGA: Incorrect sprite ordering in the catacombs defect normal Engine: SCUMM 21 months ago
#10689 Indy3 EGA: "Führer" rendered as "Fhrer" defect normal Engine: SCUMM 21 months ago
#10691 macOS: sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays defect normal Port: Mac OS X 21 months ago
#10695 ppc64le incorrectly detected as big endian defect normal Ports 21 months ago
#10696 Monkey Island EGA: CMS music has problems defect normal Engine: SCUMM 21 months ago
#10698 OPENGL/SDL: BadMatch crash when switching from windowed to fullscreen defect normal Port: Linux 21 months ago
#10714 WOODRUFF: Couldn't talk to the Beast defect normal Engine: Gob 20 months ago
#10719 Save game at any point (ex. in dialogue menu) enhancement normal Engine: Sword1 20 months ago
#10720 Option to save games at any point enhancement normal GUI 20 months ago
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