#1530 |
COMI: 3 of 5 Pirate songs in barber shop broken
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1542 |
FT: Missing music on end credits
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1543 |
FT: Missing bunnies!
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1560 |
COMI: when loading, music doesn't start until different room
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1580 |
COMI: Game freeze in Part 3 when Pirates start to sing
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1603 |
COMI: Crash in insult fights
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1604 |
COMI: crashes when leaving Skull Island
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1618 |
COMI: Speech is stuttering
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1620 |
COMI: Music is stuttering. Again
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1623 |
COMI: Crash starting the chapter 3
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1633 |
COMI: Game crash after retrieval of map
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1638 |
FT: Music skips at end of SMUSH movie
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1643 |
FT: Crash on music change
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1654 |
COMI: Crash when talking with Rottingham (starting Chapter 3
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1655 |
DIG: Hang when using the glowing crystals with Brink
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1657 |
DIG: Segmentation fault, whn going to the eye with the "dog"
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1664 |
FT: ScummVM hangs during biker fight (regression)
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1703 |
IMUSE+DEBUG: 'room' debug command + imuse digital = lockup
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1744 |
DIG: Crash during intro
|
aquadran
|
defect
|
blocker
|
Engine: SCUMM
|
|
#1757 |
DIG: Crash after exiting the blue room
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1765 |
INSANE: volume controls aren't honoured
|
aquadran
|
defect
|
low
|
Engine: SCUMM
|
|
#1882 |
TOOLS/OSX: compress_san endian bug
|
aquadran
|
defect
|
high
|
Tools
|
|
#1890 |
DIG/FT: Crash, possibly due to lack of sound
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1911 |
Digital iMUSE won't compile without Vorbis support
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#1923 |
COMI: crash when loading saved game
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#1951 |
COMI: cloneTofadeTrackId() Can't find free fade track
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2354 |
DIG: Last second of .san cutscene is skipped
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#2509 |
MSVC: unable to compile with mpeg2
|
aquadran
|
defect
|
normal
|
Port: Win32
|
|
#2584 |
COMI: Audio skips ahead in chapter 4 intro (patch included)
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#2975 |
COMI: Music/Speech cause crash
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#3047 |
SIMON2: Crash on opie build (won't even start)
|
aquadran
|
defect
|
normal
|
Engine: AGOS
|
|
#3263 |
TOOLS: compress_san cuts out parts of speech
|
aquadran
|
defect
|
high
|
Tools
|
|
#3325 |
COMI: Wrong music playing...
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3539 |
COMI: Wrong music transition
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3543 |
COMI: Wrong music when escaping from the snake
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3560 |
COMI: Incorrect music transition in singing pirates scene
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3565 |
COMI: Crash when using cannon at beginning
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3597 |
COMI: Wrong music when "parachuting" down the cliff
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3604 |
COMI: Some music stops prematurely
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#3659 |
DIG: Radio chatter audio effect missing
|
aquadran
|
defect
|
normal
|
Engine: SCUMM
|
|
#4400 |
DIG: Cutscene does not stop existing music before playing
|
aquadran
|
defect
|
high
|
Engine: SCUMM
|
|
#5572 |
Error in Ubuntu/Debian packages
|
aquadran
|
defect
|
normal
|
Port: Linux
|
|
#7277 |
AUDIO: Compress *.bun music and voice files
|
aquadran
|
feature request
|
normal
|
Audio
|
|
#7324 |
Add sound support for dig demo
|
aquadran
|
feature request
|
normal
|
Engine: SCUMM
|
|
#8043 |
descumm6 crash fix
|
aquadran
|
patch
|
normal
|
Tools
|
|
#11200 |
AGOS: Unknown game variant for AGOS
|
aquadran
|
defect
|
low
|
Engine: AGOS
|
|
#11202 |
MADE: Unknown game variant
|
aquadran
|
defect
|
low
|
Engine: MADE
|
|
#11501 |
LURE: Unsupported demo version
|
aquadran
|
defect
|
low
|
Engine: Lure
|
|
#11767 |
STARK: The Longest Journey - random text replaced with ...
|
aquadran
|
defect
|
low
|
Engine: Stark
|
|
#11768 |
GRIM: Framebuffer is not complete! status: 36054!
|
aquadran
|
defect
|
high
|
Graphics
|
|
#11878 |
GRIM: Dialogue transcript of cutscenes is always in english
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#11909 |
TLJ: No renderers have been found for this game!
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#11922 |
"make clean", and even "make distclean", leaves a bunch of .dwo files
|
aquadran
|
defect
|
normal
|
--Other--
|
|
#11928 |
Former ResidualVM games not running on ScummVM 2.3.0git on Raspberry Pi 4
|
aquadran
|
defect
|
high
|
Ports
|
|
#11930 |
2-letter segments replaced by periods in menus in The Longest Journey for Raspberry Pi 4
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12542 |
STARK: Engine lacks a TinyGL renderer
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12611 |
STARK: Overlay graphics/"sprites" not displayed in The Longest Journey
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12835 |
DIRECTOR: Unknown game variant for director: The X-Files Game - Demo
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#12865 |
MYST3: Unknown game variant for myst3
|
aquadran
|
defect
|
normal
|
Engine: Myst3
|
|
#12907 |
DIRECTOR: Unknown game variant for director: Ritter Rost - Die Eiserne Burg
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#12908 |
DIRECTOR: Unknown game variant for director: Neues von Peterson und Findus (Pettson & Findus i trädgården)
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#12932 |
GRIM: Grim Fandango crash after solving the signpost in the Petrified Forest
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#12936 |
GRIM: Screen goes black while entering save game name
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#12938 |
GRIM: Cutscene subtitles remain after the cutscene has ended
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#12957 |
STARK: "Could not copy the savegame to a new slot" when trying to move save to make room for autosave
|
aquadran
|
defect
|
normal
|
Engine: Stark
|
|
#12992 |
SHERLOCK: Unknown game variant for Lost Files of Sherlock Holmes (GERMAN)
|
aquadran
|
defect
|
normal
|
Engine: Sherlock
|
|
#13055 |
DIRECTOR: Unknown game variant for director : MOBICLIC
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13068 |
BBVS: Loogie - Unknown demo variant
|
aquadran
|
defect
|
normal
|
Engine: BBVS
|
|
#13083 |
DIRECTOR: Unknown game variant for director game Jewels of the Oracle english
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13124 |
GRIM: Grim Fandango OpenGL transparency issues
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#13126 |
GRIM: Grim Fandango opengl savescreen blanking
|
aquadran
|
defect
|
low
|
Engine: Grim
|
|
#13210 |
DIRECTOR: Unknown game variant for director: Norgesjakten
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13211 |
DIRECTOR: Unknown game variant for director: Romjakten, Norway
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13212 |
DIRECTOR: Unknown game variant for director: Gubben og katten i snekkerbua, Norway
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13213 |
DIRECTOR: Unknown game variant for director: Bygg fly med Mulle Mekk, Norway
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13254 |
DIRECTOR: Unknown game variant for director - Svensk historia: från asatro till frihetskrig år 800-1500
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13255 |
DIRECTOR: Unknown game variant for director - Hot Wheels Computer Cars - Hydroplane
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13256 |
DIRECTOR: Unknown game variant for director - Hot Wheels Computer Cars - Power Pistons
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13257 |
DIRECTOR: Unknown game variant for director - Hot Wheels Computer Cars - Rigor-Motor
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13258 |
DIRECTOR: Unknown game variant for director - ELFAs CD - 1 september 1999
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13259 |
DIRECTOR: Unknown game variant for director - Levande Böcker Demo
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13295 |
DIRECTOR: Unknown game variant for director - Onsalakorv
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13543 |
DIRECTOR: Unknown game variant for director - Acne-Attack!
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#14157 |
TINYGL: Significant increase in memory usage
|
aquadran
|
defect
|
blocker
|
Graphics
|
|
#10650 |
DREAMWEB: Graphical glitches during intro in Eden's room
|
aryanrawlani28
|
defect
|
normal
|
Engine: Dreamweb
|
|
#14679 |
Unknown 7th Guest game variant for groovie
|
astronaut63
|
defect
|
normal
|
Engine: Groovie
|
|
#925 |
FOA: Music problems in endgame / credits
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#1248 |
SAM: some MIDI channels missing on MT-32
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1683 |
MI2 FM-TOWNS: Purple, Intro Credits
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1734 |
ZAK FM-TOWNS: Wrong verb ('Teleport To') shown
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1776 |
FOA FM-TOWNS: black boxes on screen
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#1817 |
MI FM-TOWNS: No text on maps
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2228 |
MI2 FM-TOWNS: Verb/Inventory Glitch at Skeleton-Song
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2230 |
MI2 FM-TOWNS: Music Stops after staying 5min at mardigras
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2232 |
MI2 FM-TOWNS: whole screen is white in rooms with parrot
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2234 |
MI2 FM-TOWNS: Room is not dark after dropping with treasure
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2317 |
FM-TOWNS: Kanji rendering glitches
|
athrxx
|
defect
|
low
|
Engine: SCUMM
|
|
#2467 |
KYRA1: GFX problems with ITALIAN floppy
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|
#2555 |
ZAK FM-TOWNS: Keyboard shortcut problems
|
athrxx
|
defect
|
normal
|
Engine: SCUMM
|
|
#2879 |
KYRA1: Brandon standing IN the floor
|
athrxx
|
defect
|
normal
|
Engine: Kyra
|
|