Custom Query (980 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (601 - 700 of 980)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Priority Component Version
#13371 SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin new low Engine: SCUMM
#13388 SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors new normal Engine: SCUMM
#13420 SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo new normal Engine: SCUMM
#13425 SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene new normal Engine: SCUMM
#13532 SCUMM/HE: Flashing line at bottom of screen in Freddi 3 new normal Engine: SCUMM
#13572 SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition new normal Engine: SCUMM
#13616 SCUMM: MANIAC (Original bug): walking on background in entrance hall new normal Engine: SCUMM
#13797 SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool new normal Engine: SCUMM
#13861 SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs new normal Engine: SCUMM
#13862 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly new normal Engine: SCUMM
#13863 SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program new normal Engine: SCUMM
#13864 SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations new normal Engine: SCUMM
#13937 SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left new normal Engine: SCUMM
#13959 SCUMM: MI1 (Floppy) Broken door sound effect new normal Engine: SCUMM
#14006 SCUMM: Glitches with the bus in ZAK new normal Engine: SCUMM
#14048 SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos new low Engine: SCUMM
#14443 SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background new normal Engine: SCUMM
#14510 SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options new normal Engine: SCUMM
#14529 SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug) new normal Engine: SCUMM
#14608 SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE. new normal Engine: SCUMM
#14732 SCUMM: Remaining Mac GUI issues for Indy3 and Loom new normal Engine: SCUMM
#14738 SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version new normal Engine: SCUMM
#14740 SCUMM: Incorrect special keyboard commands in Help dialog new normal Engine: SCUMM
#14747 BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle" new normal Engine: SCUMM
#14759 SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions new low Engine: SCUMM
#14765 SCUMM V0: MANIAC: APPLE II: Palette is incorrect. new normal Engine: SCUMM
#14847 SCUMM: Curse of Monkey Island - Stutter when interacting with items new normal Engine: SCUMM
#14984 SCUMM/HE: Backyard Football Online softlocks regularly new normal Engine: SCUMM
#15025 SCUMM: DIG: Sentence Line font has wrong colors new normal Engine: SCUMM
#15026 SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos new normal Engine: SCUMM
#15027 SCUMM: INDY3 (FMTowns): Map lines are drawn incorrectly, plus more issues when leaving Germany new normal Engine: SCUMM
#15030 SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented new normal Engine: SCUMM
#15040 SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows new normal Engine: SCUMM
#15047 SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override new normal Engine: SCUMM
#15063 SCUMM: Autosave warnings still pop up when classic menus are used new normal Engine: SCUMM
#15064 SCUMM: DIG: Muscle flex Easter egg inaccessible new normal Engine: SCUMM
#15090 SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug) new AndywinXp normal Engine: SCUMM
#15095 SCUMM/HE: FREDDI5: Quitting from the in-game computer does not respect "Return to the launcher when leaving the game" new normal Engine: SCUMM
#13711 SLUDGE: NSC Crashes in opening credits new normal Engine: SLUDGE
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new normal Engine: Sherlock
#10348 SHERLOCK: Music setting by in-game option is not respected new normal Engine: Sherlock
#13160 SHERLOCK: Glitch when loading savegame new normal Engine: Sherlock
#13357 SHERLOCK: ROSETATTOO: Music notes sometimes left hanging new normal Engine: Sherlock
#13358 SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain new normal Engine: Sherlock
#14282 SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state new normal Engine: Sherlock
#14424 SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used new normal Engine: Sherlock
#2226 SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)" new joostp low Engine: Sky
#9872 SKY: BASS - Save game MetaInfo is missing new low Engine: Sky
#10439 SKY: BASS - vkeybd only allows 1 keyboard input at a time new low Engine: Sky
#11863 STARK: April looking in the wrong direction at mole people village new normal Engine: Stark
#11864 STARK: April standing over void at Roper Klacks castle new normal Engine: Stark
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#11868 STARK: April marked as usable object new normal Engine: Stark
#11869 STARK: Clothes line dissapears if you try to add it to the clamp new normal Engine: Stark
#11876 STARK/TLJ: Camera pans too fast new normal Engine: Stark
#11880 STARK: April floating on the raft is not in sync with background sea new normal Engine: Stark
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#11889 STARK: No dedicated "listKnowledges" command new low Engine: Stark
#11890 STARK: listLocations debug command should print actual location numbers, not file paths new low Engine: Stark
#12966 STARK: April spins around on right side of Mercury Theatre entrance scene new low Engine: Stark
#12973 STARK: Dialogue line cut in half, stops reproducing new low Engine: Stark
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 normal Engine: Stark
#13793 STARK: Background image overlapping text and icons new normal Engine: Stark
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14824 ANDROID: STARK: Crash when launching The Longest Journey on Android 13 new normal Engine: Stark
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#14600 SWORD1: intro.dxa not supported for non-english versions new normal Engine: Sword1
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new normal Engine: Sword1
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new low Engine: Sword2
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new normal Engine: Sword2
#14862 SWORD2: Unknown Game Variant pending digitall high Engine: Sword2
#11724 SWORD25: Slow video and out of synch audio on old Android devices new low Engine: Sword25
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#15071 TWP: Recap/hints when changing characters are not shown new scemino low Engine: TWP
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall normal Engine: TeenAgent
#7810 TEENAGENT: Polish Talkie has no voiceovers new normal Engine: TeenAgent
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#14963 TeenAgent Czech Language support not working new normal Engine: TeenAgent
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new low Engine: Tetraedge
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new normal Engine: Tetraedge
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new high Engine: Tetraedge
#14823 ANDROID: TETRAEDGE: Crash issues with Syberia 1 and 2 games new normal Engine: Tetraedge
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.