#11864 |
STARK: April standing over void at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
#11867 |
STARK: Incorrect scene transition at Roper Klacks castle
|
new
|
|
normal
|
Engine: Stark
|
|
#11868 |
STARK: April marked as usable object
|
new
|
|
normal
|
Engine: Stark
|
|
#11869 |
STARK: Clothes line dissapears if you try to add it to the clamp
|
new
|
|
normal
|
Engine: Stark
|
|
#11876 |
STARK/TLJ: Camera pans too fast
|
new
|
|
normal
|
Engine: Stark
|
|
#11880 |
STARK: April floating on the raft is not in sync with background sea
|
new
|
|
normal
|
Engine: Stark
|
|
#11885 |
STARK: chapter 4 - Strange creature wont talk
|
new
|
|
normal
|
Engine: Stark
|
|
#11889 |
STARK: No dedicated "listKnowledges" command
|
new
|
|
low
|
Engine: Stark
|
|
#11890 |
STARK: listLocations debug command should print actual location numbers, not file paths
|
new
|
|
low
|
Engine: Stark
|
|
#12966 |
STARK: April spins around on right side of Mercury Theatre entrance scene
|
new
|
|
low
|
Engine: Stark
|
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
|
low
|
Engine: Stark
|
|
#13449 |
STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed
|
new
|
|
normal
|
Engine: Stark
|
|
#13450 |
STARK: Videos and graphics don't match in tone, making transitions a tad jarring
|
new
|
|
normal
|
Engine: Stark
|
|
#13768 |
STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression)
|
pending
|
ccawley2011
|
normal
|
Engine: Stark
|
|
#13793 |
STARK: Background image overlapping text and icons
|
new
|
|
normal
|
Engine: Stark
|
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
high
|
Engine: Stark
|
|
#14586 |
STARK: Sound buggy on Linux
|
new
|
|
normal
|
Engine: Stark
|
|
#14824 |
ANDROID: STARK: Crash when launching The Longest Journey on Android 13
|
new
|
|
normal
|
Engine: Stark
|
|
#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
|
new
|
joostp
|
low
|
Engine: Sky
|
|
#9872 |
SKY: BASS - Save game MetaInfo is missing
|
new
|
|
low
|
Engine: Sky
|
|
#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
|
new
|
|
low
|
Engine: Sky
|
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
normal
|
Engine: Sherlock
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
|
normal
|
Engine: Sherlock
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
normal
|
Engine: Sherlock
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13160 |
SHERLOCK: Glitch when loading savegame
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13357 |
SHERLOCK: ROSETATTOO: Music notes sometimes left hanging
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13358 |
SHERLOCK: ROSETATTOO: Glitch when removing the beam with the chain
|
new
|
|
normal
|
Engine: Sherlock
|
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
|
new
|
|
normal
|
Engine: Sherlock
|
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
|
normal
|
Engine: Sherlock
|
|
#13711 |
SLUDGE: NSC Crashes in opening credits
|
new
|
|
normal
|
Engine: SLUDGE
|
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
|
low
|
Engine: SCUMM
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
low
|
Engine: SCUMM
|
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
low
|
Engine: SCUMM
|
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
low
|
Engine: SCUMM
|
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
Kirben
|
normal
|
Engine: SCUMM
|
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
normal
|
Engine: SCUMM
|
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
Kirben
|
normal
|
Engine: SCUMM
|
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6712 |
SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
normal
|
Engine: SCUMM
|
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
normal
|
Engine: SCUMM
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
normal
|
Engine: SCUMM
|
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12277 |
SCUMM: Music-behavior in cutscenes during alarm in NES-version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12550 |
SCUMM/HE: Bad ID 69696869 Error in Backyard Baseball 2001/3
|
pending
|
sev-
|
normal
|
Engine: SCUMM
|
|
#12554 |
SCUMM: MM Amiga: Volume not changeable
|
new
|
|
low
|
Engine: SCUMM
|
|
#12915 |
SCUMM/HE: Backyard Football 2002 crash starting a match
|
new
|
|
normal
|
Engine: SCUMM
|
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13221 |
SCUMM: Monkey Island 2 Segfault (Midi related)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13278 |
SCUMM: Indiana Jones 3 and Loom Amiga versions - No Sound
|
new
|
AndywinXp
|
normal
|
Engine: SCUMM
|
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
athrxx
|
normal
|
Engine: SCUMM
|
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
|
low
|
Engine: SCUMM
|
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13420 |
SCUMM: PUTTZOO Animation overlap bug with final iceberg in Putt-Putt Saves the Zoo
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13425 |
SCUMM: PAJAMA Multiple animation errors during Cheese & Crackers game during final cutscene
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13532 |
SCUMM/HE: Flashing line at bottom of screen in Freddi 3
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13572 |
SCUMM: MI2: Main notes at beginning of Bone dance sequence not playing correctly in Ultimate Talkie Edition
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13616 |
SCUMM: MANIAC (Original bug): walking on background in entrance hall
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13797 |
SCUMM/HE: FREDDI5: Outline of Freddi appears in the leftmost tide pool
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
|
low
|
Engine: SCUMM
|
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14608 |
SCUMM: FMTOWNS Version with Italian translation - Crash at CAIRO sphinx after press the 3 button in order using ANNIE.
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14732 |
SCUMM: Remaining Mac GUI issues for Indy3 and Loom
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14738 |
SCUMM: Putt-Putt's Fun Pack - add Mac Floppy version
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14740 |
SCUMM: Incorrect special keyboard commands in Help dialog
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14747 |
BACKENDS: HAIKU: ScummVM 2.7.1 build crashes when pressing "F5/F1" to open the menu on "Day of the Tentacle"
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14759 |
SCUMM: V2/ZAK intro credits are printed without any delay on ST+AMIGA versions
|
new
|
|
low
|
Engine: SCUMM
|
|
#14765 |
SCUMM V0: MANIAC: APPLE II: Palette is incorrect.
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14984 |
SCUMM/HE: Backyard Football Online softlocks regularly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15030 |
SCUMM: LOOM (EGA): font drop shadow changes over animation & unique drop shadows in certain scenes are not implemented
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15040 |
SCUMM: Loom (TG16) - Inaccurate text centering and font drop shadows
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15047 |
SCUMM: DIG: "Holding an object"-state gets cancelled by cutscene override
|
new
|
|
normal
|
Engine: SCUMM
|
|
#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
|
new
|
|
normal
|
Engine: SCUMM
|
|