#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
|
defect
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Engine: Grim
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|
#11839 |
GRIM: Strange lighting on Meche's face when first talking to Manny
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new
|
|
defect
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Engine: Grim
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|
#11840 |
GRIM: Only a black screen at the edge of the world
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new
|
|
defect
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Engine: Grim
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|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
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new
|
|
defect
|
Engine: Grim
|
|
#11842 |
GRIM: When using the metal detector to find Naranja's dogtag parts of the flowers are visible through the coroner's head
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new
|
|
defect
|
Engine: Grim
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|
#11843 |
GRIM: Num Lock problem
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new
|
|
defect
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Engine: Grim
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|
#11844 |
GRIM: graphic glitch - Manny in the elevator
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new
|
|
defect
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Engine: Grim
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|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
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new
|
|
defect
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Engine: Grim
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|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
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new
|
|
defect
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Engine: Grim
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|
#11849 |
EMI: When switching sets wrong setup is rendered breifly
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new
|
|
defect
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Engine: Grim
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|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
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new
|
|
defect
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Engine: Grim
|
|
#11853 |
GRIM: Pidgeon flies through wall in LSA headquarters
|
new
|
|
defect
|
Engine: Grim
|
|
#11854 |
GRIM: Wheelbarrow missing from tr_pmpws
|
new
|
|
defect
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Engine: Grim
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|
#11855 |
GRIM: Mannys arm reaches out to the ladder and vanishes
|
new
|
|
defect
|
Engine: Grim
|
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
defect
|
Engine: Grim
|
|
#11858 |
EMI: Launcher sees the list of EMI saved games but crashes loading them
|
new
|
|
defect
|
Engine: Grim
|
|
#11859 |
GRIM: Membrillo walking on spot and facing wrong direction
|
new
|
|
defect
|
Engine: Grim
|
|
#11862 |
EMI: Dark lines in the intro with TinyGL, clamping not supported
|
new
|
|
defect
|
Engine: Grim
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|
#11865 |
EMI: PS2: Game stuck at bio-luminescent fish catching
|
new
|
|
defect
|
Engine: Grim
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|
#11866 |
EMI: PS2: Crash at scumm bar / darts players
|
new
|
|
defect
|
Engine: Grim
|
|
#11870 |
EMI: Sawdust Graphics Issues
|
new
|
|
defect
|
Engine: Grim
|
|
#11873 |
EMI: Miss Rivers walks through Yannia's chair
|
new
|
|
defect
|
Engine: Grim
|
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
defect
|
Engine: Grim
|
|
#11882 |
GRIM: [AMIGAOS4] Software renderer wrong colors
|
new
|
|
defect
|
Engine: Grim
|
|
#11886 |
EMI: Guybrush can get stuck after bumping into the LUA bar waitress
|
new
|
|
defect
|
Engine: Grim
|
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
|
defect
|
Engine: Grim
|
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
defect
|
Engine: Grim
|
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
defect
|
Engine: Grim
|
|
#11940 |
Add both Traditional and Simplified Chinese support for Escape From Monkey Island.
|
new
|
|
feature request
|
Engine: Grim
|
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
defect
|
Engine: Grim
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
defect
|
Engine: Grim
|
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
|
defect
|
Engine: Grim
|
|
#13035 |
GRIM: Olivia's smoking animation in the Blue Casket wrong
|
new
|
|
defect
|
Engine: Grim
|
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
|
defect
|
Engine: Grim
|
|
#13040 |
GRIME: Menu Cursor Bug
|
new
|
|
defect
|
Engine: Grim
|
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
defect
|
Engine: Grim
|
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
defect
|
Engine: Grim
|
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
defect
|
Engine: Grim
|
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
|
defect
|
Engine: Grim
|
|
#13459 |
EMI: Crashes during cutscenes with subtitles on
|
new
|
|
defect
|
Engine: Grim
|
|
#13467 |
Built in Point & Click Support for GRIM Games
|
new
|
|
feature request
|
Engine: Grim
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
|
defect
|
Engine: Grim
|
|
#13736 |
EMI: Trying to pick up sign in Hall Of Justice crashes ScummVM
|
new
|
|
defect
|
Engine: Grim
|
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
defect
|
Engine: Grim
|
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
Engine: Groovie
|
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
new
|
digitall
|
defect
|
Engine: Groovie
|
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
new
|
|
defect
|
Engine: Groovie
|
|
#13575 |
GROOVIE: Uncle Henry's Playhouse: Extra text in Guestbook login
|
new
|
|
defect
|
Engine: Groovie
|
|
#13636 |
GROOVIE: Clandestiny: Original Save/Load Screen not drawn correctly
|
new
|
|
defect
|
Engine: Groovie
|
|
#15086 |
GROOVIE: Clandestiny final cutscene crashes
|
new
|
|
defect
|
Engine: Groovie
|
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
Strangerke
|
defect
|
Engine: Hugo
|
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
Strangerke
|
defect
|
Engine: Hugo
|
|
#12621 |
HUGO: Top menu doesn't close when it should
|
new
|
|
defect
|
Engine: Hugo
|
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
|
|
defect
|
Engine: Hugo
|
|
#13264 |
HYPNO: Puzzle timer: Marvel Comics Spider-Man: The Sinister Six (German version)
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#13268 |
HYPNO: Music stops playing when someone starts talking and starts again after the whole dialogue is finished
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#13472 |
HYPNO: Some of the hotkeys detailed in the manual do not work yet with ScummVM
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#13663 |
HYPNO: Slow frame rate, navigation issue and frequent sound pops
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#13773 |
HYPNO: Some sound/music is missing in Soldier Boyz
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#13774 |
HYPNO: Difficulty levels are not implemented in Soldier Boyz
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
defect
|
Engine: Hypno
|
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
defect
|
Engine: Illusions
|
|
#12717 |
ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene
|
new
|
|
defect
|
Engine: Illusions
|
|
#14750 |
KYRA: Kyra1: Add support for hungarian translation
|
new
|
|
feature request
|
Engine: Kyra
|
|
#14760 |
Crash at Eye of the Beholder 2 Launch
|
new
|
|
defect
|
Engine: Kyra
|
|
#14856 |
LOL: Add more hotkeys to cast spells in Lands of Lore
|
new
|
|
feature request
|
Engine: Kyra
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
Engine: Lure
|
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
new
|
|
defect
|
Engine: Lure
|
|
#14772 |
M4: Orion Burger - Gfx mesh and crash on BE target
|
new
|
|
defect
|
Engine: M4
|
|
#6431 |
MADE: RTZ demo freezes
|
new
|
|
defect
|
Engine: MADE
|
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
|
defect
|
Engine: MADE
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
Engine: MADE
|
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
new
|
|
defect
|
Engine: MADE
|
|
#11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
new
|
|
defect
|
Engine: MADE
|
|
#6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
defect
|
Engine: MADS
|
|
#7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
Engine: MADS
|
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
Engine: MADS
|
|
#12185 |
MADS: Rex Nebular intro not playing animations
|
new
|
|
defect
|
Engine: MADS
|
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
defect
|
Engine: MM: MM1
|
|
#11697 |
MM: XEEN: Wrong sounds played
|
new
|
|
defect
|
Engine: MM: Xeen
|
|
#11765 |
MM: XEEN: English names in German Clouds intro
|
new
|
|
defect
|
Engine: MM: Xeen
|
|
#11986 |
MM: XEEN: Chinese version support
|
new
|
|
defect
|
Engine: MM: Xeen
|
|
#12809 |
MM: XEEN: Original German crossword puzzle bug
|
new
|
|
defect
|
Engine: MM: Xeen
|
|
#13855 |
XEEN: Support General Midi in Xeen games
|
new
|
|
feature request
|
Engine: MM: Xeen
|
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
new
|
|
feature request
|
Engine: MM: Xeen
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
new
|
|
defect
|
Engine: MM: Xeen
|
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
fuzzie
|
defect
|
Engine: Mohawk
|
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
fuzzie
|
defect
|
Engine: Mohawk
|
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
Engine: Mohawk
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
|
defect
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
|
defect
|
Engine: Mohawk
|
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
|
defect
|
Engine: Mohawk
|
|
#11913 |
MOHAWK: MYST: Include the Rime Age from the PSP port of Myst
|
new
|
|
feature request
|
Engine: Mohawk
|
|
#12044 |
MOHAWK: Myst ME: Wrong map colors in the GOG Polish version
|
new
|
tag2015
|
defect
|
Engine: Mohawk
|
|
#12082 |
MOHAWK: Looping videos aren't quite seamless in Riven (DVD)
|
new
|
|
defect
|
Engine: Mohawk
|
|
#12821 |
MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked
|
new
|
|
defect
|
Engine: Mohawk
|
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
defect
|
Engine: Mohawk
|
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
defect
|
Engine: Mohawk
|
|