Custom Query (1150 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (101 - 200 of 1150)

1 2 3 4 5 6 7 8 9 10 11 12
Ticket Summary Status Owner Type Priority Component
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new defect normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new defect normal Port: Dreamcast
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect normal Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect normal Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect normal Port: Android
#11932 Android TV support new feature request normal Port: Android
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe defect normal Port: Android
#12800 Add option to pass parameters to SCUMMVM on Android new feature request normal Port: Android
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new defect low Port: Android
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new defect normal Port: Android
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new defect high Port: Android
#14422 ANDROID: Support more virtual keyboard language layouts new feature request normal Port: Android
#14423 ANDROID: Add a note or tip in the BACKEND tab about the Virtual Keyboard new feature request normal Port: Android
#14446 ANDROID: Add Chromecast support new feature request normal Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new defect normal Port: Android
#14631 ANDROID: I need a storage function that can be backed up in an Android environment new feature request normal Port: Android
#14695 ANDROID: No way to copy savegames out of internal storage or create a in progress save after changing the save path in runtime new feature request normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new defect normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new defect normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new defect normal Port: Android
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new defect normal Port: AmigaOS4
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new defect normal Port: 3DS
#14407 3DS: make use of linear heap to make resource-intensive games playable new feature request normal Port: 3DS
#13240 Improvement of subtitle visualization. new feature request normal Graphics: Scalers
#14506 GRAPHICS: Shaders broken(?) new defect normal Graphics: Scalers
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new defect normal Graphics: Scalers
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request normal Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect normal Graphics
#11860 Add information to the dumped (mostly OpenGL) context new feature request normal Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect normal Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect normal Graphics
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect normal Graphics
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new defect normal Graphics
#13461 SDL: Stretched in full screen new defect normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new defect normal Graphics
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new defect normal Graphics
#13993 TINYGL: glPolygonStipple is not implemented in TinyGL new feature request normal Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new defect normal Graphics
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new defect normal Graphics
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new defect normal Graphics
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new defect normal Graphics
#14961 TINYGL: glScissor is not implemented in TinyGL new feature request normal Graphics
#13239 ScummVM Classic Theme: Translation into other languages. new feature request normal GUI: Translations
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect normal GUI
#7605 Different game description according to language new feature request normal GUI
#7720 GUI: default option new sev- feature request normal GUI
#7722 GUI: volume and subtitles speed sliders new feature request normal GUI
#7782 GUI: Game Sortation: Folders / Subfolders new feature request normal GUI
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect normal GUI
#10363 GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard new feature request low GUI
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect normal GUI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new defect low GUI
#11645 GUI: "New save" button still enabled when all save locations are used new defect low GUI
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new defect normal GUI
#12316 Configurable quick buttons for the Android and IOS ports new feature request low GUI
#13200 Separate Full Screen setting for GUI and Games new feature request normal GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request normal GUI
#13241 GUI: Interface requires improvements for small resolutions. new defect normal GUI
#13355 Options for "Capture mouse" and "Screenshot Path" in GUI new feature request normal GUI
#13421 GUI: Version info should be right-aligned in list view new defect normal GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view new defect normal GUI
#13578 GUI: Show ESRB/PEGI ratings of ScummVM games new feature request normal GUI
#13580 GUI: File browser should start from selected path new feature request normal GUI
#13662 GUI: Default font is limited in language support new defect normal GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new defect normal GUI
#13995 Feature request: options could show *which* <default> is actually chosen for given game new feature request normal GUI
#14071 The ability to mass remove games new feature request normal GUI
#14370 GUI: Add scrollable support and a Copy to Clipboard button for the new Log view new feature request normal GUI
#14417 GUI: Only default icons in grid view new defect normal GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new defect normal GUI
#14515 GUI: "Ask for confirmation on exit" option applies only to games new feature request normal GUI
#14530 BACKENDS: SDL2: Regression with software mode new defect normal GUI
#14709 GUI: Please add a feature to filter by language to the mass add widget. new feature request normal GUI
#14774 GUI: Full Title + version requires at least 748px wide window new defect normal GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new defect normal GUI
#15019 GUI: Extra path gets deleted from settings new defect normal GUI
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new defect low Engine: mTropolis
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new defect normal Engine: mTropolis
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new defect normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new defect normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new defect normal Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect normal Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect normal Engine: ZVision
#11181 ZVISION Audio is clipping new defect normal Engine: ZVision
#11483 ZVISION: ZGI: Music broke new defect high Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts new defect normal Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect normal Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new defect normal Engine: ZVision
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan defect low Engine: Wintermute
#6453 WME: Rosemary - Text glitch new somaen defect normal Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new defect normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new defect normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen defect normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen defect normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen defect normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan defect low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen defect normal Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect high Engine: Wintermute
#11007 WME: 1 1/2 Ritter - Menu font problem new defect normal Engine: Wintermute
1 2 3 4 5 6 7 8 9 10 11 12
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.