#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13911 |
Gracefully handle multiple controllers
|
new
|
|
feature request
|
normal
|
Common
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13938 |
RISCOS: Investigate support for building with EABI toolchains?
|
new
|
|
feature request
|
low
|
Port: RISC OS
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
defect
|
normal
|
Engine: Director
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
defect
|
normal
|
Port: PS3
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
defect
|
normal
|
Audio
|
#13977 |
AGS: Saving while a text field is visible can result in the savegame name being typed in-game [original bug]
|
new
|
|
defect
|
low
|
Engine: AGS
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
|
feature request
|
normal
|
GUI
|
#14000 |
BACKENDS: Add Build for Windows on ARM64
|
new
|
|
feature request
|
normal
|
Port: Win64
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
|
feature request
|
normal
|
Engine: Ultima
|
#14018 |
AGS: Blackwell Legacy (old version & demo) issues
|
new
|
|
defect
|
low
|
Engine: AGS
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
|
defect
|
low
|
Engine: mTropolis
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#14048 |
SCUMM: DIG: Low latency mode causes stutter at the beginning of speech clips in videos
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
#14071 |
The ability to mass remove games
|
new
|
|
feature request
|
normal
|
GUI
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Freescape
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
defect
|
normal
|
Audio
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
defect
|
normal
|
Port: Android
|
#14160 |
GRIM: Patched installers are required even with pre-patched installations
|
new
|
|
defect
|
low
|
Engine: Grim
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
|
feature request
|
low
|
Common
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
defect
|
normal
|
Engine: Draci
|
#14173 |
SCI: Support Cinepak dithering with QuickTime videos
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#14174 |
BUILD: When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
defect
|
normal
|
Common
|
#14175 |
Support for Atari ST mono rendering
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
|
defect
|
normal
|
Video
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
defect
|
normal
|
Engine: GLK: Adrift
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
new
|
|
defect
|
normal
|
Engine: TeenAgent
|
#14296 |
ACCESS: Amazon - add support for Super VGA
|
new
|
|
feature request
|
normal
|
Engine: Access
|
#14301 |
TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work
|
new
|
|
defect
|
low
|
Engine: Tetraedge
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
|
defect
|
low
|
Engine: Ultima
|
#14314 |
ULTIMA8: Stacked sorcery reagents do not display number
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#14316 |
ULTIMA8: Enable cheater room teleport
|
new
|
|
feature request
|
low
|
Engine: Ultima
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
defect
|
normal
|
Engine: GLK: Archetype
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14340 |
TETRAEDGE: Add ScummVM option to hide hotspots
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14341 |
TETRAEDGE: Restore content cut from tetraedge Syberia 1
|
new
|
|
feature request
|
normal
|
Engine: Tetraedge
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
defect
|
normal
|
Graphics
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
|
defect
|
high
|
Engine: Tetraedge
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14365 |
BACKENDS: 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
defect
|
normal
|
Port: 3DS
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
|
defect
|
normal
|
Port: Wii
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
|
new
|
|
feature request
|
normal
|
GUI
|
#14371 |
CLOUD: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
defect
|
normal
|
--Other--
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14391 |
BACKENDS: PSP 2.7.0 black screen on startup
|
new
|
|
defect
|
normal
|
Port: PSP
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
new
|
|
defect
|
normal
|
Engine: Lure
|
#14407 |
3DS: make use of linear heap to make resource-intensive games playable
|
new
|
|
feature request
|
normal
|
Port: 3DS
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14422 |
ANDROID: Support more virtual keyboard language layouts
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
|
defect
|
normal
|
Engine: Sherlock
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
new
|
|
defect
|
normal
|
Engine: Director
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14441 |
BACKENDS: Add abstraction for read/write locks
|
new
|
|
feature request
|
low
|
Ports
|
#14443 |
SCUMM: Loom (EGA - Original bug): Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
defect
|
normal
|
Graphics
|
#14446 |
ANDROID: Add Chromecast support
|
new
|
|
feature request
|
normal
|
Port: Android
|
#14450 |
MYST3: Mass add duplicates languages in myst 3 dvd
|
new
|
|
defect
|
normal
|
Engine: Myst3
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14455 |
CLOUD: Cloud syncing wastes FPS due to excessive save game scanning/checking in Grim Fandango
|
new
|
|
defect
|
high
|
Cloud
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
|
defect
|
normal
|
GUI
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
dwatteau
|
defect
|
high
|
Engine: Stark
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#14506 |
GRAPHICS: Several shaders seem to be buggy
|
new
|
|
defect
|
low
|
Graphics: Scalers
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
|
|
defect
|
normal
|
Engine: Hugo
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#14515 |
GUI: "Ask for confirmation on exit" option applies only to games
|
new
|
|
feature request
|
normal
|
GUI
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
defect
|
normal
|
Engine: Tetraedge
|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
|
new
|
BJNFNE
|
defect
|
low
|
Engine: Gob
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
sev-
|
feature request
|
high
|
Ports
|
#14557 |
HYPNO: Screen mode should change when cutscenes are playing
|
new
|
neuromancer
|
defect
|
normal
|
Engine: Hypno
|
#14558 |
SCI: Use the SCI32 SOL decoder for SCI 0-1.1 games
|
new
|
|
feature request
|
normal
|
Engine: SCI
|
#14585 |
SCI: LSL6: Objects disappear temporarily after using the controls dialog
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14586 |
STARK: Sound buggy on Linux
|
new
|
|
defect
|
normal
|
Engine: Stark
|
#14588 |
SCI: LSL6: Controls dialog misbehaves when subtitles are disabled in the low-res talkie version
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#14594 |
TONY: Tony Tough issues/crash on MacOS
|
new
|
|
defect
|
high
|
Engine: Tony
|
#14627 |
TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14628 |
FREESCAPE: certain UI elements are not implemented yet in Dark Side
|
new
|
neuromancer
|
feature request
|
normal
|
Engine: Freescape
|
#14629 |
CGE: Soltys freezes when pressing F1 in the intro
|
new
|
|
defect
|
low
|
Engine: CGE
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
fracturehill
|
defect
|
high
|
Engine: AGS
|
#14639 |
AGS: MIDI files prefered over music.vox
|
new
|
|
defect
|
normal
|
Engine: AGS
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
|
defect
|
high
|
Engine: CGE2
|
#14678 |
CGE2: Sfinx. No text dialog when speak the "bar crook" in the milk bar
|
new
|
|
defect
|
normal
|
Engine: CGE2
|
#14686 |
MM: MM1: Still some inconsistency on QuickRef page
|
new
|
|
defect
|
normal
|
Engine: MM: MM1
|
#14691 |
WIN32: Google Cloud fails to sync on current master
|
new
|
|
defect
|
normal
|
Cloud
|
#14692 |
TINSEL: Discworld volume settings don't affect sound, except mute all.
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14696 |
TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
#14698 |
TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end
|
new
|
|
defect
|
high
|
Engine: Tinsel
|
#14704 |
BACKENDS: IOS: On Screen control can obstruct the global settings
|
new
|
|
defect
|
normal
|
Port: iOS
|
#14722 |
XEEN: Fix inconsistencies with WoX Cloudside locations
|
new
|
|
feature request
|
normal
|
Engine: MM: Xeen
|
#14729 |
Newer updated signatures get games blocked until a new ScummVM is released
|
new
|
|
feature request
|
normal
|
Common
|