#11428 |
macOS: Change default savegame location for macOS
|
new
|
saving
|
|
feature request
|
normal
|
#15096 |
compilation issue: no more ARM64 cpu optimisations (NEON)
|
new
|
configure compilation msys2 mingw aarch64 arm64 neon WindowsonARM WoA64 WinARM64
|
|
defect
|
low
|
#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
|
new
|
sword1, intro.dxa
|
|
patch
|
normal
|
#13741 |
[Homepage] Please add a sub-URL, called "/statistics" and/or "/stats"
|
new
|
statistics
|
|
feature request
|
low
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
detection
|
|
defect
|
normal
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
Zork, Grand Inquisitor, Music
|
|
defect
|
high
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
ZGI GOG getting_stuck
|
|
defect
|
normal
|
#11181 |
ZVISION Audio is clipping
|
new
|
zork zvision audio clipping
|
|
defect
|
normal
|
#14789 |
Win64 - ini file got reset shortly after using v2.8.0
|
new
|
ini
|
|
defect
|
normal
|
#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
|
new
|
exe, filename
|
|
defect
|
normal
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
data,configure
|
lephilousophe
|
defect
|
normal
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
wiki
|
|
defect
|
normal
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
original
|
lolbot-iichan
|
defect
|
low
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
original
|
|
defect
|
low
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
original
|
lolbot-iichan
|
defect
|
low
|
#13660 |
WII: BLADERUNNER: Blade Runner crashes in chinatown or soon after that
|
new
|
Wii, crash, chinatown
|
|
defect
|
normal
|
#11367 |
WEB: I18N and punctuation improvements
|
pending
|
web, I18N, internacionalization, translation
|
IlDucci
|
feature request
|
normal
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
lock screen play time
|
|
defect
|
normal
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
Single 2 sided DVD side 1 (also tried one folder deeper)
|
elasota
|
defect
|
normal
|
#13317 |
Update aspect ratio for new iPad Mini 6 2021
|
new
|
aspect ratio ipad mini 2021
|
|
feature request
|
normal
|
#15078 |
Unknown game variant for director
|
new
|
Peterson and Findus
|
|
defect
|
normal
|
#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
|
new
|
Ultima IV, Graphics
|
|
defect
|
normal
|
#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
|
new
|
detection
|
|
defect
|
normal
|
#14011 |
ULTIMA8: Optional stacks automerging
|
new
|
keyboard modifier ergonomics
|
|
feature request
|
normal
|
#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
|
new
|
turn, quickturn, animation
|
|
feature request
|
normal
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
ultima, crash, ultima 6, ultima VI, spells, GOG
|
|
defect
|
normal
|
#11487 |
ULTIMA6: German patch version is not in German language
|
new
|
Ultima
|
|
defect
|
normal
|
#12480 |
ULTIMA4:: sound FX loops
|
new
|
Ultima IV sound loop
|
|
defect
|
low
|
#12481 |
ULTIMA4: Text Colorization does not work
|
new
|
Ultima IV text colorization
|
|
defect
|
low
|
#12302 |
ULTIMA4: Moongate remains on screen
|
new
|
Ultima IV moongate
|
|
defect
|
low
|
#12304 |
ULTIMA4: 2nd combat instance applies Quickness to all party members
|
new
|
Ultima IV quickness combat second
|
dreammaster
|
defect
|
low
|
#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
|
new
|
ultima1,ultima.dat,ultima8.dat
|
|
feature request
|
normal
|
#13677 |
TWINE: pressing enter to choose an item in the inventory also recenters the camera
|
new
|
input
|
|
defect
|
low
|
#13731 |
TWINE: The movement of the meca penguin is different from dos version
|
new
|
collision-detection
|
|
defect
|
normal
|
#13177 |
TWINE: Tank is stuck
|
new
|
collision-detection
|
mgerhardy
|
defect
|
normal
|
#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
|
new
|
input
|
|
defect
|
normal
|
#14778 |
TWINE: Some in-game options are being translated to ???
|
new
|
translation, broken, menu, options
|
|
defect
|
normal
|
#14669 |
TWINE: Multiple track issues
|
new
|
Audio
|
|
defect
|
normal
|
#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
|
new
|
credits, hidden models
|
|
defect
|
normal
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
original
|
|
defect
|
normal
|
#13287 |
TOON: Toonstruck is added twice by the launcher with mass add
|
new
|
detection
|
|
defect
|
normal
|
#13544 |
TOON: Flux does not stop dancing when used on Cabinet
|
new
|
animation, Flux, cabinet
|
|
defect
|
normal
|
#13502 |
TOON: Demo is missing a short animation from first screen
|
new
|
demo, cutscene, animation short
|
|
defect
|
normal
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
new
|
unknown game variant
|
|
feature request
|
normal
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
detection
|
|
defect
|
normal
|
#13231 |
TOLTECS: Demo fails to load adlib timbre file
|
new
|
detection
|
|
defect
|
normal
|
#13122 |
TITANIC: Starship Titanic Animations Lag
|
new
|
lag, cursor, movies
|
|
defect
|
normal
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
Starship Titanic
|
|
defect
|
normal
|
#14961 |
TINYGL: glScissor is not implemented in TinyGL
|
new
|
tinygl
|
|
feature request
|
normal
|
#13993 |
TINYGL: glPolygonStipple is not implemented in TinyGL
|
new
|
tinygl
|
|
feature request
|
normal
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
Syberia hot spot character movement jumpy click mouse
|
|
defect
|
normal
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
graphic glitch
|
|
defect
|
normal
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
tinygl
|
|
defect
|
normal
|
#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
|
new
|
Inventory, hack
|
|
feature request
|
normal
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
detection
|
digitall
|
defect
|
normal
|
#13260 |
Support the composite palette for PC Engine
|
new
|
PC-Engine, palette
|
|
feature request
|
normal
|
#14175 |
Support for Atari ST mono rendering
|
new
|
atari,mono,scumm,sci
|
|
feature request
|
normal
|
#14880 |
Smooth Scrolling on Scumm_V5 engine (some AMIGA-versions of games)
|
new
|
smooth scroll scumm amiga
|
|
feature request
|
normal
|
#13239 |
ScummVM Classic Theme: Translation into other languages.
|
new
|
Classic theme, translation, languages, update
|
|
feature request
|
normal
|
#12007 |
SWORD2DEMO: Missing songs in Spanish Windows demo?
|
new
|
Sword2, demo, Spanish
|
|
defect
|
low
|
#14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
new
|
broken sword spanish playstation ps1 psx error crash
|
|
defect
|
normal
|
#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
|
new
|
Android, out of synch, slow, video, theora
|
|
defect
|
low
|
#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
original
|
|
defect
|
low
|
#12973 |
STARK: Dialogue line cut in half, stops reproducing
|
new
|
gribbler, dialogue stops, audio issue
|
|
defect
|
low
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
Chinese, interactivity, inventory
|
|
defect
|
normal
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
audio
|
|
defect
|
normal
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
audio
|
|
defect
|
normal
|
#13400 |
SCUMM: Zak - Pressing Esc at the right time lets you steal anything at Lou's Loans
|
new
|
skipping script
|
|
feature request
|
normal
|
#13261 |
SCUMM: Scrolling scenes show at a larger width than on DOS
|
new
|
PC-Engine
|
|
defect
|
normal
|
#13014 |
SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't
|
new
|
MT32, music, loop, monkey, ega
|
|
defect
|
normal
|
#13107 |
SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters
|
new
|
Maniac Mansion NES, Text artifacts, Clear screen, Letters
|
|
defect
|
normal
|
#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
original
|
|
defect
|
low
|
#12010 |
SCUMM: MI1: Giving items that Guybrush does not carry causes weird behavior
|
new
|
bug, script
|
|
feature request
|
normal
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
monkey island, scrolling, cursor, segacd, mi1
|
|
defect
|
normal
|
#14501 |
SCUMM: MANIAC: Support for the V1 built in demo.
|
new
|
MANIAC DEMO
|
|
feature request
|
normal
|
#11971 |
SCUMM: MANIAC/ZAK C64: GUI & dialog text are incorrectly positioned on screen, and cursor is improperly layered
|
new
|
maniac mansion, zak mckracken, maniac, zak, text, dialog, cursor, c64, commodore 64
|
|
defect
|
normal
|
#13022 |
SCUMM: Loom CD Talkie starts with subtitles disabled
|
new
|
LOOM, CD, Talkie, Subtitles
|
|
defect
|
normal
|
#13388 |
SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
|
new
|
glitch,forge,tg16
|
|
defect
|
normal
|
#13366 |
SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
|
pending
|
pathfinding, overlay
|
athrxx
|
defect
|
normal
|
#13371 |
SCUMM: Loom (EGA) - Overlay glitch with edge of distaff in woodbin
|
new
|
overlay, stokes, distaff
|
|
defect
|
low
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
Forge, Blacksmiths, pathfinding
|
|
defect
|
normal
|
#12984 |
SCUMM: LOOM: Mac version font centering is inaccurate
|
new
|
scumm, loom, macintosh, mac
|
|
defect
|
normal
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
audio, speech, subtitles, text
|
|
defect
|
normal
|
#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
detection
|
|
defect
|
normal
|
#13365 |
SCUMM: French version of The Dig has original audio issues in SMUSH
|
new
|
dig,french,audio,smush
|
|
feature request
|
normal
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
script bug
|
|
feature request
|
normal
|
#15026 |
SCUMM: DIG: Color depth issues & artifacting in some shots in SMUSH videos
|
new
|
cutscenes, SMUSH, INSANE
|
|
defect
|
normal
|
#14847 |
SCUMM: Curse of Monkey Island - Stutter when interacting with items
|
new
|
Stutter Hitch Stall Audio
|
|
defect
|
normal
|
#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
|
new
|
audio, reproducible, AdLib
|
|
defect
|
low
|
#13699 |
SCUMM/HE: PUTTRACE Add an enhancement to make Ralphie's barking trigger sooner during the digging minigame
|
new
|
original
|
|
feature request
|
normal
|
#12251 |
SCUMM/HE: Missing visual effects on Spy Fox in Cheese Chase
|
new
|
missing graphics effects SpyFox Cheese Chase
|
|
defect
|
normal
|
#13648 |
SCUMM/HE: Fix script to allow taking Mr. Baldini's picture
|
new
|
original
|
|
feature request
|
normal
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
original
|
|
defect
|
normal
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
sci32, pathfinding
|
|
defect
|
normal
|
#14768 |
SCI: SQ1: Sound Cuts Off in Star Generator Room on Deltaur
|
new
|
original SQ1 SCI, Star Generator, sound
|
|
defect
|
low
|
#14764 |
SCI: SQ1: Many Acid Drops Don't Affect Roger
|
new
|
SQ1 SCI, acid drops
|
|
defect
|
normal
|
#14910 |
SCI: QFG4: Incorrect Dialogue when Giving Rusalka Flowers (w/Ashlancer Patch)
|
new
|
Rusalka, flowers, dialogue, Ashlancer patch
|
|
defect
|
normal
|
#14912 |
SCI: QFG4: Burgomeister Doesn't Always Close Window at Sunset
|
new
|
Burgomeister, window, sunset
|
|
defect
|
low
|