#13207 |
MOHAWK: Wrong filename in the detection file
|
sev-
|
defect
|
normal
|
Engine: Mohawk
|
|
#13206 |
SCI: SQ3: Sound 35 access violation
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13205 |
Web: version 2.5.1 is missing from the compatibility table
|
Thunderforge
|
defect
|
normal
|
Web
|
|
#13204 |
DIRECTOR: Alice Interactive Museum (Director 2/4?) Loading Issue
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13203 |
Opera Fatal (Director 4) loading issue
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13202 |
Unknown game variant for myst3
|
bluegr
|
defect
|
normal
|
Engine: Myst3
|
|
#13199 |
HADESCH: Unknown game variant for hadesch
|
phcoder
|
defect
|
normal
|
Engine: Hadesch
|
|
#13198 |
SHERLOCK: Intro too slow in the German Version since version 2.5.1
|
eriktorbjorn
|
defect
|
high
|
Engine: Sherlock
|
|
#13197 |
TWINE: android feedback that must get sorted
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13196 |
SCUMM: Invalid phrase with GIVE crashes the game (Demo)
|
bluegr
|
defect
|
normal
|
Engine: SCUMM
|
|
#13195 |
SHERLOCK: UI glitch when looking at screen object in inventory mode (Demo)
|
eriktorbjorn
|
defect
|
normal
|
Engine: Sherlock
|
|
#13194 |
Unknown game variant for director
|
Retro64
|
defect
|
normal
|
Engine: Director
|
|
#13193 |
BURIED: Arthur still visible after being lost from Biochip Inventory
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13192 |
SCI: Police Quest 4 - Random Crashes
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#13191 |
BURIED: Incorrect Score
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13190 |
Buried: Transition speed not saved when upgrading save and process is confusing.
|
bluegr
|
defect
|
normal
|
Engine: Buried
|
|
#13189 |
BURIED: Space to hear Arthur repeat his Biochip entry
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13188 |
BURIED: Skip Arthur dialog
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13186 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13185 |
ASYLUM: re-enable missing cutscene between chapters 2 and 3
|
alxpnv
|
feature request
|
normal
|
Engine: Asylum
|
|
#13184 |
Unknown game variant for glk
|
bluegr
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13183 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13182 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13180 |
Unknown game variant for glk
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13179 |
Unknown game variant for glk
|
bluegr
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13178 |
BURIED: returning to the player's view after saving
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13176 |
ULTIMA 8: Inventory gone after leaving Central Tenebrae
|
mduggan
|
defect
|
normal
|
Engine: Ultima
|
|
#13175 |
TITANIC: Can't get Bar Bot to add the Vodka
|
dreammaster
|
defect
|
normal
|
Engine: Titanic
|
|
#13174 |
HDB: Hyperspace Delivery Boy - Crash with ScummVM 2.5.0 on Windows 11 22000.376
|
sev-
|
defect
|
normal
|
Engine: HDB
|
|
#13173 |
ASYLUM: Player character can move during in-game cutscenes
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13172 |
BURIED: Hide mouse pointer during cutscenes
|
bluegr
|
feature request
|
normal
|
Engine: Buried
|
|
#13171 |
GUI: ScummVM stops using flag/platform icons and publisher/series info after downloading optional icon pack
|
Kurufinwe21
|
defect
|
normal
|
GUI
|
|
#13170 |
SCUMM/HE: Backyard Basketball crashes when you start a game
|
sev-
|
defect
|
normal
|
Engine: SCUMM
|
|
#13168 |
TWINE: Wrong shooting direction
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13167 |
TWINE: Doors are not working sometimes
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13166 |
TWINE: Black and white palette
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13164 |
SCI: Lighthouse - Can't Put Umbrella in Gate Hole
|
digitall
|
defect
|
normal
|
Engine: SCI
|
|
#13163 |
TWINE: Weird colors in sewers on Citadel island
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13162 |
ASYLUM: Unknown game variant for asylum
|
tag2015
|
defect
|
normal
|
Engine: Asylum
|
|
#13161 |
SCI: QFG3 - Weird behaviour in the main menu.
|
sluicebox
|
defect
|
low
|
Engine: SCI
|
|
#13159 |
DIRECTOR: Add detection and support for Rhem SE series
|
rvanlaar
|
feature request
|
normal
|
Engine: Director
|
|
#13158 |
Merge other game engine reimplementations into ScummVM ecosystem
|
digitall
|
feature request
|
normal
|
Common
|
|
#13156 |
AGS: Add Detection for "Maverick Gunn"
|
tag2015
|
defect
|
normal
|
Engine: AGS
|
|
#13155 |
AGI: Mickey's Space Adventure Detection Problem
|
antoniou79
|
defect
|
normal
|
Engine: AGI
|
|
#13154 |
SCI: Police Quest 2 (PC-98) help box rendering error
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13152 |
MYST3: Mouse movements are limited to rectangle in full screen mode when using SDL v2.0.18
|
ccawley2011
|
defect
|
normal
|
Engine: Myst3
|
|
#13151 |
When global setting is Speech, subtitles don't appear to games without speech
|
orgads
|
defect
|
normal
|
Common
|
|
#13150 |
MOHAWK/QT: Crash in Riven Quicktime Video
|
sluicebox
|
defect
|
normal
|
Engine: Mohawk
|
|
#13147 |
ASYLUM: Can't trigger Easter Egg on 2nd Chapter
|
digitall
|
defect
|
normal
|
Engine: Asylum
|
|
#13144 |
ASYLUM: Crash after reaching limit of savegames
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13143 |
ASYLUM: A strange apparition
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13142 |
ASYLUM: Flickering savegame thumbnails
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13138 |
On-screen keyboard doesn't work on Android Runtime for Chrome OS
|
mduggan
|
defect
|
normal
|
Port: Android
|
|
#13137 |
AGI: LSL1 - Stealing from the shop should get Larry killed but it doesn't
|
sluicebox
|
defect
|
normal
|
Engine: AGI
|
|
#13136 |
ASYLUM: Yawning during gameplay
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13135 |
ASYLUM: Redundant subtitle line
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13133 |
TWINE: LBA1 DotEmu Enhanced (Steam) play wrong midi tracks
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13132 |
TWINE: LBA1 GOG version Adeline jingle does not play at all
|
mgerhardy
|
defect
|
normal
|
Engine: TwinE
|
|
#13131 |
SCUMM: Add proper detection for German ultimate talkie translation (Monkey Island 2)
|
dwatteau
|
patch
|
normal
|
Engine: SCUMM
|
|
#13130 |
ASYLUM: Invalid direction crash in The Innocent Abandoned
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13129 |
AGS: Add Detection for "Roboquest 1.2"
|
digitall
|
defect
|
normal
|
Engine: AGS
|
|
#13126 |
GRIM: Grim Fandango opengl savescreen blanking
|
aquadran
|
defect
|
low
|
Engine: Grim
|
|
#13124 |
GRIM: Grim Fandango OpenGL transparency issues
|
aquadran
|
defect
|
normal
|
Engine: Grim
|
|
#13123 |
TWINE: Bad clipping of spheres
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13121 |
Implement printing in HE SCUMM titles
|
sev-
|
feature request
|
normal
|
Engine: SCUMM
|
|
#13119 |
DIRECTOR: Game "Physikus" (director v7) not starting
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13118 |
ASYLUM: French version - Wrong chapter titles in loading screens
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13115 |
TWINE: Text is different from speech
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#13114 |
SQ3: v1.018 "COURSE ALREADY ACHIEVED" not displaying
|
sluicebox
|
defect
|
normal
|
Engine: SCI
|
|
#13113 |
Humongous Games crash when loading save
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13112 |
DIRECTOR: Unknown game variant for director (Jewels of the Oracle, German retail)
|
tag2015
|
defect
|
normal
|
Engine: Director
|
|
#13111 |
Crash during load of saved game in Freddi Fish 1
|
eriktorbjorn
|
defect
|
normal
|
Engine: SCUMM
|
|
#13110 |
AGS: Add Detection for "The Construction"
|
digitall
|
defect
|
normal
|
Engine: AGS
|
|
#13109 |
ASYLUM: Fountain not triggered
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13108 |
ASYLUM: Resolution flickering on "Load Game" screen
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13106 |
GUI: Launcher - Mouse wheel not consistent in "Keymaps" tab
|
antoniou79
|
defect
|
normal
|
GUI
|
|
#13105 |
SCUMM: HE - Crash when loading certain save games
|
eriktorbjorn
|
defect
|
normal
|
Cloud
|
|
#13104 |
SWITCH/AGS: AGS games do not properly save/load games
|
lluiscastrejonsubira
|
defect
|
normal
|
Engine: AGS
|
|
#13103 |
ASYLUM: Sanitarium - Intro with extreme sound dropouts
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13102 |
SCUMM/HE - Crackling on start of every new music piece
|
AndywinXp
|
defect
|
high
|
Audio
|
|
#13101 |
SHERLOCK: Game crashes lightning matches on lab table
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
|
#13100 |
GOB: Add Detection for "Playtoons4: The Mandarin Prince" German Variant
|
sev-
|
patch
|
normal
|
Engine: Gob
|
|
#13099 |
GOB: Add Detection for "Playtoons 5: The Stone of Wakan" German Variant
|
sev-
|
patch
|
normal
|
Engine: Gob
|
|
#13098 |
XEEN: Clicking the well in Vertigo crashed ScummVM
|
dreammaster
|
defect
|
normal
|
Engine: MM: Xeen
|
|
#13097 |
[KYRA] [LOL] [MT32] Music on character selection screen gets out of tune
|
NMIError
|
defect
|
low
|
Engine: Kyra
|
|
#13096 |
GUI: Wrong list items are disabled in the SCUMM launcher
|
sev-
|
defect
|
high
|
GUI
|
|
#13095 |
SCI detection routine overruled by director detection
|
sluicebox
|
defect
|
normal
|
Engine: Director
|
|
#13094 |
DIRECTOR: Spaceship Warlock menu dropshadow is green where it should be transparent
|
sev-
|
defect
|
normal
|
Engine: Director
|
|
#13091 |
ScummVM 2.5.0 installer for WinXP: "Entry point _difftime64 not found in msvcrt.dll"
|
rootfather
|
defect
|
normal
|
Ports
|
|
#13090 |
SYMBIAN: Build Failure Due to Certain Array Declaration Formats
|
fedor4ever
|
defect
|
normal
|
Engine: Ultima
|
|
#13089 |
ASYLUM: Interface freezes after climbing the stairs in first scene
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13088 |
AGS: Gemini Rue - Character Voice Text does not display above certain GUIs
|
criezy
|
defect
|
normal
|
Engine: AGS
|
|
#13087 |
Unknown game variant for asylum
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13086 |
GRAPHICS: OpenGL scaler - Normal 2x-5x break FMTowns games
|
ccawley2011
|
defect
|
normal
|
Graphics: Scalers
|
|
#13085 |
Unknown game variant for asylum
|
alxpnv
|
patch
|
normal
|
Engine: Asylum
|
|
#13084 |
SCUMM: COMI: Voice panning differs in subsequent lines
|
AndywinXp
|
defect
|
normal
|
Engine: SCUMM
|
|
#13083 |
DIRECTOR: Unknown game variant for director game Jewels of the Oracle english
|
aquadran
|
defect
|
normal
|
Engine: Director
|
|
#13082 |
ULTIMA: CRUSADER: Crusader No Remorse: No keymap to drop weapon?
|
mduggan
|
feature request
|
low
|
Engine: Ultima
|
|
#13081 |
ASYLUM: Sanitarium errors after the intro
|
alxpnv
|
defect
|
normal
|
Engine: Asylum
|
|
#13080 |
AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
|
AndywinXp
|
defect
|
normal
|
Audio
|
|