#13814 |
BACKENDS: PSP: Common::array allocation error on PSP
|
new
|
|
normal
|
Port: PSP
|
|
#13822 |
SCI: QfG4 - Attacking the castle gate always uses Piotyr's Sword
|
new
|
|
normal
|
Engine: SCI
|
|
#13824 |
SCI: QfG4 - Casting Force Bolt on castle gate only works when it's opened
|
new
|
|
normal
|
Engine: SCI
|
|
#13825 |
SCI: QfG4 - Summon Staff gets broken when casting Flame Dart at castle gate
|
new
|
|
normal
|
Engine: SCI
|
|
#13826 |
SCI: QfG4 - Casting Juggling Lights around castle gate works despite a message stating otherwise
|
new
|
|
normal
|
Engine: SCI
|
|
#13833 |
DIRECTOR: Windows version of "Me & My World" (D4) fails with missing fonts message
|
new
|
|
normal
|
Engine: Director
|
|
#13839 |
TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS)
|
new
|
|
normal
|
Engine: Toltecs
|
|
#13840 |
GameID's should be unique per game version + color bitness
|
new
|
|
normal
|
--Other--
|
|
#13843 |
MI1 EGA: No sound effects when using Roland MT-32 Emulation
|
new
|
|
normal
|
Audio
|
|
#13851 |
ULTIMA8: Middle click navigation isn't very smart
|
new
|
|
normal
|
Engine: Ultima
|
|
#13859 |
PINK: Can't use the mirror on the sun at stonehedge
|
new
|
|
normal
|
Engine: Pink
|
|
#13861 |
SCUMM/HE: Blue's Treasure Hunt - Disc 2 and Disc 1 share save files but not IDs
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13862 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame does not load levels correctly
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13863 |
SCUMM/HE: Blue's Treasure Hunt - Breakout Minigame Editor crashes the program
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13864 |
SCUMM/HE: Blue's Treasure Hunt - Missing Backgrounds during some animations
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13870 |
GRIM: Can't load saved game
|
new
|
|
normal
|
Engine: Grim
|
|
#13876 |
ULTIMA8: smart navigation make avatar run in circles
|
new
|
|
normal
|
Engine: Ultima
|
|
#13893 |
SAGA: ITE - Bird animation bug outside Dog Castle if you load save at that location.
|
new
|
|
normal
|
Engine: SAGA
|
|
#13899 |
DIRECTOR: Opera Fatal gameplay issue update
|
new
|
|
normal
|
Engine: Director
|
|
#13901 |
SCUMM: [Monkey 1 EGA / CMS audio] CMS music and sound effects dissapear after loading saved game.
|
new
|
|
normal
|
Audio
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|
#13905 |
MOHAWK: Little Monster at School errors on page 16
|
new
|
|
normal
|
Engine: Mohawk
|
|
#13919 |
MOHAWK: LB - Missing shortcuts
|
new
|
|
normal
|
Engine: Mohawk
|
|
#13937 |
SCUMM/HE: Blue's s Reading Time Activities - Softlock when sliding down facing left
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13940 |
DIRECTOR: Missing audio cue in Spaceship Warlock Stambul streets
|
new
|
|
normal
|
Engine: Director
|
|
#13941 |
AGS: Heroine's Quest font rendering issue
|
new
|
|
normal
|
Engine: AGS
|
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
normal
|
Port: Android
|
|
#13954 |
FREESCAPE: certain UI elements are not implemented yet in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13956 |
FREESCAPE: intro title sequences are not completely implemented in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13957 |
FREESCAPE: Demo mode does not match the original implementation in Driller
|
pending
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#13959 |
SCUMM: MI1 (Floppy) Broken door sound effect
|
new
|
|
normal
|
Engine: SCUMM
|
|
#13960 |
BACKENDS: PS3 and physical CD issues
|
new
|
|
normal
|
Port: PS3
|
|
#13968 |
AUDIO: Laura Bow 2 ladder sound not playing in 2 of the 3 Adlib emulators
|
new
|
|
normal
|
Audio
|
|
#13992 |
FREESCAPE: implement CGA/ZX colors using TinyGL
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14006 |
SCUMM: Glitches with the bus in ZAK
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14030 |
ULTIMA8: Changelings don't change
|
new
|
|
normal
|
Engine: Ultima
|
|
#14032 |
ULTIMA8: Death Speak does not immediately close gumps
|
new
|
|
normal
|
Engine: Ultima
|
|
#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
|
new
|
|
normal
|
Engine: Ultima
|
|
#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
|
new
|
|
normal
|
Engine: Ultima
|
|
#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
|
normal
|
Engine: Ultima
|
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
|
normal
|
Engine: Ultima
|
|
#14047 |
FTA2: No skipping dialogs
|
new
|
|
normal
|
Engine: SAGA2
|
|
#14073 |
FREESCAPE: several types of rendering artifacts are visible
|
new
|
neuromancer
|
normal
|
Engine: Freescape
|
|
#14074 |
MACOS: ScummVM Fails To Start
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14075 |
AUDIO: Volume settings are not applied on startup
|
new
|
|
normal
|
Audio
|
|
#14106 |
DIRECTOR: Jewels of the Oracle: black screen + audio + cursor then crashed
|
new
|
|
normal
|
Engine: Director
|
|
#14169 |
DRACI: Down Mouse not opening icon menu
|
new
|
|
normal
|
Engine: Draci
|
|
#14171 |
PLUGINS: ELF loader doesn't support multiple segments
|
new
|
|
normal
|
Ports
|
|
#14174 |
When installed via "make dist-generic", theme folder isn't automatically found unless supported by backend
|
new
|
lephilousophe
|
normal
|
Common
|
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#14257 |
GLK: SCOTT: fatal() and GlkExit() do return
|
new
|
|
normal
|
Engine: GLK: Scott
|
|
#14262 |
OSXPPC: ScummVM fails to start without "millions of colors" setting
|
new
|
jamie-marchant
|
normal
|
Port: Mac OS X
|
|
#14280 |
VIDEO: VideoDecoder::loadStream() may delete the stream on failure
|
new
|
|
normal
|
Video
|
|
#14282 |
SHERLOCK: SCALPEL: Mr. Epstein drawers bug - puts game into unwinnable state
|
new
|
|
normal
|
Engine: Sherlock
|
|
#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
|
new
|
sev-
|
normal
|
Engine: GLK: Adrift
|
|
#14288 |
TEENAGENT: Teenagent Talkie Polish version doesn't work properly
|
new
|
|
normal
|
Engine: TeenAgent
|
|
#14322 |
SAGA: ITE - FLAC compressed music does not play
|
new
|
|
normal
|
Engine: SAGA
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
|
normal
|
Engine: GLK: Archetype
|
|
#14336 |
TETRAEDGE: Dialog text color not readable on TinyGL
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14342 |
TETRAEDGE: Game started from fullscreen launcher is not in fullscreen
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
normal
|
Graphics
|
|
#14352 |
TETRAEDGE: No confirmation dialog when quitting from the main screen
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14359 |
BASE: Window resolution setting via command line is broken
|
new
|
|
normal
|
Common
|
|
#14360 |
TETRAEDGE: German umlauts are not displayed
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
normal
|
Port: 3DS
|
|
#14366 |
BACKENDS: WII: Crash when adding/editing games after a certain scummvm.ini file size or game count
|
new
|
|
normal
|
Port: Wii
|
|
#14371 |
LAN: Server's IP interface is sometimes from a virtual adapter
|
new
|
|
normal
|
--Other--
|
|
#14380 |
WEB: Adding SEO to scummvm.org pages
|
new
|
|
normal
|
Web
|
|
#14388 |
SCI: Police Quest SWAT - Demo - Missing version 4 robot decoding
|
new
|
|
normal
|
Engine: SCI
|
|
#14390 |
BACKENDS: WII: Wii crashes on Daily Build
|
new
|
digitall
|
normal
|
Port: Wii
|
|
#14391 |
PSP 2.7.0 black screen on startup
|
new
|
|
normal
|
Port: PSP
|
|
#14397 |
LURE: Pathfinding Broken in Lure of the Temptress
|
new
|
|
normal
|
Engine: Lure
|
|
#14417 |
GUI: Only default icons in grid view
|
new
|
|
normal
|
GUI
|
|
#14420 |
TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14424 |
SHERLOCK: ROSETATTOO: Items in the Chinese version cannot be used
|
new
|
|
normal
|
Engine: Sherlock
|
|
#14430 |
DIRECTOR: AmandaStories (D3) not launching
|
new
|
|
normal
|
Engine: Director
|
|
#14433 |
MACOS: mouse cursor appearing / failing to capture when in fullscreen mode
|
new
|
|
normal
|
Port: Mac OS X
|
|
#14434 |
TETRAEDGE: Graphic glitch in Syberia 2
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14436 |
BACKENDS: LIBRETRO - Two gui issues
|
new
|
|
normal
|
Ports
|
|
#14443 |
SCUMM: Loom (EGA) - Bobbin (as Bobbin) can enter the Forge gate before it's closed and glitches with the background
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
normal
|
Graphics
|
gsoc
|
#14450 |
Mass add duplicates languages in myst 3 dvd
|
new
|
|
normal
|
Engine: Myst3
|
|
#14452 |
TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14454 |
AGI: Winnie the Pooh unable to parse wind sound (sound 10)
|
new
|
|
normal
|
Engine: AGI
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
|
normal
|
GUI
|
|
#14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
new
|
|
normal
|
Web
|
|
#14488 |
DIRECTOR: Infinite Loop during Spaceship Warlock demo 1.1.1
|
new
|
|
normal
|
Engine: Director
|
|
#14494 |
AGOS: SIMON1 subtitles not showing
|
new
|
|
normal
|
Engine: AGOS
|
|
#14495 |
AGOS: SIMON1 crash when you trigger any text line twice
|
new
|
|
normal
|
Engine: AGOS
|
|
#14505 |
MYST3: Endian issue on graphics
|
new
|
|
normal
|
Engine: Myst3
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
|
normal
|
Graphics: Scalers
|
|
#14508 |
HUGO: Hugo II Demo & Hugo III Demo do not work with paletted surface
|
new
|
|
normal
|
Engine: Hugo
|
|
#14510 |
SCUMM: Inconsistent Audio setting between in-game GMM menu and launcher's Game Options
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
new
|
|
normal
|
Graphics
|
|
#14529 |
SCUMM/HE: FBEAR: Fatty Bear's teeth are green (Original bug)
|
new
|
|
normal
|
Engine: SCUMM
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
|
normal
|
GUI
|
|
#14535 |
WETLANDS: missing korean text in the localized release
|
new
|
neuromancer
|
normal
|
Engine: Hypno
|
|
#14539 |
TETRAEDGE: Slight glitch around hotspot markers
|
new
|
|
normal
|
Engine: Tetraedge
|
|
#14542 |
SWORD1: Subtitle-only languages cannot be selected in 2.7.0
|
new
|
|
normal
|
Engine: Sword1
|
|
#14549 |
AGI: Missing fill in Winnie the Pooh (pre-AGI!)
|
new
|
|
normal
|
Engine: AGI
|
|