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Results (101 - 200 of 963)

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Ticket Summary Status Owner Priority Component Version
#13675 TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball new normal Engine: TwinE
#14778 TWINE: Some in-game options are being translated to ??? new normal Engine: TwinE
#11991 TWINE: Music volume control shouldn't affect CD audio volume new normal Engine: TwinE
#14669 TWINE: Multiple track issues new normal Engine: TwinE
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new normal Engine: TwinE
#13819 TWINE: FunFrock’s HQ Safe (original bug) new low Engine: TwinE
#13818 TWINE: FunFrock’s HQ Front Door Bug (original bug) new low Engine: TwinE
#13487 TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit new normal Engine: Tucker
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster normal Engine: TsAGE
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new normal Engine: TsAGE
#6466 TSAGE: Ringworld2 - In-game menu different from the original new normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new normal Engine: TsAGE
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE
#6392 TSAGE: BF - Animation jitter after entering police station new normal Engine: TsAGE
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new normal Engine: Trecision
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new normal Engine: Trecision
#7180 TOUCHE: Incorrect position of main character animation new normal Engine: Touche
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon
#13287 TOON: Toonstruck is added twice by the launcher with mass add new normal Engine: Toon
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new normal Engine: Toon
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv normal Engine: Toon
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon
#12929 TOON: Idle animations do not loop new low Engine: Toon
#13544 TOON: Flux does not stop dancing when used on Cabinet new normal Engine: Toon
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon
#13502 TOON: Demo is missing a short animation from first screen new normal Engine: Toon
#4926 TOOLS: descumm "} else {" blocks new normal Tools
#15039 TOOLS: Build fails with strict-aliasing violations new normal Tools
#14594 TONY: Tony Tough issues/crash on MacOS new normal Engine: Tony
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie normal Engine: Tony
#11267 TOLTECS: Sprite residues left behind on ego walking new normal Engine: Toltecs
#13839 TOLTECS: Possible Unknown Variant of 3 Skulls of the Toltecs (CD DOS) new normal Engine: Toltecs
#13231 TOLTECS: Demo fails to load adlib timbre file new normal Engine: Toltecs
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new normal Engine: Toltecs
#13122 TITANIC: Starship Titanic Animations Lag new normal Engine: Titanic
#10523 TITANIC: SGT Room Transition video has black spots new low Engine: Titanic
#11558 TITANIC: Missing QSound Positional Audio new normal Engine: Titanic
#12616 TITANIC: Glitch when loading game that was saved during conversation new normal Engine: Titanic
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new normal Engine: Titanic
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new normal Engine: Titanic
#14698 TINSEL: When in act IV (final act), the dragon disappears from the square where it challenges rincewind and reappears at the end new normal Engine: Tinsel
#13146 TINSEL: Discworld intro graphical glitch new normal Engine: Tinsel
#14696 TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake new normal Engine: Tinsel
#14627 TINSEL: Discworld - black screen after skipping with esc at the psygnosis logo at the beginning or at the twg logo or at perfect 10 productions logo new normal Engine: Tinsel
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new normal Engine: Tinsel
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new normal Engine: Tinsel
#10661 TINSEL: DW1: Dark world barman can't leave via dialogue new low Engine: Tinsel
#10657 TINSEL: DW1: Actor goes invisible when shooting dragon new low Engine: Tinsel
#10659 TINSEL: DW1: Act4 hidden city guards crash new normal Engine: Tinsel
#10658 TINSEL: DW1: ACT3 Guard floating equals new low Engine: Tinsel
#10957 TINSEL: DW1 - Psy office event not triggered new low Engine: Tinsel
#6271 TINSEL: DW1 - Can't take custard book new bluegr normal Engine: Tinsel
#6013 TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions new normal Engine: Tinsel
#7047 TINSEL: DW - Graphic Glitch when opening inventory new normal Engine: Tinsel
#14749 TETRAEDGE: Use BlitImages in the TinyGL renderer new high Engine: Tetraedge
#15077 TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change new normal Engine: Tetraedge
#14954 TETRAEDGE: Syberia 2 - Texture Problems new normal Engine: Tetraedge
#14452 TETRAEDGE: Syberia 1/2 very slow video rendering issues in menus new normal Engine: Tetraedge
#14420 TETRAEDGE: Syberia 1 - Kate's movement is 'jumpy' and not accurate when left-clicking to move her around new normal Engine: Tetraedge
#14357 TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts new high Engine: Tetraedge
#14539 TETRAEDGE: Slight glitch around hotspot markers new normal Engine: Tetraedge
#14352 TETRAEDGE: No confirmation dialog when quitting from the main screen new normal Engine: Tetraedge
#14301 TETRAEDGE: Hotspot to Leave Notary's Office Does Not Work new low Engine: Tetraedge
#14434 TETRAEDGE: Graphic glitch in Syberia 2 new normal Engine: Tetraedge
#14360 TETRAEDGE: German umlauts are not displayed new normal Engine: Tetraedge
#14342 TETRAEDGE: Game started from fullscreen launcher is not in fullscreen new normal Engine: Tetraedge
#14336 TETRAEDGE: Dialog text color not readable on TinyGL new normal Engine: Tetraedge
#14288 TEENAGENT: Teenagent Talkie Polish version doesn't work properly new normal Engine: TeenAgent
#7810 TEENAGENT: Polish Talkie has no voiceovers new normal Engine: TeenAgent
#6144 TEENAGENT: Polish CD (Nowy) Version Issue new digitall normal Engine: TeenAgent
#12007 SWORD2DEMO: Missing songs in Spanish Windows demo? new low Engine: Sword2
#14862 SWORD2: Unknown Game Variant pending digitall high Engine: Sword2
#14803 SWORD2: Error during intro cutscene (Spanish Playstation version) new normal Engine: Sword2
#13504 SWORD25: wrong shading in library new normal Engine: Sword25
#11724 SWORD25: Slow video and out of synch audio on old Android devices new low Engine: Sword25
#14600 SWORD1: intro.dxa not supported for non-english versions new normal Engine: Sword1
#15099 SWORD1: Unknown game variant for sword1 new normal Engine: Sword1
#15089 SWORD1: Unknown game variant new normal Engine: Sword1
#14865 SWORD1: Unknown French variant (2.7.1 and 2.8.0) new normal Engine: Sword1
#14542 SWORD1: Subtitle-only languages cannot be selected in 2.7.0 new normal Engine: Sword1
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#11890 STARK: listLocations debug command should print actual location numbers, not file paths new low Engine: Stark
#11885 STARK: chapter 4 - Strange creature wont talk new normal Engine: Stark
#13450 STARK: Videos and graphics don't match in tone, making transitions a tad jarring new normal Engine: Stark
#13768 STARK: TLJ no longer uses correct aspect ratio (stretched, widescreen bug/regression) pending ccawley2011 normal Engine: Stark
#14586 STARK: Sound buggy on Linux new normal Engine: Stark
#14462 STARK: Only actors are visible in OpenGL 1.3 rendering mode new dwatteau high Engine: Stark
#11889 STARK: No dedicated "listKnowledges" command new low Engine: Stark
#11867 STARK: Incorrect scene transition at Roper Klacks castle new normal Engine: Stark
#13449 STARK: Diary text scaled wrongly if going back and forwards between fullscreen and windowed new normal Engine: Stark
#12973 STARK: Dialogue line cut in half, stops reproducing new low Engine: Stark
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