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Results (801 - 900 of 962)

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Ticket Summary Status Owner Priority Component Version
#9872 SKY: BASS - Save game MetaInfo is missing new low Engine: Sky
#9866 PRINCE: Original game keyboard shortcuts not working (F1-F5) new low Engine: Prince
#9852 SCI: PQ4: Repeated speech outside of morgue new low Engine: SCI
#9846 SCI: PQ4: Can't leave morgue by clicking on car new low Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new normal Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new normal Engine: SCI
#9749 SCI: SQ6: Shuttle Bay Entrance bug new normal Engine: SCI
#9726 AGI IIgs: implement inventory/see object screen new low Engine: AGI
#9725 AGI IIgs: shift key commands don't work new m-kiewitz low Engine: AGI
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#9710 GOB: LIT - Palette corruption new normal Engine: Gob
#9697 BACKENDS: RPi3 - mouse / desktop capture issue new low Ports
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#9671 FULLPIPE: Assorted graphical glitches new normal Engine: NGI
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new normal Engine: SCI
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new normal Engine: AGOS
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new normal Engine: SCUMM
#9596 SHERLOCK: Music / Speech volume is not adjustable new normal Engine: Sherlock
#9593 SCI: LSL5 (and others): port drawing issues new normal Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new normal Engine: SCUMM
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new normal Engine: SCI
#7810 TEENAGENT: Polish Talkie has no voiceovers new normal Engine: TeenAgent
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new normal Engine: AGOS
#7182 LURE: DOS/ITALIAN - stuck characters new normal Engine: Lure
#7180 TOUCHE: Incorrect position of main character animation new normal Engine: Touche
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new normal Engine: SCUMM
#7155 SCI: Differences in the pathfinding algorithm new normal Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new normal Engine: Mohawk
#7140 SCI: QFG3 - Incorrect Keyboard Movement new normal Engine: SCI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new normal Engine: Neverhood
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new normal Engine: TsAGE
#7056 MADS: Console: warnigs SFX new normal Engine: MADS
#7055 MADS: Intro: Annoying sond new normal Engine: MADS
#7054 MADS: Flickering Doors new normal Engine: MADS
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new normal Engine: AGI
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new normal Engine: MADE
#7047 TINSEL: DW - Graphic Glitch when opening inventory new normal Engine: Tinsel
#7012 SHERLOCK: volume settings don't work new dreammaster normal Engine: Sherlock
#7003 TOON: Flux Glitch (Lab) new normal Engine: Toon
#6970 ACCESS: AMAZON - Climb up/down animation breaks after one animation new low Engine: Access
#6953 GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!! new DrMcCoy low Engine: Gob
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new normal Engine: Touche
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#6942 SCUMM: Game variants fail to match demos correctly new normal Engine: SCUMM
#6869 TOON: Wrong talk animation after Jim's gym demonstration new normal Engine: Toon
#6867 TOON: Missing Flux animation when asking him to open cupboard new normal Engine: Toon
#6840 AGOS: SIMON2 - Dog Glitch on Save Loading new normal Engine: AGOS
#6836 TONY: Pathfinding bug/Tony walking in place new normal Engine: Tony
#6831 MADS: User Interface gradually gets corrupted from background animations new dreammaster normal Engine: MADS
#6809 BASE: FSNode's getParent()->getName() is inconsistent. new normal --Other--
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6730 SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM new normal Engine: SCUMM
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#6712 SCUMM/HE: SPYFOX3 - Text drawing glitch in "Radioactive Trash Collector" new normal Engine: SCUMM
#6702 GOB: WOODRUFF - Double click to do fast scene change not implemented new normal Engine: Gob
#6701 GOB: WOODRUFF - Bug allows river crossing without boots new normal Engine: Gob
#6685 GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click new normal Engine: Gob
#6674 SWORD1: Minor graphical glitch when knocked down by Goat new low Engine: Sword1
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6633 TSAGE: Ringworld2 - Cursor doesn't always update properly new normal Engine: TsAGE
#6632 TOUCHE / IOS: Several Animations are missing new normal Engine: Touche
#6628 TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair new normal Engine: TsAGE
#6627 TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off new normal Engine: TsAGE
#6617 TSAGE: Ringworld2 - Pathfinding glitch when using the flute new normal Engine: TsAGE
#6609 GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus new DrMcCoy normal Engine: Gob
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6541 WME: Theora A/V Sync drifts new somaen normal Video
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#6518 TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door new normal Engine: TsAGE
#6502 TSAGE: Ringworld2 - Graphics glitches when going to Ringworld new normal Engine: TsAGE
#6495 TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong new normal Engine: TsAGE
#6467 TSAGE: Ringworld2 - Digitized percussion sounds slightly off new normal Engine: TsAGE
#6466 TSAGE: Ringworld2 - In-game menu different from the original new normal Engine: TsAGE
#6459 GROOVIE: T7G Enhanced Music Files Block CD Audio new normal Engine: Groovie
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6442 MADE: RTZ - Video A/V sync broken new normal Engine: MADE
#6431 MADE: RTZ demo freezes new normal Engine: MADE
#6409 AGOS: Elvira 2 Power Points stop regenerating in Studio 3 new Kirben normal Engine: AGOS
#6403 DRACI: Troll Scene Glitches with Mouth and Bird new rspalek normal Engine: Draci
#6395 TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit new normal Engine: Tinsel
#6392 TSAGE: BF - Animation jitter after entering police station new normal Engine: TsAGE
#6380 MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French new fuzzie normal Engine: Mohawk
#6356 AGOS: Simon1 Crash in Dwarf Cave new Kirben normal Engine: AGOS
#6333 TONY: Flickering sprites at Shack's Door left of Lorenz new fuzzie normal Engine: Tony
#6331 GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard new normal Engine: Gob
#6330 GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard new normal Engine: Gob
#6329 GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles new normal Engine: Gob
#6310 HOPKINS: Credits roll flickering new low Engine: Hopkins
#6293 TOON: Mouse isn't deactivated after being picked up new sylvaintv normal Engine: Toon
#6271 TINSEL: DW1 - Can't take custard book new bluegr normal Engine: Tinsel
#6266 MOHAWK: LB - Extended Characters in Living Books Outline File new fuzzie normal Engine: Mohawk
#6243 AGOS: The Feeble Files PL - wrong file used new Kirben normal Engine: AGOS
#6236 TOLTECS: Actor "vanishes" and won't be displayed any more new normal Engine: Toltecs
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