#13487 |
TUCKER: In-game quit doesn't respect "Ask for confirmation" on exit/quit
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new
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defect
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Engine: Tucker
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#11991 |
TWINE: Music volume control shouldn't affect CD audio volume
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new
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defect
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Engine: TwinE
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#12074 |
TWINE: rendering of the holomap is broken
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pending
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mgerhardy
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defect
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Engine: TwinE
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#13116 |
TWINE: slowdown when grid mask is applied
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new
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defect
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Engine: TwinE
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#13134 |
TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side
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new
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defect
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Engine: TwinE
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#13177 |
TWINE: Tank is stuck
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new
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mgerhardy
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defect
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Engine: TwinE
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#13675 |
TWINE: Sometimes twinsen get's stuck in in a loop of throwing the magic ball
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new
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defect
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Engine: TwinE
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#13731 |
TWINE: The movement of the meca penguin is different from dos version
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new
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defect
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Engine: TwinE
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#14669 |
TWINE: Multiple track issues
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new
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defect
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Engine: TwinE
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#14778 |
TWINE: Some in-game options are being translated to ???
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new
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defect
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Engine: TwinE
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#14805 |
TWINE: black screen after snow lift cutscene
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new
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defect
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Engine: TwinE
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#14807 |
TWINE: TV screen in Principal Island house plays a second wrong video
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new
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defect
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Engine: TwinE
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#11487 |
ULTIMA6: German patch version is not in German language
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new
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defect
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Engine: Ultima
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#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
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new
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defect
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Engine: Ultima
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#11665 |
ULTIMA: Spell Sounds
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new
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defect
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Engine: Ultima
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#11719 |
ULTIMA: Galloping in Combat
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new
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defect
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Engine: Ultima
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#11720 |
ULTIMA: Fire fields aren't making damage sound
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new
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defect
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Engine: Ultima
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#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
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new
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defect
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Engine: Ultima
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#11949 |
ULTIMA: Missing/incorrect graphics in the main menu
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new
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defect
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Engine: Ultima
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#11955 |
ULTIMA: falling down is not happening
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new
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defect
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Engine: Ultima
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#12366 |
ULTIMA6: segfault during gc in Ultima 6
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new
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defect
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Engine: Ultima
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#12540 |
ULTIMA6:: Great Light spell only illuminates part of the screen
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new
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defect
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Engine: Ultima
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#12612 |
ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog
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new
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defect
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Engine: Ultima
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#12748 |
REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
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new
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defect
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Engine: Ultima
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#12749 |
REMORSE: FMV difference: background should be faded to greyscale
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new
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defect
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Engine: Ultima
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#12750 |
REMORSE: Enemy AI does not exactly match original
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new
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defect
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Engine: Ultima
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#12751 |
REMORSE: Differences from original game when controlling Thresher cannon
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new
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defect
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Engine: Ultima
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#12759 |
REMORSE: Rendering order issue - items sometimes disappear
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new
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defect
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Engine: Ultima
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#12790 |
ULTIMA8: crash after intro when u8save.000 is missing
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new
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defect
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Engine: Ultima
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#13281 |
ULTIMA: Crusader No Regret, Crusader No Remorse, Ultima VIII are added by the Launcher twice in mass add
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new
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defect
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Engine: Ultima
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#13785 |
REMORSE: mouse rotation doesn't work
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new
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defect
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Engine: Ultima
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#13851 |
ULTIMA8: Middle click navigation isn't very smart
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new
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defect
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Engine: Ultima
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#13876 |
ULTIMA8: smart navigation make avatar run in circles
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new
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defect
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Engine: Ultima
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#14011 |
ULTIMA8: Optional stacks automerging
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new
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feature request
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Engine: Ultima
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#14030 |
ULTIMA8: Changelings don't change
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new
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defect
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Engine: Ultima
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#14032 |
ULTIMA8: Death Speak does not immediately close gumps
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new
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defect
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Engine: Ultima
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#14034 |
ULTIMA8: Dragging equipment over paperdoll gump does not show stat changes
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new
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defect
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Engine: Ultima
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#14036 |
ULTIMA8: Avatar doesn't fall over when taking fall damage
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new
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defect
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Engine: Ultima
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#14044 |
ULTIMA8: Getting attacked while asleep not working properly
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new
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defect
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Engine: Ultima
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#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
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new
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defect
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Engine: Ultima
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#14790 |
ULTIMA1: Do not bundle ultima*.dat files with it
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new
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feature request
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Engine: Ultima
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#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
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new
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defect
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Engine: Ultima
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#14839 |
ULTIMA8: Bad render order on barrel at docks
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new
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defect
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Engine: Ultima
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#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
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new
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defect
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Engine: Ultima
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#14841 |
ULTIMA8: Missing blood spray on player damage
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new
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defect
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Engine: Ultima
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#14842 |
ULTIMA8: Paperdoll gump does not remember postion
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new
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defect
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Engine: Ultima
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#14846 |
ULTIMA8: No landing sound when finishing a jump
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new
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defect
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Engine: Ultima
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#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
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new
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defect
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Engine: Ultima
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#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
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new
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defect
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Engine: Ultima
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#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
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new
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defect
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Engine: Ultima
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#14867 |
ULTIMA8: NPCs keep moving during conversation
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new
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defect
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Engine: Ultima
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#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
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new
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defect
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Engine: Ultima
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#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
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new
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defect
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Engine: Ultima
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#15038 |
ULTIMA4: Title screen not displaying correctly
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new
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defect
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Engine: Ultima
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#15050 |
ULTIMA: Can't transfer a character in Ultima VI
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new
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defect
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Engine: Ultima
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#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
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new
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elasota
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defect
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Engine: V-Cruise
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#11496 |
VOYEUR: lock screen doesn't show last play time
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new
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defect
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Engine: Voyeur
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#6453 |
WME: Rosemary - Text glitch
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new
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somaen
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defect
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Engine: Wintermute
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#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
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new
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defect
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Engine: Wintermute
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#6569 |
WME: Rhiannon - Animation freeze of the final outtro
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new
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defect
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Engine: Wintermute
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#6649 |
WME: 5MA - wasps animation is too slow
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new
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somaen
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defect
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Engine: Wintermute
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#6652 |
WME: white chamber - bot flickers when changing directions
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new
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somaen
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defect
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Engine: Wintermute
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#6653 |
WME: white chamber - slow scrolling
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new
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somaen
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defect
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Engine: Wintermute
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#6722 |
WME: The Kite - Script runtime errors
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new
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somaen
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defect
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Engine: Wintermute
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#9683 |
WME: Helga Deep in Trouble - Graphic mistake
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new
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defect
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Engine: Wintermute
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#11007 |
WME: 1 1/2 Ritter - Menu font problem
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new
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defect
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Engine: Wintermute
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#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
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new
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defect
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Engine: Wintermute
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#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
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new
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defect
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Engine: ZVision
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#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
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new
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defect
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Engine: ZVision
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#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
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new
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defect
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Engine: ZVision
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#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
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new
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defect
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Engine: ZVision
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#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
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new
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defect
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Engine: ZVision
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#11181 |
ZVISION Audio is clipping
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new
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defect
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Engine: ZVision
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#11992 |
ZVISION: Korean Nemesis Yes/No prompts
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new
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defect
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Engine: ZVision
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#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
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new
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defect
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Engine: ZVision
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#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
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new
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defect
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Engine: ZVision
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#15091 |
Cursor disappears for extended period after interacting with cubicle vidbot
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new
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defect
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Engine: mTropolis
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#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
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new
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defect
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GUI
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#7605 |
Different game description according to language
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new
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feature request
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GUI
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#7720 |
GUI: default option
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new
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sev-
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feature request
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GUI
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#7722 |
GUI: volume and subtitles speed sliders
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new
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feature request
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GUI
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#7782 |
GUI: Game Sortation: Folders / Subfolders
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new
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feature request
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GUI
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#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
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new
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defect
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GUI
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#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
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new
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defect
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GUI
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#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
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new
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defect
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GUI
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#13200 |
Separate Full Screen setting for GUI and Games
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new
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feature request
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GUI
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#13201 |
Option to make save/load screen conform to the screen size of the active game while in fullscreen mode
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new
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feature request
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GUI
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#13241 |
GUI: Interface requires improvements for small resolutions.
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new
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defect
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GUI
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#13355 |
Options for "Capture mouse" and "Screenshot Path" in GUI
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new
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feature request
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GUI
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#13421 |
GUI: Version info should be right-aligned in list view
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new
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|
defect
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GUI
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#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
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new
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defect
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GUI
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#13578 |
GUI: Show ESRB/PEGI ratings of ScummVM games
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new
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feature request
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GUI
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#13580 |
GUI: File browser should start from selected path
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new
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feature request
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GUI
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#13662 |
GUI: Default font is limited in language support
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new
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|
defect
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GUI
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#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
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new
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|
defect
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GUI
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#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
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new
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feature request
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GUI
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|
#14071 |
The ability to mass remove games
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new
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|
feature request
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GUI
|
|
#14370 |
GUI: Add scrollable support and a Copy to Clipboard button for the new Log view
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new
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feature request
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GUI
|
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#14417 |
GUI: Only default icons in grid view
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new
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|
defect
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GUI
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#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
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new
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|
defect
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GUI
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