#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
|
new
|
dreammaster
|
feature request
|
low
|
Engine: Tinsel
|
#11373 |
SCI: Quest for Glory 3 game script bugs
|
new
|
|
defect
|
low
|
Engine: SCI
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
|
defect
|
normal
|
Ports
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
|
defect
|
normal
|
Port: Mac OS X
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
defect
|
normal
|
Engine: SCI
|
#11439 |
SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support
|
new
|
|
feature request
|
normal
|
Audio
|
#11452 |
MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms)
|
new
|
|
defect
|
normal
|
Engine: MADE
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11462 |
IOS: Apple Magic Keyboard support
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
defect
|
high
|
Engine: ZVision
|
#11487 |
ULTIMA6: German patch version is not in German language
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
|
defect
|
normal
|
Engine: Voyeur
|
#11502 |
GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual)
|
new
|
|
feature request
|
normal
|
Engine: Groovie
|
#11513 |
AGI: SQ2 (AppleIIGS) - frame/audio sync issues
|
new
|
|
defect
|
normal
|
Engine: AGI
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11518 |
GLK: ZCode - status line has no left margin
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11520 |
ScummGlk has no text configuration options
|
new
|
|
feature request
|
normal
|
Engine: GLK
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
|
defect
|
normal
|
Engine: GLK: ZCode
|
#11529 |
CRUISE: Cut-scenes happen too quickly and dialogue cannot be read
|
new
|
|
defect
|
normal
|
Engine: Cruise
|
#11533 |
BACKENDS: PSP VITA - Hang in the fan control panel location at promenade deck (Starship Titanic)
|
new
|
|
defect
|
normal
|
Port: PSP Vita
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
|
defect
|
normal
|
Engine: Gob
|
#11539 |
CRUISE: Add Amiga sound support
|
new
|
|
feature request
|
normal
|
Engine: Cruise
|
#11549 |
TONY: Undetected German "Shoe Box" Version
|
new
|
|
feature request
|
normal
|
Engine: Tony
|
#11558 |
TITANIC: Missing QSound Positional Audio
|
new
|
|
defect
|
normal
|
Engine: Titanic
|
#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
|
new
|
dreammaster
|
defect
|
normal
|
Engine: GLK: Glulxe
|
#11629 |
DRAGONS: Wrong aspect ratio
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#11632 |
Blazing Dragons: Subtitles are cropped
|
new
|
|
feature request
|
normal
|
Engine: Dragons
|
#11633 |
ULTIMA: iOS needs better mouse control
|
new
|
|
feature request
|
normal
|
Port: iOS
|
#11636 |
ILLUSIONS: Duckman: Subtitle timing is too fast to read
|
new
|
sev-
|
defect
|
normal
|
Engine: Illusions
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
new
|
|
defect
|
low
|
GUI
|
#11643 |
Blazing Dragons: Thumbwrestling too easy
|
new
|
|
feature request
|
normal
|
Engine: Dragons
|
#11644 |
DRAGONS: Splash screen font background too visible
|
new
|
|
defect
|
normal
|
Engine: Dragons
|
#11647 |
ULTIMA: some Nuvie settings do not carry over to ScummVM
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
|
defect
|
normal
|
Engine: GLK: JACL
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
|
defect
|
normal
|
Engine: GLK: Quest
|
#11665 |
ULTIMA: Spell Sounds
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11675 |
PRINCE: Overlapping text (English translation)
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#11677 |
PRINCE: Text missing when using examine (english translation)
|
new
|
|
defect
|
normal
|
Engine: Prince
|
#11688 |
AGOS: Feeble - Bug when wood log is destroyed after catching native in the forest
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#11693 |
DRAGONS: dust cloud in library
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11694 |
DRAGONS: pre tournament cutscene few frames too long
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11695 |
DRAGONS: Flicker misplaced after bunny game
|
new
|
|
defect
|
low
|
Engine: Dragons
|
#11697 |
MM: XEEN: Wrong sounds played
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#11707 |
AGOS: Feeble - Background color change
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
#11719 |
ULTIMA: Galloping in Combat
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11720 |
ULTIMA: Fire fields aren't making damage sound
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11721 |
ULTIMA: Galloping horse makes same noise as non-galloping horse
|
new
|
|
defect
|
normal
|
Engine: Ultima
|
#11729 |
GLK: Wrong colors and missing color changes
|
new
|
|
defect
|
normal
|
Engine: GLK
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
defect
|
normal
|
Port: Dreamcast
|
#11765 |
MM: XEEN: English names in German Clouds intro
|
new
|
|
defect
|
normal
|
Engine: MM: Xeen
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11773 |
CINE: OS (Atari ST) - Incorrect intro speed
|
new
|
|
defect
|
normal
|
Engine: Cine
|
#11782 |
EMI: The ankle bracelet is visible through the palace'o prostheses counter
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11783 |
EMI: When exiting the file retrieval system controls, Guybrush's line is below the action verbs
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11785 |
EMI: When future guybrush comes through the locked gate he flickers
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11786 |
EMI: Guybrush rotates weirdly when talking to the catapult operator
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11787 |
EMI: Guybrush walks through the dart players
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11788 |
EMI: WARNING: Lua: call expression not a function! spams the log once the ship is back on Melee Island
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11790 |
EMI: Some text is split incorrectly
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11791 |
EMI: Hard to get across the bridge to meathook's house
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11792 |
EMI: Dart players in the Scumm Bar stop playing
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11793 |
EMI: Light looks like it flickers by the bartender in the Scumm Bar
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11794 |
EMI: Lever of the stove in LUA bar misplaced
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11795 |
EMI: PS2 Menu, the controller menu does not show a PS2-controller
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11796 |
EMI: PS2 Menu, the Triangle/Square/Rectangle/X-sprites are not shown
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11797 |
EMI: PS2 options menu, the text speed bananas are not all visible
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11799 |
EMI: PS2, the menu has no background
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11800 |
EMI: PS2 controls don't work cross-screen
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11801 |
GRIM: Stuck in animaton - Second Year
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11802 |
EMI: PS2 videos have flicker at the bottom
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11803 |
EMI: PS2 "no memory card"-message doesn't fit inside the box it's supposed to
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11805 |
EMI: Memory-card support is missing from PS2-version
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11806 |
EMI: PS2 attract-screen locks up when it's expecting to show a demo
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11807 |
EMI: The text in the scene tri is placed incorrectly
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11809 |
EMI: Some text is placed 1 pixel too low
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11810 |
GRIM: Manny gets put into wrong animation state after giving glottis the vip ticket
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11812 |
GRIM: Staying in manny's inventory in the high rollers lounge kitchen when the waiter is in the pantry is different than in grim
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11813 |
GRIM: Manny can walk inside of tattoo guy when he's on the phone
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11814 |
EMI: The diving judges signs show through the desk
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11816 |
EMI: Actors are drawn through the port authority building on Lucre
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11817 |
EMI: Ozzie has odd pathing when getting his cane
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11818 |
GRIM: Manny turns orange when using the grinder
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11819 |
EMI: Guybrush rotates at a weird angle when getting on the raft
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11820 |
EMI: Guybrush is visible through the city hall door
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11822 |
EMI: Guybrush walks through tourist body
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11824 |
EMI: Issues with logs facing the wrong direction and going through other logs
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11828 |
EMI: Missing subtitles by default in demo (french/german)
|
new
|
|
defect
|
low
|
Engine: Grim
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11830 |
GRIM: Manny's neck does not bend like in original
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11831 |
EMI: Text in memory-card dialogue for PS2 is misaligned
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11832 |
EMI: Some lines are not spoken
|
new
|
|
defect
|
normal
|
Engine: Grim
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
defect
|
normal
|
Engine: Grim
|