| #14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
lephilousophe
|
defect
|
high
|
Engine: Stark
|
|
| #14478 |
HDB: crashes out on Servandrones level
|
sev-
|
defect
|
high
|
Engine: HDB
|
|
| #14481 |
Web: Fix wiki statement about not being able to import QFG4 to itself
|
sev-
|
defect
|
high
|
Web
|
|
| #14491 |
AGS: Crash during final encounter with the Countess (blackwell2)
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
| #14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
lephilousophe
|
defect
|
high
|
Port: PSP
|
|
| #14503 |
MM: XEEN: crash in carnage hand animation
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
| #14505 |
MYST3: Endian issue on graphics
|
aquadran
|
defect
|
high
|
Engine: Myst3
|
|
| #14509 |
"Might and Magic Book One: The Secret of the Inner Sanctum": ScummVM freezes and crashes on 2nd run
|
dreammaster
|
patch
|
high
|
Engine: MM: MM1
|
|
| #14516 |
SWORD1: Unknown game variant for sword1
|
lotharsm
|
defect
|
high
|
Engine: Sword1
|
|
| #14523 |
AUDIO: Update MIDI FluidSynth settings to match upstream
|
NMIError
|
defect
|
high
|
Audio
|
|
| #14550 |
SWORD2: Broken Sword 2 Russian doesn't work on 2.8.0
|
tag2015
|
defect
|
high
|
Engine: Sword2
|
|
| #14587 |
MD5: DIRECTOR: Unknown game variant for director
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
| #14590 |
SWORD2: Add support for korean fan translation
|
AndywinXp
|
feature request
|
high
|
Engine: Sword2
|
|
| #14593 |
MD5: Unknown game variant for vcruise
|
elasota
|
defect
|
high
|
Engine: V-Cruise
|
|
| #14596 |
MD5: AGI: Space Quest 2 Unknown game variant
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
| #14602 |
MD5: Unknown game variant for agi
|
tag2015
|
defect
|
high
|
Engine: AGI
|
|
| #14604 |
MD5: Unknown game variant for agi
|
lotharsm
|
defect
|
high
|
Engine: AGI
|
|
| #14624 |
Screen turns blank
|
larsamannen
|
defect
|
high
|
Port: iOS
|
gsoc
|
| #14630 |
BACKENDS: 3DS: No text visible in any UI elements
|
chrisis123
|
defect
|
high
|
Port: 3DS
|
|
| #14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.x/2.9.0 release builds
|
lotharsm
|
defect
|
high
|
Engine: AGS
|
|
| #14641 |
BACKENDS: PS3: ScummVM 2.7.1 crashes the entire OS
|
|
defect
|
high
|
Port: PS3
|
|
| #14648 |
SWORD1: French translation game variant for sword1
|
|
defect
|
high
|
Engine: Sword1
|
|
| #14659 |
MD5: Unknown game variant for ultima
|
lotharsm
|
defect
|
high
|
Engine: Ultima
|
|
| #14680 |
REMORSE: Game-breaking bugs in Mission 12
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
| #14687 |
ULTIMA6: Game crashes
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
| #14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
BJNFNE
|
patch
|
high
|
Engine: Wintermute
|
|
| #14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
BJNFNE
|
patch
|
high
|
Engine: Wintermute
|
|
| #14701 |
GUI: iOS settings menu needs a way to scroll up down
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
| #14703 |
iOS: Ultima 8 crashes when Fluidsynth has no soundfont
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
| #14731 |
GUI: Nintendo Switch - GUI - NO Scrollbar at KEYMAP window
|
sev-
|
defect
|
high
|
GUI
|
|
| #14745 |
GUI: Crash when adding game
|
sev-
|
defect
|
high
|
GUI
|
|
| #14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
sev-
|
feature request
|
high
|
Engine: Tetraedge
|
|
| #14751 |
Peggy's Party Special Edition
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
| #14774 |
GUI: Full Title + version requires at least 748px wide window
|
criezy
|
defect
|
high
|
GUI
|
|
| #14783 |
FREESCAPE: Driller needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
| #14784 |
FREESCAPE: Dark Side needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
| #14786 |
MTROPOLIS: Muppet Treasure Island crashes to desktop
|
elasota
|
defect
|
high
|
Engine: mTropolis
|
|
| #14803 |
SWORD2: Error during intro cutscene (Spanish Playstation version)
|
sev-
|
defect
|
high
|
Engine: Sword2
|
|
| #14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
| #14835 |
FREESCAPE: Dark Side sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
| #14863 |
PRIVATE: use original cursors from the exe
|
neuromancer
|
feature request
|
high
|
Engine: Private
|
|
| #14869 |
M4: Orion burger in FRENCH don't launch
|
tag2015
|
defect
|
high
|
Engine: M4
|
|
| #14882 |
M4 - Orion Burger in French Crash
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
| #14916 |
Orion Burger: Crash at town hall
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
| #14957 |
Using an Enchanted Staff spell crashes the game in Ultima VI
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
| #14993 |
Happy Birthday, Maisy!
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
| #15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
sev-
|
defect
|
high
|
--Unset--
|
|
| #15019 |
GUI: Extra path gets deleted from settings
|
sev
|
defect
|
high
|
GUI
|
|
| #15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
| #15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
| #15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
| #15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
| #15069 |
TWP: Skipping cutscenes with ESC can leave the game in an unusable state
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15072 |
TWP: Cellphone is unusable
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
| #15080 |
Latest Heroine's Quest:Herald Of Ragnarok GOG version not detected
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
| #15086 |
GROOVIE: Clandestiny final cutscene crashes
|
antoniou79
|
defect
|
high
|
Engine: Groovie
|
|
| #15112 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
| #15113 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
| #15148 |
M4: Orion Burger: Crash on strict-alignment architectures
|
ccawley2011
|
defect
|
high
|
Engine: M4
|
|
| #15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
| #15200 |
MM: XEEN: Missing detection entries for the demos
|
tag2015
|
defect
|
high
|
Engine: MM: Xeen
|
|
| #15205 |
GUI: Missing scroll bars for the Mass Add dialog on low resolutions
|
sev-
|
defect
|
high
|
GUI
|
|
| #15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
bluegr
|
defect
|
high
|
Engine: SAGA
|
|
| #15226 |
MD5: DIRECTOR: Undetected Polish games
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
| #15243 |
Segfault switching to OpenGL
|
bluegr
|
defect
|
high
|
GUI
|
|
| #15251 |
GRAPHICS: Segfault when building with --disable-16bit
|
lephilousophe
|
defect
|
high
|
Graphics
|
|
| #15262 |
GUI: Options dialog show incorrect default options
|
sev-
|
defect
|
high
|
GUI
|
|
| #15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
tag2015
|
feature request
|
high
|
Engine: AGS
|
|
| #15343 |
NANCY: The Vampire Diaries cannot be completed
|
fracturehill
|
defect
|
high
|
Engine: Nancy
|
|
| #15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
eriktorbjorn
|
defect
|
high
|
Engine: Hypno
|
|
| #15353 |
SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
| #15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
waltervn
|
defect
|
high
|
Engine: ADL
|
|
| #15391 |
MD5: FREESCAPE: Total Eclipse II Unknown Game Varient
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
| #15398 |
SCUMM: DIG: Fast room skipping in first two screens produces glitches
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
| #15420 |
DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame
|
sluicebox
|
defect
|
high
|
Engine: Dreamweb
|
|
| #15424 |
SWORD25: at the York Airport the background sfx just stops
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
| #15436 |
DREAMWEB: Assert failure in showAllEx
|
sluicebox
|
defect
|
high
|
Engine: Dreamweb
|
|
| #15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
sev-
|
defect
|
high
|
--Unset--
|
|
| #15439 |
Unknown game variant for ags
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
| #15442 |
MD5: DGDS: Unknown RotD variant
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
| #15450 |
DGDS: Crash with German version on Speech bubbles
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
| #15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
sev-
|
defect
|
high
|
GUI
|
|
| #15461 |
MD5: The Feeble Files Spanish
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
| #15469 |
FREESCAPE: Driller end game seems buggy
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
| #15476 |
SWORD2: PSX: Unhandled Multi-track Video
|
lephilousophe
|
defect
|
high
|
Engine: Sword2
|
|
| #15488 |
AGS: Crash when closing while there's an overlay open
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
| #15495 |
SCUMM: Reduce maximum heap on platforms with limited memory.
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
| #15498 |
Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234
|
sev-
|
defect
|
high
|
Port: Mac OS X
|
|
| #15506 |
DGDS Rise of the Dragon: gfx defect (BE/MORPHOS)
|
dwatteau
|
defect
|
high
|
Engine: DGDS
|
|
| #15507 |
SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
| #15508 |
SCUMM: COMI: Invalid read in thumbnail when saving game
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
| #15515 |
TOUCHE: Audio mixer crash when quitting the demo in mid-sentence
|
bluegr
|
defect
|
high
|
Engine: Touche
|
|
| #15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
|
sdelamarre
|
defect
|
high
|
Engine: Gob
|
|
| #15517 |
BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu.
|
ccawley2011
|
defect
|
high
|
Port: 3DS
|
|
| #15523 |
AGS: Blackwell Legacy fails with CharacterAnimate error
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
| #15549 |
SCUMM: MI2 Macintosh crashes in scrollEffect() if Mac GUI/Menus are disabled
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
| #15581 |
BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine
|
SupSuper
|
defect
|
high
|
Engine: BAGEL
|
|
| #15627 |
TWP: Strange behaviour regarding objects and their zones
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15633 |
SCUMM: COMI: Saving over an existing save loads that save instead
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|