#14648 |
SWORD1: French translation game variant for sword1
|
|
defect
|
high
|
Engine: Sword1
|
|
#14659 |
MD5: Unknown game variant for ultima
|
lotharsm
|
defect
|
high
|
Engine: Ultima
|
|
#14680 |
REMORSE: Game-breaking bugs in Mission 12
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#14687 |
ULTIMA6: Game crashes
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
BJNFNE
|
patch
|
high
|
Engine: Wintermute
|
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
BJNFNE
|
patch
|
high
|
Engine: Wintermute
|
|
#14701 |
GUI: iOS settings menu needs a way to scroll up down
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14703 |
iOS: Ultima 8 crashes when Fluidsynth has no soundfont
|
OMGPizzaGuy
|
defect
|
high
|
Port: iOS
|
|
#14731 |
GUI: Nintendo Switch - GUI - NO Scrollbar at KEYMAP window
|
sev-
|
defect
|
high
|
GUI
|
|
#14745 |
GUI: Crash when adding game
|
sev-
|
defect
|
high
|
GUI
|
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
sev-
|
feature request
|
high
|
Engine: Tetraedge
|
|
#14751 |
Peggy's Party Special Edition
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
criezy
|
defect
|
high
|
GUI
|
|
#14783 |
FREESCAPE: Driller needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14784 |
FREESCAPE: Dark Side needs to have more keys in its keymap to be playable on touchscreen devices
|
neuromancer
|
defect
|
high
|
Port: iOS
|
|
#14786 |
MTROPOLIS: Muppet Treasure Island crashes to desktop
|
elasota
|
defect
|
high
|
Engine: mTropolis
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
#14835 |
FREESCAPE: Dark Side sounds are not implemented
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#14869 |
M4: Orion burger in FRENCH don't launch
|
tag2015
|
defect
|
high
|
Engine: M4
|
|
#14882 |
M4 - Orion Burger in French Crash
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14916 |
Orion Burger: Crash at town hall
|
dreammaster
|
defect
|
high
|
Engine: M4
|
|
#14957 |
Using an Enchanted Staff spell crashes the game in Ultima VI
|
PushmePullyu
|
defect
|
high
|
Engine: Ultima
|
|
#14993 |
Happy Birthday, Maisy!
|
tag2015
|
feature request
|
high
|
Engine: Director
|
|
#15016 |
COMMON: macresman.cpp (i think) interferes with "Mass Add"
|
sev-
|
defect
|
high
|
--Unset--
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
sev
|
defect
|
high
|
GUI
|
|
#15024 |
MD5: MOHAWK: Unknown game (Noah's Ark)
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
#15029 |
MD5: DIRECTOR: Unknown game (pyatachok1 polish)
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#15042 |
MD5: MOHAWK: Unknown game variant (Harry And the Haunted House - Living Books)
|
sev-
|
defect
|
high
|
Engine: Mohawk
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
mduggan
|
defect
|
high
|
Engine: Ultima
|
|
#15069 |
TWP: Skipping cutscenes with ESC can leave the game in an unusable state
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15072 |
TWP: Cellphone is unusable
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15079 |
MM: XEEN: Can't start World of Xeen from commandline
|
dreammaster
|
defect
|
high
|
Engine: MM: Xeen
|
|
#15080 |
Latest Heroine's Quest:Herald Of Ragnarok GOG version not detected
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#15112 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#15113 |
TWINE: Unknown game variant for twine
|
mgerhardy
|
defect
|
high
|
Engine: TwinE
|
|
#15148 |
M4: Orion Burger: Crash on strict-alignment architectures
|
ccawley2011
|
defect
|
high
|
Engine: M4
|
|
#15193 |
DRASCULA: Crash with the DS port when playing cutscenes
|
sev-
|
defect
|
high
|
Engine: Drascula
|
|
#15200 |
MM: XEEN: Missing detection entries for the demos
|
tag2015
|
defect
|
high
|
Engine: MM: Xeen
|
|
#15205 |
GUI: Missing scroll bars for the Mass Add dialog on low resolutions
|
sev-
|
defect
|
high
|
GUI
|
|
#15214 |
SAGA: IHNM: Cannot proceed to endgame segment
|
bluegr
|
defect
|
high
|
Engine: SAGA
|
|
#15226 |
MD5: DIRECTOR: Undetected Polish games
|
tag2015
|
defect
|
high
|
Engine: Director
|
|
#15243 |
Segfault switching to OpenGL
|
bluegr
|
defect
|
high
|
GUI
|
|
#15251 |
GRAPHICS: Segfault when building with --disable-16bit
|
lephilousophe
|
defect
|
high
|
Graphics
|
|
#15262 |
GUI: Options dialog show incorrect default options
|
sev-
|
defect
|
high
|
GUI
|
|
#15319 |
AGS: Update engine version to 3.6.1 (supporting KQ1 4.2 and others)
|
tag2015
|
feature request
|
high
|
Engine: AGS
|
|
#15343 |
NANCY: The Vampire Diaries cannot be completed
|
fracturehill
|
defect
|
high
|
Engine: Nancy
|
|
#15347 |
HYPNO: Bad performance under Android in menu of Spider Man: Sinister Six
|
eriktorbjorn
|
defect
|
high
|
Engine: Hypno
|
|
#15353 |
SCUMM: MONKEY1 (Macintosh) Crash in saveLoadWithSerializer loading 2.8.0 saves on 2.9.0git
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#15382 |
ADL: HIRES5: Crash printing an apparently corrupt string
|
waltervn
|
defect
|
high
|
Engine: ADL
|
|
#15391 |
MD5: FREESCAPE: Total Eclipse II Unknown Game Varient
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
#15398 |
SCUMM: DIG: Fast room skipping in first two screens produces glitches
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#15420 |
DREAMWEB: crash due to failed assertion in DreamWebEngine::deleteExFrame
|
sluicebox
|
defect
|
high
|
Engine: Dreamweb
|
|
#15424 |
SWORD25: at the York Airport the background sfx just stops
|
sev-
|
defect
|
high
|
Engine: Sword25
|
|
#15436 |
DREAMWEB: Assert failure in showAllEx
|
sluicebox
|
defect
|
high
|
Engine: Dreamweb
|
|
#15438 |
GUI: Missing “default” option under shaders when overriding global settings
|
sev-
|
defect
|
high
|
--Unset--
|
|
#15439 |
Unknown game variant for ags
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#15442 |
MD5: DGDS: Unknown RotD variant
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
#15450 |
DGDS: Crash with German version on Speech bubbles
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
#15457 |
SCI: KQ7: Odd behavior for disabling subtitles
|
sev-
|
defect
|
high
|
GUI
|
|
#15461 |
MD5: The Feeble Files Spanish
|
bluegr
|
defect
|
high
|
Engine: AGOS
|
|
#15488 |
AGS: Crash when closing while there's an overlay open
|
criezy
|
defect
|
high
|
Engine: AGS
|
|
#15495 |
SCUMM: Reduce maximum heap on platforms with limited memory.
|
sev-
|
defect
|
high
|
Engine: SCUMM
|
|
#15498 |
Assertion failed: (x + w <= (uint)dstSurf->w), function copyRectToTexture, file texture.cpp, line 234
|
sev-
|
defect
|
high
|
Port: Mac OS X
|
|
#15506 |
DGDS Rise of the Dragon: gfx defect (BE/MORPHOS)
|
dwatteau
|
defect
|
high
|
Engine: DGDS
|
|
#15507 |
SCUMM: FT: ScummEngine_v7::displayDialog() copies random garbage to _charsetColorMap
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
#15508 |
SCUMM: COMI: Invalid read in thumbnail when saving game
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#15516 |
GOB: Adibou 2 (Demo): random setGoblinState() SIGSEGV at game start
|
sdelamarre
|
defect
|
high
|
Engine: Gob
|
|
#15517 |
BACKENDS: 3DS: Crashes when quitting ScummVM from the launcher menu.
|
ccawley2011
|
defect
|
high
|
Port: 3DS
|
|
#15523 |
AGS: Blackwell Legacy fails with CharacterAnimate error
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
#15549 |
SCUMM: MI2 Macintosh crashes in scrollEffect() if Mac GUI/Menus are disabled
|
eriktorbjorn
|
defect
|
high
|
Engine: SCUMM
|
|
#15581 |
BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine
|
SupSuper
|
defect
|
high
|
Engine: BAGEL
|
|
#15627 |
TWP: Strange behaviour regarding objects and their zones
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15633 |
SCUMM: COMI: Saving over an existing save loads that save instead
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
#15679 |
Thimbleweed Park game breaking bug: interaction with certain objects impossible
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
#15707 |
TUCKER: Unable to skip the 10 minute intro to Bud Tucker (2.9.0)
|
bluegr
|
defect
|
high
|
Engine: Tucker
|
|
#15718 |
HOPKINS: Crash using the factory elevator
|
dreammaster
|
defect
|
high
|
Engine: Hopkins
|
|
#15806 |
GOT: Some flags don't get saved properly
|
dreammaster
|
defect
|
high
|
Engine: GOT
|
|
#1 |
Elayne climb down with no rope (1° room)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#2 |
cant pickup stick in prison room 29
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#4 |
wrong direction of actor's face
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#5 |
Strange actors movements
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#6 |
Game enters an infinite loop
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#7 |
Voodoo mage disappearing in a cutscene
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#9 |
Fate of atlantis crashes
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#10 |
Day of the Tentacle
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#11 |
Day of the Tentacle (animateActor)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#13 |
Saving crashes(Error: saveLoadArrayOf..)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#15 |
monkey2 stuck in endless loop at big tre
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#16 |
different games overwrite savegames
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#17 |
MI2 Dies at resurrection
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#18 |
Crash on LE CPUs with alignement issues
|
|
defect
|
normal
|
Port: WinCE
|
|
#19 |
DOTT: sound
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#20 |
Fate of Atlantis demo crashes in intro
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#21 |
Invalid actor in indy4
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#22 |
Still saving/loading problems (indy4)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#24 |
dottdemo fails to startup
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#26 |
can't save while talking in indy
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#27 |
DOTT: multiple sounds
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
#30 |
F5 key crashes games
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
#31 |
Indy4 crashing at the submarine
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|