| #15581 |
BAGEL: ERROR: Could not load bitmap! When putting the cashcard in the slotmachine
|
SupSuper
|
defect
|
high
|
Engine: BAGEL
|
|
| #15627 |
TWP: Strange behaviour regarding objects and their zones
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15633 |
SCUMM: COMI: Saving over an existing save loads that save instead
|
AndywinXp
|
defect
|
high
|
Engine: SCUMM
|
|
| #15657 |
AGS: It Takes Two To Tangle: Screen Scroll issues
|
TrivialBalderdash
|
defect
|
high
|
Engine: AGS
|
|
| #15676 |
AGS: Trilby's Notes SE: Main menu is blank [upstream bug]
|
tag2015
|
defect
|
high
|
Engine: AGS
|
|
| #15679 |
Thimbleweed Park game breaking bug: interaction with certain objects impossible
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15699 |
FREESCAPE: TinyGL stipple pattern implementation using textures is somehow broken
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
| #15707 |
TUCKER: Unable to skip the 10 minute intro to Bud Tucker (2.9.0)
|
bluegr
|
defect
|
high
|
Engine: Tucker
|
|
| #15718 |
HOPKINS: Crash using the factory elevator
|
dreammaster
|
defect
|
high
|
Engine: Hopkins
|
|
| #15765 |
FREESCAPE: Dark Side endgame seems buggy
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
| #15768 |
BACKENDS: PS3: Hard freeze with the screen shaking effect
|
lephilousophe
|
defect
|
high
|
Port: PS3
|
|
| #15802 |
SCUMM: MI2: iMUSE bug on Booty Island
|
athrxx
|
defect
|
high
|
Engine: SCUMM
|
|
| #15806 |
GOT: Some flags don't get saved properly
|
dreammaster
|
defect
|
high
|
Engine: GOT
|
|
| #15817 |
DGDS:HoC: German umlauts in Textboxes are not displayed
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
| #15818 |
DGDS:HoC: (DE) Cut-Scenes cannot be skipped
|
mduggan
|
defect
|
high
|
Engine: DGDS
|
|
| #15939 |
TWP: You can give 90% of the items to Franklin and they can't be recovered
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15943 |
M4:Riddle: Running animation glitches in the intro (German Version)
|
Strangerke
|
defect
|
high
|
Engine: M4
|
|
| #15956 |
M4: Riddle: Games hangs when re-entering the office after the first scene
|
Strangerke
|
defect
|
high
|
Engine: M4
|
|
| #15968 |
TWP: Disappearing inventory items (Ransome's candy dispenser, joke book, etc)
|
scemino
|
defect
|
high
|
Engine: TWP
|
|
| #15977 |
Unknown game variant for icb
|
tag2015
|
defect
|
high
|
Engine: ICB
|
|
| #16023 |
WME: 5MA - Room not properly scrolling makes it impossible to progress
|
aquadran
|
defect
|
high
|
Engine: Wintermute
|
|
| #16024 |
M4: RIDDLE: Crash in office after intro
|
Strangerke
|
defect
|
high
|
Engine: M4
|
|
| #16138 |
HYPNO: graphics are all glitched and garbled after transition in second level
|
neuromancer
|
defect
|
high
|
Engine: Hypno
|
|
| #16176 |
HPL1: ERROR message when starting the game w/ OpenGL
|
bluegr
|
defect
|
high
|
Engine: HPL1
|
|
| #16253 |
BACKENDS: OPENGLSDL: Incorrect resize of window when switching out of Fullscreen Mode
|
lephilousophe
|
defect
|
high
|
Graphics
|
|
| #16268 |
NGI: FULLPIPE: heap-use-after-free in isPixelHitAtPos()
|
lephilousophe
|
defect
|
high
|
Engine: NGI
|
|
| #16317 |
SCUMM: HE: Backyard Baseball 1997 listed under 2003 when sorted by year
|
lephilousophe
|
defect
|
high
|
Engine: SCUMM
|
|
| #16320 |
DEVTOOLS: "director-generate-xobj-stub.py" is incorrectly stubbing xlibs
|
sev-
|
defect
|
high
|
Engine: Director
|
|
| #16329 |
SCI: PQ2 Japanese PC-98 F1 help text not displaying (2.9.0 regression)
|
athrxx
|
defect
|
high
|
Engine: SCI
|
|
| #16340 |
BACKENDS: Using Video::Subtitles with SDL surface backend will trigger undefined behavior
|
lephilousophe
|
defect
|
high
|
Graphics
|
|
| #16344 |
TETRAEDGE: Allocator out of memory: couldn't allocate more memory from linear allocator.!
|
antoniou79
|
defect
|
high
|
Engine: Tetraedge
|
|
| #16358 |
this commit b9f8c35 from 23.9. breaks gameoptions in scumm games
|
lephilousophe
|
defect
|
high
|
Engine: SCUMM
|
|
| #16393 |
SWORD1: Harsh noise for some Broken Sword 1 releases on big-endian ports
|
AndywinXp
|
defect
|
high
|
Engine: Sword1
|
|
| #16417 |
M4: Riddle: Attempting to buy soldier's helmet freezes the game
|
Strangerke
|
defect
|
high
|
Engine: M4
|
|
| #16467 |
M4: RIDDLE: Pushing chariot freezes the game, can't access final area
|
Strangerke
|
defect
|
high
|
Engine: M4
|
|
| #16488 |
MYST3: Bad volume for ambient sound effects in Amateria rings puzzle
|
antoniou79
|
defect
|
high
|
Engine: Myst3
|
|
| #16501 |
ANDROID: Crash (assertion fault) at launch of 2026.1.0
|
lephilousophe
|
defect
|
high
|
Port: Android
|
|
| #16552 |
Unknown game variant for ags
|
sev-
|
feature request
|
high
|
Engine: AGS
|
|
| #16562 |
compile error since today with msys2 mingw64
|
sev-
|
defect
|
high
|
Port: Win64
|
|
| #16568 |
TEENAGENT: Support for Polish CD version is broken
|
criezy
|
defect
|
high
|
Engine: TeenAgent
|
|
| #16579 |
FREESCAPE: moving between areas is buggy when flying in Driller/Dark Side
|
neuromancer
|
defect
|
high
|
Engine: Freescape
|
|
| #16592 |
DIRECTOR: L-Zone - Game crashes with "ERROR: readSpriteDataD2(): Miscomputed field position: -4:"
|
moralrecordings
|
defect
|
high
|
Engine: Director
|
|
| #1 |
Elayne climb down with no rope (1° room)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #2 |
cant pickup stick in prison room 29
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #4 |
wrong direction of actor's face
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #5 |
Strange actors movements
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #6 |
Game enters an infinite loop
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #7 |
Voodoo mage disappearing in a cutscene
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #9 |
Fate of atlantis crashes
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #10 |
Day of the Tentacle
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #11 |
Day of the Tentacle (animateActor)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #13 |
Saving crashes(Error: saveLoadArrayOf..)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #15 |
monkey2 stuck in endless loop at big tre
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #16 |
different games overwrite savegames
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
| #17 |
MI2 Dies at resurrection
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #18 |
Crash on LE CPUs with alignement issues
|
|
defect
|
normal
|
Port: WinCE
|
|
| #19 |
DOTT: sound
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #20 |
Fate of Atlantis demo crashes in intro
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #21 |
Invalid actor in indy4
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #22 |
Still saving/loading problems (indy4)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #24 |
dottdemo fails to startup
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #26 |
can't save while talking in indy
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #27 |
DOTT: multiple sounds
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #30 |
F5 key crashes games
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
| #31 |
Indy4 crashing at the submarine
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #32 |
Strange slowness
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #34 |
samnmax background problem (demo is ok!)
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #37 |
Unaligned access in saveload.cpp
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #38 |
Strange slowness (repost)
|
|
defect
|
normal
|
Port: BeOS
|
|
| #39 |
Indy4 crashes late in the game
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
| #41 |
Monkey 2 CD
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #42 |
No sound effect in latest CVS
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #45 |
crash when picking up shovel in MI2
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #46 |
Game dies after a few minutes
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #47 |
Object priorities bug
|
|
defect
|
normal
|
Engine: SCUMM
|
|
| #51 |
Two Indies and a tentacle...
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #53 |
Strange actors movement (2)
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #54 |
SDL: fullRedraw flag not reset
|
SF/strigeus
|
defect
|
normal
|
--Other--
|
|
| #55 |
charachters walk backwards.
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #56 |
Two musics playing simultaneously
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #57 |
Edna keeps talking in a continual loop
|
SF/strigeus
|
defect
|
normal
|
Engine: SCUMM
|
|
| #58 |
MI2 sprite bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #62 |
French DOTT bug b4 copy protection
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
| #63 |
Wrong dependency in debian control file
|
SF/strigeus
|
defect
|
normal
|
Port: Linux
|
|
| #64 |
INDY4 crash (dup bugs 481438 & 505938)
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
| #66 |
F5 causes game to quit
|
SF/ender
|
defect
|
normal
|
Engine: AGI
|
|
| #72 |
DOTT: dialogue outline colour bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #75 |
Monkey Island 2 savegame menu
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #81 |
Mouse cursor is not updated
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #82 |
Music bugs after loading savegame
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #83 |
another adlib music bug
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #85 |
Filename problem
|
SF/ender
|
defect
|
normal
|
--Other--
|
|
| #86 |
Filename bug with MI1 CD
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #87 |
Monkey 2 missing musics and sounds...
|
vincenthamm
|
defect
|
normal
|
Engine: SCUMM
|
|
| #91 |
MI2: Map
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #92 |
DOTT highlighting problems....
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #98 |
DOTT: Text Glitches
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #101 |
minor glitches as of CVS 11-03-2002
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #102 |
pause dialog with cvs
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|
| #103 |
Stuck in DOTT
|
SF/ender
|
defect
|
normal
|
Engine: SCUMM
|
|