#15051 |
Win64 - 2.8.1 zipfile build has version number appended to the exe filename
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defect
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normal
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Port: Win64
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#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
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defect
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normal
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Port: AmigaOS4
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#15055 |
Flatpak version keeps setting preferred device to FluidSynth
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defect
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normal
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Audio
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#15056 |
TETRAEDGE: Add ScummVM option to hide empty inventory box
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feature request
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normal
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Engine: Tetraedge
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#15058 |
BACKENDS: MACOSX - Various shaders not usable on MacOS Ventura
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defect
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normal
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Port: Mac OS X
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#15063 |
SCUMM: Autosave warnings still pop up when classic menus are used
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defect
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normal
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Engine: SCUMM
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#15066 |
SCUMM: Maniac Mansion from the Mac version of Day of the Tentacle isn't detected
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feature request
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normal
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Engine: SCUMM
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#15076 |
DIRECTOR: Rodney's Funscreen for Macintosh (D3) crashes
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defect
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normal
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Engine: Director
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#15077 |
TETRAEDGE: Syberia: ScummVM stops responding for some time during every scene change
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defect
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normal
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Engine: Tetraedge
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#15078 |
Unknown game variant for director
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defect
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normal
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Engine: Director
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#15079 |
MM: XEEN: Can't start World of Xeen from commandline
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defect
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normal
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Engine: MM: Xeen
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#15081 |
AGS: The Legend of Skye missing steam detection
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defect
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normal
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Engine: AGS
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#15086 |
GROOVIE: Clandestiny final cutscene crashes
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defect
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normal
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Engine: Groovie
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#15089 |
SWORD1: Unknown game variant
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defect
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normal
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Engine: Sword1
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#15090 |
SCUMM: PUTTPUTT: Playing with Audio+Subtitles skips lines (original bug)
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AndywinXp
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defect
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normal
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Engine: SCUMM
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#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
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defect
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normal
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Engine: mTropolis
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#15093 |
MYST3: Support original DVD layout
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feature request
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normal
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Engine: Myst3
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#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
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defect
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normal
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Common
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#15098 |
AGI: KQ2: Dracula Never Appears in his Castle (Except in his Coffin)
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defect
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normal
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Engine: AGI
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#15099 |
SWORD1: Unknown game variant for sword1
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defect
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normal
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Engine: Sword1
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#15100 |
KYRA: Legend of Kyrandia (Amiga) crash
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defect
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normal
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Engine: Kyra
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#15104 |
ULTIMA8: Option to disable the turning animations when turning the Avatar around
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feature request
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normal
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Engine: Ultima
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#15107 |
SPYFOX3: Spyfox sometimes disappears when picking up the beauty clay
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defect
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normal
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Engine: SCUMM
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#15110 |
[sword1] Add intro.dxa compression hash for FR_FRA version
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patch
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normal
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Engine: Sword1
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#15111 |
Unknown game variant for sci
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defect
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normal
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Engine: SCI
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#15112 |
TWINE: Unknown game variant for twine
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defect
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normal
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Engine: TwinE
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#15113 |
TWINE: Unknown game variant for twine
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defect
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normal
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Engine: TwinE
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#15115 |
BACKENDS: PSP Vita - Sanitarium not starting (black screen)
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defect
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normal
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Port: PSP Vita
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#15116 |
GLK ZCODE: Shogun fails to launch
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defect
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normal
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Engine: GLK: ZCode
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#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
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defect
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normal
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Engine: GLK: ZCode
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#15119 |
DIRECTOR: Majestic (Mac/Win) can't go past the loading screen
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defect
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normal
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Engine: Director
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#15122 |
WEB: Bug Tracker - Logging in redirects to homepage
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defect
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normal
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Web
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#15124 |
Option to lock the window size
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feature request
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normal
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Common
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#15125 |
SCUMM: DIG: segmentation fault after entering the asteroid
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defect
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normal
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Engine: SCUMM
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#15126 |
AGI: KQ3: Intro Text Goes by Too Quickly
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defect
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normal
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Engine: AGI
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#15129 |
SCUMM: Indy3 Mac, clearing series IQ score seems broken
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defect
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normal
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Engine: SCUMM
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#15130 |
AGI: KQ3: Triggering for Overheard Mice Conversation Seems to be Broken
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defect
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normal
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Engine: AGI
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#1946 |
SCUMM: Adlib Emulation doesn't Respect Volume Settings
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defect
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low
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Engine: SCUMM
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#2226 |
SKY: BASS - "game frozen" / "actor stuck" / "Invalid Mode(16)"
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joostp
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defect
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low
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Engine: Sky
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#3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
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defect
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low
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Engine: SCUMM
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#3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
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defect
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low
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Engine: SCUMM
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#3757 |
AGOS: StS1 - Bad sync in Italian CD version
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defect
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low
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Engine: AGOS
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#3769 |
GOB: WOODRUFF - Pathfinding bug
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DrMcCoy
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defect
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low
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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DrMcCoy
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defect
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low
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Engine: Gob
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#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
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DrMcCoy
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defect
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low
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Engine: Gob
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#3848 |
GOB: WOODRUFF - Graphic glitches
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DrMcCoy
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defect
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low
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Engine: Gob
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#4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
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defect
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low
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Engine: SCUMM
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#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
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DrMcCoy
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defect
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low
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Engine: Gob
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#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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DrMcCoy
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defect
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low
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Engine: Gob
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#5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
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peres
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defect
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low
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Engine: Parallaction
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#6051 |
AGOS: SIMON1DOS French Text Glitch
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Kirben
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defect
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low
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Engine: AGOS
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#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
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lolbot-iichan
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defect
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low
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Engine: Wintermute
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#6310 |
HOPKINS: Credits roll flickering
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defect
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low
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Engine: Hopkins
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#6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
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defect
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low
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Engine: Sword1
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#6721 |
WME: The Kite - Overlapping bug
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lolbot-iichan
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defect
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low
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Engine: Wintermute
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#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
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DrMcCoy
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defect
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low
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Engine: Gob
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#6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
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defect
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low
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Engine: Access
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#7283 |
ALL: Favor Adlib over MT32 for SFX tracks
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feature request
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low
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Audio
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#7455 |
MI1 Amiga: choose actor palette
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feature request
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low
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Engine: SCUMM
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#7647 |
KYRA3: add subtitles in VQA videos
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feature request
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low
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Engine: Kyra
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#7762 |
OPL: Real OPL support for AdLib audio
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feature request
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low
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Audio
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#7818 |
LOL: Support subtitles in "Lore of the Lands"
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feature request
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low
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Engine: Kyra
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#9013 |
Enforce aspect ratio in fullscreen SDL
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patch
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low
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Ports
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#9697 |
BACKENDS: RPi3 - mouse / desktop capture issue
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defect
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low
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Ports
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#9725 |
AGI IIgs: shift key commands don't work
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m-kiewitz
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defect
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low
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Engine: AGI
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#9726 |
AGI IIgs: implement inventory/see object screen
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defect
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low
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Engine: AGI
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#9846 |
SCI: PQ4: Can't leave morgue by clicking on car
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defect
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low
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Engine: SCI
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#9852 |
SCI: PQ4: Repeated speech outside of morgue
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defect
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low
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Engine: SCI
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#9866 |
PRINCE: Original game keyboard shortcuts not working (F1-F5)
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defect
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low
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Engine: Prince
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#9872 |
SKY: BASS - Save game MetaInfo is missing
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defect
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low
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Engine: Sky
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#10135 |
MOHAWK: Riven: Graphics glitch after Gehn leaves office.
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defect
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low
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Engine: Mohawk
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#10311 |
AGOS: Waxworks: Add hotkey for switching to fighting
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feature request
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low
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Engine: AGOS
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#10363 |
GUI: Ability to hightlight ScummVM version # in GUI and copy to clipboard
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feature request
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low
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GUI
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#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
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defect
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low
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Engine: Gob
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#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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defect
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low
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Engine: Gob
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#10384 |
GOB: LIT: Bad palette around manor area
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defect
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low
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Engine: Gob
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#10397 |
FULLPIPE: Memory leak when loading a saved game
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defect
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low
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Engine: NGI
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#10439 |
SKY: BASS - vkeybd only allows 1 keyboard input at a time
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defect
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low
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Engine: Sky
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#10523 |
TITANIC: SGT Room Transition video has black spots
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defect
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low
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Engine: Titanic
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#10547 |
MM: XEEN: Hanging notes in AdLib music
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defect
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low
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Engine: MM: Xeen
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#10557 |
MOHAWK: MYST: Thumbnail has black top and bottom
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defect
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low
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Engine: Mohawk
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#10578 |
MOHAWK: MYST: Matches and Held pages
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defect
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low
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Engine: Mohawk
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#10657 |
TINSEL: DW1: Actor goes invisible when shooting dragon
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defect
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low
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Engine: Tinsel
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#10658 |
TINSEL: DW1: ACT3 Guard floating equals
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defect
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low
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Engine: Tinsel
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#10661 |
TINSEL: DW1: Dark world barman can't leave via dialogue
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defect
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low
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Engine: Tinsel
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#10779 |
SCI: QFG4 (Floppy) - Baba's pestle hovers above mortar
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defect
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low
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Engine: SCI
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#10785 |
SCI: QFG4 (Floppy) - Berries item, icon color is wrong
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defect
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low
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Engine: SCI
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#10786 |
SCI: QFG4 (Floppy) - Note 'left on chest' appears on the floor
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defect
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low
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Engine: SCI
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#10831 |
SCI: QFG3 - Harami escape speed uncapped
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defect
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low
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Engine: SCI
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#10957 |
TINSEL: DW1 - Psy office event not triggered
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defect
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low
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Engine: Tinsel
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#11287 |
WME: Some games are using same fonts for selected and normal text
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defect
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low
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Engine: Wintermute
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#11368 |
Unknown game variant for tinsel - Discworld (PSX, Japanese)
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dreammaster
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feature request
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low
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Engine: Tinsel
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#11373 |
SCI: Quest for Glory 3 game script bugs
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defect
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low
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Engine: SCI
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#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
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defect
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low
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GUI
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#11645 |
GUI: "New save" button still enabled when all save locations are used
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defect
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low
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GUI
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#11693 |
DRAGONS: dust cloud in library
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defect
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low
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Engine: Dragons
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#11694 |
DRAGONS: pre tournament cutscene few frames too long
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defect
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low
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Engine: Dragons
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#11695 |
DRAGONS: Flicker misplaced after bunny game
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defect
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low
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Engine: Dragons
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#11724 |
SWORD25: Slow video and out of synch audio on old Android devices
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defect
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low
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Engine: Sword25
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#11766 |
GRIM: EMI - french version shows english subtitles
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defect
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low
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Engine: Grim
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