#14987 |
GRIM: Manny gets frozen after opening the security door
|
new
|
defect
|
blocker
|
Engine: Grim
|
3 months
|
8 weeks
|
Grim Fandango
|
#3401 |
GOB3: double sprite glitch in the queen level
|
new
|
defect
|
high
|
Engine: Gob
|
17 years
|
4 months
|
Goblins 3
|
#5724 |
MD5: MOHAWK: LB - Various missing games (chacksums included)
|
new
|
defect
|
high
|
Engine: Mohawk
|
13 years
|
3 weeks
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
defect
|
high
|
Engine: Wintermute
|
7 years
|
6 months
|
Wintermute
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
defect
|
high
|
Engine: ZVision
|
4 years
|
6 months
|
Zork Grand Inquisitor
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
feature request
|
high
|
Engine: Grim
|
2 years
|
6 months
|
Grim Fandango
|
#13594 |
CHEWY: Dialog canceled by subtitles
|
pending
|
defect
|
high
|
Engine: Chewy
|
2 years
|
6 months
|
Chewy: ESC from F5
|
#13771 |
French translation variant for asylum
|
new
|
patch
|
high
|
Engine: Asylum
|
22 months
|
6 months
|
Sanitarium
|
#13782 |
MADE: ScummVM closes unexpectedly after playing first audio
|
new
|
defect
|
high
|
Engine: MADE
|
21 months
|
6 months
|
Leather Goddesses of Phobos 2
|
#13939 |
MD5: ADL: Unknown game variant for hires2
|
new
|
defect
|
high
|
Engine: ADL
|
18 months
|
6 months
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
defect
|
high
|
Port: Android
|
16 months
|
6 months
|
The Longest Journey
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
defect
|
high
|
Engine: Grim
|
15 months
|
6 months
|
|
#14279 |
MD5: TINSEL: Unknown game variant for tinsel: American Discworld 2 demo
|
new
|
defect
|
high
|
Engine: Tinsel
|
15 months
|
6 months
|
Discworld II
|
#14357 |
TETRAEDGE: Syberia (1/2) crash on startup with OpenGL ES 2 contexts
|
new
|
defect
|
high
|
Engine: Tetraedge
|
14 months
|
5 months
|
Syberia 1
|
#14401 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
defect
|
high
|
Engine: Mohawk
|
13 months
|
6 months
|
|
#14402 |
MD5: MOHAWK: Unknown game variant for mohawk
|
new
|
defect
|
high
|
Engine: Mohawk
|
13 months
|
6 months
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
defect
|
high
|
Engine: Grim
|
13 months
|
3 months
|
Grim Fandango
|
#14462 |
STARK: Only actors are visible in OpenGL 1.3 rendering mode
|
new
|
defect
|
high
|
Engine: Stark
|
12 months
|
5 months
|
The Longest Journey
|
#14497 |
BACKENDS: PSP: Crash on Start since 2.7.0
|
new
|
defect
|
high
|
Port: PSP
|
12 months
|
6 weeks
|
|
#14554 |
PLUGINS: ELF loader doesn't handle mixed ARM and Thumb code
|
new
|
defect
|
high
|
Ports
|
10 months
|
6 months
|
|
#14590 |
Korean translate for sword2
|
new
|
patch
|
high
|
Engine: Sword2
|
9 months
|
6 months
|
Broken Sword 2
|
#14633 |
AGS: AVX2 optimizations are not enabled in Win 2.8.0 release builds
|
new
|
defect
|
high
|
Engine: AGS
|
8 months
|
5 months
|
|
#14645 |
CGE2: Sfinx crashes when talking to the tailor after the concert
|
new
|
defect
|
high
|
Engine: CGE2
|
8 months
|
6 months
|
Sfinx
|
#14660 |
MD5: Unknown game variant for buried
|
new
|
defect
|
high
|
Engine: Buried
|
7 months
|
6 months
|
Journeyman Project 2: Buried in Time
|
#14693 |
Unknown game variant for wintermute (Rhiannon: Curse of the Four Branches GERMAN)
|
pending
|
patch
|
high
|
Engine: Wintermute
|
6 months
|
6 months
|
Wintermute
|
#14697 |
Unknown game variant for wintermute (Rhiannon: Prime Game GERMAN)
|
pending
|
patch
|
high
|
Engine: Wintermute
|
6 months
|
6 months
|
Wintermute
|
#14749 |
TETRAEDGE: Use BlitImages in the TinyGL renderer
|
new
|
defect
|
high
|
Engine: Tetraedge
|
5 months
|
5 months
|
|
#14828 |
HYPNO: Using alternative fire during missile sequences will trigger a large number of video playbacks
|
new
|
defect
|
high
|
Engine: Hypno
|
4 months
|
4 months
|
Wetlands
|
#14862 |
SWORD2: Unknown Game Variant
|
pending
|
defect
|
high
|
Engine: Sword2
|
4 months
|
4 months
|
Broken Sword 2
|
#14863 |
PRIVATE: use original cursors from the exe
|
new
|
feature request
|
high
|
Engine: Private
|
4 months
|
4 months
|
Private Eye
|
#14886 |
AGOS: Waxworks crashing at Egypt Level 3, corrupting save file
|
pending
|
defect
|
high
|
Engine: AGOS
|
4 months
|
6 weeks
|
Waxworks
|
#14964 |
NANCY: Nancy Drew Haunted Mansion - Force closing
|
new
|
defect
|
high
|
Engine: Nancy
|
3 months
|
3 weeks
|
Nancy Drew: Message in a Haunted Mansion
|
#15043 |
FREESCAPE: CPC sounds are not implemented
|
new
|
defect
|
high
|
Engine: Freescape
|
8 weeks
|
8 weeks
|
|
#15044 |
FREESCAPE: C64 releases are not supported
|
new
|
defect
|
high
|
Engine: Freescape
|
8 weeks
|
8 weeks
|
|
#15082 |
AUDIO: Sound skips/pops/stutters on all ScummVM versions on Windows 10/7
|
new
|
defect
|
high
|
Audio
|
4 weeks
|
3 weeks
|
|
#2536 |
SCUMM: MM (NES) - Minor newgame sound glitch
|
new
|
defect
|
normal
|
Engine: SCUMM
|
18 years
|
20 months
|
Maniac Mansion
|
#2538 |
SCUMM: MM (NES) - Sound glitches
|
new
|
defect
|
normal
|
Engine: SCUMM
|
18 years
|
3 years
|
Maniac Mansion
|
#2693 |
SCUMM: Potential savegame incompatibility
|
new
|
defect
|
normal
|
Engine: SCUMM
|
18 years
|
3 years
|
Indiana Jones 3
|
#3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
defect
|
normal
|
Engine: SCUMM
|
16 years
|
10 months
|
Maniac Mansion
|
#4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
defect
|
normal
|
Engine: AGOS
|
15 years
|
4 years
|
Simon the Sorcerer 2
|
#4388 |
AGI: Incorrect CGA palette
|
new
|
defect
|
normal
|
Engine: AGI
|
15 years
|
8 years
|
|
#4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
defect
|
normal
|
Engine: SAGA
|
15 years
|
4 years
|
Inherit the Earth
|
#4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
defect
|
normal
|
Engine: SCUMM
|
15 years
|
4 years
|
Monkey Island 2
|
#4562 |
SCUMM/HE: Spy Fox: Cheese Chase - can't create new levels
|
new
|
defect
|
normal
|
Engine: SCUMM
|
15 years
|
2 years
|
|
#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
defect
|
normal
|
Engine: Gob
|
15 years
|
4 years
|
Goblins 3
|
#4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
defect
|
normal
|
Engine: SAGA
|
15 years
|
19 months
|
Inherit the Earth
|
#4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
defect
|
normal
|
Engine: SCUMM
|
14 years
|
10 months
|
Monkey Island 2
|
#4767 |
SCUMM/HE: Spyfox 3 - Sprite problem with Spyfox's head
|
new
|
defect
|
normal
|
Engine: SCUMM
|
14 years
|
3 weeks
|
Spy Fox 3
|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Gobliins 2
|
#4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
defect
|
normal
|
Engine: Parallaction
|
14 years
|
4 years
|
Nippon Safes
|
#4926 |
TOOLS: descumm "} else {" blocks
|
new
|
defect
|
normal
|
Tools
|
14 years
|
4 years
|
Monkey Island 1
|
#4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
defect
|
normal
|
Engine: AGOS
|
14 years
|
4 years
|
Elvira 2
|
#5320 |
BACKENDS: MacOSX - MT-32 MIDI broken between 1.0 and 1.1 releases
|
new
|
defect
|
normal
|
Port: Mac OS X
|
14 years
|
4 years
|
Monkey Island 1
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
21 months
|
Woodruff
|
#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Woodruff
|
#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Woodruff
|
#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
4 years
|
Woodruff
|
#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
|
new
|
defect
|
normal
|
Engine: Gob
|
14 years
|
3 years
|
Goblins 3
|
#5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
defect
|
normal
|
Engine: SAGA
|
13 years
|
4 years
|
I Have No Mouth
|
#5667 |
HUGO: Whodunit? - Priority glitches in Main Hall
|
new
|
defect
|
normal
|
Engine: Hugo
|
13 years
|
4 years
|
Hugo
|
#5730 |
AGI: Winnie: Color flood fill issue
|
new
|
defect
|
normal
|
Engine: AGI
|
13 years
|
4 years
|
PreAGI
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
defect
|
normal
|
Port: Dreamcast
|
13 years
|
4 years
|
Toonstruck
|
#5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
defect
|
normal
|
Engine: SAGA
|
13 years
|
4 years
|
Inherit the Earth
|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
|
new
|
defect
|
normal
|
Engine: Gob
|
13 years
|
4 years
|
Goblins 3
|
#5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
defect
|
normal
|
Engine: SAGA
|
13 years
|
4 years
|
I Have No Mouth
|
#5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
defect
|
normal
|
Engine: AGOS
|
13 years
|
9 months
|
Simon the Sorcerer 2
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
defect
|
normal
|
Engine: Gob
|
13 years
|
4 years
|
Woodruff
|
#5950 |
BACKENDS: iOS - Airplay Mirroring not working correctly
|
new
|
defect
|
normal
|
Port: iOS
|
12 years
|
4 years
|
|
#6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
defect
|
normal
|
Engine: Tinsel
|
12 years
|
4 years
|
Discworld
|
#6018 |
BACKENDS: Touchscreen Tablets - Fullscreen mode unusable
|
new
|
defect
|
normal
|
Ports
|
12 years
|
4 years
|
|
#6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
defect
|
normal
|
Engine: AGOS
|
12 years
|
12 years
|
Simon the Sorcerer 1
|
#6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
defect
|
normal
|
Engine: AGOS
|
12 years
|
12 years
|
Simon the Sorcerer 1
|
#6054 |
HUGO: Whodunit? - Priority glitch with Parrot
|
new
|
defect
|
normal
|
Engine: Hugo
|
12 years
|
15 months
|
Hugo
|
#6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
defect
|
normal
|
Engine: AGOS
|
12 years
|
12 years
|
Simon the Sorcerer 1
|
#6144 |
TEENAGENT: Polish CD (Nowy) Version Issue
|
new
|
defect
|
normal
|
Engine: TeenAgent
|
12 years
|
12 years
|
TeenAgent
|
#6149 |
SCUMM/HE: Blue's Clues Art Time is not completable
|
new
|
defect
|
normal
|
Engine: SCUMM
|
12 years
|
20 months
|
Blue's Art Time Activities
|
#6150 |
SCUMM/HE: Blue's Clues 123 Time Graphic Glitches
|
new
|
defect
|
normal
|
Engine: SCUMM
|
12 years
|
20 months
|
Blue's 123 Time Activities
|
#6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
defect
|
normal
|
Engine: Toltecs
|
11 years
|
4 years
|
3 Skulls of the Toltecs
|
#6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
defect
|
normal
|
Engine: AGOS
|
11 years
|
4 years
|
The Feeble Files
|
#6266 |
MOHAWK: LB - Extended Characters in Living Books Outline File
|
new
|
defect
|
normal
|
Engine: Mohawk
|
11 years
|
4 years
|
|
#6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
defect
|
normal
|
Engine: Tinsel
|
11 years
|
4 years
|
Discworld
|
#6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
defect
|
normal
|
Engine: Toon
|
11 years
|
10 years
|
Toonstruck
|
#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
|
defect
|
normal
|
Engine: Gob
|
11 years
|
4 years
|
Goblins 3
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
|
new
|
defect
|
normal
|
Engine: Gob
|
11 years
|
4 years
|
Goblins 3
|
#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
defect
|
normal
|
Engine: Gob
|
11 years
|
4 years
|
Goblins 3
|
#6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
defect
|
normal
|
Engine: Tony
|
11 years
|
4 years
|
Tony Tough
|
#6356 |
AGOS: Simon1 Crash in Dwarf Cave
|
new
|
defect
|
normal
|
Engine: AGOS
|
11 years
|
4 years
|
Simon the Sorcerer 1
|
#6380 |
MOHAWK: LB - Bad config file causes engine abort in Sheila Rae French
|
new
|
defect
|
normal
|
Engine: Mohawk
|
11 years
|
4 years
|
|
#6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
defect
|
normal
|
Engine: TsAGE
|
11 years
|
11 years
|
Blue Force
|
#6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
defect
|
normal
|
Engine: Tinsel
|
11 years
|
4 years
|
Discworld
|
#6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
defect
|
normal
|
Engine: Draci
|
11 years
|
11 years
|
Dragon History
|
#6409 |
AGOS: Elvira 2 Power Points stop regenerating in Studio 3
|
new
|
defect
|
normal
|
Engine: AGOS
|
11 years
|
18 months
|
Elvira 2
|
#6431 |
MADE: RTZ demo freezes
|
new
|
defect
|
normal
|
Engine: MADE
|
11 years
|
18 months
|
Return to Zork
|
#6442 |
MADE: RTZ - Video A/V sync broken
|
new
|
defect
|
normal
|
Engine: MADE
|
11 years
|
7 years
|
Return to Zork
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
defect
|
normal
|
Engine: Wintermute
|
11 years
|
16 months
|
Wintermute
|
#6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
defect
|
normal
|
Engine: Groovie
|
11 years
|
10 years
|
7th Guest
|
#6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
defect
|
normal
|
Engine: TsAGE
|
10 years
|
4 years
|
Return to Ringworld
|