#11849 |
EMI: When switching sets wrong setup is rendered breifly
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11798 |
EMI: When using grease on mat at pegleg petes you have to face it from the right to be able to activate the use grease line
|
new
|
defect
|
low
|
Engine: Grim
|
|
#11789 |
EMI: Wrong footstep sounds on the Jambalaya beach
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#14161 |
ENGINES: Allow running multi-CD games directly from the original discs
|
new
|
feature request
|
low
|
Common
|
|
#15095 |
ENGINES: Quitting via in-game commands does not respect "Return to the launcher when leaving the game"
|
new
|
defect
|
normal
|
Common
|
|
#9013 |
Enforce aspect ratio in fullscreen SDL
|
new
|
patch
|
low
|
Ports
|
|
#14047 |
FTA2: No skipping dialogs
|
new
|
defect
|
normal
|
Engine: SAGA2
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
defect
|
normal
|
Engine: NGI
|
|
#13270 |
FULLPIPE: Left Handle vanishes on teleporting
|
new
|
defect
|
normal
|
Engine: NGI
|
|
#10397 |
FULLPIPE: Memory leak when loading a saved game
|
new
|
defect
|
low
|
Engine: NGI
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
defect
|
normal
|
Engine: NGI
|
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
new
|
feature request
|
normal
|
Engine: Titanic
|
|
#13995 |
Feature request: options could show *which* <default> is actually chosen for given game
|
new
|
feature request
|
normal
|
GUI
|
|
#15055 |
Flatpak version keeps setting preferred device to FluidSynth
|
new
|
defect
|
normal
|
Audio
|
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
defect
|
normal
|
Port: Linux
|
|
#14782 |
Freescape games need a specific iOS control config as default
|
new
|
defect
|
normal
|
Port: iOS
|
|
#13771 |
French translation variant for asylum
|
new
|
patch
|
high
|
Engine: Asylum
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
defect
|
normal
|
Graphics
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
defect
|
normal
|
Graphics
|
|
#15116 |
GLK ZCODE: Shogun fails to launch
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#15117 |
GLK ZCODE: iOS ScummVM crashes when launching Shogun
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#14635 |
GLK: ADRIFT - Crashing/erroring game variants
|
new
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#13181 |
GLK: ADRIFT: ADRIFT Battle System is not fully supported
|
new
|
defect
|
normal
|
Engine: GLK: Adrift
|
|
#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
|
new
|
defect
|
normal
|
Engine: GLK: AGT
|
|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
|
new
|
defect
|
normal
|
Engine: GLK: Archetype
|
|
#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
|
new
|
defect
|
normal
|
Engine: GLK: Comprehend
|
|
#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
|
new
|
defect
|
normal
|
Engine: GLK: Comprehend
|
|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
|
new
|
defect
|
normal
|
Engine: GLK: Hugo
|
|
#11653 |
GLK: JACL: Problems with running older games
|
new
|
defect
|
normal
|
Engine: GLK: JACL
|
|
#11655 |
GLK: QUEST - Crashing games report
|
new
|
defect
|
normal
|
Engine: GLK: Quest
|
|
#12296 |
GLK: Quest compatibility issues
|
new
|
defect
|
normal
|
Engine: GLK: Quest
|
|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
|
new
|
defect
|
normal
|
Engine: GLK: Quest
|
|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
|
new
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#13623 |
GLK: SCOTT: Unicode characters not shown
|
new
|
defect
|
normal
|
Engine: GLK: Scott
|
|
#11729 |
GLK: Wrong colors and missing color changes
|
new
|
defect
|
normal
|
Engine: GLK
|
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11521 |
GLK: ZCode - loses scrollback from time to time
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11980 |
GLK: engine does not support Russian keyboard layout
|
new
|
defect
|
normal
|
Engine: GLK: ZCode
|
|
#11519 |
GLK: text is low resolution on macOS retina display
|
new
|
defect
|
normal
|
Engine: GLK
|
|
#11369 |
GNAP: Can't move car
|
new
|
defect
|
normal
|
Engine: GNAP
|
|
#11598 |
GOB3: French version works incorrectly
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#10384 |
GOB: LIT: Bad palette around manor area
|
new
|
defect
|
low
|
Engine: Gob
|
|
#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
|
new
|
defect
|
low
|
Engine: Gob
|
|
#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
|
new
|
defect
|
low
|
Engine: Gob
|
|
#14857 |
GOB: Version from main menu shows nothing for GOG version
|
new
|
defect
|
low
|
Engine: Gob
|
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
defect
|
normal
|
Engine: Gob
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
defect
|
normal
|
Graphics
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
defect
|
normal
|
Graphics
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
defect
|
normal
|
Graphics: Scalers
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
defect
|
normal
|
Graphics
|
gsoc
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
defect
|
normal
|
Engine: Griffon
|
|
#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
defect
|
normal
|
Engine: Griffon
|
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13870 |
GRIM: Can't load saved game
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
defect
|
high
|
Engine: Grim
|
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
defect
|
low
|
Engine: Grim
|
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13127 |
GRIM: Grim Fandango - change default controller keys
|
new
|
feature request
|
low
|
Engine: Grim
|
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13128 |
GRIM: Grim Fandango Remastered - Steam MD5
|
new
|
feature request
|
high
|
Engine: Grim
|
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
defect
|
low
|
Engine: Grim
|
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13125 |
GRIM: Grim Fandango: opengl dialog transcript text errors
|
new
|
defect
|
low
|
Engine: Grim
|
|
#11896 |
GRIM: Grinder gfx shift to the left when placed back
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11827 |
GRIM: Head movement it too slow when entering "do" through window
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11836 |
GRIM: In-game 'videos' don't always blend in with backgrounds
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11846 |
GRIM: Iris doesn't close fully on the Bee-revolution (TinyGL)
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11804 |
GRIM: Issue with Toto
|
new
|
defect
|
low
|
Engine: Grim
|
|
#13092 |
GRIM: Keybord shortcut 'A' for help not working (French version)
|
new
|
defect
|
low
|
Engine: Grim
|
|
#14159 |
GRIM: MD5 dialog can’t be cancelled
|
new
|
defect
|
high
|
Engine: Grim
|
|
#13036 |
GRIM: Mabrillo's animations during conversation
|
new
|
defect
|
normal
|
Engine: Grim
|
|
#11837 |
GRIM: Maintenance demon's face shading problem
|
new
|
defect
|
normal
|
Engine: Grim
|
|
(more results for this group on next page)
|