Custom Query (971 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (801 - 900 of 971)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Priority Component Version
#14044 ULTIMA8: Getting attacked while asleep not working properly new normal Engine: Ultima
#14045 ULTIMA8: Item quantity slider not shown when moving out of backpack new normal Engine: Ultima
#14311 ULTIMA8: Disappearing Stepping Stone new low Engine: Ultima
#14829 ULTIMA8: Difficulty using stairs in Daemon's Crag houses new normal Engine: Ultima
#14839 ULTIMA8: Bad render order on barrel at docks new normal Engine: Ultima
#14840 ULTIMA8: Mordea needs animation reset before cutscene new normal Engine: Ultima
#14841 ULTIMA8: Missing blood spray on player damage new normal Engine: Ultima
#14842 ULTIMA8: Paperdoll gump does not remember postion new normal Engine: Ultima
#14846 ULTIMA8: No landing sound when finishing a jump new normal Engine: Ultima
#14849 ULTIMA8: Victory fanfare music cut off when switching out of combat mode new normal Engine: Ultima
#14850 ULTIMA8: Player appears to a blocker for items thrown from the ground new normal Engine: Ultima
#14866 ULTIMA8: Gumps aren't closed during Ancient Ones sequence new normal Engine: Ultima
#14867 ULTIMA8: NPCs keep moving during conversation new normal Engine: Ultima
#14871 ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air new normal Engine: Ultima
#14958 ULTIMA6: Move Item command doesn't prompt to split an item stack new normal Engine: Ultima
#15038 ULTIMA4: Title screen not displaying correctly new normal Engine: Ultima
#15050 ULTIMA: Can't transfer a character in Ultima VI new normal Engine: Ultima
#15065 Unknown game variant for ultima, its actually Crusader: No remorse new low Engine: Ultima
#14922 VCRUISE: Schizm: low performance when playing directly from the DVD new elasota normal Engine: V-Cruise
#11496 VOYEUR: lock screen doesn't show last play time new normal Engine: Voyeur
#6203 WME: Dirty Split - Dialog coming out of wrong character (original bug) new lolbot-iichan low Engine: Wintermute
#6453 WME: Rosemary - Text glitch new somaen normal Engine: Wintermute
#6533 WME: Ghost in the Sheet - Freeze of final cutscenes new normal Engine: Wintermute
#6569 WME: Rhiannon - Animation freeze of the final outtro new normal Engine: Wintermute
#6649 WME: 5MA - wasps animation is too slow new somaen normal Engine: Wintermute
#6652 WME: white chamber - bot flickers when changing directions new somaen normal Engine: Wintermute
#6653 WME: white chamber - slow scrolling new somaen normal Engine: Wintermute
#6721 WME: The Kite - Overlapping bug new lolbot-iichan low Engine: Wintermute
#6722 WME: The Kite - Script runtime errors new somaen normal Engine: Wintermute
#9683 WME: Helga Deep in Trouble - Graphic mistake new normal Engine: Wintermute
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new high Engine: Wintermute
#11007 WME: 1 1/2 Ritter - Menu font problem new normal Engine: Wintermute
#11287 WME: Some games are using same fonts for selected and normal text new low Engine: Wintermute
#13540 WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches new normal Engine: Wintermute
#13949 WME3D: Limbo of the Lost - sprite color and transparency issue new low Engine: Wintermute
#6781 ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory new normal Engine: ZVision
#6797 ZVISION: Brief glitch after solving air puzzle (constellations) new normal Engine: ZVision
#6808 ZVISION: Sound distortion in Zork Nemesis end credits new normal Engine: ZVision
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new normal Engine: ZVision
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new normal Engine: ZVision
#11181 ZVISION Audio is clipping new normal Engine: ZVision
#11483 ZVISION: ZGI: Music broke new high Engine: ZVision
#11992 ZVISION: Korean Nemesis Yes/No prompts new normal Engine: ZVision
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new normal Engine: ZVision
#13289 ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add new normal Engine: ZVision
#14022 MTROPOLIS: Obsidian music, transitions, and exiting new low Engine: mTropolis
#15091 MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug) new normal Engine: mTropolis
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new normal GUI
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new normal GUI
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new normal GUI
#11637 GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting. new low GUI
#11645 GUI: "New save" button still enabled when all save locations are used new low GUI
#11745 GUI: THEME: Some tabs and selectors have hidden options in low resolution mode new normal GUI
#13241 GUI: Interface requires improvements for small resolutions. new normal GUI
#13421 GUI: Version info should be right-aligned in list view new normal GUI
#13503 GUI: Add a way to delete saved games from the save/load game grid view new normal GUI
#13662 GUI: Default font is limited in language support new normal GUI
#13749 GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games new normal GUI
#14417 GUI: Only default icons in grid view new normal GUI
#14458 GUI: Modern "non-fancy" themes do not take shading into account when building layout new normal GUI
#14530 BACKENDS: SDL2: Regression with software mode new normal GUI
#14774 GUI: Full Title + version requires at least 748px wide window new normal GUI
#14995 GUI: Cannot select MIDI / MT-32 device in Game Options override new normal GUI
#15019 GUI: Extra path gets deleted from settings new normal GUI
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new normal Graphics
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new normal Graphics
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new normal Graphics
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new normal Graphics
#13429 OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher. new normal Graphics
#13461 SDL: Stretched in full screen new normal Graphics
#13464 SDL: In-game menu for 3D games shows no cursor on some systems new normal Graphics
#13767 GRAPHICS: OpenGL screenshots not capturing latest frame if no input new normal Graphics
#14348 GFX: Flickering with enabled Gsync/VRR new normal Graphics
#14445 GRAPHICS: libTAS crashes SCI with fullscreen video new normal Graphics gsoc
#14519 Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow new normal Graphics
#14952 GRAPHICS: Darker colors/contrast in OpenGL mode new normal Graphics
#14506 GRAPHICS: Shaders broken(?) new normal Graphics: Scalers
#14988 AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font new normal Graphics: Scalers
#14365 3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen new normal Port: 3DS
#15053 BACKENDS: AMIGAOS: another unsupported GL uniform? new normal Port: AmigaOS4
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new normal Port: Android
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new normal Port: Android
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new normal Port: Android
#12532 PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device pending lephilousophe normal Port: Android
#13057 PORTS: ANDROID: Android load game screen distorted while downloading from Cloud new low Port: Android
#13952 ANDROID: AGS: Can't load games with resources >2GB on ARM32 new normal Port: Android
#14110 ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer new high Port: Android
#14559 ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device new normal Port: Android
#14827 ANDROID: Launcher GUI layout issues for Backend tabs new normal Port: Android
#14883 ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden new normal Port: Android
#14890 ANDROID: Monkey Island 3 doesn't work anymore new normal Port: Android
#5732 BACKENDS: Dreamcast - Toonstruck (demo) launch error new zeldin normal Port: Dreamcast
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new normal Port: Dreamcast
#11760 BACKENDS: Dreamcast - Image not centered on screen in Mohawk games new normal Port: Dreamcast
#11907 BACKENDS: Dreamcast - forced autosave make games crash new normal Port: Dreamcast
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new normal Port: GameCube
#6673 BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler new normal Port: IRIX
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new normal Port: Linux
#13364 FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup new normal Port: Linux
#13904 BACKENDS: Can't change language / manage savegames on SteamDeck new normal Port: Linux
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.