#14044 |
ULTIMA8: Getting attacked while asleep not working properly
|
new
|
|
normal
|
Engine: Ultima
|
|
#14045 |
ULTIMA8: Item quantity slider not shown when moving out of backpack
|
new
|
|
normal
|
Engine: Ultima
|
|
#14311 |
ULTIMA8: Disappearing Stepping Stone
|
new
|
|
low
|
Engine: Ultima
|
|
#14829 |
ULTIMA8: Difficulty using stairs in Daemon's Crag houses
|
new
|
|
normal
|
Engine: Ultima
|
|
#14839 |
ULTIMA8: Bad render order on barrel at docks
|
new
|
|
normal
|
Engine: Ultima
|
|
#14840 |
ULTIMA8: Mordea needs animation reset before cutscene
|
new
|
|
normal
|
Engine: Ultima
|
|
#14841 |
ULTIMA8: Missing blood spray on player damage
|
new
|
|
normal
|
Engine: Ultima
|
|
#14842 |
ULTIMA8: Paperdoll gump does not remember postion
|
new
|
|
normal
|
Engine: Ultima
|
|
#14846 |
ULTIMA8: No landing sound when finishing a jump
|
new
|
|
normal
|
Engine: Ultima
|
|
#14849 |
ULTIMA8: Victory fanfare music cut off when switching out of combat mode
|
new
|
|
normal
|
Engine: Ultima
|
|
#14850 |
ULTIMA8: Player appears to a blocker for items thrown from the ground
|
new
|
|
normal
|
Engine: Ultima
|
|
#14866 |
ULTIMA8: Gumps aren't closed during Ancient Ones sequence
|
new
|
|
normal
|
Engine: Ultima
|
|
#14867 |
ULTIMA8: NPCs keep moving during conversation
|
new
|
|
normal
|
Engine: Ultima
|
|
#14871 |
ULTIMA8: Fireballs after releasing Pyros can get stuck in mid-air
|
new
|
|
normal
|
Engine: Ultima
|
|
#14958 |
ULTIMA6: Move Item command doesn't prompt to split an item stack
|
new
|
|
normal
|
Engine: Ultima
|
|
#15038 |
ULTIMA4: Title screen not displaying correctly
|
new
|
|
normal
|
Engine: Ultima
|
|
#15050 |
ULTIMA: Can't transfer a character in Ultima VI
|
new
|
|
normal
|
Engine: Ultima
|
|
#15065 |
Unknown game variant for ultima, its actually Crusader: No remorse
|
new
|
|
low
|
Engine: Ultima
|
|
#14922 |
VCRUISE: Schizm: low performance when playing directly from the DVD
|
new
|
elasota
|
normal
|
Engine: V-Cruise
|
|
#11496 |
VOYEUR: lock screen doesn't show last play time
|
new
|
|
normal
|
Engine: Voyeur
|
|
#6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6533 |
WME: Ghost in the Sheet - Freeze of final cutscenes
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
normal
|
Engine: Wintermute
|
|
#6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6653 |
WME: white chamber - slow scrolling
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#6721 |
WME: The Kite - Overlapping bug
|
new
|
lolbot-iichan
|
low
|
Engine: Wintermute
|
|
#6722 |
WME: The Kite - Script runtime errors
|
new
|
somaen
|
normal
|
Engine: Wintermute
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
normal
|
Engine: Wintermute
|
|
#9720 |
WME: The Shine of a Star - Problems at shovel puzzle scene
|
new
|
|
high
|
Engine: Wintermute
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
normal
|
Engine: Wintermute
|
|
#11287 |
WME: Some games are using same fonts for selected and normal text
|
new
|
|
low
|
Engine: Wintermute
|
|
#13540 |
WME: Display shrunk and stuck in corner for Rhiannon: Curse of the Four Branches
|
new
|
|
normal
|
Engine: Wintermute
|
|
#13949 |
WME3D: Limbo of the Lost - sprite color and transparency issue
|
new
|
|
low
|
Engine: Wintermute
|
|
#6781 |
ZVISION: Animation glitch (position? scaling?) in Nemesis laboratory
|
new
|
|
normal
|
Engine: ZVision
|
|
#6797 |
ZVISION: Brief glitch after solving air puzzle (constellations)
|
new
|
|
normal
|
Engine: ZVision
|
|
#6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
normal
|
Engine: ZVision
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
|
normal
|
Engine: ZVision
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
|
normal
|
Engine: ZVision
|
|
#11181 |
ZVISION Audio is clipping
|
new
|
|
normal
|
Engine: ZVision
|
|
#11483 |
ZVISION: ZGI: Music broke
|
new
|
|
high
|
Engine: ZVision
|
|
#11992 |
ZVISION: Korean Nemesis Yes/No prompts
|
new
|
|
normal
|
Engine: ZVision
|
|
#13019 |
ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively.
|
new
|
|
normal
|
Engine: ZVision
|
|
#13289 |
ZVISION: Zork Nemesis: The Forbidden Lands (DOS/English) is added thrice with mass add
|
new
|
|
normal
|
Engine: ZVision
|
|
#14022 |
MTROPOLIS: Obsidian music, transitions, and exiting
|
new
|
|
low
|
Engine: mTropolis
|
|
#15091 |
MTROPOLIS: Cursor disappears for extended period after interacting with cubicle vidbot (original bug)
|
new
|
|
normal
|
Engine: mTropolis
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
|
normal
|
GUI
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
normal
|
GUI
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
|
normal
|
GUI
|
|
#11637 |
GUI: STRETCH MODE: Popup Menu displays redundant 'Normal' setting.
|
new
|
|
low
|
GUI
|
|
#11645 |
GUI: "New save" button still enabled when all save locations are used
|
new
|
|
low
|
GUI
|
|
#11745 |
GUI: THEME: Some tabs and selectors have hidden options in low resolution mode
|
new
|
|
normal
|
GUI
|
|
#13241 |
GUI: Interface requires improvements for small resolutions.
|
new
|
|
normal
|
GUI
|
|
#13421 |
GUI: Version info should be right-aligned in list view
|
new
|
|
normal
|
GUI
|
|
#13503 |
GUI: Add a way to delete saved games from the save/load game grid view
|
new
|
|
normal
|
GUI
|
|
#13662 |
GUI: Default font is limited in language support
|
new
|
|
normal
|
GUI
|
|
#13749 |
GUI: ScummVM GUI Forced Into Compact Mode On Exit Of Certain Games
|
new
|
|
normal
|
GUI
|
|
#14417 |
GUI: Only default icons in grid view
|
new
|
|
normal
|
GUI
|
|
#14458 |
GUI: Modern "non-fancy" themes do not take shading into account when building layout
|
new
|
|
normal
|
GUI
|
|
#14530 |
BACKENDS: SDL2: Regression with software mode
|
new
|
|
normal
|
GUI
|
|
#14774 |
GUI: Full Title + version requires at least 748px wide window
|
new
|
|
normal
|
GUI
|
|
#14995 |
GUI: Cannot select MIDI / MT-32 device in Game Options override
|
new
|
|
normal
|
GUI
|
|
#15019 |
GUI: Extra path gets deleted from settings
|
new
|
|
normal
|
GUI
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
normal
|
Graphics
|
|
#12475 |
GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF
|
new
|
|
normal
|
Graphics
|
|
#12846 |
BACKENDS: Screenshot can contain OSD message from previous screenshot
|
new
|
|
normal
|
Graphics
|
|
#13073 |
BACKENDS: SDL: Strange initSizeHint() behavior
|
new
|
|
normal
|
Graphics
|
|
#13429 |
OpengGL with Shaders over OGLES2 cause visuall trash when we spawn a GUI of Launcher.
|
new
|
|
normal
|
Graphics
|
|
#13461 |
SDL: Stretched in full screen
|
new
|
|
normal
|
Graphics
|
|
#13464 |
SDL: In-game menu for 3D games shows no cursor on some systems
|
new
|
|
normal
|
Graphics
|
|
#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
|
|
normal
|
Graphics
|
|
#14348 |
GFX: Flickering with enabled Gsync/VRR
|
new
|
|
normal
|
Graphics
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
normal
|
Graphics
|
gsoc
|
#14519 |
Lower mouse sensitivity / slower cursor in SDL Wayland mode in Conquests of the Longbow
|
new
|
|
normal
|
Graphics
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
normal
|
Graphics
|
|
#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
|
normal
|
Graphics: Scalers
|
|
#14988 |
AGI: Scalers and shaders to not work correctly when upscaled for Hercules Hires font
|
new
|
|
normal
|
Graphics: Scalers
|
|
#14365 |
3DS: GOB: Fingus's mouth behaves strangely during the walk animation when the game is played on the top screen
|
new
|
|
normal
|
Port: 3DS
|
|
#15053 |
BACKENDS: AMIGAOS: another unsupported GL uniform?
|
new
|
|
normal
|
Port: AmigaOS4
|
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
normal
|
Port: Android
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
normal
|
Port: Android
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
|
normal
|
Port: Android
|
|
#12532 |
PORTS: ANDROID: Mouse Cursor Snaps to Top Left Corner on Android 8.1.0 Device
|
pending
|
lephilousophe
|
normal
|
Port: Android
|
|
#13057 |
PORTS: ANDROID: Android load game screen distorted while downloading from Cloud
|
new
|
|
low
|
Port: Android
|
|
#13952 |
ANDROID: AGS: Can't load games with resources >2GB on ARM32
|
new
|
|
normal
|
Port: Android
|
|
#14110 |
ANDROID: STARK: Actors are missing when using the OpenGL with shaders renderer
|
new
|
|
high
|
Port: Android
|
|
#14559 |
ANDROID: Crash when a bluetooth keyboard reconnects on Android 7 device
|
new
|
|
normal
|
Port: Android
|
|
#14827 |
ANDROID: Launcher GUI layout issues for Backend tabs
|
new
|
|
normal
|
Port: Android
|
|
#14883 |
ANDROID: Cursor position is not adjusted when virtual keyboard is shown/hidden
|
new
|
|
normal
|
Port: Android
|
|
#14890 |
ANDROID: Monkey Island 3 doesn't work anymore
|
new
|
|
normal
|
Port: Android
|
|
#5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
normal
|
Port: Dreamcast
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
normal
|
Port: Dreamcast
|
|
#11760 |
BACKENDS: Dreamcast - Image not centered on screen in Mohawk games
|
new
|
|
normal
|
Port: Dreamcast
|
|
#11907 |
BACKENDS: Dreamcast - forced autosave make games crash
|
new
|
|
normal
|
Port: Dreamcast
|
|
#12970 |
PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097)
|
new
|
|
normal
|
Port: GameCube
|
|
#6673 |
BACKENDS: IRIX - build and runtime failures when building with MIPSPro compiler
|
new
|
|
normal
|
Port: IRIX
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
|
normal
|
Port: Linux
|
|
#13364 |
FluidSynth: If audio preferred device is set to default, it auto sets to FluidSynth in next startup
|
new
|
|
normal
|
Port: Linux
|
|
#13904 |
BACKENDS: Can't change language / manage savegames on SteamDeck
|
new
|
|
normal
|
Port: Linux
|
|