#14285 |
GLK: ADRIFT: Core Dump when starting new title through "Return to Launcher"
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new
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sev-
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normal
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Engine: GLK: Adrift
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#11570 |
GLK: AGT - Crash in Curse of ManorLand and E-MAILBOX
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new
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normal
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Engine: GLK: AGT
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|
#14325 |
GLK: ARCHETYPE: Typing "help" crashes Starship Solitaire
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new
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normal
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Engine: GLK: Archetype
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#12286 |
GLK: COMPREHEND: Second room in Oo-Topos problem
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new
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normal
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Engine: GLK: Comprehend
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#12866 |
GLK: Comprehend: Missing strings in Transylvania (V2)
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new
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normal
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Engine: GLK: Comprehend
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#11584 |
GLK: GLULX - Unknown (crashing/erroring) game variants
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new
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dreammaster
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normal
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Engine: GLK: Glulxe
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#14859 |
GLK: Glulxe - Crash when saving in Counterfeit Monkey
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new
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dreammaster
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normal
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Engine: GLK: Glulxe
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|
#11516 |
GLK: Glulxe - crash when loading Counterfeit Monkey
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new
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dreammaster
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normal
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Engine: GLK: Glulxe
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|
#12297 |
GLK: HUGO: compatibility issue with games using sound and/or music
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new
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normal
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Engine: GLK: Hugo
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#11653 |
GLK: JACL: Problems with running older games
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new
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normal
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Engine: GLK: JACL
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|
#11655 |
GLK: QUEST - Crashing games report
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new
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normal
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Engine: GLK: Quest
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|
#12296 |
GLK: Quest compatibility issues
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new
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normal
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Engine: GLK: Quest
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|
#13120 |
GLK: Quest: Gathered in Darkness: Missing text and commands not understood
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new
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|
normal
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Engine: GLK: Quest
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|
#14256 |
GLK: SCOTT: Return to launcher sometimes freezes ScummVM
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new
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|
normal
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Engine: GLK: Scott
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|
#13623 |
GLK: SCOTT: Unicode characters not shown
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new
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normal
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Engine: GLK: Scott
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|
#11729 |
GLK: Wrong colors and missing color changes
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new
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normal
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Engine: GLK
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#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
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new
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normal
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Engine: GLK: ZCode
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#12493 |
GLK: ZCODE: Misrendered menu in Unforgotten
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new
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normal
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Engine: GLK: ZCode
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#11517 |
GLK: ZCode - Layout errors in Z8 Anchorhead
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new
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normal
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Engine: GLK: ZCode
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#11521 |
GLK: ZCode - loses scrollback from time to time
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new
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normal
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Engine: GLK: ZCode
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#11518 |
GLK: ZCode - status line has no left margin
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new
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dreammaster
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normal
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Engine: GLK: ZCode
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#11980 |
GLK: engine does not support Russian keyboard layout
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new
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normal
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Engine: GLK: ZCode
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#11519 |
GLK: text is low resolution on macOS retina display
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new
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normal
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Engine: GLK
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#11369 |
GNAP: Can't move car
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new
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normal
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Engine: GNAP
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|
#11598 |
GOB3: French version works incorrectly
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new
|
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normal
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Engine: Gob
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#3401 |
GOB3: double sprite glitch in the queen level
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new
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DrMcCoy
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high
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Engine: Gob
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|
#14553 |
GOB: Adibou 1 German 4-5 years (ADI Junior 4-5 Jahre) learning programs not selectable
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new
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BJNFNE
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normal
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Engine: Gob
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#14574 |
GOB: Excessive blitting drags performance down
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pending
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sdelamarre
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normal
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Engine: Gob
|
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#11999 |
GOB: GOB 3 CD ITA - Werewolf Blount Stuck on the Chair... it's not anymore selectable or movable. Please fix.. i'm completely stuck.
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new
|
|
normal
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Engine: Gob
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#5490 |
GOB: GOB3: Incorrect Name of Potion Object In Lab
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new
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Strangerke
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normal
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Engine: Gob
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|
#14735 |
GOB: Gobliins 2 - Amiga - Tazaar House. Inside it's completely glitched.
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pending
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BJNFNE
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normal
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Engine: Gob
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|
#6953 |
GOB: Gobliins 2 - Can't select Fingus or Winkle when you click on stairs!!!
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new
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DrMcCoy
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low
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Engine: Gob
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|
#4775 |
GOB: Gobliins 2 - Machine hotspot disappears in armor room
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new
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DrMcCoy
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normal
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Engine: Gob
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|
#11535 |
GOB: Goblin Quest 3 - Head of ego partly vanishes
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new
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normal
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Engine: Gob
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#11536 |
GOB: Goblin Quest 3 - Piggy Bank door is drawn over Othello on scene reload
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new
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normal
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Engine: Gob
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#11461 |
GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game
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new
|
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normal
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Engine: Gob
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#6685 |
GOB: Goblins Quest 3 (Hebrew) - Right Hand doesn't respond to click
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new
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normal
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Engine: Gob
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#4618 |
GOB: Goblins Quest 3 - Actor animation is stuck or something
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new
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DrMcCoy
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normal
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Engine: Gob
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|
#5760 |
GOB: Goblins Quest 3 - Cannot move Blount in the Brain level
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new
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DrMcCoy
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normal
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Engine: Gob
|
|
#4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
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DrMcCoy
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normal
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Engine: Gob
|
|
#4620 |
GOB: Goblins Quest 3 - Duplicate main character sprite
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new
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DrMcCoy
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normal
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Engine: Gob
|
|
#5381 |
GOB: Goblins Quest 3 - Flickering cursor in "semi-cinematics"
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new
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DrMcCoy
|
low
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Engine: Gob
|
|
#6330 |
GOB: Goblins Quest 3 - Incorrect Name of Coin in Chessboard
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new
|
|
normal
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Engine: Gob
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#6609 |
GOB: Goblins Quest 3 - Inventory messed up in FACE scene when using in-game menus
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new
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DrMcCoy
|
normal
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Engine: Gob
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#6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
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new
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normal
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Engine: Gob
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#5380 |
GOB: Goblins Quest 3 - Non-cinematic level "introductions" always play
|
new
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DrMcCoy
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low
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Engine: Gob
|
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#4647 |
GOB: Goblins Quest 3 - Ooya can walk in the air
|
new
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DrMcCoy
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normal
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Engine: Gob
|
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#6329 |
GOB: Goblins Quest 3 - Spectacles hotspot active after taking spectacles
|
new
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normal
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Engine: Gob
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#9710 |
GOB: LIT - Palette corruption
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new
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normal
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Engine: Gob
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#3838 |
GOB: LIT - palette issue with sprites
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new
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DrMcCoy
|
low
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Engine: Gob
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#10384 |
GOB: LIT: Bad palette around manor area
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new
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low
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Engine: Gob
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#10383 |
GOB: LIT: Cursor flashes when talking to Dalia
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new
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low
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Engine: Gob
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#10382 |
GOB: LIT: Loading save in boat closet shows wrong palette
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new
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low
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Engine: Gob
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#14857 |
GOB: Version from main menu shows nothing for GOG version
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new
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low
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Engine: Gob
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#6701 |
GOB: WOODRUFF - Bug allows river crossing without boots
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new
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normal
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Engine: Gob
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#6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
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new
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|
normal
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Engine: Gob
|
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#3848 |
GOB: WOODRUFF - Graphic glitches
|
new
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DrMcCoy
|
low
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Engine: Gob
|
|
#3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
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DrMcCoy
|
low
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Engine: Gob
|
|
#3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
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DrMcCoy
|
low
|
Engine: Gob
|
|
#12941 |
GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory
|
new
|
|
normal
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Engine: Gob
|
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#5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
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DrMcCoy
|
normal
|
Engine: Gob
|
|
#5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
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DrMcCoy
|
normal
|
Engine: Gob
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
normal
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Engine: Gob
|
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#5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
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normal
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Engine: Gob
|
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#5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
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DrMcCoy
|
normal
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Engine: Gob
|
|
#5901 |
GOB: Woodruff - Priest doesn't prevent you from taking the disk
|
new
|
DrMcCoy
|
normal
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Engine: Gob
|
|
#14952 |
GRAPHICS: Darker colors/contrast in OpenGL mode
|
new
|
|
normal
|
Graphics
|
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#13767 |
GRAPHICS: OpenGL screenshots not capturing latest frame if no input
|
new
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|
normal
|
Graphics
|
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#14506 |
GRAPHICS: Shaders broken(?)
|
new
|
|
normal
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Graphics: Scalers
|
|
#14445 |
GRAPHICS: libTAS crashes SCI with fullscreen video
|
new
|
|
normal
|
Graphics
|
gsoc
|
#12855 |
GRIFFON: Always return to launcher option not working
|
new
|
|
normal
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Engine: Griffon
|
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#12854 |
GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM
|
new
|
|
normal
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Engine: Griffon
|
|
#11826 |
GRIM DEMO: Cannot toggle character movement mode or subtitles using right CTRL keys
|
new
|
|
normal
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Engine: Grim
|
|
#11825 |
GRIM DEMO: Running with numpad keys causes issues
|
new
|
|
normal
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Engine: Grim
|
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#11823 |
GRIM DEMO: Some of Manny's lipsync animation frames have wrong texture coordinates
|
new
|
|
normal
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Engine: Grim
|
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#11845 |
GRIM DEMO: Videos are a bit off on the brightness
|
new
|
|
normal
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Engine: Grim
|
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#11898 |
GRIM: "OpenGL with shaders" draws subtitles differently than the other renderers
|
new
|
|
normal
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Engine: Grim
|
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#13032 |
GRIM: All objects turn invisible after returning Glotti's heart
|
new
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|
normal
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Engine: Grim
|
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#13870 |
GRIM: Can't load saved game
|
new
|
|
normal
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Engine: Grim
|
|
#13051 |
GRIM: Can't type German Umlauts
|
new
|
|
normal
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Engine: Grim
|
|
#11920 |
GRIM: Characters disappear under the sea
|
new
|
|
normal
|
Engine: Grim
|
|
#11852 |
GRIM: Characters showing through sets with OpenGL renderer
|
new
|
|
normal
|
Engine: Grim
|
|
#14455 |
GRIM: Cloud syncing wastes FPS due to excessive save game scanning/checking
|
new
|
|
high
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Engine: Grim
|
|
#11879 |
GRIM: Conveyer belt doesn't render correctly
|
new
|
|
normal
|
Engine: Grim
|
|
#13031 |
GRIM: Cutscene cut off at the end in German version
|
new
|
|
normal
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Engine: Grim
|
|
#13117 |
GRIM: DiMUSE: Lighthouse music not played correctly
|
new
|
|
normal
|
Engine: Grim
|
|
#11766 |
GRIM: EMI - french version shows english subtitles
|
new
|
|
low
|
Engine: Grim
|
|
#11829 |
GRIM: Elevator doors do not behave like in original
|
new
|
|
normal
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Engine: Grim
|
|
#11857 |
GRIM: Elevator glitch in the High Roller Lounge
|
new
|
|
normal
|
Engine: Grim
|
|
#11834 |
GRIM: Eva lifts her arms twice in a row
|
new
|
|
normal
|
Engine: Grim
|
|
#11841 |
GRIM: Game locks if the user opens the inventory while Manny is knocking at Glottis' door
|
new
|
|
normal
|
Engine: Grim
|
|
#13047 |
GRIM: Glottis' comments are too loud while talking to Nick
|
new
|
|
normal
|
Engine: Grim
|
|
#13141 |
GRIM: Grim Fandango ! year 3 end cutscene cuts early
|
new
|
|
low
|
Engine: Grim
|
|
#13149 |
GRIM: Grim Fandango % year 4 sewer transparency
|
new
|
|
low
|
Engine: Grim
|
|
#13139 |
GRIM: Grim Fandango - model glitch year 3
|
new
|
|
normal
|
Engine: Grim
|
|
#13148 |
GRIM: Grim Fandango _ after end game credits cannot exit the game
|
new
|
|
low
|
Engine: Grim
|
|
#12059 |
GRIM: Grim Fandango always overrides savegame path
|
new
|
|
low
|
Engine: Grim
|
|
#13528 |
GRIM: Grim Fandango crashes after loading a save (MAC)
|
new
|
|
normal
|
Engine: Grim
|
|
#12931 |
GRIM: Grim Fandango invisible Manny near beginning of the game
|
new
|
|
normal
|
Engine: Grim
|
|
#13140 |
GRIM: Grim Fandango, year 3 chain foreground
|
new
|
|
low
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Engine: Grim
|
|