Custom Query (937 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (401 - 500 of 937)

1 2 3 4 5 6 7 8 9 10
Ticket Summary Status Owner Type Component Version
#12435 SAGA: IHNM: Issues with sound options synchronization between native control panel and ScummVM GMM new defect Engine: SAGA
#12443 BLADERUNNER: Twins not in their lab in Act 4 upon first visit and a mainframe download issue new defect Engine: Bladerunner
#12475 GFX3D: Aspect ratio of 3D Games is wrong when Aspect Correction is OFF new defect Graphics
#12493 GLK: ZCODE: Misrendered menu in Unforgotten new defect Engine: GLK: ZCode
#12515 AGS: Mac Steam games by Clifftop Games not detected when user selects .app file new feature request Engine: AGS
#12540 ULTIMA6:: Great Light spell only illuminates part of the screen new defect Engine: Ultima
#12591 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc) new defect Engine: Bladerunner
#12599 BLADERUNNER: Restored Content bugs new defect Engine: Bladerunner
#12612 ULTIMA6: Talking to Peasant NPC in Yew Prison can trigger Gargoyle NPC Dialog new defect Engine: Ultima
#12616 TITANIC: Glitch when loading game that was saved during conversation new defect Engine: Titanic
#12621 HUGO: Top menu doesn't close when it should new defect Engine: Hugo
#12623 TRECISION: œ (o+e ligature) missing from French subtitles new Kurufinwe21 feature request Engine: Trecision
#12637 TRECISION: Graphical glitch when entering dino exhibit from hideout new defect Engine: Trecision
#12704 PORTS: WII: Aspect ratio and resolution issues on 2.2.1 pre new defect Port: Wii
#12713 STARTREK enable alternative path for voc files new feature request Engine: Startrek
#12717 ILLUSIONS: Duckman: SIGSEGV in startMoveActor() when clicking too early in the first scene new defect Engine: Illusions
#12748 REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2 new defect Engine: Ultima
#12749 REMORSE: FMV difference: background should be faded to greyscale new defect Engine: Ultima
#12750 REMORSE: Enemy AI does not exactly match original new defect Engine: Ultima
#12751 REMORSE: Differences from original game when controlling Thresher cannon new defect Engine: Ultima
#12759 REMORSE: Rendering order issue - items sometimes disappear new defect Engine: Ultima
#12774 Better notes about residualvm merge new feature request Web
#12780 PARALLACTION: Nippon - Donna not disguised new defect Engine: Parallaction
#12788 AGOS: Frozen character animation when skipping dialog new defect Engine: AGOS
#12790 ULTIMA8: crash after intro when u8save.000 is missing new defect Engine: Ultima
#12793 MACOSX: When switching between windows created with different graphics types, both may be retained as active windows. new defect Port: Mac OS X
#12800 Add option to pass parameters to SCUMMVM on Android new feature request Port: Android
#12809 MM: XEEN: Original German crossword puzzle bug new defect Engine: MM: Xeen
#12818 COMPOSER: Magic Tales: The Princess and the Crab regression new defect Engine: Composer
#12821 MOHAWK: Myst - Blue and Red pages dropping whenever mouse clicked new defect Engine: Mohawk
#12832 DIRECTOR: Missing music cue in Spaceship Warlock intro new defect Engine: Director
#12834 DIRECTOR: Cannot leave viewer room in Mylk Windows new defect Engine: Director
#12839 DIRECTOR: Implement "return to launcher" feature for Director games new feature request Engine: Director
#12841 DIRECTOR: Mylk Mac crashes on startup new defect Engine: Director
#12846 BACKENDS: Screenshot can contain OSD message from previous screenshot new defect Graphics
#12854 GRIFFON: Quitting with keyboard shortcut sometimes crashes ScummVM new defect Engine: Griffon
#12855 GRIFFON: Always return to launcher option not working new defect Engine: Griffon
#12866 GLK: Comprehend: Missing strings in Transylvania (V2) new defect Engine: GLK: Comprehend
#12872 DIRECTOR: L-ZONE Infocity logo wrong palette new defect Engine: Director
#12873 DIRECTOR: L-ZONE: Movie not found new defect Engine: Director
#12882 WII: scummvm always returns to system menu on exit new defect Common
#12899 MD5: DIRECTOR: Unknown game: Fest i Mumidalen (DK) new defect Engine: Director
#12915 SCUMM/HE: Backyard Football 2002 crash starting a match new defect Engine: SCUMM
#12925 AGS: Time Gentlemen, Please visual differences with standalone version in early game new defect Engine: AGS
#12931 GRIM: Grim Fandango invisible Manny near beginning of the game new defect Engine: Grim
#12935 BURIED: Windows hotkeys are used on macOS new defect Engine: Buried
#12941 GOB: Woodruff (French) - Bug allows entering the Laboratory before having worked at the Factory new defect Engine: Gob
#12951 TITANIC: Error when moving an old savegame to make room for an autosave new defect Engine: Titanic
#12955 MYST3: Video speeds up after room transition new defect Engine: Myst3
#12970 PORTS: GC: bugs with latest ScummVM buildbot releases (eg.: gamecube-stable-64c94097) new defect Port: GameCube
#12978 KEYMAPPER: Separate the virtual mouse from the global keymap new defect Ports
#12984 SCUMM: LOOM: Mac version font centering is inaccurate new defect Engine: SCUMM
#12996 SCUMM: Restore unused item animation frames? new feature request Engine: SCUMM
#13014 SCUMM: Monkey Island EGA: MT32 episode presentation music loops where it shouldn't new defect Audio: MT32
#13019 ZVISION: ZGI: Switching to windowed mode changes the config file’s last_window_width/height values to 640x480 respectively. new defect Engine: ZVision
#13022 SCUMM: Loom CD Talkie starts with subtitles disabled new defect Engine: SCUMM
#13024 MACOS: Can't map Command and Fn keys new defect Port: Mac OS X
#13030 Option to Disable Status Window new feature request Tools
#13031 GRIM: Cutscene cut off at the end in German version new defect Engine: Grim
#13032 GRIM: All objects turn invisible after returning Glotti's heart new defect Engine: Grim
#13035 GRIM: Olivia's smoking animation in the Blue Casket wrong new defect Engine: Grim
#13036 GRIM: Mabrillo's animations during conversation new defect Engine: Grim
#13039 MYST3: Unknown game variant for myst3 new defect Engine: Myst3
#13040 GRIME: Menu Cursor Bug new defect Engine: Grim
#13047 GRIM: Glottis' comments are too loud while talking to Nick new defect Engine: Grim
#13051 GRIM: Can't type German Umlauts new defect Engine: Grim
#13054 MACOS: OPENGLSDL: Maximizing a window doesn’t set SDL_WINDOW_MAXIMIZED flag. new defect Port: Mac OS X
#13073 BACKENDS: SDL: Strange initSizeHint() behavior new defect Graphics
#13074 PRINCE: Timing issue / Scene skipping new defect Engine: Prince
#13093 DIRECTOR: Scummvm detects Spaceship Warlock 1.1.2, but runs 1.1.1 new defect Engine: Director
#13107 SCUMM: MM (NES-EU-ES) - Last letters retained in screen/missing letters new defect Engine: SCUMM
#13116 TWINE: slowdown when grid mask is applied new defect Engine: TwinE
#13117 GRIM: DiMUSE: Lighthouse music not played correctly new defect Engine: Grim
#13120 GLK: Quest: Gathered in Darkness: Missing text and commands not understood new defect Engine: GLK: Quest
#13122 TITANIC: Starship Titanic Animations Lag new defect Engine: Titanic
#13134 TWINE: LBA1 Credits screen in high resolution mode shows hidden character models to the side new defect Engine: TwinE
#13139 GRIM: Grim Fandango - model glitch year 3 new defect Engine: Grim
#13146 TINSEL: Discworld intro graphical glitch new defect Engine: Tinsel
#13153 SCI Games begin lagging either at launch or after moving about outside of window new defect Engine: SCI
#13157 COMMON: EventManager's getMousePos() is not always reliable new defect Common
#13160 SHERLOCK: Glitch when loading savegame new defect Engine: Sherlock
#13165 SCI: QFG1-JP crash on long messages with Japanese subtitles new defect Engine: SCI
#13169 MYST3: missing scene transition effect on PowerPC (big-endian) machines on all OSes new defect Engine: Myst3
#13177 TWINE: Tank is stuck new mgerhardy defect Engine: TwinE
#13181 GLK: ADRIFT: ADRIFT Battle System is not fully supported new defect Engine: GLK: Adrift
#13187 AGS: Lancelot's Hangover (and others?) - Purple/magenta sprite color appears transparent new defect Engine: AGS
#13200 Separate Full Screen setting for GUI and Games new feature request GUI
#13201 Option to make save/load screen conform to the screen size of the active game while in fullscreen mode new feature request GUI
#13216 WEB: "Other" screenshots page is broken new defect Web
#13221 SCUMM: Monkey Island 2 Segfault (Midi related) new defect Engine: SCUMM
#13222 SCI: QFG3 - The music in the Main Menu doesn't restart after going back to it from character creation. new defect Engine: SCI
#13229 PSP: PS Vita Ultima 8: controls don´t work at all new defect Port: PSP Vita
#13231 TOLTECS: Demo fails to load adlib timbre file new defect Engine: Toltecs
#13239 ScummVM Classic Theme: Translation into other languages. new feature request GUI: Translations
#13240 Improvement of subtitle visualization. new feature request Graphics: Scalers
#13241 GUI: Interface requires improvements for small resolutions. new defect GUI
#13250 TOON: Toonstruck hangs when entering air vent through staircase and bathroom new defect Engine: Toon
#13252 TRECISION: Dialogue Stuttering & Cut Scenes Cut Short new defect Engine: Trecision
#13260 Support the composite palette for PC Engine new feature request Engine: SCUMM
#13261 SCUMM: Scrolling scenes show at a larger width than on DOS new defect Engine: SCUMM
1 2 3 4 5 6 7 8 9 10
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.