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Results (201 - 300 of 934)

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Ticket Summary Status Owner Type Component Version
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request Engine: Cruise
#9058 Using more than one FM_OPL object (experimental) new patch Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect Engine: TeenAgent
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new defect Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new defect Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request Port: Win64
#9671 FULLPIPE: Assorted graphical glitches new defect Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect Engine: Wintermute
#9710 GOB: LIT - Palette corruption new defect Engine: Gob
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect Engine: Sherlock
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect Port: Mac OS X
#10404 SCI: LSL7: parser behavior improvement new feature request Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new defect Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect Engine: Mohawk
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect Engine: Tinsel
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect Engine: GLK: ZCode
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request Engine: Titanic
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect Engine: Composer
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics
#11181 ZVISION Audio is clipping new defect Engine: ZVision
#11182 GUI Dialog for missing Roland MT-32 support new feature request Audio: MT32
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect Port: Mac OS X
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request Audio
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect Engine: SCUMM
#11240 CRYO: Misuse of packed structs new defect Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new defect Engine: Toltecs
#11286 NEVERHOOD: Is the game running slower than it should? new defect Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect Engine: SCUMM
#11369 GNAP: Can't move car new defect Engine: GNAP
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect Port: Mac OS X
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect Ports
#11414 WEB: Bug Tracker - Can't log out new defect Web
#11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request Engine: SCI
#11419 SCI: QfG3 - losing local money with the money exchanger new defect Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X
#11428 macOS: Change default savegame location for macOS new feature request Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect Engine: SCI
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request Audio
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect Engine: MADE
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect Engine: Gob
#11462 IOS: Apple Magic Keyboard support new feature request Port: iOS
#11487 ULTIMA6: German patch version is not in German language new defect Engine: Ultima
#11496 VOYEUR: lock screen doesn't show last play time new defect Engine: Voyeur
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new defect Engine: Groovie
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect Engine: GLK: ZCode
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