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Results (101 - 200 of 940)

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Ticket Summary Status Owner Type Component Version
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect Engine: Touche
#7003 TOON: Flux Glitch (Lab) new defect Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster defect Engine: Sherlock
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#7054 MADS: Flickering Doors new defect Engine: MADS
#7055 MADS: Intro: Annoying sond new defect Engine: MADS
#7056 MADS: Console: warnigs SFX new defect Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new defect Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect Engine: Lure
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect Engine: TeenAgent
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new defect Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new defect Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect Engine: SCI
#9671 FULLPIPE: Assorted graphical glitches new defect Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect Engine: Wintermute
#9710 GOB: LIT - Palette corruption new defect Engine: Gob
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect Port: Mac OS X
#10408 BACKENDS: Wii - Static sound in Discworld new defect Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect GUI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new defect Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect Engine: Mohawk
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall defect Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect Engine: GLK: ZCode
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect Engine: Composer
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics
#11181 ZVISION Audio is clipping new defect Engine: ZVision
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect Ports
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita
#11203 BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6. new defect Port: Mac OS X
#11227 SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly new defect Engine: SCUMM
#11240 CRYO: Misuse of packed structs new defect Engine: Cryo
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud
#11267 TOLTECS: Sprite residues left behind on ego walking new defect Engine: Toltecs
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect Engine: SCI
#11286 NEVERHOOD: Is the game running slower than it should? new defect Engine: Neverhood
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect Engine: Bladerunner
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect Engine: MADE
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect Engine: Bladerunner
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect Engine: SCI
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect Engine: SCI
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect Engine: Parallaction
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect Engine: SCI
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect Ports
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect Engine: SCUMM
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect Engine: SCUMM
#11369 GNAP: Can't move car new defect Engine: GNAP
#11374 BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet new defect Port: Mac OS X
#11376 BLADERUNNER: freezing on ScummVM Wii 2.1.1 new defect Port: Wii
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect Ports
#11414 WEB: Bug Tracker - Can't log out new defect Web
#11419 SCI: QfG3 - losing local money with the money exchanger new defect Engine: SCI
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect Engine: SCI
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