#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
Engine: Touche
|
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
Engine: Toon
|
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
defect
|
Engine: Sherlock
|
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
Engine: Tinsel
|
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
Engine: MADE
|
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
Engine: AGI
|
|
#7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
Engine: MADS
|
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
Engine: MADS
|
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
Engine: MADS
|
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
defect
|
Engine: TsAGE
|
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
|
defect
|
GUI
|
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
defect
|
Engine: Neverhood
|
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
defect
|
Engine: SCI
|
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
Engine: Mohawk
|
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
defect
|
Engine: SCI
|
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
defect
|
Engine: SCUMM
|
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
Engine: Touche
|
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
Engine: Lure
|
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
defect
|
Engine: AGOS
|
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
defect
|
Engine: TeenAgent
|
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
defect
|
Engine: SCI
|
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
defect
|
Engine: SCUMM
|
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
defect
|
Engine: SCI
|
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
|
defect
|
Engine: Sherlock
|
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
defect
|
Engine: SCUMM
|
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
Engine: AGOS
|
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
|
defect
|
Engine: SCI
|
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
defect
|
Engine: NGI
|
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
defect
|
Engine: Wintermute
|
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
|
defect
|
Engine: Gob
|
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
|
defect
|
Engine: SCI
|
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
defect
|
Engine: SCI
|
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
defect
|
Engine: SCI
|
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
defect
|
Engine: SAGA
|
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
defect
|
Engine: SAGA
|
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
defect
|
Engine: Tinsel
|
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
defect
|
GUI
|
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
defect
|
Ports
|
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
defect
|
Engine: Titanic
|
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
defect
|
Engine: Sherlock
|
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
defect
|
Engine: NGI
|
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
defect
|
Engine: Sherlock
|
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
defect
|
Engine: TsAGE
|
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
|
defect
|
Port: Mac OS X
|
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
defect
|
Port: Wii
|
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
defect
|
Engine: AGI
|
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
defect
|
Port: Dreamcast
|
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
defect
|
--Other--
|
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
|
defect
|
GUI
|
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
defect
|
Port: Mac OS X
|
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
defect
|
Engine: AGOS
|
|
#10530 |
SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending
|
new
|
|
defect
|
Engine: SCUMM
|
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
defect
|
Port: Android
|
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
|
defect
|
Engine: ZVision
|
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
|
defect
|
Engine: Mohawk
|
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
|
defect
|
Engine: Mohawk
|
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
Engine: Tinsel
|
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
new
|
digitall
|
defect
|
Engine: Groovie
|
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
|
defect
|
Port: Mac OS X
|
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
|
defect
|
Port: Linux
|
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
Engine: Gob
|
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
|
defect
|
Engine: Mohawk
|
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
defect
|
Engine: AGOS
|
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
|
defect
|
Engine: ZVision
|
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
defect
|
Engine: GLK: ZCode
|
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
|
defect
|
Port: Android
|
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
|
defect
|
Engine: AGOS
|
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
defect
|
Engine: Wintermute
|
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
new
|
|
defect
|
Engine: Composer
|
|
#11076 |
BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb
|
new
|
|
defect
|
Graphics
|
|
#11181 |
ZVISION Audio is clipping
|
new
|
|
defect
|
Engine: ZVision
|
|
#11199 |
BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting
|
new
|
|
defect
|
Ports
|
|
#11201 |
BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm
|
new
|
|
defect
|
Port: PSP Vita
|
|
#11203 |
BACKENDS: MacOSX - 32 bit v2.1.0 release crashes on launch on macOS 10.6.
|
new
|
|
defect
|
Port: Mac OS X
|
|
#11227 |
SCUMM: Indy3 - Fighting with Keypad keys doesn't work correctly
|
new
|
|
defect
|
Engine: SCUMM
|
|
#11240 |
CRYO: Misuse of packed structs
|
new
|
|
defect
|
Engine: Cryo
|
|
#11245 |
CLOUD: Saves sync triggered twice in a row after saving
|
new
|
|
defect
|
Cloud
|
|
#11257 |
CLOUD: Issue with case sensitive filesystems
|
new
|
|
defect
|
Cloud
|
|
#11267 |
TOLTECS: Sprite residues left behind on ego walking
|
new
|
|
defect
|
Engine: Toltecs
|
|
#11274 |
SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game
|
new
|
sev-
|
defect
|
Engine: SCI
|
|
#11286 |
NEVERHOOD: Is the game running slower than it should?
|
new
|
|
defect
|
Engine: Neverhood
|
|
#11295 |
BLADERUNNER: save games may not work on macOS Catalina
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#11324 |
MADE: Return to Zork - ReelMagic / MPEG game variant
|
new
|
|
defect
|
Engine: MADE
|
|
#11344 |
BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery
|
new
|
|
defect
|
Engine: Bladerunner
|
|
#11353 |
SCI: Hangs on Load of GK2 with subtitles patch on 3DS
|
new
|
|
defect
|
Engine: SCI
|
|
#11354 |
SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle
|
new
|
|
defect
|
Engine: SCI
|
|
#11355 |
PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset
|
new
|
|
defect
|
Engine: Parallaction
|
|
#11356 |
SCI: LSL6 Mac (floppy) requires native Mac menubar
|
new
|
|
defect
|
Engine: SCI
|
|
#11358 |
BACKENDS: 3DS - Blurry text in KQ6
|
new
|
|
defect
|
Ports
|
|
#11360 |
SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data)
|
new
|
|
defect
|
Engine: SCUMM
|
|
#11365 |
BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita
|
new
|
|
defect
|
Port: PSP Vita
|
|
#11366 |
SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports
|
new
|
|
defect
|
Engine: SCUMM
|
|
#11369 |
GNAP: Can't move car
|
new
|
|
defect
|
Engine: GNAP
|
|
#11374 |
BACKENDS: MacOSX - sound output does not follow "active output" selected from audio applet
|
new
|
|
defect
|
Port: Mac OS X
|
|
#11376 |
BLADERUNNER: freezing on ScummVM Wii 2.1.1
|
new
|
|
defect
|
Port: Wii
|
|
#11405 |
BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game
|
new
|
|
defect
|
Ports
|
|
#11414 |
WEB: Bug Tracker - Can't log out
|
new
|
|
defect
|
Web
|
|
#11419 |
SCI: QfG3 - losing local money with the money exchanger
|
new
|
|
defect
|
Engine: SCI
|
|
#11427 |
BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder
|
new
|
|
defect
|
Port: Mac OS X
|
|
#11432 |
SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference
|
new
|
|
defect
|
Engine: SCI
|
|