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Results (101 - 200 of 938)

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Ticket Summary Status Owner Type Component Version
#6942 SCUMM: Game variants fail to match demos correctly new defect Engine: SCUMM
#6945 BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded new defect Port: Android
#6949 TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché new defect Engine: Touche
#7003 TOON: Flux Glitch (Lab) new defect Engine: Toon
#7012 SHERLOCK: volume settings don't work new dreammaster defect Engine: Sherlock
#7013 SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles new feature request Engine: SCUMM
#7047 TINSEL: DW - Graphic Glitch when opening inventory new defect Engine: Tinsel
#7048 MADE: RTZ - Second menu on rotten meat for vultures. new defect Engine: MADE
#7049 AGI: KQ2 - Bell Sound for PC Speaker Is Off new defect Engine: AGI
#7054 MADS: Flickering Doors new defect Engine: MADS
#7055 MADS: Intro: Annoying sond new defect Engine: MADS
#7056 MADS: Console: warnigs SFX new defect Engine: MADS
#7077 TSAGE: BF: No General MIDI soundtrack (English CD DOS version) new defect Engine: TsAGE
#7103 GUI: GMM Options dialog doesn't adapt to changing resolutions new defect GUI
#7136 ANDROID: NEVERHOOD: Black screen upon launch (unplayable) new defect Engine: Neverhood
#7140 SCI: QFG3 - Incorrect Keyboard Movement new defect Engine: SCI
#7146 MOHAWK: Riven's movies don't quite match the still scenes in terms of color. new defect Engine: Mohawk
#7155 SCI: Differences in the pathfinding algorithm new defect Engine: SCI
#7175 SCUMM: Sam and Max - Wrong music cue at bigfoot party new defect Engine: SCUMM
#7180 TOUCHE: Incorrect position of main character animation new defect Engine: Touche
#7182 LURE: DOS/ITALIAN - stuck characters new defect Engine: Lure
#7307 DC: Possibility to select a specific VMU for saving new zeldin feature request Port: Dreamcast
#7331 MIDI: Percussive Organ pitch correction with GM output new feature request Audio: MT32
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request Audio: MT32
#7457 GOBLIIINS: Atari ST version color palette new feature request Engine: Gob
#7527 Recognize zipped savegame when no Zlib was compiled new sev- feature request --Other--
#7535 Move special debug flags init to plugin API new feature request --Other--
#7546 DS: Action GUI new agent-q feature request Engine: SCUMM
#7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request Engine: Gob
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request Engine: SAGA
#7602 Expose game hotspots to backend new feature request --Other--
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request Port: iOS
#7605 Different game description according to language new feature request GUI
#7649 ALL: visible warning when CD music missing new bluegr feature request --Other--
#7700 Wii: Support Sound Settings new dhewg feature request Port: Wii
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS
#7720 GUI: default option new sev- feature request GUI
#7722 GUI: volume and subtitles speed sliders new feature request GUI
#7782 GUI: Game Sortation: Folders / Subfolders new feature request GUI
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect Engine: TeenAgent
#7813 Dreamcast SD card support new feature request Port: Dreamcast
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request Engine: Cruise
#9058 Using more than one FM_OPL object (experimental) new patch Engine: SCUMM
#9203 SDL: Avoiding pathological screen updates new patch --Other--
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect Engine: SCI
#9591 SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music new defect Engine: SCUMM
#9593 SCI: LSL5 (and others): port drawing issues new defect Engine: SCI
#9596 SHERLOCK: Music / Speech volume is not adjustable new defect Engine: Sherlock
#9619 SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists new defect Engine: SCUMM
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect Engine: SCI
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request Port: Win64
#9671 FULLPIPE: Assorted graphical glitches new defect Engine: NGI
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect Engine: Wintermute
#9710 GOB: LIT - Palette corruption new defect Engine: Gob
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect Engine: SCI
#9787 SCI: KQ7: Rosella walks through walls new defect Engine: SCI
#9818 SCI: Torin: ASTHENIA path finding issues new defect Engine: SCI
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect Engine: SAGA
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect Engine: SAGA
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect Engine: Tinsel
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect Ports
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect Engine: Titanic
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect Engine: Sherlock
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect Engine: NGI
#10348 SHERLOCK: Music setting by in-game option is not respected new defect Engine: Sherlock
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect Engine: TsAGE
#10371 BACKENDS: MacOSX - System cursor always visible when in fullscreen mode. new defect Port: Mac OS X
#10404 SCI: LSL7: parser behavior improvement new feature request Engine: SCI
#10408 BACKENDS: Wii - Static sound in Discworld new defect Port: Wii
#10409 AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load new defect Engine: AGI
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other--
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect GUI
#10444 AGI: Graphics glitch when reloading a savegame after dying new patch Engine: AGI
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS
#10530 SCUMM: Zak McKracken (FM-Towns) - Cutscene stack overflow after ending new defect Engine: SCUMM
#10546 BACKENDS: Android - Destruction Derby not completable in Full Throttle new defect Port: Android
#10567 ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock new defect Engine: ZVision
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect Engine: Mohawk
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect Engine: Mohawk
#10659 TINSEL: DW1: Act4 hidden city guards crash new defect Engine: Tinsel
#10663 GROOVIE: T7G: Cannot finish game new digitall defect Engine: Groovie
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X
#10698 BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen new defect Port: Linux
#10714 GOB: Woodruff - Couldn't talk to the Beast new defect Engine: Gob
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect Engine: Mohawk
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect Engine: ZVision
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect Engine: GLK: ZCode
#10929 BACKENDS: Android (ARM) - Discworld 1 crash in cutscene new defect Port: Android
#10940 AGOS: StS1 - savegame causes hang after first interaction (quick save/load) new defect Engine: AGOS
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request Engine: Titanic
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute
#11022 COMPOSER: Gregory: Global main menu save files different from those made in-game new defect Engine: Composer
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