#6942 |
SCUMM: Game variants fail to match demos correctly
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#6945 |
BACKENDS: Android - SCUMM: Subtitle speed settings being disregarded
|
new
|
|
defect
|
Port: Android
|
normal
|
#6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
Engine: Touche
|
normal
|
#7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
Engine: Toon
|
normal
|
#7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
defect
|
Engine: Sherlock
|
normal
|
#7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
Engine: SCUMM
|
normal
|
#7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
Engine: Tinsel
|
normal
|
#7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
Engine: MADE
|
normal
|
#7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
Engine: AGI
|
normal
|
#7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
Engine: MADS
|
normal
|
#7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
Engine: MADS
|
normal
|
#7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
Engine: MADS
|
normal
|
#7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
defect
|
Engine: TsAGE
|
normal
|
#7103 |
GUI: GMM Options dialog doesn't adapt to changing resolutions
|
new
|
|
defect
|
GUI
|
normal
|
#7136 |
ANDROID: NEVERHOOD: Black screen upon launch (unplayable)
|
new
|
|
defect
|
Engine: Neverhood
|
normal
|
#7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
Engine: Mohawk
|
normal
|
#7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#7175 |
SCUMM: Sam and Max - Wrong music cue at bigfoot party
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
Engine: Touche
|
normal
|
#7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
Engine: Lure
|
normal
|
#7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
zeldin
|
feature request
|
Port: Dreamcast
|
normal
|
#7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
|
feature request
|
Audio: MT32
|
normal
|
#7420 |
MT-32: Write "Memory Timbres" names to LCD
|
new
|
|
feature request
|
Audio: MT32
|
normal
|
#7457 |
GOBLIIINS: Atari ST version color palette
|
new
|
|
feature request
|
Engine: Gob
|
normal
|
#7527 |
Recognize zipped savegame when no Zlib was compiled
|
new
|
sev-
|
feature request
|
--Other--
|
normal
|
#7535 |
Move special debug flags init to plugin API
|
new
|
|
feature request
|
--Other--
|
normal
|
#7546 |
DS: Action GUI
|
new
|
agent-q
|
feature request
|
Engine: SCUMM
|
normal
|
#7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
new
|
DrMcCoy
|
feature request
|
Engine: Gob
|
normal
|
#7564 |
FOTAQ code modifications (mostly for greek translation)
|
pending
|
sev-
|
feature request
|
Engine: Queen
|
normal
|
#7569 |
AGI: Add the function keys to the keymap
|
new
|
|
feature request
|
Engine: AGI
|
normal
|
#7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
new
|
sev-
|
feature request
|
Engine: SAGA
|
normal
|
#7602 |
Expose game hotspots to backend
|
new
|
|
feature request
|
--Other--
|
normal
|
#7603 |
iPhone: Pie menu for keyboard input?
|
new
|
vinterstum
|
feature request
|
Port: iOS
|
normal
|
#7605 |
Different game description according to language
|
new
|
|
feature request
|
GUI
|
normal
|
#7649 |
ALL: visible warning when CD music missing
|
new
|
bluegr
|
feature request
|
--Other--
|
normal
|
#7700 |
Wii: Support Sound Settings
|
new
|
dhewg
|
feature request
|
Port: Wii
|
normal
|
#7705 |
BACKENDS: Dreamcast - Simon Puzzle Pack crashes
|
new
|
|
defect
|
Engine: AGOS
|
normal
|
#7720 |
GUI: default option
|
new
|
sev-
|
feature request
|
GUI
|
normal
|
#7722 |
GUI: volume and subtitles speed sliders
|
new
|
|
feature request
|
GUI
|
normal
|
#7782 |
GUI: Game Sortation: Folders / Subfolders
|
new
|
|
feature request
|
GUI
|
normal
|
#7793 |
AGI: Better mapping for mouse buttons
|
new
|
|
feature request
|
Engine: AGI
|
normal
|
#7810 |
TEENAGENT: Polish Talkie has no voiceovers
|
new
|
|
defect
|
Engine: TeenAgent
|
normal
|
#7813 |
Dreamcast SD card support
|
new
|
|
feature request
|
Port: Dreamcast
|
normal
|
#7839 |
AGI: Add three voice MIDI with AGI games.
|
new
|
|
feature request
|
Engine: AGI
|
normal
|
#7853 |
CRUISE: Add MT-32 emu support to Cruise for a Corpse
|
new
|
|
feature request
|
Engine: Cruise
|
normal
|
#9058 |
Using more than one FM_OPL object (experimental)
|
new
|
|
patch
|
Engine: SCUMM
|
normal
|
#9203 |
SDL: Avoiding pathological screen updates
|
new
|
|
patch
|
--Other--
|
normal
|
#9589 |
SCI: SQ6: Pathfinding failure allows clipping through scenery
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#9591 |
SCUMM: Zak McKracken (FM-Towns) - Intro animation runs faster than intro music
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#9593 |
SCI: LSL5 (and others): port drawing issues
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#9596 |
SHERLOCK: Music / Speech volume is not adjustable
|
new
|
|
defect
|
Engine: Sherlock
|
normal
|
#9619 |
SCUMM/HE: PUTTZOO- Kenya Animation Bug Persists
|
new
|
|
defect
|
Engine: SCUMM
|
normal
|
#9629 |
AGOS: StS - Hebrew version ignores subtitle speed setting
|
new
|
|
defect
|
Engine: AGOS
|
normal
|
#9646 |
SCI: QFG1: Running on ice till health points depletion won't kill hero.
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#9664 |
BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode)
|
new
|
|
feature request
|
Port: Win64
|
normal
|
#9671 |
FULLPIPE: Assorted graphical glitches
|
new
|
|
defect
|
Engine: NGI
|
normal
|
#9683 |
WME: Helga Deep in Trouble - Graphic mistake
|
new
|
|
defect
|
Engine: Wintermute
|
normal
|
#9710 |
GOB: LIT - Palette corruption
|
new
|
|
defect
|
Engine: Gob
|
normal
|
#9749 |
SCI: SQ6: Shuttle Bay Entrance bug
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#9787 |
SCI: KQ7: Rosella walks through walls
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#9818 |
SCI: Torin: ASTHENIA path finding issues
|
new
|
|
defect
|
Engine: SCI
|
normal
|
#10010 |
SAGA: IHNM (Ellen) - Anubis problems at end
|
new
|
|
defect
|
Engine: SAGA
|
normal
|
#10012 |
SAGA: IHNM - End game area easy to get stuck near beginning
|
new
|
|
defect
|
Engine: SAGA
|
normal
|
#10176 |
TINSEL: DW2 (German) - displaced pixels in Intro
|
new
|
|
defect
|
Engine: Tinsel
|
normal
|
#10286 |
BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens
|
new
|
|
defect
|
GUI
|
normal
|
#10300 |
BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle
|
new
|
|
defect
|
Ports
|
normal
|
#10305 |
TITANIC: Border lines showing for face slot components in Titania close-up
|
new
|
|
defect
|
Engine: Titanic
|
normal
|
#10309 |
SHERLOCK: MIDI - Broken (in-program) sound driver handling
|
new
|
|
defect
|
Engine: Sherlock
|
normal
|
#10329 |
FULLPIPE: Pathfinding loop when giving coin to ball eating creature
|
new
|
|
defect
|
Engine: NGI
|
normal
|
#10348 |
SHERLOCK: Music setting by in-game option is not respected
|
new
|
|
defect
|
Engine: Sherlock
|
normal
|
#10356 |
TSAGE: RtR - Error when you don't use Quinn
|
new
|
dreammaster
|
defect
|
Engine: TsAGE
|
normal
|
#10371 |
BACKENDS: MacOSX - System cursor always visible when in fullscreen mode.
|
new
|
|
defect
|
Port: Mac OS X
|
normal
|
#10404 |
SCI: LSL7: parser behavior improvement
|
new
|
|
feature request
|
Engine: SCI
|
normal
|
#10408 |
BACKENDS: Wii - Static sound in Discworld
|
new
|
|
defect
|
Port: Wii
|
normal
|
#10409 |
AGI: SQ1: Backround sound effects do not properly play until another sound effect plays after save game load
|
new
|
|
defect
|
Engine: AGI
|
normal
|
#10410 |
BACKENDS: Dreamcast - Riven: List for loading saved games is empty
|
new
|
|
defect
|
Port: Dreamcast
|
normal
|
#10411 |
BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio
|
new
|
|
defect
|
--Other--
|
normal
|
#10441 |
GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons
|
new
|
|
defect
|
GUI
|
normal
|
#10444 |
AGI: Graphics glitch when reloading a savegame after dying
|
new
|
|
patch
|
Engine: AGI
|
normal
|
#10464 |
BACKENDS: MacOSX - Localised documentation resources are not bundled/used
|
new
|
|
defect
|
Port: Mac OS X
|
normal
|
#10477 |
AGOS: Simon the Sorcerer 1 & 2 - Voice cut off
|
new
|
|
defect
|
Engine: AGOS
|
normal
|
#10546 |
BACKENDS: Android - Destruction Derby not completable in Full Throttle
|
new
|
|
defect
|
Port: Android
|
normal
|
#10567 |
ZVISION: ZGI: Subtitles bugged when collecting Lantern Crate from the Dock
|
new
|
|
defect
|
Engine: ZVision
|
normal
|
#10574 |
MOHAWK: MYST ME: Held pages look off in a few ages
|
new
|
|
defect
|
Engine: Mohawk
|
normal
|
#10593 |
MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list
|
new
|
|
defect
|
Engine: Mohawk
|
normal
|
#10659 |
TINSEL: DW1: Act4 hidden city guards crash
|
new
|
|
defect
|
Engine: Tinsel
|
normal
|
#10663 |
GROOVIE: T7G: Cannot finish game
|
new
|
digitall
|
defect
|
Engine: Groovie
|
normal
|
#10691 |
BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays
|
new
|
|
defect
|
Port: Mac OS X
|
normal
|
#10698 |
BACKENDS: Linux (OPENGL/SDL) - BadMatch crash when switching from windowed to fullscreen
|
new
|
|
defect
|
Port: Linux
|
normal
|
#10714 |
GOB: Woodruff - Couldn't talk to the Beast
|
new
|
|
defect
|
Engine: Gob
|
normal
|
#10728 |
MOHAWK: MYST: ES: Marker instructions wrong
|
new
|
|
defect
|
Engine: Mohawk
|
normal
|
#10803 |
AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs
|
new
|
|
defect
|
Engine: AGOS
|
normal
|
#10821 |
ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x')
|
new
|
|
defect
|
Engine: ZVision
|
normal
|
#10867 |
GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail
|
new
|
|
defect
|
Engine: GLK: ZCode
|
normal
|
#10929 |
BACKENDS: Android (ARM) - Discworld 1 crash in cutscene
|
new
|
|
defect
|
Port: Android
|
normal
|
#10940 |
AGOS: StS1 - savegame causes hang after first interaction (quick save/load)
|
new
|
|
defect
|
Engine: AGOS
|
normal
|
#10979 |
Feature Request: Text box above virtual keyboard for Starship Titanic and other games
|
new
|
|
feature request
|
Engine: Titanic
|
normal
|
#11007 |
WME: 1 1/2 Ritter - Menu font problem
|
new
|
|
defect
|
Engine: Wintermute
|
normal
|
#11022 |
COMPOSER: Gregory: Global main menu save files different from those made in-game
|
new
|
|
defect
|
Engine: Composer
|
normal
|