| #3070 |
SCUMM: MM (NES) - Actor drawing glitch: standing next to fence
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
| #3467 |
SCUMM: MANIAC (Original bug): Feeding Meat Eating Plant doesn't work correctly
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #3494 |
SCUMM: Zak McKracken - PCJR/Tandy emulation differs from actual Tandy 1000
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
| #3757 |
AGOS: StS1 - Bad sync in Italian CD version
|
new
|
|
defect
|
low
|
Engine: AGOS
|
| #3769 |
GOB: WOODRUFF - Pathfinding bug
|
new
|
|
defect
|
low
|
Engine: Gob
|
| #3838 |
GOB: LIT - palette issue with sprites
|
new
|
|
defect
|
low
|
Engine: Gob
|
| #3846 |
GOB: WOODRUFF - In-Game animation shifted(?)
|
new
|
|
defect
|
low
|
Engine: Gob
|
| #3848 |
GOB: WOODRUFF - Graphic glitches
|
new
|
|
defect
|
low
|
Engine: Gob
|
| #4078 |
AGOS: StS2 - Cat disappears and doesn't reappear
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
| #4129 |
SCUMM: MI2 (Original bug): Waterfall sound breaks up
|
new
|
|
defect
|
low
|
Engine: SCUMM
|
| #4388 |
AGI: Incorrect CGA palette
|
new
|
sev-
|
defect
|
normal
|
Engine: AGI
|
| #4480 |
SAGA: ITE - Graphics glitches in rat cave
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #4499 |
SCUMM: MI2 - MIXER: bad wiring in adlib and mixed midi modes
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #4649 |
GOB: Goblins Quest 3 - Divinity (last) level: left doorbell dissapeared
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #4687 |
SAGA: ITE - Jail bug after speaking to Shiala
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #4719 |
SCUMM: MI2 Dancing Skeletons cause Game Loop
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #4821 |
PARALLACTION: Nippon - "Push the button" verb appears when it shouldn't
|
new
|
peres
|
defect
|
normal
|
Engine: Parallaction
|
| #4935 |
AGOS: Elvira2 - Gameplay issue / Fighting bugs
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
| #5405 |
GOB: Woodruff - Can't Get Master's Powers
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5406 |
GOB: Woodruff - Menu Graphics Glitch In High Morals Club
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5409 |
GOB: Woodruff - Annoying scrolling behaviour in windowed mode
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5413 |
GOB: Woodruff - Possible lockup in the prison tower
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #5638 |
SAGA: IHNM - Animations speed/sequence is off
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #5732 |
BACKENDS: Dreamcast - Toonstruck (demo) launch error
|
new
|
zeldin
|
defect
|
normal
|
Port: Dreamcast
|
| #5745 |
SAGA: ITE (Floppy) - Audio loops and game stops responding
|
new
|
sev-
|
defect
|
normal
|
Engine: SAGA
|
| #5828 |
SAGA: IHNM - Character selection animations often miss a frame
|
new
|
|
defect
|
normal
|
Engine: SAGA
|
| #5856 |
AGOS: Simon 2 Hebrew - Pirate Dialogue Freezes
|
new
|
bluegr
|
defect
|
normal
|
Engine: AGOS
|
| #5866 |
PARALLACTION: Nippon - Credits are drawn behind wall
|
new
|
peres
|
defect
|
low
|
Engine: Parallaction
|
| #6013 |
TINSEL: DW1 - Act 2: Amazon dialog still skipping in GRA Versions
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #6046 |
AGOS: SIMON1DOS French Barman Animation Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6050 |
AGOS: SIMON1 DOS French Animation glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6051 |
AGOS: SIMON1DOS French Text Glitch
|
new
|
Kirben
|
defect
|
low
|
Engine: AGOS
|
| #6143 |
AGOS: Simon 1 - Random Screen Fade Glitch
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6203 |
WME: Dirty Split - Dialog coming out of wrong character (original bug)
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
| #6236 |
TOLTECS: Actor "vanishes" and won't be displayed any more
|
new
|
|
defect
|
normal
|
Engine: Toltecs
|
| #6243 |
AGOS: The Feeble Files PL - wrong file used
|
new
|
Kirben
|
defect
|
normal
|
Engine: AGOS
|
| #6271 |
TINSEL: DW1 - Can't take custard book
|
new
|
bluegr
|
defect
|
normal
|
Engine: Tinsel
|
| #6293 |
TOON: Mouse isn't deactivated after being picked up
|
new
|
sylvaintv
|
defect
|
normal
|
Engine: Toon
|
| #6310 |
HOPKINS: Credits roll flickering
|
new
|
|
defect
|
low
|
Engine: Hopkins
|
| #6331 |
GOB: Goblins Quest 3 - Moving figure onto occupied square on the chessboard
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #6333 |
TONY: Flickering sprites at Shack's Door left of Lorenz
|
new
|
|
defect
|
normal
|
Engine: Tony
|
| #6392 |
TSAGE: BF - Animation jitter after entering police station
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6395 |
TINSEL: Discworld (PSX) - "Eye of Offla" scene stays fully lit
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #6403 |
DRACI: Troll Scene Glitches with Mouth and Bird
|
new
|
rspalek
|
defect
|
normal
|
Engine: Draci
|
| #6431 |
MADE: RTZ demo freezes
|
new
|
|
defect
|
normal
|
Engine: MADE
|
| #6453 |
WME: Rosemary - Text glitch
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
| #6459 |
GROOVIE: T7G Enhanced Music Files Block CD Audio
|
new
|
|
defect
|
normal
|
Engine: Groovie
|
| #6466 |
TSAGE: Ringworld2 - In-game menu different from the original
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6495 |
TSAGE: Ringworld2 - "Meanwhile..." intro screen looks wrong
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6502 |
TSAGE: Ringworld2 - Graphics glitches when going to Ringworld
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6518 |
TSAGE: Ringworld2 - Seeker never gives up trying to open the wrong elevator door
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6569 |
WME: Rhiannon - Animation freeze of the final outtro
|
new
|
|
defect
|
normal
|
Engine: Wintermute
|
| #6617 |
TSAGE: Ringworld2 - Pathfinding glitch when using the flute
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6627 |
TSAGE: Ringworld2 - Missing sounds when ship is landing/taking off
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6628 |
TSAGE: Ringworld2 - Pathfinding glitch when walking through doorways in vampire lair
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6632 |
TOUCHE / IOS: Several Animations are missing
|
new
|
|
defect
|
normal
|
Engine: Touche
|
| #6633 |
TSAGE: Ringworld2 - Cursor doesn't always update properly
|
new
|
|
defect
|
normal
|
Engine: TsAGE
|
| #6649 |
WME: 5MA - wasps animation is too slow
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
| #6652 |
WME: white chamber - bot flickers when changing directions
|
new
|
somaen
|
defect
|
normal
|
Engine: Wintermute
|
| #6674 |
SWORD1: Minor graphical glitch when knocked down by Goat
|
new
|
|
defect
|
low
|
Engine: Sword1
|
| #6702 |
GOB: WOODRUFF - Double click to do fast scene change not implemented
|
new
|
|
defect
|
normal
|
Engine: Gob
|
| #6716 |
Implement descriptive error message on save failure
|
new
|
|
feature request
|
normal
|
Port: Android
|
| #6721 |
WME: The Kite - Overlapping bug (original bug)
|
new
|
lolbot-iichan
|
defect
|
low
|
Engine: Wintermute
|
| #6722 |
WME: The Kite - Script runtime errors (original bugs)
|
new
|
somaen
|
defect
|
low
|
Engine: Wintermute
|
| #6730 |
SCUMM/HE: Putt-Putt Goes to the Moon MIDI Music identified as MT-32, rather than GM
|
new
|
|
defect
|
normal
|
Engine: SCUMM
|
| #6808 |
ZVISION: Sound distortion in Zork Nemesis end credits
|
new
|
|
defect
|
normal
|
Engine: ZVision
|
| #6831 |
MADS: User Interface gradually gets corrupted from background animations
|
new
|
dreammaster
|
defect
|
normal
|
Engine: MADS
|
| #6836 |
TONY: Pathfinding bug/Tony walking in place
|
new
|
|
defect
|
normal
|
Engine: Tony
|
| #6840 |
AGOS: SIMON2 - Dog Glitch on Save Loading
|
new
|
|
defect
|
normal
|
Engine: AGOS
|
| #6867 |
TOON: Missing Flux animation when asking him to open cupboard
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #6869 |
TOON: Wrong talk animation after Jim's gym demonstration
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #6949 |
TOUCHE: General MIDI: note hangs in 'Rouen' music track of Touché
|
new
|
|
defect
|
normal
|
Engine: Touche
|
| #6970 |
ACCESS: AMAZON - Climb up/down animation breaks after one animation
|
new
|
|
defect
|
low
|
Engine: Access
|
| #7003 |
TOON: Flux Glitch (Lab)
|
new
|
|
defect
|
normal
|
Engine: Toon
|
| #7012 |
SHERLOCK: volume settings don't work
|
new
|
dreammaster
|
defect
|
normal
|
Engine: Sherlock
|
| #7013 |
SCUMM: DOTT - Stuck in Dialog At Lab When Talking To Tentacles
|
new
|
|
feature request
|
normal
|
Engine: SCUMM
|
| #7047 |
TINSEL: DW - Graphic Glitch when opening inventory
|
new
|
|
defect
|
normal
|
Engine: Tinsel
|
| #7048 |
MADE: RTZ - Second menu on rotten meat for vultures.
|
new
|
|
defect
|
normal
|
Engine: MADE
|
| #7049 |
AGI: KQ2 - Bell Sound for PC Speaker Is Off
|
new
|
|
defect
|
normal
|
Engine: AGI
|
| #7054 |
MADS: Flickering Doors
|
new
|
|
defect
|
normal
|
Engine: MADS
|
| #7055 |
MADS: Intro: Annoying sond
|
new
|
|
defect
|
normal
|
Engine: MADS
|
| #7056 |
MADS: Console: warnigs SFX
|
new
|
|
defect
|
normal
|
Engine: MADS
|
| #7077 |
TSAGE: BF: No General MIDI soundtrack (English CD DOS version)
|
new
|
|
feature request
|
normal
|
Engine: TsAGE
|
| #7140 |
SCI: QFG3 - Incorrect Keyboard Movement
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #7146 |
MOHAWK: Riven's movies don't quite match the still scenes in terms of color.
|
new
|
|
defect
|
normal
|
Engine: Mohawk
|
| #7155 |
SCI: Differences in the pathfinding algorithm
|
new
|
|
defect
|
normal
|
Engine: SCI
|
| #7180 |
TOUCHE: Incorrect position of main character animation
|
new
|
|
defect
|
normal
|
Engine: Touche
|
| #7182 |
LURE: DOS/ITALIAN - stuck characters
|
new
|
|
defect
|
normal
|
Engine: Lure
|
| #7283 |
ALL: Favor Adlib over MT32 for SFX tracks
|
new
|
|
feature request
|
low
|
Audio
|
| #7307 |
DC: Possibility to select a specific VMU for saving
|
new
|
zeldin
|
feature request
|
normal
|
Port: Dreamcast
|
| #7331 |
MIDI: Percussive Organ pitch correction with GM output
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
| #7420 |
MT-32: Write "Memory Timbres" names to LCD
|
new
|
|
feature request
|
normal
|
Audio: MT32
|
| #7457 |
GOBLIIINS: Atari ST version color palette
|
new
|
|
feature request
|
normal
|
Engine: Gob
|
| #7546 |
SCUMM: Keymapper support for Sam and Max
|
new
|
agent-q
|
feature request
|
normal
|
Engine: SCUMM
|
| #7554 |
GOB: Gob2 (Mac): Add support for Mac music
|
new
|
|
feature request
|
normal
|
Engine: Gob
|
| #7569 |
AGI: Add the function keys to the keymap
|
new
|
|
feature request
|
normal
|
Engine: AGI
|
| #7597 |
ITE: Add support for Inherit the Earth OS X bundle
|
new
|
sev-
|
feature request
|
normal
|
Engine: SAGA
|
| #7602 |
Expose game hotspots to backend
|
new
|
|
feature request
|
normal
|
--Other--
|
| #7603 |
iPhone: Pie menu for keyboard input?
|
new
|
vinterstum
|
feature request
|
normal
|
Port: iOS
|
| #7605 |
Different game description according to language
|
new
|
|
feature request
|
normal
|
GUI
|