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Results (101 - 200 of 821)

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Ticket Summary Status Owner Type Component Priority
#7420 MT-32: Write "Memory Timbres" names to LCD new feature request Audio: MT32 normal
#7457 GOBLIIINS: Atari ST version color palette new feature request Engine: Gob normal
#7546 SCUMM: Keymapper support for Sam and Max new agent-q feature request Engine: SCUMM normal
#7554 GOB: Gob2 (Mac): Add support for Mac music new DrMcCoy feature request Engine: Gob normal
#7564 FOTAQ code modifications (mostly for greek translation) pending sev- feature request Engine: Queen normal
#7569 AGI: Add the function keys to the keymap new feature request Engine: AGI normal
#7597 ITE: Add support for Inherit the Earth OS X bundle new sev- feature request Engine: SAGA normal
#7602 Expose game hotspots to backend new feature request --Other-- normal
#7603 iPhone: Pie menu for keyboard input? new vinterstum feature request Port: iOS normal
#7605 Different game description according to language new feature request GUI normal
#7649 ALL: visible warning when CD music missing new bluegr feature request --Other-- normal
#7700 Wii: Support Sound Settings new dhewg feature request Port: Wii normal
#7705 BACKENDS: Dreamcast - Simon Puzzle Pack crashes new defect Engine: AGOS normal
#7720 GUI: default option new sev- feature request GUI normal
#7722 GUI: volume and subtitles speed sliders new feature request GUI normal
#7793 AGI: Better mapping for mouse buttons new feature request Engine: AGI normal
#7810 TEENAGENT: Polish Talkie has no voiceovers new defect Engine: TeenAgent normal
#7813 Dreamcast SD card support new feature request Port: Dreamcast normal
#7839 AGI: Add three voice MIDI with AGI games. new feature request Engine: AGI normal
#7853 CRUISE: Add MT-32 emu support to Cruise for a Corpse new feature request Engine: Cruise normal
#9589 SCI: SQ6: Pathfinding failure allows clipping through scenery new defect Engine: SCI normal
#9593 SCI: LSL5 (and others): port drawing issues new defect Engine: SCI normal
#9629 AGOS: StS - Hebrew version ignores subtitle speed setting new defect Engine: AGOS normal
#9646 SCI: QFG1: Running on ice till health points depletion won't kill hero. new defect Engine: SCI normal
#9664 BACKENDS: Win64 - Conf parameter still creates files in %appdata% thus breaking portability (create portable mode) new feature request Port: Win64 normal
#9671 FULLPIPE: Assorted graphical glitches new defect Engine: NGI normal
#9683 WME: Helga Deep in Trouble - Graphic mistake new defect Engine: Wintermute normal
#9720 WME: The Shine of a Star - Problems at shovel puzzle scene new defect Engine: Wintermute normal
#9749 SCI: SQ6: Shuttle Bay Entrance bug new defect Engine: SCI normal
#9787 SCI: KQ7: Rosella walks through walls new defect Engine: SCI normal
#9818 SCI: Torin: ASTHENIA path finding issues new defect Engine: SCI normal
#10010 SAGA: IHNM (Ellen) - Anubis problems at end new defect Engine: SAGA normal
#10012 SAGA: IHNM - End game area easy to get stuck near beginning new defect Engine: SAGA normal
#10176 TINSEL: DW2 (German) - displaced pixels in Intro new defect Engine: Tinsel normal
#10286 BACKENDS: SDL - GMM and game resolution doesn't scale together for enhanced graphics on small screens new defect GUI normal
#10300 BACKENDS: SDL: ScummVM-gui can resize weird when changing graphics and fullscreen toggle new defect Ports normal
#10305 TITANIC: Border lines showing for face slot components in Titania close-up new defect Engine: Titanic normal
#10309 SHERLOCK: MIDI - Broken (in-program) sound driver handling new defect Engine: Sherlock normal
#10329 FULLPIPE: Pathfinding loop when giving coin to ball eating creature new defect Engine: NGI normal
#10348 SHERLOCK: Music setting by in-game option is not respected new defect Engine: Sherlock normal
#10356 TSAGE: RtR - Error when you don't use Quinn new dreammaster defect Engine: TsAGE normal
#10397 FULLPIPE: Memory leak when loading a saved game new defect Engine: NGI normal
#10404 SCI: LSL7: parser behavior improvement new feature request Engine: SCI normal
#10408 BACKENDS: Wii - Static sound in Discworld new defect Port: Wii normal
#10410 BACKENDS: Dreamcast - Riven: List for loading saved games is empty new defect Port: Dreamcast normal
#10411 BACKENDS: SDL: 720x400 fullscreen doesn't have the correct aspect ratio new defect --Other-- normal
#10441 GUI: Save/load dialog flickers when repeatedly clicking the list/grid buttons new defect GUI normal
#10464 BACKENDS: MacOSX - Localised documentation resources are not bundled/used new defect Port: Mac OS X normal
#10476 XEEN: Clouds/Darkside flag not properly saved when restarting a new game new dreammaster defect Engine: MM: Xeen normal
#10477 AGOS: Simon the Sorcerer 1 & 2 - Voice cut off new defect Engine: AGOS normal
#10574 MOHAWK: MYST ME: Held pages look off in a few ages new defect Engine: Mohawk normal
#10593 MOHAWK: RIVEN: Riven25 can't view saved games as thumbnail list new defect Engine: Mohawk normal
#10691 BACKENDS: MacOSX - sRGB game graphics are overly saturated on Display P3 wide-gamut iMac displays new defect Port: Mac OS X normal
#10728 MOHAWK: MYST: ES: Marker instructions wrong new defect Engine: Mohawk normal
#10803 AGOS: SIMON2: Subtitle support is missing. Amiga and Mac CDs new defect Engine: AGOS normal
#10821 ZVISION: ZGI - Getting stuck after knocking at door (location 'qe1e') & after freeing Jack (location 'ej3x') new defect Engine: ZVision normal
#10867 GLK: ZCODE: Beyond Zork graphics font gets downscaled, losing detail new defect Engine: GLK: ZCode normal
#10979 Feature Request: Text box above virtual keyboard for Starship Titanic and other games new feature request Engine: Titanic normal
#11007 WME: 1 1/2 Ritter - Menu font problem new defect Engine: Wintermute normal
#11075 BACKENDS: Get rid of the hideous and slow stretch200To240 function for surface SDL backend new feature request Graphics normal
#11076 BACKENDS: SDL1/2 - Aspect ratio correction doesn't work in Dreamweb new defect Graphics normal
#11181 ZVISION Audio is clipping new defect Engine: ZVision normal
#11182 GUI Dialog for missing Roland MT-32 support new feature request Audio: MT32 normal
#11199 BACKENDS: Switch - Cloud saves feature on Nintendo Switch is not connecting new defect Ports normal
#11201 BACKENDS: PSP Vita (3.72) - "add game" (Duckman) freezes scummvm new defect Port: PSP Vita normal
#11223 Handle surround sound-encoded OGG and FLAC files more gracefully new feature request Audio normal
#11245 CLOUD: Saves sync triggered twice in a row after saving new defect Cloud normal
#11257 CLOUD: Issue with case sensitive filesystems new defect Cloud normal
#11267 TOLTECS: Sprite residues left behind on ego walking new defect Engine: Toltecs normal
#11274 SCI: LSL7: Cannot input regional Polish characters, thus cannot finish the game new sev- defect Engine: SCI normal
#11286 NEVERHOOD: Is the game running slower than it should? new defect Engine: Neverhood normal
#11295 BLADERUNNER: save games may not work on macOS Catalina new defect Engine: Bladerunner normal
#11324 MADE: Return to Zork - ReelMagic / MPEG game variant new defect Engine: MADE normal
#11344 BLADERUNNER: In Act 4 police officers may run to flee waypoints and clip into scenery new defect Engine: Bladerunner normal
#11353 SCI: Hangs on Load of GK2 with subtitles patch on 3DS new defect Engine: SCI normal
#11354 SCI: CASTLEBRAIN - Stereo audio flipped in hourglass puzzle new defect Engine: SCI normal
#11355 PARALLACTION: Nippon Safes (Amiga/DOS) - intro reset new defect Engine: Parallaction normal
#11356 SCI: LSL6 Mac (floppy) requires native Mac menubar new defect Engine: SCI normal
#11358 BACKENDS: 3DS - Blurry text in KQ6 new defect Ports normal
#11360 SCUMM: MI (Sega MegaCD) - scrolling should be smooth (also a special cursor while loading data) new defect Engine: SCUMM normal
#11365 BACKENDS: PSP Vita - LB2: Missing or corrupt game resources (GOG version) on PS Vita new defect Port: PSP Vita normal
#11366 SCUMM/HE: Problem with Savegame Naming on PS Vita and Other Mobile Ports new defect Engine: SCUMM normal
#11367 WEB: I18N and punctuation improvements pending IlDucci feature request Web normal
#11369 GNAP: Can't move car new defect Engine: GNAP normal
#11376 BACKENDS: WII: BLADERUNNER: freezing on ScummVM 2.1.1 new defect Port: Wii normal
#11405 BACKENDS: RPi 3/4 - PulseAudio hoarse sound on any game new defect Ports normal
#11418 SCI: QfG3 - enhance game with keyboard shortcuts new feature request Engine: SCI normal
#11419 SCI: QfG3 - losing local money with the money exchanger new defect Engine: SCI normal
#11427 BACKENDS: MACOSX - Multiple games crash or have other errors if the user doesn't allow ScummVM access to the Documents folder new defect Port: Mac OS X normal
#11428 macOS: Change default savegame location for macOS new feature request Port: Mac OS X normal
#11432 SCI: QFG3 - game skips to second encounter with Manu the monkey if there wasn't a first encounter before the conference new defect Engine: SCI normal
#11439 SCI: Add support for Ultimate Kings Quest 4 with Amiga sounds and Munt Support new feature request Audio normal
#11452 MADE: RTZ Garbled Fonts in Japanese Return to Zork (all platforms) new defect Engine: MADE normal
#11461 GOB: Goblins Quest 3 (Amiga) - Catacombs (Act 3) is not dark anymore after loading a save game new defect Engine: Gob normal
#11462 IOS: Apple Magic Keyboard support new feature request Port: iOS normal
#11487 ULTIMA6: German patch version is not in German language new defect Engine: Ultima normal
#11496 VOYEUR: lock screen doesn't show last play time new defect Engine: Voyeur normal
#11502 GROOVIE: Support for the 25th Anniverary 7th Guest edtition (multi-lingual) new feature request Engine: Groovie normal
#11513 AGI: SQ2 (AppleIIGS) - frame/audio sync issues new defect Engine: AGI normal
#11517 GLK: ZCode - Layout errors in Z8 Anchorhead new defect Engine: GLK: ZCode normal
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